Map v1.1

Map version 1.0
Map yet be completed and going to be made to look nicer. No territory names yet

@C_Strabala:
@Idi:
@Idi:
How can a villian be from America Jr.?
From a fellow Canadian I would just like to say FO!
Stay classy Great White North.
At least we never endorsed slave labour
Now explain to me how this has anything to do with the discussion at hand?
Nothing really. But this was another useless poll created by Megastein (Or whatever his name is) That died about half a page ago
Like what Sun Tzu is doing with Japanese islands
He could put all island games in a box and it would be a campiagn.
Obviously these would not be sold. Or if they were the would not be called Axis and Allies Express because of copyright reasons
Also is anyone make a game based on Kokoda?
@The:
Nice work. Maybe we could combine East Africa Syria/Iraq and El Alamien into a campiagn Such as The Middle Eastern/african campiagn
That might work, but That would
A) Have to be a monstrous game
B) no longer really be express
C) I still love My East Africa campaign and the new proposed game will only be in addition to the gamesHow do you use the dicey, I tried to start a game earlier couldn’t figure it out
What I meant was that it was like a box set. With three games in it
So you would buy the AAX African/Middle Eastern campiagn box set and they would get:
AAX East Africa
AAX 2nd battle of El Alamien
AAX Operation Exporter
One of the major factors in wars is how fast you can get supplies to your troops. Look at Napoleon’s attack on Russia he was drawn into the motherland and so his supply lines were to far away and so lost. Look at North Africa the Allies attacked Rommel’s supply lines and so he had problems supplying his troops and without supplies Moral goes down. Because of this should there not be supply rules for G40 the biggest most complex version of AAA so far. With this being so complex these supply line rules will be KISS.
A few notes before we start
1. No these won’t be as complex as my Historical Commander rules
2. These will involve using FMG trucks(or other form of mechanical support) (as supply trucks) or you can use BotB(which only have German and American.)
For each unit there is a different supply cost (These will be edited after play testing)
Every turn pay the # for each one of a unit you have
Infantry: 1
Mechanized infantry: 2
Artillery: 1
Armour: 2
Trucks: 1
Fighter: 2
Tact: 2
Bomber: 3
Air transport: 2
Transport: 1
Submarine: 1 (Special sub rules)
Destroyer: 2
Cruiser: 2
Battleship: 3
Aircraft carrier: 2
For every IPC you earn you gain 3 Supplies at the end of every turn(may be edited after play testing)
If your land units are in a territory with a Mnr or Mjr Factory you don’t have to pay the units supply cost
If your air units are in a territory containing a air base you don’t have to pay the unit supply cost
If you Sea units are in a seazone bordering a Naval base you don’t have to pay the unit supply cost
A sea, land or air transport may carry a maximum of 6 supplies You can use these supplies to may the units supply cost or other supplies.
If a sub submerges the supply cost is 1 per turn and if you don’t have enough supplies to keep it submerged you must move up to the surface
If a unit has zero supplies it:
Can’t move
Can’t attack
Can defend but at 1 less (Bombers and Subs have no Defence value then)
If a unit needs 2 or 3 supplies and only has one it:
Can’t attack
Can defend but at 1 less (bombers have no Def value)
If a unit needs 3 supplies but has 2 it:
Can’t attack
If a unit is at negative 2 supplies it is removed from the game
Any ideas welcome
Nice looking rule book Croesus
I will be happy to play test. But will have to by using the forum dicey
Nice work. Maybe we could combine East Africa Syria/Iraq and El Alamien into a campiagn Such as The Middle Eastern/african campiagn
JTDTM stands for:
Japan
Tank
Drive
To
Moscow
I am probably thread hijacking but this thread ended a page or 2 ago
Complete Rommel
Special unit type
Afrika Korps Armour att 4 def 3 Rommel often attacked when faced with enemy resistance hoping to suprise the enemy so they couldn’t attack his vulnerable flanks
Early Rommel
Passive power (Used in every battle)
Ghost Division
Due to the fast moving advances Rommel’s Panzer’s were often out of Radio Contact
In the first round of every battle involving Rommel and at least one German tank per tank roll one dice hitting at 1. For every hit one tank is able to fire a suprise shot against an enemy hitting at 3 or less (if firing in this round not allowed to fire in normal combat round)
Active power (Used once)
Attack on Lille
General Hoth placed the 5th panzer division under Rommel’s command for the assualt on Lille
Place a armour unit on the battle board for free attacking at normal stats and destroyed at the end of the turn.
Becomes Middle Rommel on G2 if in a North African territory or G3 in any other
Middle Rommel
Passive Power: Panzer warfare
Rommel was a master at using his tanks in the Dessert
For every two tanks on attack add +1 to one tank (excluding Afrika Korps general unit)
Active Power: Cunning Escape (only used once)
Rommel managed to make many daring escapes
Once during a defence Rommel may after 1 round of combat retreat all or some units (must include him and his special unit) All units are subject to retreating fire from the enemy units. Roll 1 dice hitting at 1 for each unit (including rommel) any units hit are destroyed
Becomes late Rommel at the end of G6
Late Rommel
Passive power: Normandy defences
Rommel set up many tank traps prior to D-Day around Normandy
On the 1st round of the each invasion of Normandy. Roll a dice hitting at 1 per tank in landing craft
Active power: Reserve forces (used once)
Rommel realised the need for reserve forces if there was a invasion
In the second round of an amphibious assault on either NWE or Normandy send 3 armour free armour into the battle. These are destroyed at the end of the battle
Image if Sanger had been able to make his space bomber???
@Cmdr:
a “shitton of luck” which has got to be a gawd-aweful mess and very stinky too…how much is a shitton anyway?
LOL
My vote goes to either Func or Gamer
Ol’ Blood & guts PM me with your bid and I will play you in '41 or '42
I am also playing my first league season and am also fodder. At the moment in '41 I am 0-1 and in '42 0-1 as well
@The:
my posts are too inteligent to most players understand them due to the fact that i am a lot more inteligent than the common mortals.
By the way CAN SOMEONE EXPLAIN TO ME WHY THE USA LAND OF FREEDOM WAS ALLIEd with THE COMUNIST SU during wwii?
1. Learn how to use caps lock
2. If you are so intelligent why do you need to know why US and the SU were allied?I like how he misspells “intelligent” too.
Yeah LOL
my posts are too inteligent to most players understand them due to the fact that i am a lot more inteligent than the common mortals.
By the way CAN SOMEONE EXPLAIN TO ME WHY THE USA LAND OF FREEDOM WAS ALLIEd with THE COMUNIST SU during wwii?
1. Learn how to use caps lock
2. If you are so intelligent why do you need to know why US and the SU were allied?
posting so I get notified for new posts.
@Cmdr:
For which game? AAR or 2nd?
I mean for specifics, the “general” idea is a surprise strike. In both games you sort of set up like you normal would for the Indian Ocean with some extra transports then hit W. USA/Alaska at the same time with units from Japan/Solomons. (Units your opponent thought were going into Russia/Australia-New Zealand.)
In either event, you’re only creating the option for KAF by slowing down just a little in KRF. If America plays along, you can go crush them, if they see the trap and defend, well you always did want to go to Maui and Sydney, right?
AAR but All the other posts indicates its almost the same. But the same idea is there. My KAF suprises my opponents in AAR because the were used to me going through Africa or playing JTDTM. (Personally I don’t like JTDTM because it is so historically wrong but It seemed to work.) Now they always guard Alaska and So I take Africa and leave Germany to spend money on Sealion for a change or the Moscow tank drive
Its not very KISS but it would make the game interesting and add many extra dimensions to the game.
Also does one turn = 6 months in G40?
Cards was what I was thinking of doing with pictures of the battles during the time
Although I was thinking that all generals would be activated at the start of the war SU not included
Middle Rommel would be
Passive Power: Panzer warfare
Rommel was a master at using his tanks in the Dessert
For every two tanks on attack add +1 to one tank (excluding Afrika Korps general unit)
Active Power: Cunning Escape (only used once)
Rommel managed to make many daring escapes
Once during a defence Rommel may after 1 round of combat retreat all or some units (must include him and his special unit) All units are subject to retreating fire from the enemy units. Roll 1 dice hitting at 1 for each unit (including rommel) any units hit are destroyed