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    Topics created by tenth8sphere

    • tenth8sphereT

      Need crash course in Japan.

      Axis & Allies Revised Edition
      • • • tenth8sphere
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      newpaintbrushN

      @tenth8sphere:

      Trying to make the switch to revised. My fist game as Russia I lost Russia on G2. First game as UK, lost UK on G3. Believe it or not, I was moderately competent at Classic.

      Now I’m being set to play as japan in an upcoming game. I desperately need a crash course in some of the important opening moves. Is it better to kill the UK fleet, or the AMerican one at pearl? Is my goal still to shunt infantry and planes to the mainland? What if the UK fleet unifies? What should I absolutely 100 percent do, and what should I absolutely NOT do as Japan?

      Any help is most welcome. Hopefully I’ll keep Japan until at least turn 4.

      "Is it better to kill the UK fleet, or the AMerican one at pearl? " - depends on the board position.

      "Is my goal still to shunt infantry and planes to the mainland? " - Mostly.  Depends on what they do, but mostly.

      “What if the UK fleet unifies?” - depends on the board position

      “What should I absolutely 100 percent do, and what should I absolutely NOT do as Japan?” - Always build as many transports as you can on J1 (Japan 1, or Japan’s first turn = J1).  You need at least 4 transports to shuttle infantry between Japan and Asia, plus probably minimum 2 more to take infantry off the Pacific islands (where they aren’t going to do you much good) into Asia.  That means you will also need to build more transports on J2.

      If the Allies go KGF (Kill Germany First), you will want an industrial complex at India as soon as you can.  If the Allies go KJF (Kill Japan first), instead of producing industrial complexes, you should think about fighter production along with your infantry.  (Even if you only produce 6 infantry at Japan on a turn, you will still need 5-6 transports; you have a LOT of infantry on those Pacific islands).

      Don’t build infantry on J1, build a tank.  An additional early tank helps a lot because of the early mobility in Asia.  You don’t NEED any more infantry.

      –

    • tenth8sphereT

      What about an American Battleship strategy?

      Axis & Allies Classic
      • • • tenth8sphere
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      froodF

      @Cmdr:

      Without Japan helping in Russia, Germany’s going to be hard pressed to earn 22 IPC against Russia and England.

      How about
      @Sensible:

      Without US helping in Europe, Russia’s going to be hard pressed to keep Germany at bay.

      or
      @Another:

      Without US helping in Europe, England’s going to be hard pressed to make any inroads on Germany.

      You continue to amaze and surprise with your ability to apply logic on one side, and not equally on the other.

    • tenth8sphereT

      How to use Russia Restricted

      Axis & Allies Classic
      • • • tenth8sphere
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      V

      you also have to consider the fact that Germany usually keeps all five fighters with RR vs losing 2-3 without RR

    • tenth8sphereT

      Help with current game?

      Axis & Allies Classic
      • • • tenth8sphere
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      froodF

      @ncscswitch:

      @Ender:

      I played nuno once, actually. He did okay… once my pet hamster took over for me. But then I came back and sacked Tokyo and Berlin both in Round 7.

      I eat lightweights like nuno for breakfast.

      So he lost to #12 (as of the last update) in the League?

      And not just lost… lost BOTH Axis capitals in just 7 turns of play?

      That explains a LOT about him  :wink:

      Well, my hamster probably would have done the same thing by round 10

    • tenth8sphereT

      Aggressive America - how to stop it?

      Axis & Allies Classic
      • • • tenth8sphere
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      L

      @Bashir:

      Rus withdraws forces mostly to Kar, leaving 1 inf in Cauc.
      Ger attacks to take it, but leaves bulk of the force in Ukr.  1-2 inf in Cauc.  Ger gets $3 more.
      GBR attacks Cauc.  wins with a few ground units.  no money.
      Jpn attacks Cauc.  Gets $3 more, holding with a larger force.
      USA attacks Cauc weakens the Jpn force, and then retreats.
      Rus attacks Cauc, wins it back.  Gets $3 more.

      Sure Ukr is worth $3 for whoever holds it at the end of their turn.  Reality I would expect a piece of land fought over that much in such a short amount of time to be stripped of value until after a rebuilding time.

      The game example shows the Ukr is actually worth more for all of the fighting.  $3 for the Allies + $6 for the Axis

      The English don’t need to take Cau… So the Japs won’t win that extra 3 ipc’s. Just take it with the US for Rus, because the US has far more units at that stage of the game.

      In case the UK liberates Cau, it is fine as well, because you force the Japs and after that the Germans to spend forces on those easy IPC’s wich takes away pressure on Rus. (Not a real lot, but in the long run it adds up)

      Strategy wise, you are correct. 
      That fictional series of events was intended to highlight another area where the game does not reflect reality.  In a real war, land needs some time to recover value after trading hands.  The original poster wanted to show that the USA actually had much more of a historical production advantage vs Jpn.

    • tenth8sphereT

      Russian Strategy

      Axis & Allies Classic
      • • • tenth8sphere
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      Z

      completely agree.  THough I generally wait to buy ARM.  I usually buy infantry and load up my front line until there is jsut nothing Germany can do , then buy tanks, and just roll over Europe.

    • tenth8sphereT

      Anyone play TripleA over hamachi?

      Axis & Allies Classic
      • • • tenth8sphere
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      rjclaytonR

      Try posting in Find Players and Game Discussion Forum…might be easier to find a game there

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