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    T
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    Posts made by Thamor

    • RE: Revised Edition

      You can have any amount of units. There is no limit to it, the cheaps just free your plastic chips to use in other territories.

      You can have 10 BB if you like, but that is a rare thing for anybody to do…

      posted in Axis & Allies Revised Edition
      T
      Thamor
    • RE: The correct 1st turn use of the German Mediterranean Fleet

      Africa operation is a hard thing to try, but in my opinion it is worth it.

      If you ignore it, you will lose all of africa, the allied troops there are strong enough to destroy the germans.

      My first turn always has been destroying the fighter so that it can’t go help the russians. Every plane that you can prevent from going to russia helps you a lot, if you are trying to win by taking moscow.

      Only times that I have ignored malta plane, is when my opponents have used ipc to save it. Putting 3-4 inf there usually makes it too difficult to try and knock out. So saving troops to land directly to africa is much better choice. And another thing that is useful in africa when you use 12ipc there, it usually makes the allies get more troops there too. That way stopping them from buying more to russia. The thing that I think of is that you need those oil money to refit your losses from norway, morocco, finland. And get more ipc to keep your offensive going to russia + you have extra money to deny the allies their landings. If you ignore africa, you will be destroyd there + the allies will send reinforcements to russia and that is always a bad thing for germany, keeping russia out of reinforcements usually makes me always win, but if they get free troops more it gives them more options to do.

      The fleet that you can gather is big, but it would be wiped out in turn 2 by british, america assault if you give them the chance. But I have to agree that it really is a tricky thing, keeping that assault force in gibraltar is a very good option, and keeping one blocking sub/trans in front to prevent them attacking you is a good option. It makes it harder for the allies to use their fleets anyway they want, but I prefer keeping the fleet 3-4 turns to support africa and make the allies come hunt them with a big fleet and keep the italy secure so that I only have to hit them away from france, netherlands and denmark.

      3 things that I find useful in africa. Never attack africa without 2 trans, one just isn’t enough to move troops and fast.

      1. It diverts allied players there.
      2. The extra IPC will give you more choices to buy and gives you enough to get more troops to russia and not danger your hold in Europe and specially german. I never leave the german without defense, after I notice that allies can make a 2 wave attack, first all british then usa. I try to keep 3 fighters there and at least 8-12 inf defense.
      3. It helps your attack to russia if you destroy the allied troops and get to syria and next turn move straight to iran.

      Ps. I have won the game with allies on turn 2. Germany had only 8inf and 1 fighter there, I managed to attack with british 3inf 3art and one tank + 2fighters and 1 bomber, the russian player didn’t take them as his when they were in leningrad. His 1 turn didn’t go well with subs and I was left with 1 trans and 2 DD around england. So 1 turn buy was only 2 trans and artillery… :D

      posted in Axis & Allies Europe
      T
      Thamor
    • RE: Anti tank guns

      Well for start. I don’t like the aa gun option to destroy tanks it makes it only harder for the germans to win. And the game is balanced already, but anyone can play the game with rules they like to play it with…

      ZimZaxZeo: The russians used the all purpose 75mm anti-tank gun, which was similar in british and american use. (Although the british had a 76mm anti-tank gun, which they installed in their tanks later in the war, because 75mm couldn’t do squat against tigers/panthers).

      But the russians used AA gun was 85mm. Which they used against tanks as well, it was maybe the second best anti-air gun in the war. (88mm is too popular). The british had 3’ inch gun.

      As for the use of 88mm and AA guns against armor, they weren’t that practical. Because the ammunition what they used was explosive designed against air planes. Against well armored tank the ammunition only exploded against the armor plate or bounced off the armor to explode beside the tank. Doing no harm. The ammunition that anti-tank guns used was designed to penetrate the armor and explode inside and to use those ammunition you had to use a little different designed gun. The AA guns weren’t designed for that. But because they were so big guns, their ammunitions were powerful and could penetrate armor still…

      When the germans discovered the use for 88mm against tanks they designed -43 anti-tank gun of it.

      I ain’t no real history freak. And I could be wrong in many ways what I said. But that is what I have learned and think how they worked…

      posted in Axis & Allies Europe
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      Thamor
    • RE: THE UNBEATABLE STRATEGY!

      Mat sorry I didn’t explain clearly enough. And maybe I did write wrongly, but what zimzaxzeo said in his test game that is almost excatly what was done to my finland army…

      But it still is a very good strategy, because it forces the soviet to concentrate troops to north. But you might have troops enough to pressure from the south too, that way he really must think where he strikes with his tanks…

      One strategy is making many fronts where the soviets could strike. Why not on turn 2 try to take ukraine, east poland, baltic states and karelia. That way it will be really hard for the russians to take all of them back and after that you have foot hold on russian soil. Your new poland forces were waiting to counterattack to baltic or east poland if the soviet player took them. Then to get a good foothold you could place 3-4 fighters to soviet land and from there build your forces to strike to moscow or caucasus. Because in my opinion still if you use ipc the soviet losing 4ipc land is great loss, and usually he really want to take it back. When you get to hold russia to lower than 15ipc strategic bombing should start, to really drop the infranty build to minimum…

      I have now won my german vs allies games. From 10 games, germany won 5-6 and allies won 4-5. And my gaming group think I am the best player in the game…

      posted in Axis & Allies Europe
      T
      Thamor
    • RE: This game is not as unbalanced as you think

      Will, if you let the german player get east poland freely, you will expect against your belorussian stack a all out attack from germany, and that attack will over 80% times wipe out your belorussian stack. After that game over for germans, you must use the map places and stoppers to delay the germans as long as you can. Over aggressive is sometimes a good plan, but sometimes it isn’t.

      The hardest part in the game is, if the german player takes karelia, baltic, east poland, bessarabia, ukraine and doesn’t take too many losses, the russian player will be in a very difficult situation, he cannot take all the places back. But if he threw the dices very good and made german casualties very high, it might be possible for him to push the germans back where they came from :)

      posted in Axis & Allies Europe
      T
      Thamor
    • RE: THE UNBEATABLE STRATEGY!

      Hmm, still people think that germany is stronger than the allies. The thing in playing the allies that they must see the plan, what the german player is making in his mind. And use their forces together, not separately. That is why most players with germany wins because his opponents play independently against him and not together as allies…

      Mat, as for your strategy against good allies players that won’t work. When you retreat to germany, you give the soviets a turn to kill the finnish army away from threatening him…

      If the soviets get 3 free fighters (1 usa and 2 british) to their army, they will be very hard nut to crack.

      The most difficult thing in playing with soviets if they don’t get enough help from allies, they must sacrifice troops to against germans and destroy german troops to ease the pressure in russia…

      posted in Axis & Allies Europe
      T
      Thamor
    • RE: Can someone explain why you would build a danish transport?

      How about taking the planes down with building fleet? you could make with your starting ipc, 2 destroyers to defend your 2 transports and use them in danish strait to transport to norway troops which march from there to finland. Which will worry soviet player because a new attacking force would form from the north.

      In our games it’s a good tactic if the allies don’t destroy the german fleet immediately with their planes. And if they do that the planes which would have gone to russia will be lost in the fight with the fleet, 2 dst and 2 trns can inflict a lot of damage to planes…

      posted in Axis & Allies Europe
      T
      Thamor
    • RE: Germans taking the united states

      U.S.A and british used paratrooping light tanks in operation market garden, but about over 70% of them were broken when they landed :roll:

      And trying to take USA only makes it harder for you win? You must have very bad opponents and sheer god like luck to pull it through…

      posted in Axis & Allies Europe
      T
      Thamor
    • RE: Bombing Russia out!

      Zimzax you are correct. But there are turns when your bombers don’t have a good targets, you might use them to overkill, but the strat bombing with 2+ bombers can take a good amount of ipcs from the russian player that can give you a very good advantage. Because he doesn’t have that much compared to your ipc amount, but his advantage is that he can place them where they are needed…

      posted in Axis & Allies Europe
      T
      Thamor
    • RE: In our game Germany ALWAYS wins- help us

      Whyee of course the allies should make ships, transports and destroyers are their only building in the first couple of turns…

      The point is that on turn 1, the german navy can be only destroyed by massing planes against them and it should be done, because it makes the german player lose his 40ipc for nothing useful, losing his navy for nothing. What do the british need their planes? they have usually only couple of options helping taking german lands/subs, or giving them to russia…

      posted in Axis & Allies Europe
      T
      Thamor
    • RE: Suggestions? On A&AE, fastest way to oil money for germ

      Zimzax, you are somewhat correct. That is why I am finding solutions for taking the oil money fast away from the allies??

      But you are saying that your games don’t go over 6 turns?

      Many of close call wins have been over 6 turns the soviets being beaten in turns 7-9 latest and the allies breathing close in berlin.

      The additional IPC from africa + the soviet ipc you gain offset the balance you must leave for the allies…

      And most of all if you leave the africa too easily to the allies, expect bombing raids really fast to italy and when that starts happening goodbye german might…

      posted in Axis & Allies Europe
      T
      Thamor
    • RE: In our game Germany ALWAYS wins- help us

      ZimZaxZeo that was me who wrote that before I signed in. :D

      And that was in the beginning, but that buying navy for the germans is pretty surprising effect and makes the soviets lose additional fighters planes. Because the allies do try to destroy the fleet straight away and so sacrificing valuable planes…

      The point in building that is that in the first turn the only way the allies can destroy the german fleet is by attacking with air planes, and attacking 2-3 destroyers + transports is to lose all planes.

      Haven’t tried that tactic for a long time, but strangely it was annoyinly effective delaying the allies for a long time, because they had to be vary of the fleet there or use all their efforts to destroy it and so giving the germans easy time to concentrate to russia.

      Now my opening moves concentrate to the sole best unit in the game. Infranty blocks. Starting in the early turns heavily in infranty you tie the difference with the soviets fast in infranty. Why soviet is hard to defeat is because it can take a lot of hits with it’s massed infranty so that your attack is effective coming strongly with infranty is the way to go…

      posted in Axis & Allies Europe
      T
      Thamor
    • RE: In our game Germany ALWAYS wins- help us

      Fusca you are completely right in that, the germans should not get a hold to any russian front territory easily, if they move in force counter with a strong attack to destroy and at least cripple the frontier attacking army.

      If the germans get east poland and hold it for that turn, next turn you can expect it to be reinforced very heavily with everything the german can put there to make a force what you can’t by attacking kill. So the best defense is not to let that happen, so if he comes heavily you attack heavily…

      posted in Axis & Allies Europe
      T
      Thamor
    • RE: Suggestions? On A&AE, fastest way to oil money for germ

      The point in trying to take the oil money is that you cripple the russians and the cream is that you get more ipc. And you get a new threat to caucasus although mostly a small one, but still in my mind taking the oil money away from the allies helps you a lot in taking moscow.

      Just think who usually gets the 8ipc or most of them in games?? Americans, not likely…russians always get them. Buying 10 inf in a turn really makes it hard for the germans to punch through if the russian player is wise…

      posted in Axis & Allies Europe
      T
      Thamor
    • RE: Bombing Russia out!

      Strat bombing is a good option and should be used against soviets, so that their massed inf doesn’t swell too fast.

      But rushing to the front usually leads to high losses which germany in my opinion doesn’t have on the first couple of turns…

      I have found that how to win the simplest is infranty blocks for germany too…

      Turn 1. Destroy the british naval units totally and capture the convoys…
      Buy 1 bomber and with the rest infranty.
      Attacks should be made only strafing, destroy the inf blocks in east poland and baltic states, but don’t conquer them.

      Turn 2. Buy with everything infranty or another option would be trans to mediterrean, depending where the allies used their ipcs…
      Attacks now conquer either baltic states or east poland with every inf you got and help them with fighters. After that you should have a nice block of german infranty sitting in either place and for the soviets to take it back they must use a lot inf too and weapons (art, tanks, planes).

      Turn 3. Depending you managed to keep the place with your inf, buy more inf, but buy 2 tanks and a fighter or bomber. If you didn’t keep it and the russians attacked very heavily in it, watch what they have in there, if only couple of art and artillery leave them be and make another strafing attack to destroy their block of troops and buy another big block inf and maybe sub to hold the allies a little depending how your sub fleet is still living…

      Turn 4. Two options start 2 major attacks one from rumania hungary to ukraine, another to east poland. So that the soviets would have to choose which they will destroy they can’t destroy both and if they try they will probaly lose both attacks. Now if they do destroy either one hit with everything you got at them and hope that they destroyed the ukraine troops, because you can move the big block of inf to east poland and land your fighters to hold it completely…

      Turn 5. you can figure out already…

      This was just a quick run what you should do in the russian front. And I don’t think it matters in the front if you move your tank from africa to the soviet front. I would suggest you keep trying to take the africa completely, first thing is that it’s losses for the russians in ipc if you can take the africa unless the allies are wasting them on british or america…

      posted in Axis & Allies Europe
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      Thamor
    • RE: Dogs Of War

      Don’t play dogs of war. Search the Axis&Allies Iron Bliz edition…

      I just found it couple of days and it’s great. Only 30mb takes off your hardware…

      posted in Other Axis & Allies Variants
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      Thamor
    • RE: need help i just got this game and dont no how to play! the game i got from the store and nwe can…

      Yes the rules are pretty easy to comprehend. I suggest you try reading them and learning from the examples shown there…

      posted in Player Help
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      Thamor
    • Suggestions? On A&AE, fastest way to oil money for germ

      I need thoughts from you dear friends on how the germans can conquer the oil lands easily??

      Or even using IPC to take it more faster? Suggestions?

      I have been thinking how I can manage to conquer it in turn 4-5 totally or almost, but it doesn’t work if the allies play wisely. Turn 3 is almost impossible, but if that can be achieved your game will be much more easier to handle when playing germans.

      Any suggestions??

      posted in Axis & Allies Europe
      T
      Thamor
    • RE: Historical Correctness

      The Italians couldn’t win anyfront where they went. In greece, it was the german division which in the end broke the british defenses. Mainly the forces attacking greece were Italians and they succeeded in against yugoslavia, but yugoslavia was nothing.

      In africa the italians were getting their ass whipped by the british until Rommel came to turn the tide for sometime.

      Mainly italians were fitted for war poorly. Morale, arsenal, troops and leadership was very weak. They should only had produced german arsenal, maybe germans should have conquered them and turned their indrustrial to produce only german made weapons… :evil:

      Germany could have won WWII, it was close in many things. But I am thankful that they didn’t. But I still stick more to german side, because they only helped us (finnish). Sending weapons and manpower. The allies (British, USA) in the early war didn’t do squat to help us when the soviets -39 attacked. Only because old weapons and some which we had bought from germany helped us to withstand that. Russians were weak, 10 to 1 they outnumbered finnish when they attacked, with armor and artillery.

      As for A&A. I am WWII fan and this game is simple to set up and play, but still is a challenge. Like many have said chess is the most accurate word for it.

      posted in Axis & Allies Europe
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      Thamor
    • RE: Do you like the normal Axis&Allies or the EUROPE/PACIFIC

      Drumstix you are right. The main point that people must do is play the rules right. In our very first game, we didn’t notice the rule that fighters can’t land in places which had been conquered on that turn. So we thought that they could land always to land which you owned, that way german attack was almost impossible to stop, with 6+ fighters always aiding in the defense of the main german attack…

      posted in Axis & Allies Europe
      T
      Thamor
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