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    Posts made by Texas gamer

    • A&A jargon list

      Has anyone created an alphabetized list of A&A acronyms and other jargon?  I mean for terms like Polar Express, KJF, and things like that?

      Although I have several versions of the game and have played since it first came out, I have not previously been involved as deeply as a lot of folks here obviously are.

      Since there are special strategies and techniques that have been developed for different versions, and they have names and acronyms that may not be obvious to the first-time reader, it would be neat to have a list of them, with the term defined.

      Has anybody made such a thing?  If so, please point me to it.  It would help me in reviewing lots of posts where acronyms and nicknames are used.  Thanks.

      If nobody has done this before, I could take it on…I just need input from folks who know what the terms and definitions are, and I could compile them and make the list available.  People can just add to this thread with the term, what it means, and which version(s) it applies to.  I will organize and publish the list somewhere on this board, and strive to keep it updated (I expect more terms to come into use with the 1940 games).

      If I see some posts in response to this, I will announce in each version’s forum that info can be added here.  I think this is a little project that could be helpful to new players and the player community as a whole.

      posted in Player Help
      Texas gamerT
      Texas gamer
    • RE: New CHIPS for AAA games?

      So if one side has the FMG logo, that’s one “function” used up.

      With the FMG side up, the colors provide a second function, which needs no other explanation; players in a game can use it for whatever IPC and unit stack amounts they choose, as long as it is consistent within any one game.

      The third function remaining (the other side of the chip) can be something else…and this is key:  it needs not relate to the color.

      For example, the second chip side could be labeled either (A)ble, (B)aker, ©harlie, (D)og.  One quarter of each set of color chips could be a different letter code.  So you can have Red A, Red B, Red C, Red D all mean different things.  Add in the other colors, and that’s 16 different possible meanings.  Of course, it might mean another chart to remember what they all mean!

      Just offering an idea here:  if FMG is going to have multiple molds for the non-logo side of the chips, maybe it can be for some useful or flexible purpose beyond just “repeating” what the colors already tell.

      posted in Other Axis & Allies Variants
      Texas gamerT
      Texas gamer
    • RE: New CHIPS for AAA games?

      Hi, new to this site and this thread.  Longtime but intermittent A&A player.  Quite interested in the new products FMG is working on.

      Maybe this question has been asked, but I did not see it.

      If chips are color coded for the amount of armies represented (white or gray = 1, red = 5, blue = 10), is it necessary to place a number on them also?  Most folks are probably familiar with white, red, blue for poker chips.  It would give the option of printing something else on that side, and also allow flexibility for the way people play; if someone (everyone in the same game, most likely) likes to use them for 1, 2, and 5, for example.

      posted in Other Axis & Allies Variants
      Texas gamerT
      Texas gamer
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