Holden how is your next map project coming along?
Posts made by The Dessert Fox
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RE: Can someone make an A&A style Napoleonic game?posted in Other Axis & Allies Variants
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Japan revised Kill America Firstposted in Blogs
A strategy employed to annoy the USA is to land units in Alaska and take the pressure of Germany so they can take Moscow. But why not take this one step further and focus on taking LA/San Fran?
This is an alternate Japanese strategy to that of the Moscow/Berlin race that is seen in most games. This could be taken over to global '40 but it would be a lot harder to preform. Also could be used for spring '42.
For this strategy to be implemented you will need to following things to have happened:
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Allies play the standard KGF
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No UK factory in india
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No US factory in China/Sinkijiang
Here is the standard move for J1 on this strategy:
India capture with inf in FIC and Shanghai transport used to move inf from Shanghai to FIC and air support.
Move 2 inf from Japan to Shanghai with sz60 tran.
Build:
2 inf 6 Ipc
2 Art 8 ipc
2 Tran 16 ipc
total 30 ipcEarned 33 Ipc
J2
Shanghai tran that will be close to FIC moved to sz 61 and move 2inf from Japan to Manchuria and move them into Shanghai.
You will have in:
Shanghai: 5 inf
Japan: 2inf, 3art,1 arm, 1 Bmr and maybe 1 fighter
India, FIC, Manchuria 2-3 inf and maybe 1 fighter in eachBuild:
same as J1Ipc earned 33 left over from buy 3 total 36
J3
Take china with air support 2-3 fighters and 5 inf in Shanghai
Only if no SU forces in it and 2-3 inf plus fighter in it.Build
Same as J1at the end of this turn you should have:
Japan: 4inf, 5art, 1arm
SZ60: 1bb, 6 tranJ4 this is the important turn
Invade Alaska with 3 tran carrying 1 inf + 1art each. Use your BB bombardment to kill the inf. If Alaska has to large a force in it use all 6 tran and take all units out of Japan or use your trans to shuck units onto the mainland and push for Moscow. You shoudn’t have to do this as Britain and the USA will be focussed on taking Berlin and preforming D-DAY.
After you have taken Alaska you will be earning 37 IPC per turn.
You have 36 IPC to spendBuy
3 inf 9
2 art 8
2 tran 16
total 33end turn IPC total 40
Japan: 4 INF, 4 ART, 1 ARM
SZ60: 5 tran
Alaska: 3 INF, 3 ART
SZ 63: 1 BB, 3 TRANJ5
4 TRANS shuck 4 inf + art to Alaska
3 trans in sz63 return to sz 60Build
4INF, 4 ART12 ipc to do what you want with
earn the 37 plus what you didn’t spend
J6
same as J5 build and move 4art+inf to Alaska
Move 4 tran back to sz60 from 63J7…
same as J6when you have a big enough force probably J6 move units into Western Canada. Every NCM move units that landed in Alaska to WC and strike at LA and place build units into there and try and hold from the American counter. If succesful build up your force and strike at Washington. Even without taking Washington you will win as the US forces will be trying to take LA back from you and with Calcutta and LA under your control if you and Germany have lost no VC’s you have 8 if Germany take Lenningrad or Moscow you win if Playing LHTR. If not and going for 10 vc’s Germany should be able to take Moscow and win. If playing 12 you will attack Washington and Germany will attack London. You should still win with both of you sending forces through the former SU and through Africa to collect IPC for yourselves and take them from UK.
This seems easy in concept but is hard to pull off but if successful you will win easily. Because of its diffuclty to be successful players usually stay in Alaska/WC and threaten LA rather than attempt to take it.
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RE: Which is the best version of AA for small groups?posted in Website/Forum Discussion
Add a poll for people to vote on and make your mind up from that.
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RE: Japanposted in Axis & Allies Global 1940
China is very hard to kill as it can place units anywhere. You kill units in one territory and then they place more units 3-4 territories away. It is hard to kill them. Just preform the odd hit and run and eliminate some units focus on taking India and the other VC’s on islands.
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RE: Which is the best version of AA for small groups?posted in Website/Forum Discussion
I would say AAR because you can have the most expirenced player playing Axis, then UK/US played by some one and then SU played by the other person. The book says for three to play:
1st player: UK/US/SU
2nd player: Germany
3rd player: JapanBut they most expirenced player would play three powers and its easier to win as allies so i think you should use:
1st player: SU
2nd player: UK/US
3rd player: Germany/Japan -
Axis domination for how long?posted in Axis & Allies Global 1940
I played AAR recently and Axis dominated for 1 and a half rounds before the allies started to challenge Germany.
How long do the Axis dominate before the allies destroy them? Thats assuming an Allied victory obviously the Axis can win but it is hard without Dice luck and successful SeaLion.
AAR on R2 they SU turtled
G3 the Germans realised D-Day was happening on UK3 they had to attack a 25 strong R inf stack with 5 Arm, 3 Art, AA and 2 FigThe UK took France US reinforced them. Then on UK 5 after Germany had turtled with 45 INF in Germany and 25 INF in Italy the allies planned on a 1-2-3 punch with Uk attacking Germany killing 20 INF and then retreating the US however could not preform the next attack as Japan was threating and the previous turn so they built units in the Pacific. The SU then took Germany cause of good dice luck and then the G6 rome’s stack retook the capital then UK took Rome UK6 and on SU7 Germany was defeated meanwhile US took Japan destroyed Japan in Alaka and Canada. They took Manila and won.
My questions are:
How many rounds before the Axis get put on the back foot?
Is D-Day as effective in G’40 as it is in revised?
Do the French help when they get liberated?
Finally Can the Allies 1-2-3 Punch Berlin after West Germany is taken? -
RE: Please critisize my allies strategyposted in Axis & Allies Revised Edition
Russia needs to keep NP levels up while building a lot of INF in moscow. The UK/US need to work on D-DAY either a 1-2 punch with UK attacking and losing units while weakining France and the US taking it or one of them just taking by themselves. If playing allies use NA’s so you can preform a joint strike with US getting to use both UK and US units for a turn.
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RE: Help me find a USA strategyposted in Axis & Allies Revised Edition
Play with Na’s and then you can preform D-DAY with U.S and U.K forces because of the U.K NA Joint Strike. Also research Long Range Air and use Grnland/UK as bmr base. Only Deal with Japan if they take Alaska and start shucking 4+ units in there every turn as I did yesterday.
Allies strat is always KGF because Germany will go for a Moscow push the other allies need to prepare for D-Day before Moscow is taken. Soviets then need to turtle and build 6-8 inf every turn so the Germans need to send in reinforcements from Rome and Berlin.
Soviets will lose CauCau on first turn but Germany can only build 4 units per turn in it. They will probably build 4tank then 4 inf turn after turn they will also send in Air from homeland.
Just go for the KGF the KJF is hard and taking Tokyo is very very hard so you will need at least 1 German Vc to win.(If your playing LHTR)
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RE: Nintendo, XBox or PlayStationposted in General Discussion
What about project Natal from X-BOX
see http://www.youtube.com/watch?v=CPIbGnBQcJY
http://www.youtube.com/watch?v=p2qlHoxPioM -
RE: Choose your Leaderposted in World War II History
But sometimes conquering a lot of territory is not the definition of a leader.
Right but you have to agree that Vikings should have good leaders to accomplish what they have done.Yes but the Vikings may have just driven each other on and had no leader just a group of warriors egging each other on.
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RE: Death of the KJF?posted in Axis & Allies Global 1940
Um, i can think of a few reasons not to ignore Japan.
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-14 US IPCs a turn from convoy raiding
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Egypt falling to Japan around turn 5
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Stalingrad falling to Japan around the same time
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20+ Jap planes in Europe around the same time
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10+ Japan units from India pouring into Europe
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20-30 Japan units landing in Alaska each turn.
Japan won’t be easy to use in a relevant way at first, but give everyone some time and i’m sure they will become scary.
#1 I believe could be easily stop in a turn or two with a fleet build
#2 and 3 The Japanese should need to worry about doing this as the European Axis should do it.
#4 This could happen and I agree its dangerous but UK/USSR should be able to deal with most of this
#5 and 6 I struggle to see both of these happening at the same time because it would really on a minimum 90 IPC on land units per turn. That would be thirty inf not including the 10 transports and other ships that would protect the transports and trannie replacements from raids by ANZAC and UK with remaining ships.Also if Japan was in a 100 IPC place the UK and ANZACs would have to fall and Japan but before they could complete this I believe Italy would having been killed.
Bugoo’s a damn good player, and I don’t see any of his points as being improbable. I think those are the types of things you’d be dealing with if you ignored Japan.
However, you’re asking if KJF’s will go extinct, not whether KEF (Europe) is a good idea or not. Those are two different things.
Well, consider:
What if Japan does not attack Allies not named Soviet Union or China on turn 1? And what if the UK and ANZAC make effective attacks on Japan, possibly even sinking fleet and a lot of airplanes, left available by Japan to bait an attack? (So the USA can’t enter the war until turn 4) Anyway, I’d say that when Japan forgoes a J1 attack, it may be more feasible for the USA to bear down on Japan and take her out of the game (not necessarily take the home island). Of course, this is feasible if the UK and USSR are handling Germany and Italy sufficiently. Then I still see KJF happening sometimes.I agree with Japan under control of a good commander that they could be a challenge but to become a major threat it would rely on ANZAC and UK under control of average to below average player.
I will second that, if the US can atleast distract Japan where they need to spend money countering the US fleet buildup, and ANZAC stays secure, then Japan’s options become fairly limited in the rest of the world.
I think the best plan will be an air buildup at Pearl with some ships, around 30-40 IPCs a turn, along with an operation torch buildup to begin a shuck into africa and threaten Italy, will be the typical US strategy in the future.
I just worry about how long Russia can last against a German player who forgoes sea lion and uses Italy to help with can openers and defending the beaches. I don’t see Russia lasting very long in that scenario.
But if Germany/Italy do that i see that UK and US will preform a Italy attack as you say or go for an early D-Day strategy.
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Death of the KJF?posted in Axis & Allies Global 1940
Has the KJF had its last hurrah?
All allies strategies i have read have talked about a KGF or more accurately the KIF. All talks have been a 80 IPC U.S attacks turtle Germany’s weak underbelly, Italy. Of course people say Germany can preform Sealion and won’t become a turtle but based on all the after combat reports we have heard the Allies eliminate Italy and win soon after. The Germans can only pull Sealion of with good luck from the dice gods and this slows down the eventual American invasion of Italy. Japan’s only chance of stopping this is a successful pearl harbour which allows The UK’s pacific theatre to become strong and cause Japan to worry about mainland Asia and a threat of bombing raids on Japan which will tie up some of its IPCs which means it can’t focus on a Attack on mainland America. Which truth be told will probably not be succesful and will only take 1 or 2 rounds of spending to protect San Fran from a possible Japanese attack.
So the question I ask you is with a easy KIF from the 80 IPC U.S why would the allies worry about attempting a KJF?
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RE: Which would have been a better Ally to Germany?posted in World War II History
Turkey because of the dardenneles and think of WWI Gallopali the allies failed at taking it.
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RE: Best Soviet Weapons?posted in World War II History
Vodka?
:-D :lol:
T-34, winter and ppsh-41
As one of the NA’s in revised edition said
Russia’s greatest ally was its winter
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RE: Choose your Leaderposted in World War II History
I agree Genghis Khan united Mongolia and was a superb leader. Napoleon and his hero Alexander the great are also strong contenders. But i would have to say that Attila the Hun would be my favourite leader a man who could be the thorn in the the side of the great Roman empire must be a great leader.
ya…Attila is not a bad choice but Napoleon, Alexander and Genghis Khan conquer more territtory.
No one talk about the viking….But sometimes conquering a lot of territory is not the definition of a leader.
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RE: New! Dice Roller is Installedposted in Play Boardgames
Rolls: 3@1 10@3 1@4; Total Hits: 53@1: (5, 6, 2)10@3: (4, 6, 6, 3, 3, 3, 5, 6, 6, 1)1@4: (3) -
RE: Couple of questionsposted in Axis & Allies Global 1940
Unless you do G3 True neutral crush with attack on Turkey and Spain and sweden.
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RE: Revised Global 1940: Rules of Neutralityposted in House Rules
The blocks are good because for Germany attacking Turkey they shouldn’t be at war with south american neutrals I think this should have been implemented in G’40 and i will use this set of neutral rules.
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RE: Most decisive battle of the Second World Warposted in World War II History
Stalingrad for me because it was a major drain on German forces and probably there first major loss on land.