What do people think is better Halo or Call of Duty?
Xbox is better than PS3 cause you can get both in Xbox but only Cod on PS3
What do people think is better Halo or Call of Duty?
Xbox is better than PS3 cause you can get both in Xbox but only Cod on PS3
Axis and Allies
Chess
carcassonne
Settlers of Catan
Monopoly
Memoir '44
Stonewallhttp://www.boardgamegeek.com/boardgame/1227/stonewall
Kingdom Quest
Age of Mythology the Boardgame
Formula De
Added it will start working on some base maps for them
Yes but in D-Day there was only 3 powers. Only 1 was defending
AAA mini maps I will create maps for minis to be played on.
Italy landings would be Allies landing in Italy
Afghanistan(Urban) Taliban attacks
Cuban revolution (Both) Start to finish Cuban Revolution
Vietnam battles against the Viet Cong
Hi everyone
Thunda down unda is nearly finished I will post the finished map soon.
I’m wondering what do you want as my next map project???
:-o Amazing
I have just one complaint though, There is no UKP (Union Jack) roundels on UK units
The only problem with this is it gives the Soviets time to build their forces and this is the only way the Axis can really win.
@The:
@noon:
invading turkey seems useless and dumb. why let the allies put all those extra men on the board, and what real advantage do you get from occupying turkey??? it makes no sense
The Axis take Turkey so they can move land units from Europe to Africa without using Russia to open a second front to attack the Brits in Cairo and Africa so that the Italians can become a threat the Germans send reinforcements especially with a major in romania.
Thats if your playing by the book I play by IL’s neutral rules where the true neutrals are split into blocks so that me invading turkey doesn’t give the US South America
If you want to move land units from Europe to Africa USE TRANSPORTS which are less expensive than taking Turkey and giving the US South America, UK Mozambique, Algeria, Afghanistan, Spain, and Portugal, and Russia Mongolia
This is an example of what I thought I might do:
| Name Germany (German Controlled) France (German Controlled) Italy (Italian controlled)
Inf 15 7 12
Mech Inf 2 2 5
Arm 6 1 2
Art 3 5 1
Fig 5 2 1
IC Mjr Mnr Mjr
Sorry the table didn’t appear the aim was that it would have unit type and number, territory name, contoller and all other info |
Build a dummy sealion fleet and then send them to attack Leningrad. After this You can reinforce Norway with your remaining trannies if the US start moving units close to it. If the US build a major in Norway just concede. It is hard to win after that as they will throw ten units a turn into there you then need to draw units back from the Eastern front ot protect your homeland then the SU come and start to raid you and you will just end up turtiling especialy if the UK starts working on Italy and you will be stuck on Three fronts. You then can’t hold France the allies will liberate it and then you have four powers gunning at your capital. SO moral of the story play a dummy sealion and take Lenningrad and then follow it up with Major in Romania so you can take CauCau and then move onto Stalingrad. Start taking SU territories close to the front and deprive them of their income so you can force them into Trying to hold out in Moscow. Most likely they will also call in the Far Eastern troops and then Japan can help you by taking there Easter territories
You never put all 18 troops on the border. This is certain death. I move three from Amur to Buryatia and three from Amur to Sakha. So if Japan take Amur you can counter. This leaves your 18 Inf safe and allows you to keep your far Eastern territories. It also gives Japan some breathing room so that they will leave you alone and go after China. You can then go after them when you either: Have American reinforcements or have enough troops East. You could also when they leave you go on a suicide attack through Manchuria and Korea and try and get as high an income as possible. i would not suggest this strategy though as when your units get killed Japan get Mech inf and Tanks to blitz through you Eastern territories and you end up having to proetect Moscow from two fronts. Three possibly if Italy join in. Of course since the turn order means you go straight after Germany you could always build your forces but if the Axis powers are smart they would preform a 1-2-3 puch in the following order: Japan, Italy, Germany so you can’t rebuild units you lose until all three powers have attacked.
In our games, if London falls, we allow the UK to continue to purchase normally, but we split their economy ie, Canadas economy is seperate (and we usually throw in scotland if it hasnt been occupied). Then Africa is seperate and based out of south africa, and we usually group the middle east in with africa. This way the UK player is weakened but not totally out of the game. West India is combined with the rest of India, and depending on the players, we either group the middle east in with India or Africa.
I can’t what for the Canada Aids to come out because it would have them as a separate power following the same rules as the ANZACs. Also rather than split it as Africa and India combine them if There is a road that combines them so that all territories between any African territory and India is made up of neutrals or ally controlled territories. Give UKP half of UKE income to spend but keep it separate so if London is liberated they can get their money back. Also with this give any money earned from UKE territories to the UKE pile but money can be spent on either side of the board.
@noon:
invading turkey seems useless and dumb. why let the allies put all those extra men on the board, and what real advantage do you get from occupying turkey??? it makes no sense
The Axis take Turkey so they can move land units from Europe to Africa without using Russia to open a second front to attack the Brits in Cairo and Africa so that the Italians can become a threat the Germans send reinforcements especially with a major in romania.
I have been looking at the map of G 40 and i’m wondering do sz 1 and 2 border? Looking at the map it seams the alleutian islands are joined onto Alaska and block the way between sz 1 and 2

i didn’t know you could place units in the black sea; i would have done it in my game as germany. i figured w/o turkey taken over that move was illegal. maybe someone more important, krieg, could verify this information.
You can place units in a seazone bordering a IC. Turkey is only important for crossing the Dardenelles from turkey to greece. This is useful so you don’t have to transport units to Africa but can move them from Europe to Africa.
On Turn 2, Germany dropped 3 TT’s in the Black Sea and upgraded the IC to major. (A carrier would follow on turn 3 for protection). From Turn three on, Germany started dropping 6 units per turn into Caucuses with ground units also being built in Romania.
The Russians kept clearing caucuses and were pulling back as Germany pushed the entire border below the baltic.
The German’s could make this easier rather than shucking in units constantly build a Mnr IC so that they only need half as many Trannies and then protect themselves form a Western Allies D-Day.
I never thought of nominating a victory city as your new capital….thats neato. You should be forced to choose the highest value originaly controled victory city as your capital. (UK then must pick ontario)
I think you should still give some income to the conqueror otherwise it would be nearly impossible to kill them especially if the are the UK because if they are forced to say Ontario the Axis must then move forces from Europe to a suicide attack on North America because the Americans would move units into Ontario. Even if the Axis manage to capture Ontario and Hold it! the British can then move to Cairo assuming they held it now the Axis have to move to Africa and capture it.
But what about other powers such as Italy that have only one VC do they get removed straight away and then what about Germany their capital would move from Berlin to Warsaw and they would probably lose it next turn as it is right beside Berlin. This would just prolong the Axis defeat. Then what about Victory conditions would have to change because the capital loss would not be as important.
@oztea:
I never thought of nominating a victory city as your new capital….thats neato. You should be forced to choose the highest value originaly controled victory city as your capital. (UK then must pick ontario)
This just gives the Allies a another huge advantage with TWO capitals in North America.
For the US this is of little issue. I doubt we will ever see the US capital taken in AAG40
As this quote says the US capital would probably never be taken this would also mean that Ontario will probably never fall as the US will reinforce it or if it does fall send a strong hit team next turn to recapture it. As I said:
“I think you should still give some income to the conqueror otherwise it would be nearly impossible to kill them especially if the are the UK because if they are forced to say Ontario the Axis must then move forces from Europe to a suicide attack on North America because the Americans would move units into Ontario. Even if the Axis manage to capture Ontario and Hold it! the British can then move to Cairo assuming they held it now the Axis have to move to Africa and capture it.”
North America is the best place on the board to have your capital it is cut of from the rest of the world and so when one power/side has control of it they will not lose the IPC values are massive, the time it takes to get there allows the controller to build forces there in time and not worry about a blitz attack(Not tank blitz).
The Germans/Italians will just see the Brits and Americans build trannies and move units into coastal territories.
This would be their protection and if the Germans are able to build them everyone should. Wouldn’t the British have them as well they need to protect from a German Sealion so would the Italians from the North Africa campaign now made easier with the Mnr IC in SA. The Japanese would need them to protect from a American assualt on the Asian mainland. the Americans would need them for the KAF (http://www.axisandallies.org/forums/index.php?topic=20191.0) and the ANZAC would need them from a Japanese invasion against Australia. Wait not everybody would need them the Chinese wouldn’t be allowed to build them and the French would have surrendered by their first turn.

Now someone did do this to me sucessfully once, but I assure you, it was the result of a simply miscalculation and me being used to the old AA where the US was only 2 territories, western and eastern. It was a something I completely overlook and miscalculated. And all it did was give germany some major breathing room. The same thing could have been acomplished sending those forces against russia or africa.
@The:
A strategy employed to annoy the USA is to land units in Alaska and take the pressure of Germany so they can take Moscow. But why not take this one step further and focus on taking LA/San Fran?
This is an alternate Japanese strategy to that of the Moscow/Berlin race that is seen in most games. This could be taken over to global '40 but it would be a lot harder to preform. Also could be used for spring '42.
As I said using forces to attack Russia is the standard boring Berlin/Moscow race.
Also using forces in Africa is a waste of forces as Germany plus bid infantry takes Cairo and then blitz through Africa with tanks from Italy