Use my KAF
see article submission Japan Kill America First revised
Can be adapted for G40
Use my KAF
see article submission Japan Kill America First revised
Can be adapted for G40
I would like to play a G40 game
No tech preferably
I don’t care what side I am
Rolls: 6@1 6@2 6@3 6@4 6@5 6@6; Total Hits: 156@1: (3, 5, 6, 3, 2, 3)6@2: (1, 1, 5, 2, 3, 6)6@3: (4, 6, 4, 3, 1, 6)6@4: (6, 6, 5, 2, 6, 5)6@5: (6, 4, 4, 6, 6, 3)6@6: (5, 2, 1, 5, 5, 3)
Why not create a hex map that can be moved around and create an operation Barbarossa game with different scenarios this could be handy to choose scenarios from http://english.pobediteli.ru/flash.html?DR=0 but you would net to go more in depth but you could choose the scenarios from it but research the map.
Good to see some paper IPCs those are from revised aren’t they? I wish WOTC weren’t so cheap and decided to leave out the IPCS
1 tac bomber is minimum for an G1 attack on france.
Yes, Italy took france, but Germany lost too much ground forces and misses 17 french IPC’s.
Not really. He transported an inf and tank from Albania to North Italy and then moved them to France, which is illegal. Thus, I redoed the battle without the inf and tank, and am awaiting his decision on whether to continue
I did not realise this and I will re-do the battle.
Not their turn yet its still in progrees can’t tell my strat in case calvin views this thread.
I tried Sealion against Calvin in my current G40 game first of all I didn’t capture France (Bad dice) and the my Sealion fleet go smashed by British air and sea units by Gib. I think sealion could work but then Soviets become to strong
Why must an enemy take control of a defunct ally’s territory before you can assume control of it? Wouldn’t it make sense that if a functioning ally moves troops into such a territory, its population and resources could be reorganized and directed towards the occupying powers war effort?
Sometimes A&A trades historic realism for better gameplay thsi si another example.
Yes that would happen but if that did happen the player whos capital was captured would have nothing to do
Here is the answer I gave you on the other forum:
http://www.axisandallies.org/forums/index.php?topic=19919.msg691283#msg691283
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Re: AAG40 FAQ
« Reply #292 on: Today at 01:35:30 am »
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Quote from: Admiral T on Today at 01:25:12 am
I’m not sure if these questions have been addressed already, and if they have, I’m sorry!In the global game and in AAE40, if a power is knocked out of the game, is it possible that their allies can take over their remaining territories? Say for example France and the UK (Europe) are both taken out by Germany; can the American player take control of their African territories before the Italian player takes them? Also, can the UK Pacific player still take control of French Indo China before the Japanese like it could in AAP40? Or, must we wait for our opponents to take a territory before we can ‘liberate’ it and add it to our surviving powers income?
My second question… What is the purpose of the Canadian roundels on the map? The rule book doesn’t seem to say anything about them. I assume the Canadian territories contribute to the UK’s income, so why complicate things with the different symbols?
Thanks guys.
The roundels are for tracking India’s income on the Production chart in Global.
You may only Liberate (take back control from the other side) your allies territories and gain the production if their capital is in enemy hands. See page 20 AAEurope 1940 second paragraph “Liberating a Territory” first line: “If the original controller’s (country whose territory you just liberated) capital is in enemy hands at the end of the turn in which you would otherwise have liberated the territory, you capture the territory, you adjust your national production level, and you can use any antiaircraft gun, industiral complex, air base, and naval base there until the original controller’s capital is liberated.”
You would not be able to just move into allied controlled territories and grab them. Your opponent has to have captured them first in order to gain control when you take them back.
Note:This is not an official answer, just trying to help out.
http://www.axisandallies.org/forums/index.php?topic=19919.msg691283#msg691283
You actually use the union jack roundels for india’s income
Also Bob Mickleson is going to make Canada roundels for people who want to play them. I assume they will follow the same rules as the ANZAC in terms of war and probably will go after ANZAC.
@Imperious:
It seems to smooth out the luck. It also gets you to consider the success of your attack because you are always adding up the strengths. LL players constantly do this already, then divide by 6.
It also is easy to use all the dice rolling programs, so nothing needs to be reprogrammed.
I may also introduce alot more types of units with this system. You no longer need D12 or D10
for example: it is possible to assign national combat values…
German tanks 4-3 roll 3-4 dice hit on 1-2
Japanese tanks 3-2 roll 2-3 hit at 1
Italian tanks 2-2 roll 2 dice, hit at 1
American tanks 3-3 roll 3 dice, hit on 1-2you now got another filter to give historical flavor to units.
You could even assign some German tanks as light, medium, heavy
light are 3-2 hit at 1…cost 5
medium are 3-3 hit at 1-2…cost 6
heavy are 4-3 hit at 1-3…cost 8( just examples not really happy about the numbers)
you cant build medium till Germany has built 5 light, once they got 12 medium built, they can start making heavy.
The next nation could have entirely different force pool of light, medium and heavy.
Why not just play with minis instead of normal pieces? Then change points t IPC or vice versa
I’m wondering if a power loses its capital and then captures another power’s capital where do the IPCs go?
Because the 1st team lost their capital and IPCS
second team lost their capital and IPC but first team can’t have any IPC because they don’t have their capital
Would the power that captured the 1st teams capitl get their IPC?
Quotes didn’t work here are hit stats
R1
G:3 given
F:3 given
R2
G:3 given
F:6 given
R3
G:0 given
F:3 given
R4
G:1 given
F:3 Given
Normally E Fra is taken on G1
But when I played Calvin this is what happened.
Round 1
@The:
E. France
Attack (6 inf, 4 mech, 2 Art, 5 arm)
Rolls: 8@1 4@2 5@3; Total Hits: 38@1: (5, 2, 6, 3, 6, 5, 6, 1)4@2: (5, 3, 5, 4)5@3: (4, 6, 1, 1, 6)
Def (7inf,2 art, 2arm, fig)
Rolls: 9@2 3@3; Total Hits: 39@2: (5, 5, 4, 4, 6, 6, 4, 5, 1)3@3: (3, 3, 5)
Normal enough
Round 2
@The:
Both losses 3 inf
Att(3 inf, 4 mech, 2art, 5 arm)
Rolls: 5@1 4@2 5@3; Total Hits: 35@1: (6, 5, 5, 5, 2)4@2: (4, 5, 3, 3)5@3: (4, 2, 4, 2, 2)
Def (4inf, 2art, 2arm, fig)
Rolls: 6@2 3@3; Total Hits: 66@2: (2, 2, 1, 5, 2, 2)3@3: (2, 6, 5)
Just a blip on the radar maybe
Round3
@The:
Uh oh
Germany losses 3 inf, 3mech
France losses 3 infAtt(1 mech, 2art, 5arm)
Rolls: 3@2 5@3; Total Hits: 03@2: (4, 5, 5)5@3: (5, 6, 4, 6, 5)
Def (1 inf, 2 art, 2arm, 1 fig)
Rolls: 3@2 3@3; Total Hits: 33@2: (4, 1, 6)3@3: (2, 5, 1)
As you see I was a bit worried about round two but round three was worse
Round four
@The:
Major :-o
Germany losses 2art, mech
ATT(5arm)
Rolls: 5@3; Total Hits: 15@3: (1, 6, 5, 4, 5)
DEF(1 inf, 2art, 2 arm, 1fig)
Rolls: 3@2 3@3; Total Hits: 33@2: (6, 4, 6)3@3: (1, 3, 3)
After this I retreated
Luckily Italy took E Fra on I1 and ended the turn with nearly 40 IPC
i prefer newb having a allie because all axis need to work well together if their going to win otherwise its a walk over. USA because they have lots of money and room for error.