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    Posts made by Texas Holders

    • RE: Marseilles

      @Tavenier:

      @Texas:

      @Tavenier:

      Does taking Swe and Nor pays itself back?

      If you use 4 tanks, you will hardly have any losses, so yes. 8 IPCs per turn adds up pretty quick.

      But then only from round five and up at the earliest. And the investment in four trannies. And come round five few Germany players are having the luxury of using eight units ( at least) on something else then killing French and Russian troops.

      Yes, they are mutually exclusive strategies.  You can’t use an kill France fast or kill Russian fast strat and use this strategy.  I feel those strats have a slim chance of resulting in a CP victory, so I never use them anyway.

      posted in Axis & Allies 1914
      T
      Texas Holders
    • RE: Brainstorming for the Central Powers

      I have posted various ideas in other threads.  I want to try moving the Austrian fleet into the Italian sea zone to see how bad the allies want to activate Albania.  May help pull the French warships deeper into the Med and away from the British Isles.

      posted in Axis & Allies 1914
      T
      Texas Holders
    • RE: Axis and Allies 1914 FAQ/Question and Answer Thread

      Yes, it probably should be the same color as the rest of Egypt.

      posted in Axis & Allies 1914
      T
      Texas Holders
    • RE: Who Wins

      I am considering moving the Austrian fleet out turn one with a battleship build as well.  It would make it more difficult for the Allies to activate Albania.

      posted in Axis & Allies 1914
      T
      Texas Holders
    • RE: Marseilles

      @Tavenier:

      Does taking Swe and Nor pays itself back?

      If you use 4 tanks, you will hardly have any losses, so yes. 8 IPCs per turn adds up pretty quick.

      posted in Axis & Allies 1914
      T
      Texas Holders
    • RE: Marseilles

      @italiansarecoming:

      @Texas:

      For the life of me, I can’t figure why folks have figured out how to play the allies (by not playing aggressive), but not the CPs when you have to use that exact same strategy with them.

      Are you suggesting the Central Powers not to be as agressive from the start and advance slowly through all the fronts?
      I am not mocking you, this could work.
      However the central powers have less income but more men. Now the income difference between the two you think would become closer as the Centrals take territory however this is why the Central powers have such problems. The Allies have soooo many areas to basically get free ipcs that if Germany knocks out Russia turn 4 let’s say RR rules. The allies still have more income and have troops at the western front already pushing/ready to push.

      Now I am no expert as I already decided 2nd edition for me. But from what I’ve read and what I have thought of and done mini scenarios for this game. I can’t see LL (low luck rules) allowing the CP’s to win.

      Also as Italy is already an allie…. And the Allies dominate the Med sea… The territory of Marseilles does not need to be manned.

      Yes, that is what I am suggesting, but the Central Powers also start with less men.  My count is 182 CP land units to 193 Allied land units.  Don’t forget the minor-aligned units with the count.  The CPs just need to hold back until tanks are available.  Just do smart attacks that will result in small losses.  Take nearby neutrals, Build a few transports and take tanks to Norway and Sweden, it also opens Russia’s back door.

      posted in Axis & Allies 1914
      T
      Texas Holders
    • RE: Marseilles

      For the life of me, I can’t figure why folks have figured out how to play the allies (by not playing aggressive), but not the CPs when you have to use that exact same strategy with them.

      posted in Axis & Allies 1914
      T
      Texas Holders
    • RE: Marseilles

      @italiansarecoming:

      Gameplay would be sooooooooo much better if they made Prussia and Poland have its actual boundaries
      Even if it still only touches poland for some reason. Germany shouldn’t change in shape cuz of it.

      Why would gameplay be better?

      posted in Axis & Allies 1914
      T
      Texas Holders
    • RE: Marseilles

      I would say the answer to most of those are due to either geography distortion or gameplay reasons.

      posted in Axis & Allies 1914
      T
      Texas Holders
    • RE: First game of this ever and the CPs win

      @Frontovik:

      India can’t fall… you know the Brits have unlimited production there, right?

      Using that logic, no capital can fall either, since they have unlimited production.

      With regards to the OP, I think tanks from the start made the difference.  My opinion thus far is if anyone attacks aggressively early in the game without tanks will end up losing the game.  This is why folks are having trouble winning with the CPs since most play them aggressive early.

      posted in Axis & Allies 1914
      T
      Texas Holders
    • RE: Marseilles

      You won’t get an official response, but it would be hard to believe that they would of missed it.  CP can’t reach it on turn 1 anyway.

      posted in Axis & Allies 1914
      T
      Texas Holders
    • RE: Axis and Allies 1914 FAQ/Question and Answer Thread

      Great, thank you.  I have been playing that wrong the whole time and that certainly changes things.

      posted in Axis & Allies 1914
      T
      Texas Holders
    • RE: Axis and Allies 1914 FAQ/Question and Answer Thread

      @TheVenocWarlord:

      @Texas:

      Just to get a bit of clarification on the top of page 20.  It says I can elect to not attack enemy ships.  So I can move the Austrian fleet into the same sea zone as the Italian fleet and not conduct combat?  If there was also British ships present, could I choose to only attack the Brits or is it all or nothing?

      I believe that only applies if you start in the same sea zone as the enemy ships.

      ~Venoc, noticing we answered each other’s questions about the same thing. lol

      It actually doesn’t specify that though.  In the movement phase, all it says is you have to stop if you encounter a hostile sea zone.

      posted in Axis & Allies 1914
      T
      Texas Holders
    • RE: Axis and Allies 1914 FAQ/Question and Answer Thread

      Just to get a bit of clarification on the top of page 20.  It says I can elect to not attack enemy ships.  So I can move the Austrian fleet into the same sea zone as the Italian fleet and not conduct combat?  If there was also British ships present, could I choose to only attack the Brits or is it all or nothing?

      posted in Axis & Allies 1914
      T
      Texas Holders
    • RE: Axis and Allies 1914 FAQ/Question and Answer Thread

      @TheVenocWarlord:

      If a sea zone is contested at the start of the player’s turn, can they retreat from the sea zone?

      Currently it’s Britain’s turn, and they have a damaged battleship and three transports in sz10 with 4 German battleships. Germany dumped it’s entire income last turn to force the hand of Britain.

      No such thing as a contested sea zone, just friendly or hostile.  That said, UK can move their ships wherever they want and do not need to conduct combat.

      posted in Axis & Allies 1914
      T
      Texas Holders
    • RE: Axis and Allies 1914 FAQ/Question and Answer Thread

      @Tendron:

      Really quick question : what does tank do? Do they have 2 lives? Can they move 2…?

      They negate a hit when attacking and only move at one.

      For example, if the defenders score five hits and you have three tanks, you only lose two units.

      posted in Axis & Allies 1914
      T
      Texas Holders
    • RE: German Strategy

      I like it, a G2 hit on Piedmont would set up the potential of capturing Marseilles and turning off those mines.  I’m not sure I would agree with your purchases.  I have almost abandoned buying fighters with the CPs, too easy for the allies to out buy you and they die fairly easily.

      posted in Axis & Allies 1914
      T
      Texas Holders
    • RE: The UK beast

      @Cornwallis:

      economic victory is when the CP’s have more income than the Allies. So actually taking all the neutral countries (Denmark, Holland, Sweden, Norway). By controlling the  North Sea (and with your transports harressing the english coast) can you get more income than the Allies you guess?

      Maybe…

      CP: Ger (35), AH (26), Ott (16), Ger Africa losses (-4), Denmark (2), Norway (4), Sweden (4), Holland (2), Poland (3), Belgium (2), Bulgaria (3), Serbia (2), Romania (3), Albania (2), Arabia (1), Persia (2), Egypt (2), Sevastopol (3), Livonia (2), Scotland (2), Lorraine (2)…Total (114)

      Allies: Russia (25), France (24), UK (30), Italy (14), US (20), Africa (eight), Portugal (2), Spain (4), Poland (-3), Venice (-2), Scotland (-2), Lorraine (-2), Egypt (-2), Sevastopal (-3)…Total (111)

      This was based on the Ottomans having more success due to the British being harassed directly.  If Germany takes Scandinavia, they could push into Finland and beyond, which I didn’t include.  I don’t think it’s completely impossible, but of course, it is completely hypothetical at this point.

      posted in Axis & Allies 1914
      T
      Texas Holders
    • RE: The UK beast

      A neutral only stands up 1 artillery, so there is only a 50% shot of 1 hit on the landing.  The tanks will take of the hits during the normal round of combat.  The other territory would be taken by land so no landing to worry about there.

      I’m not sure what you mean by an economic victory.  The cost of attacking in the early rounds is very high and this is why most are struggling with the CPs.  They feel that they have to get a bunch done before the Americans arrive.  This is strategy that carries over from WWII games.  The Allies are having so much success in this game due to the timing of when they go on the offensive, typically after tanks are introduced, which greatly reduce the cost of attacking.

      posted in Axis & Allies 1914
      T
      Texas Holders
    • RE: The UK beast

      @Cornwallis:

      @Texas:

      You can also use the transports to take Norway and Sweden.�  That should help pay for transport purchase.

      No no, Norway and Sweden thats 8 soldiers on each to kill (they’re 4IPC each right?), so you can expect 4 casualties per country, so the cost of taking them would be at least 12 ipc per country (4 x 3IPC for an inf). You would have to hold on to them at least 3 turns to gain profit from it.

      Well yeah, but I would bring tanks with me.  I wouldn’t do Sea Lion without tanks either.

      posted in Axis & Allies 1914
      T
      Texas Holders
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