I think we would then need to make sure that players couldn’t challenge so high above them that there is no point in the othe person playing. Because if a 100 challenged a 1000 then there would be no point for the 1000 playing because they can’t get any points. I believe that if we use the system suggested by Granda we should make a 500 challenge limit rule. I.E. you can only challenge 500 points above you but you can challenge as far down as you like
Posts made by The Dessert Fox
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RE: Unofficial spring '42 league
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RE: Unofficial spring '42 league
actually you can only gain points if you have rating 80 or lower from losing to a 40 rated player
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RE: Travel Axis & Allies set?
My game has stopped at the moment to busy with RL
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RE: Unofficial spring '42 league
Each person starts with a 100 rating
When they win they get their opponents rating - 50 + 100n (N=1 for a win, .5 for a draw and 0 for a lose) then we divide this by 10 and add it to their rating
i.e.
My rating = 100
Zhuk (My opponent) rating = 125
I winMy rating change
125-50 = 75 + (100*1) = 175
175/10 = 17.5
100+17.5=117.5Zhuk’s rating change
100-50 = 50 + (100*0) = 50
50/10 = 5
125-5=120If there is a gap greater than 40 points it is just 40 points higher or lower than your rating
I.E.
Me=100
Opp=150
I loseMy rating
140-50=90+0=90
90/10=9
100-9=91Opp rating
110-50=60+100=160
160/10=16
150+16=166This is to stop lower rated players losing lots of points when play higher rated players
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RE: 2011 Tournament discussion (AA50-41)
I believe strategy is the key to winning but having tech and dice symbolizes the brilliant generals, clever scientists and the difference between recruits and veterans. So I would say If I had to choose a camp I would choose Gamer 90/100 times because of the changes in the game one battle or one round can make. However The reasons I have stated also makes me want to choose to be a strategist because of the annoying results which throw a perfect shuck or an invincible strategy to get defeated because of 0 hits on attack in an Amphib or the 50/100 hits I faced as Germany in a recent face to face revised game when Russia had turled from round 1 and built a 100 strong Infantry. I went on to lose that game. (My first lose for over a year in Face to face revised)
But what does this mean to you fellow AAA gamer??? Nothing. Absolutely nothing. It is just my opinion. To some it could be the buildings of a gaming ideology and to others I could be worth as much as toilet paper. But when deciding which road to go down that of a strategist or a gamer you must recognize peoples opinion because inside each person’s opinion there will be a grain of truth.
And now back to the topic of unlimited bids. I believe that if we accept Bomber bids eventually things will even themselves out. I.E. for all the times you face the Bry bomber you will have it or it will fail on it’s quest and the bid is down the drain. So I believe that bids should be unlimited (although this may be the gamer in me and tomorrow when I begin to think like a strategist I will think what I have written is rubbish) because limiting bids of bmrs could lead us to banning bids in other places liking banning a soviet AC because it could be seen as a wasted bid and could ruin the game. As I said before this is just my popinion take from it what you will.
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RE: 2011 Tournament discussion (AA50-41)
All games need to start moving quicker so they get finished before the end of May
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RE: AAG40 FAQ
That q from mighty pol raised a few q’s of my own
1. If 3 US CC moves into z6 bordering Japan can Japanese ftrs scramble to defend the Zone?
2. (From Pol’s Q) if Japan defends the zone and US decides to Retreat can they stay in the same zone because there was no Jap units in it to start with?
3.If US CV’s have to retreat back a zone do they Uk ftrs get a chance to move to the CV’s or do they get sunk??? -
RE: War in Libya
On a more serious topic
Yes the war did make me remember the North African campaign.
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RE: War in Libya
And they should save their IPC’s so they can buy some trannies and BB’s if they get surrounded
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RE: Sgt. Wonko's & TMTM's 1940 Global Module for Abattlemap
@The:
For anyone interested in more advanced editing of the module, please learn more by reading Stoney’s Abattlemap Module making Tutorial 1_0.pdf at http://axisandallies.us/Tutorial 1_0.pdf
Please use this link instead: http://www.axisandallies.org/forums/index.php?topic=18773.0
ok cool… keep it up dated with new tips and tricks?
in theory, yes (if I make the time to do so). Also, people can post comments and corrections or ask questions. If it ever does change (it has changed minorly I think) that thread will be the most up-to-date version.
I bought www.Abattlemap.com for the abattlemap team… I can host it on my server I already pay for… any idea’s let me know
Woohoo! Feel free to put any of my stuff on there you want. But honestly this forum is a really great place for a lot of it, because it allows people to comment, question, and offer suggestions to modules (or tutorials), etc. It might be nice to mirror ABM-related downloads on the site esp since some poeple don’t like/can’t access mediafire, but that should but up to the creator/maintainer who would have to distribute 2 links with each update instead of 1.
I think I’ll start off with something simple and of course my plan was to have links to the resources in the forum.
Just want to keep building the quote pyramaid you guys got goin here. :-D
haha that’s funny :wink:
This is a fun game :lol:
OH BABY!!! 8-)
With no more karma, I guess this is how we have fun.
are we going for a pyramid world record?
Why not? Only rule is you can’t post twice in a row. To keep it clean we should each delete the previous posts - we only need the last one, you know? I’m going to delete the ones I made now.
but then you don’t see what people were writing
:? :? :? :? :? :? :? :? :? :?
Sure ya do! It’s all saved in the quote!!
It’s all fun and games until the site crashes from over-quoting. :lol:
yea… then it’s sport! :evil:
Why did you break the pyramid :? :? :?
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RE: Axis and Allies Game timer
Use each side for a different thing rather than one player
i.e.
Build=x
CM=y
Battles=z*#battles
NCM=a
Collection,Placement etc.=b
Strategic disscusion=cStrategic discussion could be skipped and the time saved for a big discussion at the end
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RE: Sgt. Wonko's & TMTM's 1940 Global Module for Abattlemap
For anyone interested in more advanced editing of the module, please learn more by reading Stoney’s Abattlemap Module making Tutorial 1_0.pdf at http://axisandallies.us/Tutorial 1_0.pdf
Please use this link instead: http://www.axisandallies.org/forums/index.php?topic=18773.0
ok cool… keep it up dated with new tips and tricks?
in theory, yes (if I make the time to do so). Also, people can post comments and corrections or ask questions. If it ever does change (it has changed minorly I think) that thread will be the most up-to-date version.
I bought www.Abattlemap.com for the abattlemap team… I can host it on my server I already pay for… any idea’s let me know
Woohoo! Feel free to put any of my stuff on there you want. But honestly this forum is a really great place for a lot of it, because it allows people to comment, question, and offer suggestions to modules (or tutorials), etc. It might be nice to mirror ABM-related downloads on the site esp since some poeple don’t like/can’t access mediafire, but that should but up to the creator/maintainer who would have to distribute 2 links with each update instead of 1.
I think I’ll start off with something simple and of course my plan was to have links to the resources in the forum.
Just want to keep building the quote pyramaid you guys got goin here. :-D
haha that’s funny :wink:
This is a fun game :lol:
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RE: Germany-US vs UK-Japan-USSR
Maybe a Germany, UK, Japan vs USSR and US
However Germany turns everytHing to the east and Japan starts to TDTM and takes alaska. USSR Eventually gets killed and US is stuck needing to beat Uk and Japanese navy
So USSR,Japan v UK, Germany vs US could be intersting UK has to deal with Japan in the Pacific and US/Germany in Europe. The SU need to beat germany without UK and US help and maybe some Japanese fighters are needed in Cau and Rus to help defend. Japan plays as normal Taking the Pacific and Africa with no need to TDTM and so could also land in Alaska.
That would be very interesting
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RE: Favorite WWII Hero
Wait is that the same person as the user here
Ol’ Blood n’ Guts???
:-D -
RE: Attack value of strategic bombers
Bombers are generally used in fighting Naval battles in AAA or bombing raids and also this is a case where gameplay is more important than history