Axis & Allies .org Forums
    • Home
    • Categories
    • Recent
    • Popular
    • Users
    • Register
    • Login
    1. Home
    2. teslas
    3. Posts
    0%
    T
    • Profile
    • Following 0
    • Followers 1
    • Topics 6
    • Posts 715
    • Best 0
    • Controversial 0
    • Groups 2

    Posts made by teslas

    • RE: Best things for USA to do

      @SubmersedElk:

      The port in Mexico is very powerful in theory and not all that useful in practice. If the US is moving fleet between theaters then the war is already won or lost; it’s a three-turn affair to get a fleet from one theater into play in the other.

      It’s not always three. It could be as little as one depending on the situation on Gibraltar/Hawaii, and then there’s the threatening of the projection of power on the following round. Anyway, you’re right, it’s likely 3 turns until you’re attacking something (unless the Allies aren’t doing very well at all), but it’s not quite technically fair to say it’s three turns to get things into play or three turns until you’re affecting the other theater.

      posted in Axis & Allies Global 1940
      T
      teslas
    • RE: Best things for USA to do

      @Don:

      Anyone ever tried this with succes?

      Yeah, sometimes, I plop down a naval base on Southeast Mexico, if it comes to be that I want to shift theater of operations for some reason. Gibraltar and Hawaii are “only” two turns away from one another. Mind you, there is necessarily an entire turn where there’s basically no, or at least much reduced, American pressure on the Axis while you’re doing this. Most of the time that this happens, I’d feel that America is in a somewhat weak position and is doing a hail mary, but not always.

      @ampdrive:

      You don’t need to be at war to do this.

      While this is true, I don’t see a reason why you’d build a naval base there and then sit off of the western coast of central america in SZ 64 for US 1-3. If you’re in the Pacific, it’s much better to stage off of Hawaii. If you’re going to send something to the Atlantic, I’d rather just have those 15 IPCs in extra units and stage in the east coast. I don’t think the “what’s America going to do?!” problem for the Axis is anywhere near worth the 15 IPCs it costs America. Maybe I’m wrong (because I almost never see a game without a J1 DoW, and so the US is always on time to the party), but I’m probably not.

      edit-
      Note: I’ve not read anything in this thread but the most previous comment. I’m saying this to excuse myself if someone has already said what I said, not to be rude.

      posted in Axis & Allies Global 1940
      T
      teslas
    • RE: G40: Private Panic (Allies, USA +10/turn) vs. teslas

      Okay, ignore Japan at your own peril, sir. They’re trying to be a monster. I even got lucky and kept my Cruiser off of the coast of Malaya!

      Don’t forget to increase your US income from 52 to 62 before your turn, and then after you collect income for the US you add the +10 again so you have it for the next round.

      posted in Play Boardgames
      T
      teslas
    • RE: G40: Private Panic (Allies, USA +10/turn) vs. teslas

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 1

      Purchase Units - Japanese
                  Japanese buy 3 transports; Remaining resources: 6 SuicideAttackTokens; 5 PUs;

      Politics - Japanese
                  Japanese takes Political Action: Political Action Japanese To War With Americans
                      Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War
                      Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
                      Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
                      Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                      Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                      Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
                      Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                      Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                      Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
                  Japanese takes Political Action: Political Action Japanese To War With British And ANZAC
                      Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War
                      Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
                      Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War
                      Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War
                      Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied
                      Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                      Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                      Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
                  Japanese takes Political Action: Political Action Japanese To War With French
                      Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
                      Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
                  Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied

      Combat Move - Japanese
                  Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Japanese
                  1 infantry moved from Jehol to Chahar
                        Japanese take Chahar from Chinese
                  1 infantry moved from Shantung to Anhwe
                        Japanese take Anhwe from Chinese
                  1 artillery moved from Manchuria to 19 Sea Zone
                  1 infantry moved from Okinawa to 19 Sea Zone
                  1 armour moved from Japan to 6 Sea Zone
                  1 infantry moved from Japan to 6 Sea Zone
                  1 infantry moved from Kiangsi to 20 Sea Zone
                  1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
                  1 infantry moved from 43 Sea Zone to Borneo
                  1 cruiser moved from 20 Sea Zone to 37 Sea Zone
                  1 fighter moved from Formosa to 37 Sea Zone
                  2 bombers moved from Japan to 37 Sea Zone
                  1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
                  1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
                  1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Philippines
                  1 artillery and 3 infantry moved from Kwangsi to Yunnan
                  1 infantry moved from Kiangsi to Hunan
                  1 artillery and 1 infantry moved from Kiangsi to Kwangtung
                  1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan
                  1 fighter and 1 tactical_bomber moved from Manchuria to Hunan
                  1 fighter and 1 tactical_bomber moved from Manchuria to Hunan
                  1 battleship moved from 6 Sea Zone to 35 Sea Zone
                  2 infantry moved from Siam to French Indo China
                        Japanese take French Indo China from French
                  1 armour and 1 artillery moved from 35 Sea Zone to Philippines
                  2 infantry moved from 35 Sea Zone to Philippines
                  2 fighters and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
                  1 tactical_bomber moved from 6 Sea Zone to Kwangtung
                  1 destroyer moved from 6 Sea Zone to 35 Sea Zone
                  2 fighters and 2 tactical_bombers moved from Japan to Kwangtung
                  1 submarine moved from 6 Sea Zone to 35 Sea Zone
                  1 submarine moved from 19 Sea Zone to 35 Sea Zone
                  1 cruiser moved from 6 Sea Zone to 35 Sea Zone
                  1 battleship moved from 19 Sea Zone to 35 Sea Zone

      Combat - Japanese
                  Battle in Borneo
                  Battle in Hunan
                      Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
                      Chinese defend with 2 infantry
                      Japanese win, taking Borneo from UK_Pacific with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
                      Casualties for Chinese: 2 infantry
                      Casualties for Japanese: 1 infantry
                  Battle in Kwangtung
                      Japanese attack with 1 artillery, 2 fighters, 1 infantry and 3 tactical_bombers
                      British defend with 1 harbour and 2 infantry
                      Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 2 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
                      Casualties for British: 2 infantry
                  Battle in 35 Sea Zone
                      Japanese attack with 2 battleships, 1 cruiser, 1 destroyer, 2 fighters, 2 submarines, 1 tactical_bomber and 2 transports
                      Americans defend with 1 destroyer and 1 submarine
                      Japanese win with 2 battleships, 1 cruiser, 1 destroyer, 2 fighters, 2 submarines, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 14
                      Casualties for Americans: 1 destroyer and 1 submarine
                  Battle in Yunnan
                      Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
                      Chinese defend with 4 infantry
                      Japanese win, taking Yunnan from Chinese with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                      Casualties for Chinese: 4 infantry
                      Casualties for Japanese: 1 infantry
                  Battle in 37 Sea Zone
                      Japanese attack with 2 bombers, 1 cruiser and 1 fighter
                      British defend with 1 battleship
                      Japanese win, taking 37 Sea Zone from Neutral with 2 bombers, 1 cruiser and 1 fighter remaining. Battle score for attacker is 20
                      Casualties for British: 1 battleship
                  Battle in Philippines
                      Japanese attack with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
                      Americans defend with 1 airfield, 1 fighter, 1 harbour and 2 infantry
                      Japanese win, taking Philippines from Americans with 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 10
                      Casualties for Americans: 1 fighter and 2 infantry
                      Casualties for Japanese: 2 infantry

      Non Combat Move - Japanese
                  1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
                  2 fighters and 2 tactical_bombers moved from Hunan to Kwangsi
                  2 fighters and 3 tactical_bombers moved from Kwangtung to Kwangsi
                  1 fighter moved from Okinawa to Japan
                  1 fighter moved from Korea to Japan
                  1 carrier moved from 6 Sea Zone to 36 Sea Zone
                  1 destroyer moved from 19 Sea Zone to 36 Sea Zone
                  1 carrier and 1 destroyer moved from 33 Sea Zone to 43 Sea Zone
                  2 bombers moved from 37 Sea Zone to Kwangsi
                  1 fighter moved from 37 Sea Zone to 43 Sea Zone
                  1 fighter moved from 35 Sea Zone to 43 Sea Zone
                  1 fighter moved from 35 Sea Zone to 36 Sea Zone
                  1 tactical_bomber moved from 35 Sea Zone to 36 Sea Zone
                  1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone
                  1 carrier moved from 6 Sea Zone to 35 Sea Zone
                  1 artillery and 1 infantry moved from Jehol to Chahar
                  1 artillery and 2 infantry moved from Shantung to Anhwe
                  1 mech_infantry moved from Manchuria to Chahar
                  1 aaGun and 6 infantry moved from Manchuria to Jehol
                  4 infantry moved from Korea to Manchuria
                  1 artillery and 3 infantry moved from Kiangsu to Kiangsi

      Place Units - Japanese
                  3 transports placed in 6 Sea Zone

      Turn Complete - Japanese
                  Japanese collect 40 PUs; end with 45 PUs total

      posted in Play Boardgames
      T
      teslas
    • RE: USA Fighter Strategy

      Pacific:

      Having a US stack sitting on [whatever money island], or keeping Malaya a haven for the Allies (and therefore +8 IPCs for UK/ANZAC), or defending an advancing Chinese stack…

      I don’t think that’s going to hurt Japan enough–not like forcing Japan to heavily invest in fleet, and then killing most/all of it, would. Without a big-and-still-growing American navy to pay attention to, Japan can afford to do two things at once. The American fighters can only be in one place at one time, because without them in a single-stack form, they’re not strong enough, until at least US 6 or so, to withstand a direct hit by the Japanese.

      They are also not strong enough to directly strike the Japanese navy. Perhaps adding a few tactical bombers in addition to the one the US starts with into the mix would help that.

      It sounds to me like in the Pacific what would result is a grand maneuvering game that, Japan, since it’s in its home turf and has a material advantage, will still come out on top of. Meanwhile in the Atlantic, Germany should either have shut down Russia and dug in for the long game (where Germany’s power is steadily increasing), or already have outright taken Moscow and an Axis victory may be 1-6 rounds away, depending on the status of Egypt.

      Atlantic:

      What if you did this in the Atlantic for a few rounds? Assuming the British helping you with some air bases (more on that below), you could get some fighters in Moscow. Okay, you’ve held Moscow, hopefully… I say hopefully because that likely requires an early Japan DoW to safely and consistently make it (more on that below). Germany does the normal push there, gets locked out right in front of it, but now there’s reduced American pressure in the Atlantic on Italy, or even Germany directly. Germany lets Moscow stand (indeed, because Germany absolutely could not take it with such heavy US air investment). They dig in for the long game, and try to push south into the middle east. Yeah, your fighter stack can fly around and put up road blocks in the Caucuses/Iraq, or in China, or whatever else, but Germany is still making more money than is comfortable during this period, not to mention you’d be sending 2-3 turns of plane production (10-17 (+ starting planes?)) to Europe before your attention would need to return to the Pacific to contain the monster that Japan has become in your absence.

      The biggest shortcoming is that those fighters are fantastic for defense, but they don’t allow you to push back against the Axis very well. Britain excels in this defense-centric role, especially in Moscow. However, the US usually needs to be the one actively pushing against the allies. I don’t know if a fighter stack would accomplish this.

      Routes fighters can take to Moscow:

      Northern route:
      US: US -> Gibraltar/Nova Scotia
      UK: Air base on Gibraltar/Nova Scotia
      US: Gibraltar/Nova Scotia -> Scotland
      US: Scotland -> Northern Russia (Nenetsia, Archangel, Novgorod)
      US: Northern Russia -> Moscow

      Takes four turns and one new UK air base to make it work. If The axis have Gibraltar, no problem, you can go through Nova Scotia, but for reasons I think are clear to most of you, Gibraltar is strictly better, especially better to have an air base on for the allies. Nova Scotia is also somewhat useful because planes can reach it from the Western US in case you built there and then changed your mind or wanted to feign directions.

      A G6 Moscow hit can happen. To get there in time requires a J1 or J2 DoW.
      G7 Moscow hits are more likely in my experience, which means you’d need a J3 DoW.

      If the British/Russians alone can hold Moscow on their own through G7, which is possible but not something that is by any means a certainty, then, and only then, can you get there with your planes without an early Japanese DoW. However, by this point, landing in Nenetsia may not be “safe” without a bit of planning with Russia. The Germans will have had all the time they need to have some tanks/mechs in range to snake up north with their own air force and devastate your plane stack before it arrives in Moscow. If you are “lucky” and get a J1 DoW, you can bring your planes in piecemeal, but this greatly increases their exposure to a German strike.

      Other bad news: US planes flying this route are essentially useless apart from their potential one turn stay on Gibraltar.

      Southern Route:
      US: Eastern US (only) -> Gibraltar
      UK : Air base on Gibraltar
      US: Gibraltar -> Cyprus
      UK: Air base on Cyprus
      US: Cyprus -> Moscow

      You can always make it in time to stop a G7 Moscow, but to be there for G6 requires an early Japanese DoW.

      This is an entire turn shorter, but utterly depends upon Italy not taking Cyprus (or Britain retaking it if they do). It also costs Britain 30 IPCs in air bases. Germany/Italy could attempt to bomb the air bases before the US’s turn, but with the fat stack of fighters sitting there, you probably want them to try this.

      Planes in this scenario are also useful for the entire flight. Depending on where planes are coming from, it’s usually only a one turn delay to hit SZ 97 or 98, though 98 requires a safe landing zone in Malta (which is probably 100% okay), or Northern Africa somewhere.

      edit-
      Then there’s the scenario where you go Western US -> Soviet Far East -> etc. This requires that some Russians stay behind in the far east to help you out, else it’s exceedingly simple to have Japan delay you by 1 or 2 turns, which is damning. The Russians also can’t as easily afford to plop down air bases for you as the UK can, but an air base in the Soviet Far east puts you in Moscow in 3 turns with a hop over Yenisey and is likely worth the 15 IPC investment if you can get two or more turns of fighters through it. But, it’s potentially easy for Japan to take the Soviet Far East on J2, even if you drop some planes there. It would require some navy backup. I am out of time or I’d explore this a bit more.

      It is of course possible to use a combination of any of the above at the same time, if that’s better for some reason, though fighter stacks get exponentially more juicy to hit the smaller that they are.

      There are also like ten different 4-turn routes across the Med to Moscow, and they’re all useful for different situations.

      If you want to try a game like this, Nippon, I’ll play the axis against it. You can decide what turn you want Japan to declare war on you (I default to J1 in 95% of cases, and 100% of the time when I’m playing 1v1).

      posted in Axis & Allies Global 1940
      T
      teslas
    • RE: TripleA Savegame Storage

      @Shin:

      Realistically, you look at even the most interesting and instructive games, and you’ll never see more than 3-5 downloads of any given turn.  People don’t go back and look at them.  Deleting them after a certain period of time is fine.

      Of any particular given turn, yes, probably. Of the final save (since it has the entire game history anyway)? No. Maybe I’m an outlier, but I look at one or two older games per month.

      Deleting all but the final posted saves in a thread will still save you 90%+ storage space.

      posted in Play Boardgames
      T
      teslas
    • RE: G40: Private Panic (Allies, USA +10/turn) vs. teslas

      J2 and J3 DoWs are for bitches.

      Scramble on Philippines?

      posted in Play Boardgames
      T
      teslas
    • RE: G40: Private Panic (Allies, USA +10/turn) vs. teslas

      TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 1

      Purchase Units - Japanese
                  Japanese buy 3 transports; Remaining resources: 6 SuicideAttackTokens; 5 PUs;

      Politics - Japanese
                  Japanese takes Political Action: Political Action Japanese To War With Americans
                      Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War
                      Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
                      Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
                      Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                      Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                      Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
                      Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                      Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                      Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
                  Japanese takes Political Action: Political Action Japanese To War With British And ANZAC
                      Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War
                      Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
                      Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War
                      Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War
                      Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied
                      Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                      Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                      Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
                  Japanese takes Political Action: Political Action Japanese To War With French
                      Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
                      Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
                  Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied

      Combat Move - Japanese
                  Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Japanese
                  1 infantry moved from Jehol to Chahar
                        Japanese take Chahar from Chinese
                  1 infantry moved from Shantung to Anhwe
                        Japanese take Anhwe from Chinese
                  1 artillery moved from Manchuria to 19 Sea Zone
                  1 infantry moved from Okinawa to 19 Sea Zone
                  1 armour moved from Japan to 6 Sea Zone
                  1 infantry moved from Japan to 6 Sea Zone
                  1 infantry moved from Kiangsi to 20 Sea Zone
                  1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
                  1 infantry moved from 43 Sea Zone to Borneo
                  1 cruiser moved from 20 Sea Zone to 37 Sea Zone
                  1 fighter moved from Formosa to 37 Sea Zone
                  2 bombers moved from Japan to 37 Sea Zone
                  1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
                  1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
                  1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Philippines
                  1 artillery and 3 infantry moved from Kwangsi to Yunnan
                  1 infantry moved from Kiangsi to Hunan
                  1 artillery and 1 infantry moved from Kiangsi to Kwangtung
                  1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan
                  1 fighter and 1 tactical_bomber moved from Manchuria to Hunan
                  1 fighter and 1 tactical_bomber moved from Manchuria to Hunan
                  1 battleship moved from 6 Sea Zone to 35 Sea Zone
                  2 infantry moved from Siam to French Indo China
                        Japanese take French Indo China from French
                  1 armour and 1 artillery moved from 35 Sea Zone to Philippines
                  2 infantry moved from 35 Sea Zone to Philippines
                  2 fighters and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
                  1 tactical_bomber moved from 6 Sea Zone to Kwangtung
                  1 destroyer moved from 6 Sea Zone to 35 Sea Zone
                  2 fighters and 2 tactical_bombers moved from Japan to Kwangtung
                  1 submarine moved from 6 Sea Zone to 35 Sea Zone
                  1 submarine moved from 19 Sea Zone to 35 Sea Zone
                  1 cruiser moved from 6 Sea Zone to 35 Sea Zone
                  1 battleship moved from 19 Sea Zone to 35 Sea Zone

      Combat - Japanese

      posted in Play Boardgames
      T
      teslas
    • RE: G40: Private Panic (Allies, USA +10/turn) vs. teslas

      Sea Lion is not likely this game. The Canadian TT being able to bring over two units is pretty damning. You’d have to produce an anemic amount out of London UK1 for it to be tempting.

      posted in Play Boardgames
      T
      teslas
    • RE: Losing France Capitol on First Turn.

      @Dafyd:

      And it is not a given that Germany will always take Paris the first round.  I’ve seen France survive the first round attack on two occassions.  It really delays Germany’s game.

      Oh come on, it’s pretty much a given, unless Germany, either knowingly or not, takes great risk by also taking Normandy and/or Southern France. You will not see France stand up against a German attack outside of 1% odds or poor playing.

      And even when Germany fails to take it, which I’ve only seen once, Italy will.

      France falling on the first round is essentially built into the game.

      posted in Axis & Allies Global 1940
      T
      teslas
    • RE: G40: Private Panic (Allies, USA +10/turn) vs. teslas

      Pretty strong opening for Germany. If I had sank your Canadian TT as well, I’d be super scared potential nearly-permanent German naval dominance if Germany wanted to do that, not to mention Sea Lion being a real threat. But, lucky for you, you kept your Canadian TT.

      I might not be as fast as I have in the past at taking my turns, so delays on your end are A-OK.

      posted in Play Boardgames
      T
      teslas
    • RE: G40: Private Panic (Allies, USA +10/turn) vs. teslas

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 1

      Purchase Units - Germans
                  Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs;

      Combat Move - Germans
                  1 submarine moved from 117 Sea Zone to 106 Sea Zone
                  1 submarine moved from 124 Sea Zone to 111 Sea Zone
                  1 submarine moved from 118 Sea Zone to 111 Sea Zone
                  1 submarine moved from 108 Sea Zone to 110 Sea Zone
                  1 submarine moved from 103 Sea Zone to 110 Sea Zone
                  1 battleship moved from 113 Sea Zone to 110 Sea Zone
                  1 fighter moved from Holland Belgium to 110 Sea Zone
                  1 fighter moved from Norway to 111 Sea Zone
                  2 fighters moved from Western Germany to 110 Sea Zone
                  1 tactical_bomber moved from Western Germany to 111 Sea Zone
                  2 tactical_bombers moved from Western Germany to 110 Sea Zone
                  1 tactical_bomber moved from Germany to 110 Sea Zone
                  2 bombers moved from Germany to 111 Sea Zone
                  1 infantry moved from Romania to Yugoslavia
                  1 armour moved from Romania to Yugoslavia
                  1 armour moved from Slovakia Hungary to Yugoslavia
                  1 armour moved from Poland to Yugoslavia
                  1 infantry moved from Slovakia Hungary to Yugoslavia
                  3 armour moved from Greater Southern Germany to France
                  2 artilleries moved from Greater Southern Germany to Yugoslavia
                  6 infantry moved from Greater Southern Germany to Yugoslavia
                  1 infantry moved from Slovakia Hungary to Yugoslavia
                  1 fighter moved from Slovakia Hungary to Yugoslavia
                  1 tactical_bomber moved from Poland to Yugoslavia
                  3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France
                  1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France

      Combat - Germans
                  Battle in 111 Sea Zone
                      Germans attack with 2 bombers, 1 fighter, 2 submarines and 1 tactical_bomber
                      British defend with 1 battleship, 1 cruiser and 1 destroyer
                      Units damaged: 1 battleship owned by the British
                      Germans win with 2 bombers, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 34
                      Casualties for Germans: 1 submarine
                      Casualties for British: 1 battleship, 1 cruiser and 1 destroyer
                  Battle in 110 Sea Zone
                      Germans attack with 1 battleship, 3 fighters, 2 submarines and 3 tactical_bombers
                      British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser
                      Units damaged: 1 battleship owned by the British
                      Units damaged: 1 battleship owned by the Germans
                      Germans win with 1 battleship, 3 fighters, 2 submarines and 3 tactical_bombers remaining. Battle score for attacker is 44
                      Casualties for British: 1 battleship and 1 cruiser
                      Casualties for French: 1 cruiser
                  Battle in Yugoslavia
                      Germans attack with 3 armour, 2 artilleries, 1 fighter, 9 infantry and 1 tactical_bomber
                      Neutral_Allies defend with 5 infantry
                      6 infantry owned by the Germans, 2 artilleries owned by the Germans and 3 armour owned by the Germans retreated to Romania
                      Neutral_Allies win with 1 infantry remaining. Battle score for attacker is 3
                      Casualties for Germans: 3 infantry
                      Casualties for Neutral_Allies: 4 infantry
                  Battle in France
                      Germans attack with 6 armour, 3 artilleries, 7 infantry and 4 mech_infantrys
                      British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry
                      Germans captures 19PUs while taking French capital
                      Germans converts factory_major into different units
                      Germans win, taking France from French with 6 armour, 1 artillery and 4 mech_infantrys remaining. Battle score for attacker is 24
                      Casualties for Germans: 2 artilleries and 7 infantry
                      Casualties for British: 1 armour and 1 artillery
                      Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
                  Battle in 106 Sea Zone
                      Germans attack with 1 submarine
                      British defend with 1 destroyer and 1 transport
                      British win with 1 transport remaining. Battle score for attacker is 2
                      Casualties for Germans: 1 submarine
                      Casualties for British: 1 destroyer
                  Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French

      Non Combat Move - Germans
                  2 bombers moved from 111 Sea Zone to Western Germany
                  3 infantry moved from Norway to Finland
                        Germans take Finland from Neutral_Axis
                  3 artilleries and 11 infantry moved from Germany to Poland
                  1 infantry moved from Romania to Bulgaria
                        Germans take Bulgaria from Neutral_Axis
                  1 cruiser moved from 114 Sea Zone to 112 Sea Zone
                  1 transport moved from 114 Sea Zone to 112 Sea Zone
                  2 infantry moved from Denmark to 112 Sea Zone
                  2 infantry moved from 112 Sea Zone to Norway
                  1 aaGun moved from Germany to Poland
                  2 aaGuns moved from Germany to Slovakia Hungary
                  1 aaGun moved from Western Germany to France
                  3 fighters moved from 110 Sea Zone to Western Germany
                  2 tactical_bombers moved from 110 Sea Zone to Western Germany
                  1 tactical_bomber moved from 111 Sea Zone to Western Germany
                  1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
                  1 fighter moved from 111 Sea Zone to 112 Sea Zone
                  1 aaGun moved from Western Germany to France
                  1 fighter moved from Yugoslavia to Tobruk
                  1 tactical_bomber moved from Yugoslavia to Southern Italy

      Place Units - Germans
                  1 carrier, 1 destroyer and 1 submarine placed in 112 Sea Zone

      Turn Complete - Germans
                  Germans collect 37 PUs; end with 56 PUs total
                  Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
                  Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs

      posted in Play Boardgames
      T
      teslas
    • RE: G40: Private Panic (Allies, USA +10/turn) vs. teslas

      UNFORGIVABLE

      posted in Play Boardgames
      T
      teslas
    • RE: Overwhelemed

      Flesh and blood players are the best. The primary reason: the drinking of beer. Second reason: being able to talk shit directly to your opponent.

      posted in Axis & Allies Global 1940
      T
      teslas
    • RE: G40: Private Panic (Allies, USA +10/turn) vs. teslas

      Scramble time.

      posted in Play Boardgames
      T
      teslas
    • RE: G40: Private Panic (Allies, USA +10/turn) vs. teslas

      TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 1

      Purchase Units - Germans
                  Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs;

      Combat Move - Germans
                  1 submarine moved from 117 Sea Zone to 106 Sea Zone
                  1 submarine moved from 124 Sea Zone to 111 Sea Zone
                  1 submarine moved from 118 Sea Zone to 111 Sea Zone
                  1 submarine moved from 108 Sea Zone to 110 Sea Zone
                  1 submarine moved from 103 Sea Zone to 110 Sea Zone
                  1 battleship moved from 113 Sea Zone to 110 Sea Zone
                  1 fighter moved from Holland Belgium to 110 Sea Zone
                  1 fighter moved from Norway to 111 Sea Zone
                  2 fighters moved from Western Germany to 110 Sea Zone
                  1 tactical_bomber moved from Western Germany to 111 Sea Zone
                  2 tactical_bombers moved from Western Germany to 110 Sea Zone
                  1 tactical_bomber moved from Germany to 110 Sea Zone
                  2 bombers moved from Germany to 111 Sea Zone
                  1 infantry moved from Romania to Yugoslavia
                  1 armour moved from Romania to Yugoslavia
                  1 armour moved from Slovakia Hungary to Yugoslavia
                  1 armour moved from Poland to Yugoslavia
                  1 infantry moved from Slovakia Hungary to Yugoslavia
                  3 armour moved from Greater Southern Germany to France
                  2 artilleries moved from Greater Southern Germany to Yugoslavia
                  6 infantry moved from Greater Southern Germany to Yugoslavia
                  1 infantry moved from Slovakia Hungary to Yugoslavia
                  1 fighter moved from Slovakia Hungary to Yugoslavia
                  1 tactical_bomber moved from Poland to Yugoslavia
                  3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France
                  1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France

      posted in Play Boardgames
      T
      teslas
    • G40: Private Panic (Allies, USA +10/turn) vs. teslas

      As always, may the luckiest man win, sir.

      posted in Play Boardgames
      T
      teslas
    • RE: G40: Caesar1 (Allies, USA +8/turn) vs. teslas

      Scrambles!

      posted in Play Boardgames
      T
      teslas
    • RE: G40: Caesar1 (Allies, USA +8/turn) vs. teslas

      TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 1

      Purchase Units - Germans
                  Germans buy 6 artilleries and 2 infantry; Remaining resources: 0 PUs;

      Combat Move - Germans
                  1 submarine moved from 124 Sea Zone to 111 Sea Zone
                  1 submarine moved from 118 Sea Zone to 111 Sea Zone
                  1 submarine moved from 108 Sea Zone to 110 Sea Zone
                  1 submarine moved from 103 Sea Zone to 110 Sea Zone
                  1 submarine moved from 117 Sea Zone to 106 Sea Zone
                  1 battleship moved from 113 Sea Zone to 110 Sea Zone
                  1 infantry moved from Romania to Yugoslavia
                  1 armour moved from Romania to Yugoslavia
                  1 fighter moved from Slovakia Hungary to Yugoslavia
                  1 tactical_bomber moved from Poland to Yugoslavia
                  1 armour moved from Slovakia Hungary to Yugoslavia
                  2 infantry moved from Slovakia Hungary to Yugoslavia
                  1 armour moved from Poland to Yugoslavia
                  2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
                  3 armour moved from Greater Southern Germany to France
                  1 fighter moved from Norway to 111 Sea Zone
                  2 bombers moved from Germany to 111 Sea Zone
                  2 fighters moved from Western Germany to 110 Sea Zone
                  1 fighter moved from Holland Belgium to 110 Sea Zone
                  2 tactical_bombers moved from Western Germany to 110 Sea Zone
                  1 tactical_bomber moved from Germany to 110 Sea Zone
                  1 tactical_bomber moved from Western Germany to 111 Sea Zone
                  3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France
                  3 infantry moved from Western Germany to France
                  4 mech_infantrys moved from Western Germany to France
                  1 artillery moved from Western Germany to France

      posted in Play Boardgames
      T
      teslas
    • RE: TripleA Savegame Storage

      @redrum:

      So it would be nice to have all the final saves live forever but the intermediate ones really don’t matter after its over since you can use the history on the final one. It is nice to be able to go back and see all the games for various maps especially tournaments.

      I 100% support this. Being able to see a backlog of games is very nice to do. And you only need the final save to see the entire history.

      posted in Play Boardgames
      T
      teslas
    • 1
    • 2
    • 3
    • 4
    • 5
    • 6
    • 7
    • 35
    • 36
    • 5 / 36