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    Best posts made by The Captain

    • RE: Axis & Allies Global 1940 House Rules Expansion

      @barnee

      In your example, the enemy Escort unit must be regarded in the same way as an enemy Destroyer unit concerning blocking the movement of U-Boats.

      So, if I understand correctly - on Germanys turn during Combat Movement the German U-Boat unit leaves the sea zone with an enemy Escort unit and launches an attack in an adjacent sea zone?

      If the German U-Boat unit survives the attack and wants to retreat to the sea zone from where it came, this sea zone must be clear of any Escort and/or Destroyer units - since these units both block the movement of Submarines.

      Once the German U-Boat unit has retreated to the sea zone from where it came (this sea zone must be clear of any enemy Escort/Destroyer units) - the German player can announce that the German U-Boat is inside the Pen.

      posted in House Rules
      The CaptainT
      The Captain
    • G40 Naval Task Force Commander

      We expect to release the latest Global 1940 Expansion Rule: Naval Task Force Commander no later than 16th December 2025.

      This rule concerns:

      • Germany
      • Japan
      • United States
      • United Kingdom

      More will follow soon…

      The Captain

      posted in House Rules
      The CaptainT
      The Captain
    • RE: Axis & Allies Global 1940 House Rules Expansion

      We have developed and attached the G40 IPC Tracking Chart to the first post in this thread (see pg. 1 in this thread).

      The G40 IPC Tracking Chart is used during all Tournaments - including all Axis & Allies Wiking-Con events.

      We advice all players to use the G40 IPC Tracking Chart during any game.

      posted in House Rules
      The CaptainT
      The Captain
    • RE: Global 1940 & 1943 Expansions Game Reports

      @barnee

      Did USSR purchase any units when they received Penalty 10 IPC from the Italian attack in Early 1941?

      posted in House Rules
      The CaptainT
      The Captain
    • RE: Axis & Allies Global 1940 House Rules Expansion

      @Trout

      Hi Trout,

      Thanks for your comment.

      During the early stages of G40 HRE development we came up with some rules for Intelligence - which in other words reflected spying.
      Players would have to roll a dice at a cost of 5 IPC - and if a “6” was achieved you could pay further IPC’s to Sabotage a certain number of enemy units by reducing their attack or defense factor in one round of combat - or Sabotage production (Factory).

      As multiple new units were also developed - especially Paratrooper, Soviet Guards, US Marines and Waffen-SS units the Intelligence rule was simply “overrun” and no players ever used it on a regular basis.

      The feedback from players showed that Intelligence had too little effect on the overall game - and that any IPC were much more needed for unit production rather than risking the loss of these much needed IPC.

      During any rules developement it is crucial to note that the side which produces most units and captures most territories will eventually win the game.
      This is also the case with the Axis & Allies Global 1940 House Rules Expansion.

      As we continue to develope the G40 HRE by adding more Optional Rules we advice players to become familiar with these Optional Rules and to practice Strategic Planning for 3-6 rounds of play for each Major Power.

      posted in House Rules
      The CaptainT
      The Captain
    • RE: Axis & Allies Victories & Defeats

      Update 31st August 2025: Total number of recorded Axis & Allies games in 2025 played by The Captain: 23

      2025: Axis & Allies Global 1940:

      • 0 Defeats (Allies)
      • 0 Defeats (Axis)
      • 10 Victories (Allies)
      • 13 Victories (Axis)
      posted in House Rules
      The CaptainT
      The Captain
    • RE: Axis & Allies Victories & Defeats

      Update 4th September 2025: Total number of recorded Axis & Allies games in 2025 played by The Captain: 24

      2025: Axis & Allies Global 1940:

      • 0 Defeats (Allies)
      • 0 Defeats (Axis)
      • 10 Victories (Allies)
      • 14 Victories (Axis)
      posted in House Rules
      The CaptainT
      The Captain
    • RE: Axis & Allies Victories & Defeats

      Update 19th October 2025: Total number of recorded Axis & Allies games in 2025 played by The Captain: 30

      2025: Axis & Allies Global 1940:

      • 0 Defeats (Allies)
      • 0 Defeats (Axis)
      • 10 Victories (Allies)
      • 20 Victories (Axis)
      posted in House Rules
      The CaptainT
      The Captain
    • RE: Axis & Allies Victories & Defeats

      Update 13th October 2025: Total number of recorded Axis & Allies games in 2025 played by The Captain: 29

      2025: Axis & Allies Global 1940:

      • 0 Defeats (Allies)
      • 0 Defeats (Axis)
      • 10 Victories (Allies)
      • 19 Victories (Axis)
      posted in House Rules
      The CaptainT
      The Captain
    • RE: Axis & Allies Victories & Defeats

      Update 5th October 2025: Total number of recorded Axis & Allies games in 2025 played by The Captain: 28

      2025: Axis & Allies Global 1940:

      • 0 Defeats (Allies)
      • 0 Defeats (Axis)
      • 10 Victories (Allies)
      • 18 Victories (Axis)
      posted in House Rules
      The CaptainT
      The Captain
    • RE: Axis & Allies Victories & Defeats

      Update 4th October 2025: Total number of recorded Axis & Allies games in 2025 played by The Captain: 27

      2025: Axis & Allies Global 1940:

      • 0 Defeats (Allies)
      • 0 Defeats (Axis)
      • 10 Victories (Allies)
      • 17 Victories (Axis)
      posted in House Rules
      The CaptainT
      The Captain
    • RE: Axis & Allies Victories & Defeats

      Update 19th September 2025: Total number of recorded Axis & Allies games in 2025 played by The Captain: 26

      2025: Axis & Allies Global 1940:

      • 0 Defeats (Allies)
      • 0 Defeats (Axis)
      • 10 Victories (Allies)
      • 16 Victories (Axis)
      posted in House Rules
      The CaptainT
      The Captain
    • RE: Axis & Allies Victories & Defeats

      Update 16th September 2025: Total number of recorded Axis & Allies games in 2025 played by The Captain: 25

      2025: Axis & Allies Global 1940:

      • 0 Defeats (Allies)
      • 0 Defeats (Axis)
      • 10 Victories (Allies)
      • 15 Victories (Axis)
      posted in House Rules
      The CaptainT
      The Captain
    • RE: Axis & Allies Global 1940 House Rules Expansion

      @barnee

      Naval Mines work under same game mechanisms as Land Mines.

      So, the Nation that passes through the Minefield must choose which units are lost.

      posted in House Rules
      The CaptainT
      The Captain
    • RE: Axis & Allies Global 1940 House Rules Expansion

      @Trout

      Great,

      The CE units purchased in Early 1940 should be upgraded to Waffen-SS Assault Pioneer units in Late 1940.

      The Waffen-SS AP also have strong defense capabilities which are useful on the Eastern Front.

      Doing so, you can purchase the remaining 4 CE units anytime during the game.

      Seems like you have great fun & challenge - which is exactly what it’s all about.

      posted in House Rules
      The CaptainT
      The Captain
    • RE: Hand Painted Free Units for all players

      @JohnnyCat

      Awesome,

      You should use the Player Locator on this forum - I’m sure that since the USA has the 3rd largest population in the World there should be many Axis & Allies players in your area.

      Or - you can visit us in Denmark once you have gained solid experience with the Axis & Allies Global 1940 House Rules Expansion.

      posted in House Rules
      The CaptainT
      The Captain
    • RE: Axis & Allies Global 1940 House Rules Expansion

      We have attached a revised IPC Tracking Chart to the first post at pg. 1 in this thread.

      The IPC Tracking Chart now also inludes the text “savings” when players total up their available number of IPC.

      posted in House Rules
      The CaptainT
      The Captain
    • RE: Global 1940 & 1943 Expansions Game Reports

      Global 1940, No. 20 Game Report:

      This is the only post in the No. 20 Game Report.

      Players:
      Axis: The Captain
      Allies: Keld R.

      Germany:
      From Early 1940 to Early 1941, Germany captured Western Europe and prepared for an attack on the Soviets in Late 1941.

      A German defense of Western Europe mostly included Mines & Infantry.

      Soviet Union:
      The Soviets prepared for an agressive defense with a combination of Fighter units, Tank Armies, Army Corps and Soviet Guards.

      When Germany in Late 1941 launched the attack against Russia, the Soviets agressively counter attacked the Germans with heavy casualties on both sides.

      The Soviet Strategic Plan was skillfully coordinated with both United States and United Kingdom.

      Japan:
      The Japanese Strategic Plan was to capture most islands in the South Pacific while the Chinese Front was secondary.
      From Late 1940 UK units from India supported the Chinese defense - and by Early 1943 China was still defending against the Japanese invaders.

      United States:
      The US Navies in the Atlantic and the Pacific were gradually reinforced massively.
      The US Strategic Plan in the Pacific was to support Russia - with US troops landing in Soviet Far East - and moving towards Japanese occupied China.

      United Kingdom:
      UK Lend-Lease Air & Tank units were shipped to Russia from Late 1941.
      UK units were contiuously attacking Western Europe with Paratrooper units and Naval Assaults.
      UK declared War on Japan in Early 1940 and units from India immediately supported the Chinese defenders.

      As the War went on, Axis forces were gradually eliminated by agressive Allied counter attacks on land, sea and air.

      By Late 1942, the combined US and UK Naval forces in the Atlantic - and the US Navy in the Pacific - were superior to the Axis Naval forces.

      The End:
      In Late 1942 the UK Navy in the Atlantic moved from sz 91 to sz 92 - and thereby leaving the US Navy vulnerable to attack from the German Kriegsmarine.

      The German Kriegsmarine launched an attack on the US Navy - and eliminated an enormous US Invasion Fleet.
      This left the US troops stranded in Gibraltar and Morocco.

      German casualties were heavy - and the Kriegsmarine was facing elimination from a UK Naval Counter attack.

      In Early 1943 after the catasrophic US Naval losses in the Atlantic, the US launched a massive Naval and Amphibious Assault against sz 6 and Tokyo.…

      to be continued soon…

      Update on G40 No. 20 Game Report; 7th December 2025:

      The US Navy attacked the Imperial Japanese Navy in sz 6.
      All Japanese Warships, Air units and Transports were eliminated.

      US Troops supported by the US Army Airforce landed on the beaches of Homeland Japan.
      Japan activated the Home Defense - and received 2 Infantry units. These were the only Infantry units in Japan, since all other land units were Artillery and Mechanized Infantry units.

      Japanese AAA failed to destroy any US Air units…

      The US Army swiftly eliminated 75 % of all defending Japanese units.

      But the costs were extreme for the US Troops & Air units…

      After 6 rounds of Combat, the last attacking US units were eliminated by a few surviving Japanese Mechanized Infantry units.

      A few Japanese troops barely survived the massive US attack on the Homeland of Japan.

      Since the US Navy in sz 6 was now facing a counter attack from a superior Japanese Airforce and Japanese Naval units - the US Navy would certainly be eliminated.

      This scenario left the USA with no Warships anywhere on the game board - and so the initiative was lost for the US player.

      The overall situation in Early 1943:

      • The German Army managed to halt the Soviet offensive on the Eastern Front
      • Western Europe was heavily defended by German & Italian forces, including numerous Mines
      • Italian troops were firmly holding on to Egypt - even though almost all of North Africa was under Allied control.
      • The threat from any US Amphibious Assault in Western Europe was eliminated.
      • US Troops in Soviet Far East were cut off from any reinforcements
      • The Japanese Navy was the only Navy in the entire Pacific Ocean - with no Allied Naval units to stop the Japanese expansion
      • Western USA was captured by Japanese Infantry units…

      The Allies surrendered in Early 1943 after the failed amphibious attack on Japan.

      IMG_0671.jpeg IMG_0672.jpeg IMG_0673.jpeg IMG_0674.jpeg

      posted in House Rules
      The CaptainT
      The Captain
    • RE: Axis & Allies Global 1940 House Rules Expansion

      @mkgionet

      Naval Mines can enter game from Early 1940 (Game Start) - but only Escort units can transport and place them at any sea zone border.

      In other words:
      Naval Mines that are produced from game start must be stacked in the Capital until they can be transported and placed by Escort units later in the War.

      Please remember:
      We are here to answer any question at any time.
      Even if this question has been asked before.

      posted in House Rules
      The CaptainT
      The Captain
    • RE: G40 Self Propelled Anti Aircraft Artillery unit

      @chrisbump86

      Hi Chris,

      The Self-propelled Anti-Aircraft Artillery unit (SPAA) is operating under rules for Anti-Aircraft Artillery, with a few exceptions.

      The primary differences are:

      • Movement: 2
      • Limited production numbers
      • Germany, Soviet Union and United States can produce Self-propelled Anti-Aircraft Artillery units

      Since their production numbers are limited, the cost is 5 IPC which is the same as regular AAA.

      At this point the play test results indicate, that Germany produces the SPAA to support their frontline units on the Eastern Front.

      For the most part the Soviet Union does not produce the SPAA as long as their regular AAA have not been lost in combat.

      This is also true for the United States.

      We expect to release these rules in Early 2026.

      posted in House Rules
      The CaptainT
      The Captain
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