Hey HolKan,
I certainly didn’t mean to criticise people who’d play low luck. I totally respect that it’s a different game and can be enjoyed in its own right (on reflection I probably should have said that originally). It draws the game much closer to chess where to be really good you need to look at every possibly move the opponent can counter with, and look down the chains of moves to see where you want the game to end up. For those who enjoy this type of game more, that’s cool - of course each person has their preferences.
But I wanted to persuade that the possibility of terrible luck doesn’t detract from the game, it actually adds to it. Which I obviously didn’t do very well as I seem to have offended. But bear with me…
My main point was that there is nothing wrong with taking a calculated pot shot (with say a one in five chance of success) in the appropriate moment. If there’s a juicy pile of bombers sitting like ducks, or a risky attack on a capital, or a chance to smash the british war fleet and transports together… you should have the opportunity to do so and be rewarded if you make it. If it’s a bad risk then that will show up in that you’ll lose a lot of games. But the consequences of failure may not be so bad. Sure, if germany loses 5 planes it hurts. A lot. But you can pump out infantry and hold off the allies for a long while before its good night - and you may have calculated that japan can apply enough pressure to keep a lifeline for the axis.
It definitely changes the strategy if these risks can be ignored. It means you can be sure that italy won’t crack the caucuses if you leave ‘just’ enough troops there and march the rest to berlin. I feel like you lose part of the game if you don’t have to make these calculations, and you only have to make the ones at the front line. It just seems to simplify the strategic choices, but complicate the mechanics. I guess that’s really the essence of the issue and probably explains why people’s preferences divide on that line.
A funny side note: I guess I’m a bit hypocritical in this becuase I don’t really like playing with tech. I feel like it unbalances the strategies and places a greater emphasis on luck. I think its different degrees of the same issue, as I see people arguing “you should be forced to take into account that your opponent might get lucky with paratroopers and take your capital”.
The only explanation I can give for my apparent hypocrisy is that I think techs actually reduce the strategic sophistication of the game, because some of them are so good that it’s a clear choice to be rolling for them as they provide big advantages. And in general the player with the better luck will generally win.
But as long as you have fun, that’s all that matters. Sorry for provoking, it wasnt my intention. I just wanted to make the case that bad luck isn’t necessarily bad :-)