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    Posts made by The Captain

    • RE: 5th Northern European A&A Wiking-Con 2024

      @djensen

      The 6th Northern Europe A & A Wiking Con is scheduled to begin in Late 2025 (Late October or Early November) from Thursday evening to Sunday afternoon.

      All games that are played during this tournament is Global 1940 in conjunction with the Axis & Allies Global 1940 HRE Tournament Rules.

      For players who participate for the first and second time, a limited number of the HRE rules are used, to make the game more managable.

      Please remember:
      The Danish Axis & Allies Foundation will refund parts of the travel costs for players outside Continental Europe.

      posted in Events
      The CaptainT
      The Captain
    • RE: Axis & Allies Global 1940 House Rules Expansion

      @barnee

      Concerning German U-Boat Pen units:

      The movement In and Out of a U-Boat Pen does not count as a movement.

      The German player must announce if the U-Boat is inside the U-Boat Pen.

      This is also the case after any German attack in that sea zone to where the U-Boat Pen is adjacent

      posted in House Rules
      The CaptainT
      The Captain
    • RE: Axis & Allies Global 1940 House Rules Expansion

      @barnee

      Concerning Elite Tank unit: An Elite Tank unit operates under Tank unit rules with the exceptiones mentioned in the HRE rulebook.

      We have corrected the issue concerning support from a Tactical Bomber unit.

      posted in House Rules
      The CaptainT
      The Captain
    • RE: Axis & Allies Global 1940 House Rules Expansion

      @Trout

      German U-Boat units and Type XXI U-Boat units follow the OOB Submarine rules for combat and movement, unless otherwise mentioned in the HRE rulebook.

      posted in House Rules
      The CaptainT
      The Captain
    • G40 Elite Tank unit

      This is the release of the Elite Tank unit rules and the German Elite Waffen-SS Panzer unit rules.

      These units are powerfull in both attack and defense.

      During the final play testing in Late 2024 we concluded that Elite Tank units should be part of the G40 HRE Tournament Rules that are used during the 2026 G40 HRE World Championship.

      The Elite Tank unit rules are also attached to the Axis & Allies Global 1940 House Rules Expansion threat.

      11. G40 Elite Tank unit.pdf

      posted in House Rules
      The CaptainT
      The Captain
    • RE: Axis & Allies Global 1940 House Rules Expansion

      @barnee

      The Heavy Aircraft Carrier unit is extremely usefull in order to protect friendly Transport units - as well as strengthening a Naval Task Force in order to threaten enemy Transport units.

      posted in House Rules
      The CaptainT
      The Captain
    • RE: 5th Northern European A&A Wiking-Con 2024

      @djensen

      Hi Dave,

      The 7th Northern Europe A&A Wiking Con is scheduled for Early 2026 and the 8th Northern Europe A&A Wiking Con is scheduled for Late 2026.

      Both Wiking Cons are planned only to include Axis & Allies Global 1940 in conjunction with the Axis & Allies Global 1940 House Rules Expansion (aka G40 HRE).

      You are certainly most welcome to join us here in Denmark for these events.

      We are not able to plan for an Anniversary Tournament, since all players are busy training with the G40 HRE.

      We are working on a version of the G40 HRE to be compatible with the Anniversary Edition.
      We expect to be able to release this version (Anniversary Expansion) in 2026.
      We have a play testing group of highly experienced Axis & Allies players who started play testing the Anniversary Expansion back in 2024.

      posted in Events
      The CaptainT
      The Captain
    • RE: Axis & Allies Global 1940 House Rules Expansion

      Hi Trout,

      Concerning Weapons Developement (aka Technological Breakthrough), we considered several options during the developement of the G40 HRE.

      These were some of our considerations:

      1. Each dice roll costs 10 IPC. For each “6” you get a Technological Breakthrough. For each Technological Breakthrough roll one dice to determine which unit or rule your Nation gets.

      2. Same as above - but Weapons Developement may not begin until Early 1943.

      3. Same as above (1 + 2) but each dice roll costs 5 IPC.

      To simplify the issue concerning Weapons Developement rules we just kept them as they are in the OOB - but Weapons Developement cannot begin until Early 1943.
      The reason is that according to History, by Early 1943 all major Powers - especially Germany, United States and the Soviet Union - went All In with Weapons Developement in order to get the Upper Hand.

      Instead of changing the OOB Weapons Developement rules further, we decided to give each Nation access to the weapons that they already developed and produced during the War.
      In the G40 HRE these weapons are now purchasable for the Nation that produced them - and in the numbers that they were produced (as Historically accurate as game play allows).

      The Historical Timeline is (as Historically accurate as game play allows) kept in the G40 HRE concerning these specialized weapons that each Nation can purchase.

      Our game experience shows that most players do not use the Weapons Developement.

      The explanations might be:

      • The IPC are more needed for units production rather than research.
      • Since most Nations can purchase specialized units - such as Super Heavy Battleship units, Heavy Bomber units, German U-Boat units & Wolf Pack rule etc. the OOB Weapons Developement are redundant.
      • Winning Conditions: the G40 HRE Winning Conditions are more flexible than the OOB version - hence the absence of interest in Weapons Developement.
      posted in House Rules
      The CaptainT
      The Captain
    • RE: Axis & Allies Global 1940 House Rules Expansion

      @barnee

      Concerning Tank Destroyer units, Armies and Waffen-SS Paratrooper units:

      1. A Soviet Tank Destroyer unit that is part of a Soviet Army Corps - and is positioned at the 2 Dice symbol - can roll a maximum of 6 dice against these enemy units:
      • Any type of Tank/Panzer unit
      • Mechanized Infantry unit
      • Tank Destroyer unit
      • Panzergrenadier unit
      1. Units inside an Army cannot interact with units outside that Army.

      2. Paratrooper units and Waffen-SS Paratrooper units cannot attack these cities (territories) from the air:

      • Berlin (Germany)
      • Moscow (Russia)
      • London (United Kingdom)
      • Tokyo (Japan)
      • Washington (Eastern United States)
      • Rome (Southern Italy)
      posted in House Rules
      The CaptainT
      The Captain
    • RE: In how many hours can you complete a G40 game

      Hi @cmmiles,

      Thanks for your comment.

      We have concluded that most Axis & Allies players use some kind of modification to the OOB G40 version.

      Either to balance the game and/or speed up the game.

      The fastest and most profoundly balanced and In-Depth calculated modification that we know of is the popular Axis & Allies Global 1940 House Rules Expansion - also known as the G40 HRE.

      This version is used by more than a hundred Axis & Allies players that we know of.

      We suggest that you and your play group study and try the G40 HRE - play a few games with these rules - and we guarantee that you will be entertained and challenged on a massive scale - for at least the next decade.

      We are always available on a daily basis on this forum for questions & comments concerning the G40 HRE.

      Once again - thanks for your time and comment.

      Captain

      posted in Axis & Allies Global 1940
      The CaptainT
      The Captain
    • RE: Axis & Allies Global 1940 House Rules Expansion

      Hi @Trout

      We have launched Operation Felix-Heinrich in multiple games.

      The operation is usually launched after the German Take Over Of Italy.

      The operation opens up a possibility for Germany to capture Gibraltar - and to push the Western Front further away from homeland Germany.

      At the time when Operation Felix-Heinrich can be launched, the German Army is fighting deep inside the Soviet Union.
      Depending on the overall situation Operation Felix-Heinrich might be the last Strategic Offensive that Germany should launch in order to get the upper hand - capture Gibraltar - and seal off the Med.

      In each game when Operation Felix-Heinrich was launched, the Axis won the War.

      posted in House Rules
      The CaptainT
      The Captain
    • RE: Any G40 players from Germany?

      Hi @GtxDreamy

      We have sent you a message on your Chat.

      posted in Player Locator
      The CaptainT
      The Captain
    • RE: Global 1940 & 1943 Expansions Game Reports

      @barnee

      Great battle - awesome to see all the units.

      posted in House Rules
      The CaptainT
      The Captain
    • RE: Any G40 players from Germany?

      @GtxDreamy
      Great,

      Yes - I’ll send you a pm soon with a contact for Martin who is the leader of the play group in Sønderborg.

      posted in Player Locator
      The CaptainT
      The Captain
    • RE: Any G40 players from Germany?

      Hi @GtxDreamy

      We have multiple play groups in Denmark - we even have a play group in Sønderborg (Sonderburg) which is close to the border Schleswig-Holstein.

      We can easily arrange for you to take part in our Axis & Allies Global 1940 games in Denmark.

      Captain

      posted in Player Locator
      The CaptainT
      The Captain
    • RE: Axis & Allies Global 1940 House Rules Expansion

      @barnee

      Russia can move any factory that the Soviets control from the start of their turn.

      Since Finland is part of Europe, the Soviets can use their Strategic Rail Movement Capacity at “1” in Europe to move the factory from Finland to Karelia.

      posted in House Rules
      The CaptainT
      The Captain
    • RE: Xeno Games Europe at War

      Hi @Techsan,

      Yes we still use these rules today. The rules are now part of the most detailed and comprehensive version of Axis & Allies Global 1940:
      Axis & Allies Global 1940 House Rules Expansion.

      For your inspiration we have attached 2 pdf files with Cost Of All Units - this gives you an idea of most of the units that are available in the Axis & Allies G40 Expansion game.

      More units & rules are available at the House Rules section - just follow the link that barnee gave you.

      Contact us any time for questions & comments.

      Captain

      6. G40 Cost of all units side 1, revised.pdf
      6. G40 Cost of all units side 2, revised.pdf

      posted in Other Axis & Allies Variants
      The CaptainT
      The Captain
    • RE: Axis & Allies Global 1940 House Rules Expansion

      @barnee
      A Panzer General unit can be transformed to a Waffen-SS Panzer General unit in the same round as a new Panzer General unit is produced.

      Example:
      At the beginning of the German players turn in Early 1944 Germany has 3 Panzer General units on the game board.
      One of these Panzer General units is in Berlin (Germany).

      In the Purchase and Repair Units phase he German player transforms this Panzer General unit to a Waffen-SS Panzer General unit - and immediately replaces the Panzer General unit in Berlin with the Waffen-SS Panzer General unit.

      The Panzer General unit is returned to the German game tray.

      In the same Purchase and Repair Units phase the German player produces 1 Panzer General unit (the Panzer General unit that was transformed to a Waffen-SS Panzer General unit).

      posted in House Rules
      The CaptainT
      The Captain
    • RE: Axis & Allies Global 1940 House Rules Expansion

      @barnee

      Yes - the Underground Factory remains an Underground Factory when it is transformed from Minor to Major - or Major to Minor.

      Any upgrade to Underground Factory is only lost when:

      • The Underground Factory is moved
      • The Underground Factory is destroyed
      posted in House Rules
      The CaptainT
      The Captain
    • RE: Strategy Guide Global 1940

      We advice the following, concerning Naval Unit Production and Naval Battles:

      1. Production of Naval Units have 3 major objects:
      • A: Convoy Disruption
      • B: Elimination of enemy Transport units
      • C: Protection of friendly Transport units

      A:
      Submarine production is the most effective way to conduct Convoy Disruption against the enemy.
      Submarines may also force the enemy to counter the threat by producing Destroyer units and Escort units - and spend IPC that are much needed elsewhere.

      B:
      Submarine units (hard hitting & difficult to detect) as well as Strategic Bomber units (long range & hard hitting) are apparently the best units to eliminate lonely Transport units.

      C:
      Battleship units, Aircraft Carrier & Fighter units, Cruiser units and Escort units are crucial in order to build up a Naval Task Force that protects frindly Transport units.
      Those Naval Units have one primary task - and that is to protect friendly Transport units.

      Conclusion:
      Depending on your Strategic Plan, there is no need to produce expensive Naval units such as Battleships & Aircraft Carriers if you don’t intend to launch a massive Transport Fleet that needs protection.

      Example:
      United States want to attack and capture Japanese occupied Caroline Islands in Late 1942.
      Japan defends Caroline Islands with 6 Infantry and 2 Fighter units plus 2 AAA units.
      United States launches an attack with 5 Transport units with 5 US Marines and 5 Artillery units onboard.
      To support the attack, 4 US Fighter units take off from their Aircraft Carriers in Sea Zone 26 to protect the US Transport units in Sea Zone 33 in case that Japan wants to scramble the Fighter units into Sea Zone 33.
      No US Air units attack Caroline Islands.

      In this example, the US Strategic Plan does not include any Island Jumping - in other words - the US Transport units that carry the US Assault Force to Caroline Islands are not needed for any other future operation… if they survive any Japanese counter attack the US Transport units can naturally move to safety and be assigned to another future mission.

      During such an operation, the US player can assign much needed IPC to production of other units.

      1. Naval Battles (attack) have 2 major objects:
      • A: Eliminate enemy Transport units
      • B: Eliminate enemy Naval Combat units that threaten friendly Transport units.

      A:
      To prevent the enemy from capturing friendly territories and islands at any Oceanic Theatre - and thereby denying the enemy much needed IPC - the enemy Transport units must be destroyed.

      B:
      To prevent the enemy from destroying friendly Transport units or threaten any Amphibious Assaults, the enemy Naval Task Forces must be destroyed.

      Conclusion:
      An attack against enemy Naval Combat Units or Task Force should only be carried out if the above mentioned A and/or B options are present.

      A Naval Battle (attack) can have catastrophic results for your own Strategic Plan - even if you eliminate the enemy. Simply because the cost of producing high value Naval units compromises the production of land units that can capture valuable territories elsewhere.

      posted in House Rules
      The CaptainT
      The Captain
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