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    Posts made by The Captain

    • RE: Axis & Allies Global 1940 House Rules Expansion

      @Trout

      Hi Trout,

      The Combat Engineer units are extremely important on the game board. This is true especially for Germany.

      During the heavy fighting on the Eastern Front, Germany can use the Combat Engineer units to transport Infantry, Mines etc. from Berlin (Germany) to Baltic States and Eastern Poland - back and forth for as long as needed.

      This is important, since Germany only has a capacity of 2 Strategic Rail Movement in each round.

      Also, as soon as German Combat Engineer units are represented on the game board, the Soviet player must think carefully how many Mines to produce - and where to place them.

      One of my favorite German Strategic Plans includes the following:

      • Early 1940:
        Germany purchases 2 Combat Engineer units and 6 Mines (plus other units)

      • Late 1940:
        Germany purchases 2 Waffen-SS Assault Pioneer units (plus other units).
        During Non-Combat Movement these Waffen-SS Assault Pioneer units each transports 3 Mines to German controlled France.

      • Early 1941:
        The 2 Waffen-SS Assault Pioneer units transport the Industrial Complex in France to German controlled Yugoslavia.
        The Mines are left in France and can be dug in to defend the coast line somewhere in Normandy/Bordeaux and/or Holland Belgium.

      • Late 1941:
        The 2 Waffen-SS Assault Pioneer units transport the Industrial Complex in Yugoslavia to German controlled Romania (or maybe even German controlled Bessarabia if the German units captured Bessarabia in Early 1941 - and are able to hold it against Soviet counter attacks.)

      • Early 1942:
        From Early 1942 Germany produces units at the Industrial Complex that was captured in France and transported to the Eastern Front.
        The 2 Waffen-SS Assault Pioneer units have now fulfilled their first mission - and are now able to take on a new mission (attack, transport units, remove enemy Mines etc.).

      We hope that this will inspire you to develope further strategies that includes Combat Engineer units and Waffen-SS Assault Pioneer units.

      posted in House Rules
      The CaptainT
      The Captain
    • RE: Axis & Allies Victories & Defeats

      Update 20th November 2025: Total number of recorded Axis & Allies games in 2025 played by The Captain: 32

      2025: Axis & Allies Global 1940:

      • 0 Defeats (Allies)
      • 0 Defeats (Axis)
      • 12 Victories (Allies)
      • 20 Victories (Axis)
      posted in House Rules
      The CaptainT
      The Captain
    • RE: 7th Northern European A&A Wiking Con 2026

      @barnee

      The Wiking-Con events are usually for Veteran Players - that is why the number is limited to 6 or 8 players.

      For future Wiking-Con events, players must qualify in order to participate.

      Players who have 6 points or more are qualified to participate in a Wiking-Con event.

      posted in Events
      The CaptainT
      The Captain
    • RE: 7th Northern European A&A Wiking Con 2026

      All seats are now occupied for the 7th Northen European A & A Wiking Con which takes place from Friday 23rd to Sunday 25th January 2026.

      Number of players: 6

      All participating players have been informed in detail by e-mail concerning location, accommodation, supplies etc.

      Bids have now been agreed by all players (only for one game the 2 players were bidding - a bid at 5 IPC was given to the Allies).

      The same Tournament Rules which were used during the 6th Northen European A & A Wiking Con applies for this event.

      We truly look forward to this event.

      Best regards

      Danish Axis & Allies Association
      The Captain

      posted in Events
      The CaptainT
      The Captain
    • 8th Northern European A&A Wiking-Con 2026

      The 8th Northen European A & A Wiking Con is scheduled to begin Friday 13th March 2026 at 17.00 and end at Sunday 15th March at 16.00 CET.

      This Wiking-Con will follow the same Tournament Rules as used during the 7th Northen European A & A Wiking Con with 1 additional Expansion rule (Self-Propelled Artillery unit)

      Players can sign up at this thread.

      At this point there are 3 seats left.

      Updated 11th December 2025

      posted in Events
      The CaptainT
      The Captain
    • RE: 7th Northern European A&A Wiking Con 2026

      The 7th Northen European A & A Wiking Con has now been scheduled for Friday 23rd to Sunday 25th January 2026.

      The 8th Northen European A & A Wiking Con is scheduled to begin in March 2026.

      posted in Events
      The CaptainT
      The Captain
    • RE: Axis & Allies Global 1940 House Rules Expansion

      @barnee

      Naval Mines work under same game mechanisms as Land Mines.

      So, the Nation that passes through the Minefield must choose which units are lost.

      posted in House Rules
      The CaptainT
      The Captain
    • RE: Global 1940 & 1943 Expansions Game Reports

      @barnee

      Great game report.

      What is the IPC level at the ENPC ? Is there an Economic Victory in sight for either side ?

      posted in House Rules
      The CaptainT
      The Captain
    • RE: Axis & Allies Victories & Defeats

      Update 19th October 2025: Total number of recorded Axis & Allies games in 2025 played by The Captain: 30

      2025: Axis & Allies Global 1940:

      • 0 Defeats (Allies)
      • 0 Defeats (Axis)
      • 10 Victories (Allies)
      • 20 Victories (Axis)
      posted in House Rules
      The CaptainT
      The Captain
    • RE: Axis & Allies Victories & Defeats

      Update 13th October 2025: Total number of recorded Axis & Allies games in 2025 played by The Captain: 29

      2025: Axis & Allies Global 1940:

      • 0 Defeats (Allies)
      • 0 Defeats (Axis)
      • 10 Victories (Allies)
      • 19 Victories (Axis)
      posted in House Rules
      The CaptainT
      The Captain
    • RE: Axis and allies commanders

      This looks interesting.

      No wonder where they found inspiration to these rules :-)

      The Danish Axis & Allies Association will play test and compare these rules with the Original Axis & Allies Commander house rules from the Axis & Allies Global 1940 House Rules Expansion.

      The rules from Renegade/Hasbro/Avalon will be compared with:

      • Panzer General (Panzer Army & Tank Army)
      • Soviet Commissar (Soviet Army Corps)
      • Waffen-SS Commander (Waffen-SS Army)
      • Air Fleet Commander (Air Fleet)
      • Strategic Bomber Commander (Strategic Bomber Air Fleet)
      • Naval Fleet Commander (Naval Task Force)

      We will announce our play test & comparison results on this forum at the House Rules section.

      posted in News
      The CaptainT
      The Captain
    • RE: Any G40 players from Germany?

      @Screamer

      Hi Screamer,

      We would like to invite you to Denmark.

      Our Axis & Allies Gaming Headquarter is located 6,5 hours drive by car from Leipzig.

      We also have an Axis & Allies Gaming Facility in Sonderburg (Sønderborg) just across the Danish-German border.

      Please contact us anytime - and we can guarantee that you will play with enthusiastic Axis & Allies players here in Denmark.

      We also have players coming from Holland to Denmark - 7,5 hours drive by car.

      We exclusively play Global 1940.

      posted in Player Locator
      The CaptainT
      The Captain
    • RE: Axis & Allies Global 1940 House Rules Expansion

      @Trout

      Hi Trout,

      Thanks for your comment.

      During the early stages of G40 HRE development we came up with some rules for Intelligence - which in other words reflected spying.
      Players would have to roll a dice at a cost of 5 IPC - and if a “6” was achieved you could pay further IPC’s to Sabotage a certain number of enemy units by reducing their attack or defense factor in one round of combat - or Sabotage production (Factory).

      As multiple new units were also developed - especially Paratrooper, Soviet Guards, US Marines and Waffen-SS units the Intelligence rule was simply “overrun” and no players ever used it on a regular basis.

      The feedback from players showed that Intelligence had too little effect on the overall game - and that any IPC were much more needed for unit production rather than risking the loss of these much needed IPC.

      During any rules developement it is crucial to note that the side which produces most units and captures most territories will eventually win the game.
      This is also the case with the Axis & Allies Global 1940 House Rules Expansion.

      As we continue to develope the G40 HRE by adding more Optional Rules we advice players to become familiar with these Optional Rules and to practice Strategic Planning for 3-6 rounds of play for each Major Power.

      posted in House Rules
      The CaptainT
      The Captain
    • RE: Axis & Allies Victories & Defeats

      Update 5th October 2025: Total number of recorded Axis & Allies games in 2025 played by The Captain: 28

      2025: Axis & Allies Global 1940:

      • 0 Defeats (Allies)
      • 0 Defeats (Axis)
      • 10 Victories (Allies)
      • 18 Victories (Axis)
      posted in House Rules
      The CaptainT
      The Captain
    • RE: Axis & Allies Global 1940 House Rules Expansion

      We have developed and attached the G40 IPC Tracking Chart to the first post in this thread (see pg. 1 in this thread).

      The G40 IPC Tracking Chart is used during all Tournaments - including all Axis & Allies Wiking-Con events.

      We advice all players to use the G40 IPC Tracking Chart during any game.

      posted in House Rules
      The CaptainT
      The Captain
    • RE: Axis & Allies Victories & Defeats

      Update 4th October 2025: Total number of recorded Axis & Allies games in 2025 played by The Captain: 27

      2025: Axis & Allies Global 1940:

      • 0 Defeats (Allies)
      • 0 Defeats (Axis)
      • 10 Victories (Allies)
      • 17 Victories (Axis)
      posted in House Rules
      The CaptainT
      The Captain
    • RE: Global 1940 Flak Tower

      @Trout

      Hi Trout,

      A Heavy Bomber unit is immune to any kind of AAA - including defensive fire from a FLAK Tower unit.

      Remember:
      A FLAK Tower unit can absorb a maximum of 5 Damage Hits - including hits from a Heavy Bomber unit.

      posted in House Rules
      The CaptainT
      The Captain
    • G40 Self Propelled Anti Aircraft Artillery unit

      We have started play testing the Self Propelled Anti Aircraft Artillery unit.

      Self Propelled Anti Aircraft Artillery units are limited in numbers and can be produced only by specific Nations.

      More information will follow soon.

      posted in House Rules
      The CaptainT
      The Captain
    • G40 Self propelled Artillery

      We have started play testing the Self Propelled Artillery unit.

      Self Propelled Artillery units are limited in numbers and can be produced only by specific Nations.

      More information will follow soon.

      posted in House Rules
      The CaptainT
      The Captain
    • G40 Infantry Army

      From Early 2026 we start play testing the Infantry Army rule.

      The Infantry Army rule is similar to a Panzer Army and Tank Army - but includes mainly Infantry units and possibly Artillery units.

      The Infantry Army is commanded by an Army General.

      More information will follow as we start play testing.

      posted in House Rules
      The CaptainT
      The Captain
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