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    The Captain

    @The Captain

    2024 '23 '22 '21

    1. Axis & Allies player since 1993.
    2. Former Captain in the Danish Army
    3. Current: Carpenter & Hotel industry
    4. Founder & President of Danish Axis & Allies Association ( and Axis & Allies Club Denmark)
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    2024 '23 '22 '21

    Best posts made by The Captain

    • Axis & Allies Global 1940 House Rules Expansion

      This is the release of the Axis & Allies Global 1940 House Rules Expansion - also known as G40 HRE.

      Included are Full Color Markers to be used as combat units etc. in case you don’t have eligible playing pieces. These should be printed and cut out for use.

      Also included are the Army Boards & Markers used for displaying the various types of armies that you can create during the game.

      In other words: the Axis & Allies Global 1940 House Rules Expansion includes everything you need in order to play your Axis & Allies game with these rules.

      You can order the Full Color Printed Rulebook (see picture below) if you don’t want to print the rulebook yourself. For ordering, please contact Cornelis Post at this forum.

      I sincerely hope that the Axis & Allies Global 1940 House Rules Expansion will bring inspiration - and tons of fun - to the Axis & Allies Community.

      Note 1:
      Players might find inspiration - and help - using the Strategy Guide Global 1940 (see thread).

      Note 2:
      Concerning the bidding system (see pg. 58):

      The bid IPC that any player collects from the bank can be used as described on pg. 58.

      Exception:
      Any units that can only be produced in a Capital (such as Mines, Paratrooper unit, Waffen-SS unit etc.) must be still be produced in a Capital.

      Example:
      The Allies collect 8 bid IPC from the bank. The Allies players decide that the Soviet Union gets these 8 IPC.

      The Soviet player purchases 8 Mines - and must then place them in Moscow (Russia).

      Note 3:
      Here below we have attached some additional sets of rules, like Combat Engineer, Fighter Ace, Naval Mines etc.
      These additional rules are Optional Rules.

      We advice all players to use those additional Optional Rules only when you have gained solid experience with the Optional Rules included in the Revised Rulebook.

      Note 3:
      The No. 39 Optional Expansion Rule is the Global 1939 Expansion.

      Revised Rulebook, Axis & Allies Global 1940 & 1943 House Rules Expansion

      1. G40 Combat Engineer Unit.pdf
      2. G40 Fighter Ace unit.pdf
      3. G40 Naval Mines.pdf
      4. G40 Desert Army.pdf
      5. G40 Flak Tower.pdf
      6. G40 Strict Neutrals.pdf
      7. German U-boat pen.pdf
      8. G40 Operation Felix-Heinrich.pdf
      11. G40 Elite Tank unit.pdf
      15. Waffen-SS Panzer General.pdf
      15.a Waffen-SS Panzer Army Board & Markers.pdf
      15.b G40 German Army Boards.pdf
      16. G40 Air Fleet Commander Rules.pdf
      16a. G40 Air Markers.pdf
      16b. G40 Air Fleet Boards.pdf
      17. G40 Heavy Aircraft Carrier unit.pdf
      18. Tank Destroyer & Panzer Jäger.pdf
      19. G40 Waffen-SS Assault Pioneer Unit.pdf
      20. French units in UK.pdf
      39. Global 1939 Expansion.pdf

      posted in House Rules global 1940
      The CaptainT
      The Captain
    • Global 1940 Basic Expansion

      This is the release of the Global 1940 Basic House Rules Expansion.

      The purpose of the Basic Expansion is to give players a manageable approach towards the use of expansion rules.

      The Basic Expansion brings a new and balanced dimension to the OOB Global 1940 game. It is easy to learn - challenging & fun to play.

      Related Expansions:

      1. Axis & Allies Global 1940 House Rules Expansion
      2. Axis & Allies Global 1943 House Rules Expansion

      RULEBOOK Global 1940 Basic Expansion.pdf

      Note: The RULEBOOK has been updated 3rd September 2022.

      Good luck & have fun.

      posted in House Rules global 1940
      The CaptainT
      The Captain
    • Global 1943 Expansion, Revised

      This is the release of the Axis & Allies Global 1943 House Rules Expansion Revised Edition.

      Note: The following Rulebook and pictures show the Revised Set Up.

      1943 was the year, when Germany finally implemented the Total War concept. The Axis Powers still had options to alter the outcome of the War - not by outproducing the Allies - but by taking advantage of every single advantageous opportunity. And by planning a decisive and superior strategy - without any flaws. And carry it out with determination.

      In the game there is no bureaucracy - no internal conflicts in any Nation, that could weaken the War effort. Every single decision is made with one goal only - to win the War.

      The game depends solely on what strategy players might choose - and how these strategies are carried out.

      It is truly a big challenge for the Axis to win the War. And there is no room for errors… or else, Germany & Japan will have to fight for their lives.

      You’ll experience massive Panzer Armies and Army Groups from the very beginning of the game. Within a few rounds, some of the most famous combat units of World War II are available to the players. This will bring even more options to get your Nation closer to Final Victory.

      Concerning the Global 1943 Setup:

      Soviet 1st Army Group is comprised of:

      • 1st Tank Army
      • 3rd Soviet Army Corps
      • 10 Infantry units

      Soviet 2nd Army Group is comprised of:

      • 2nd Tank Army
      • 2nd Soviet Army Corps
      • 5 Artillery units
      • 5 Infantry units

      The Soviet Army Group Markers replace the Army Group Flags.

      Note 1:
      Soviet Army Group Markers are named:

      • 1st Army Group
      • 2nd Army Group

      Note 2:
      Additional Set Up:
      The German player must place a Flak Tower unit in Germany before game start.

      Printing Error:

      We have discovered 3 printing errors in the Japanese Set Up:

      1. Hainan is not mentioned in the Japanese Set Up. Hainan must have an IPC value of “1” - and a Japanese control marker.

      2. Palau Island does not need a Japanese control marker… the number (1) described in the column should be placed in the column for the IPC value instead. Palau Island must have an IPC Value Marker at “1”.

      3. Kiangsi is not mentioned in the Japanese Set Up. Kiangsi is Japanese controlled from game start (Early 1943).

      We naturally apporlogize for those shortcomings.

      The Axis & Allies Global 1943 House Rules Expansion will definitely bring tons of fun and challenge - even though the game is playable in a few hours.

      Please refer to the Axis & Allies Global 1940 House Rules Expansion for overall unit profiles, unit costs etc.

      RULEBOOK, Axis & Allies Global 1943 House Rules Expansion, Revised.pdf

      IMG_7233.JPG IMG_7234.JPG IMG_7235.JPG IMG_7236.JPG IMG_7237.JPG IMG_5696.JPG IMG_5697.JPG

      posted in House Rules global 1940
      The CaptainT
      The Captain
    • The Captain's Global 1940 House Rules Collection

      The Captain’s Global 1940 House Rules Collection includes all Global 1940 House Rules Expansions and other related rules and information, as shown below.

      Click at any link below - and you’ll automatically go directly to the thread.


      Axis & Allies Global 1940 House Rules Expansion

      The Axis & Allies Global 1940 House Rules Expansion is the most comprehensive expansion in The Captain’s Global 1940 House Rules Collection.

      It will bring you countless new options - and ultimate fun & challenge - when playing your OOB Global 1940 game in conjunction with these rules.


      Global 1940 Basic Expansion

      The Global 1940 Basic Expansion is basically a “smaller” version of the Axis & Allies Global 1940 House Rules Expansion.

      This expansion is mostly used as “training” expansion, before you go all in with the Axis & Allies Global 1940 House Rules Expansion.

      Game mechanisms are the same, but the number of units & rules are limited.


      Axis & Allies Global 1943 House Rules Expansion

      In order to play the Global 1943 Expansion, you most be familiar with most of the rules and game mechanisms in the Axis & Allies Global 1940 House Rules Expansion.

      The Global 1943 scenario is very well balanced from game start - Early 1943 - and it’s a formidable two-player game.


      Strategy Guide Global 1940

      The Strategy Guide encompasses various strategies for the 5 Major Powers, Germany, Soviet Union, Japan, United States and United Kingdom.


      Global 1940 Expansion for use with TripleA

      This is barnee’s merit - that the Axis & Allies Global 1940 House Rules Expansion has been modified for use with TripleA.

      This thread will also include the Global 1940 Basic Expansion and the Axis & Allies Global 1943 House Rules Expansion - AKA Global 1943.


      Global 1940 Expansions Game Report Thread

      This thread opens up for posting Game Reports based on the use of any expansion that is included in The Captain’s Global 1940 House Rules Collection.


      Explained: The Backgrund behind the Global 1940 House Rules Expansion

      This thread …


      Click and learn more.

      posted in House Rules global 1940
      The CaptainT
      The Captain
    • Strategy Guide Global 1940

      This Strategy Guide is based on the OOB Axis & Allies Global 1940 combined with the
      Axis & Allies Global 1940 House Rules Expansion.

      The purpose of these guidelines is to give players an insight of “how to use” the new units and rules that come into play with Axis & Allies Global 1940 House Rules Expansion.

      Players should plan their own strategies, based on which Theatre of War is considered most important. As game experience with the Axis & Allies Global 1940 House Rules Expansion evolves during multiple games – so does the overall strategy for each Nation.

      Two games are never the same – the variety and combination of units & rules are simply too numerous. Depending on your strategy, you have the option to purchase units for any situation.

      The big challenge is to find the right combination – and number – of units, and how to deploy them.
      For example, your Paratroopers are highly effective when used against weak enemy positions, attacks behind enemy lines – and as reinforcements to positions across sea zones etc.

      Strategic planning can be just as fun – and challenging – as playing the game.

      A prerequisite for a successful strategic plan is to be familiar with most of the Axis & Allies Global 1940 House Rules Expansion – but not necessarily everything in the rulebook.
      Complete rulebook understanding will evolve during multiple games – but is not necessary to play the game at first.

      It all begins with the Timetable. Once you are familiar with most units & rules that come into play during the game, you should use the Timetable as a quick reference guide – both when you are planning your strategy – and also during the game, to keep track of when and which units & rules come into play.

      Note: Strategy is to plan for future operations on a large scale – in time as well as effort. So, when you plan your strategy, think ahead for the next several rounds of play.

      A Strategy Guide for each of the following Nations is attached to this thread:

      1. Germany
      2. Soviet Union
      3. Japan
      4. United States
      5. United Kingdom

      Initially, there is no Strategy Guide for China, Italy and France since most of these Nations depend on the strategy from their major allied Nations.

      1. Strategy Guide Germany.pdf

      2. Strategy Guide Soviet Union.pdf

      3. Strategy Guide Japan.pdf

      4. Strategy Guide United States.pdf

      5. Strategy Guide United Kingdom.pdf

      6. Strategy Guide ANZAC.pdf

      posted in House Rules global 1940
      The CaptainT
      The Captain
    • RE: The Captain's Global 1940 House Rules Collection

      We’re working on a YouTube channel for the Axis & Allies Global 1940 House Rules Expansion and the other related threads.

      The channel will also be linked here in The Captain’s House Rules Collection.

      posted in House Rules
      The CaptainT
      The Captain
    • RE: Axis & Allies Global 1940 House Rules Expansion

      @nolimit

      The Style/Font is Times New Roman with shadow effect. Very simple.

      In 1993 we started working on the House Rules Expansion - we bought all 3 expansions from Gamers Paradise - as well as several other variants for use with A&A Classic. So, yes - back then, we found some inspiration from Phillip Schwartzer & his play group - they did a great job. We wanted to show our gratitude by reviving some of these recognizable symbols in our introduction.

      It is gratifying to see that it worked:+1:

      As new A&A variants were released, the need for modified house rules increased. This was a big challenge - and it brought us tons of fun - and took countless amount of hours…

      posted in House Rules
      The CaptainT
      The Captain
    • RE: Axis & Allies Global 1940 House Rules Expansion

      @nolimit

      I truly appreciate your comment:+1:

      And I think you’re right about YouTube. Wouldn’t that be great - so that everyone can have fun and challenge on a massive scale. Let’s get back to that later.

      posted in House Rules
      The CaptainT
      The Captain
    • RE: Axis & Allies Global 1940 House Rules Expansion

      @barnee
      Hi Barnee,

      In that case - when mines can defend a specific line/border - the rules concerning mines are according to the standard rules in the AAG40HRE.

      I understand Manstein’s concern about game speed and KISS:+1:

      So, Gentlemen - I would anyway suggest that we go with Barnee’s plan - and let’s see how it goes. :relaxed:

      How does that sound?

      posted in House Rules
      The CaptainT
      The Captain
    • RE: Global 1943 Expansion, Revised

      @barnee

      From game start - Early 1943 - multiple options are available for both the Axis as well as the Allies. Some options are obvious - as for example the need for German reorganization of troops on the Eastern Front to prevent a total collapse of the exposed northern and southern flanks.

      As the Setup Charts show, Germany is in a position to form
      3 Army Groups within 2 rounds of play. With these Army Group formations, the Eastern Front should be stabilized - and a steady flow of reinforcements should pave the way for a renewed offensive in the east.

      Basically, most Nations need to maneuver their units into more advantageous positions, before striking enemy positions.

      Players will have access to all their Nations specialized units within a few rounds of play.

      These units might just be what is needed to get the upper hand.

      Tons of challenge & fun is guaranteed:+1:

      posted in House Rules
      The CaptainT
      The Captain

    Latest posts made by The Captain

    • RE: 7th Northern European A&A Wiking Con 2026

      Information about this event has been updated.

      posted in Events
      The CaptainT
      The Captain
    • 8th Northern European A&A Wiking-Con 2026

      The 8th Northen European A & A Wiking Con is scheduled to begin in March 2026.

      In Late 2025 we’ll announce the exact dates.

      All games during this event are OOB Axis & Allies Global 1940 games combined with the Axis & Allies Global 1940 HRE rules.

      All Axis & Allies players that participate must be able to play with the Axis & Allies Global 1940 HRE rules.

      Players who play with the Axis & Allies Global 1940 HRE rules for the first and second time during a Wiking Con event are playing with only a limited number of rules from the Axis & Allies Global 1940 HRE rules.

      Those rules are attached (pdf file) below.

      Tournament rules Limited 1st and 2nd.pdf

      For the players who have participated 3 times or more the entire Expansion Rulebook is included, with a few exceptions:

      Exception 1:
      In Section II, the following units & rules are not included:

      • Increased Ship Building in the Pacific Theatre (US & Japan)
      • German Atlantic Wall Fortifications

      Exception 2:
      In Section V (Optional Rules) the following units & rules are not included:

      • German Volkssturm
      • German King Tiger unit
      • Heavy Waffen-SS Panzer unit
      • Rocket units
      • US Heavy Transporter unit
      • German Type XXI U-Boat unit

      Exception 3:
      The following Optional Rules are included:

      • Combat Engineer unit
      • Waffen-SS Assault Pioneer unit
      • FLAK Tower unit
      • Strict Neutral rules & units
      • Air Fleet Commander unit & Air Fleet
      • Waffen-SS Panzer General unit & 1st Waffen-SS Panzer Army
      • Elite Tank unit & Elite Waffen-SS Panzer unit

      Important:

      • Each game is scheduled to last no more that 15 hours
      • At least 10 rounds must be played (Late 1944)
      • Each side (Axis side & Allied side) will have an average of 40 minutes for each round
      • Winning Conditions are described in the G40 HRE rulebook at pg. 11

      This post has been updated 13th August 2025.

      Captain

      posted in Events
      The CaptainT
      The Captain
    • RE: World Championship 2026 A&A G40 Expansion

      @Alexander

      We have an event from Friday 31st October to Sunday 2nd November this year.

      Look under “Events” and search for 6th Northern European A&A Wiking-Con 2025.

      posted in Events
      The CaptainT
      The Captain
    • RE: 6th Northern European A&A Wiking Con 2025

      @Feenrisman

      Hi Fennrisman,

      You sign up here.

      Where do you live ?

      Before you sign up you should notice those subjects:

      • All participating players must be familiar with the entire Axis & Allies Global 1940 House Rules Expansion rulebook and the Optional Rules & Units that are described as part of the Tournament rules (see above).
      • We have decided that the 6th Northern European A&A Wiking-Con 2025 is scheduled for 1 game. So we have more than enough time to finish this game.
      • At this point there are 8 players signed up - all are Veteran Players (minimum 10 games G40 HRE)
      • Each game is 1 vs. 1 (1 player controls all 3 Axis Powers and 1 player controls all Allied Powers).
      • To participate you must have completed at least 3 games of G40 HRE - either on TripleA against at least 1 other player or on game board against at least 1 other player.
      posted in Events
      The CaptainT
      The Captain
    • RE: Axis & Allies Victories & Defeats

      The last time The Captain was defeated was by Dark Knight in March 2020 playing the Axis.

      In Late 1942, a Japanese Naval Task Force with 7 Transport units, 2 Destroyers & 1 Cruiser unit in Sea Zone 36 was attacked in wawes in this order by:

      • 5 US Fighter units from Philippines (all US Fighter units were eliminated with the loss of 2 Japanese destroyers )
      • 1 UK Cruiser, 1 Destroyer, 1 Fighter (all UK units were eliminated with the loss of 1 Japanese Cruiser and 4 Transports)
      • 1 ANZAC Destroyer + 1 Cruiser + 2 Fighter units (only 2 ANZAC Fighters survived with the loss of the remaining 3 Japanese Transports)

      The Japanese offensive operations in the Pacific was halted and the Japanese units in China were cut off from any reinforcements until Early 1944.

      This was the chance that the Allies had waited for - and an Allied Economic Victory was achieved in Late 1944.

      posted in House Rules
      The CaptainT
      The Captain
    • RE: A&A Global 1939 Expansion

      We have corrected a flaw in the text (number) of Soviet Infantry units in Novgorod.

      The total number of Soviet Infantry units in Novgorod is 17.

      Please refer to the Global 1939 Expansion rulebook at the top of this thread.

      posted in House Rules
      The CaptainT
      The Captain
    • RE: World Championship 2026 A&A G40 Expansion

      @Alexander

      Hi Alexander,

      Thanks for your message.

      We truly appreciate your announcement.

      We suggest, that you join one of our Axis & Allies G40 Wiking-Con events before you sign up for the G40 HRE World Championship.

      When you begin to study the Axis & Allies Global 1940 House Rules Expansion, please contact us for questions anytime you need help.

      We are only one click away.

      Captain

      posted in Events
      The CaptainT
      The Captain
    • RE: Global 1940 & 1943 Expansions Game Reports

      @barnee

      Both the Axis and the Allies each need 31 IPC to win an Economic Victory.

      Interesting…

      Great Game Report.

      posted in House Rules
      The CaptainT
      The Captain
    • RE: Axis & Allies Victories & Defeats

      Total number of recorded Axis & Allies games in 2025 played by The Captain: 20

      2025: Axis & Allies Global 1940:

      • 0 Defeats (Allies)
      • 0 Defeats (Axis)
      • 10 Victories (Allies)
      • 10 Victories (Axis)
      posted in House Rules
      The CaptainT
      The Captain
    • RE: Advice to Renegade! What is on your top 10 for adjustments to G40 3rd edition?

      My suggestion would be to contact Renegade (and maybe also Mr. Larry Harris) at first - and ask if they are interested at all in starting up this massive project.

      I imagine, that most G40 players - if not the entire Axis & Allies Community - would also have to support this effort.

      I suggest that the following should also be considered:

      1. Who would purchase this game ?
      2. What would the cost be ?
      3. What are the future plans for this game when the game is completed and ready for sale (any expansions in the future etc.?)
      4. How many games must be sold before it is a succes?

      Is the new Axis & Allies North Africa a succes ?

      Since 2023 we have discussed the developement of a similar project in the Danish Axis & Allies Association, based on the Axis & Allies Global 1940 House Rules Expansion.

      We concluded that the Axis & Allies Global 1940 House Rules Expansion (G40 HRE) was more than sufficient enough to entertain G40 players for at least the next decade.
      So we decided to keep developing the G40 HRE by gradually adding more complexity and multiple options over the coming years.

      We have informed Renegade about this - and announced that Renegade can use any units & rules from the G40 HRE for whatever they want (for free, naturally).

      The Danish Axis & Allies Association is of course available for further information and help.

      posted in House Rules
      The CaptainT
      The Captain