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    2. tekkyy
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    Posts made by tekkyy

    • RE: Russian Fighters

      how much infantry fodder do you need?

      what risk level do you take when trading?
      for 1-3 inf defending, do you always send the same number of infantry?

      posted in Axis & Allies Revised Edition
      T
      tekkyy
    • RE: New Triple A?

      Journalist,
      no worries TripleA is continuously in the works
      but there is a stable/unstable cycle thats all

      Jen,
      regarding your triplea problem, have you seeked help before?
      if you haven’t yet you could try to ask at triple forum
      or you probably can get help here too
      just post the error messages or screenshots

      posted in TripleA Support
      T
      tekkyy
    • RE: LHTR: Larry Harris Tournament Rules

      @Cmdr:

      Yea, I don’t like the idea of letting the enemy build in contested sea zones either for that matter.  If you cannot land your planes there, then you shouldnt be able to build your carriers there either.

      yeah thats a funny situation in terms of logics

      and then theres the two opposing ICs building into the same sea zone
      “first come last served”

      posted in Axis & Allies Revised Edition
      T
      tekkyy
    • RE: LHTR: Larry Harris Tournament Rules

      you should be able to right?

      switch’s quote lets you move fighters to a sea zone adjacent to an industrial complex you own and that you are going to place a new carrier there

      so for a44bigdog’s “existing fighters in the same territory as the IC” (or anywhere for that matter) can just move to the LHTR’s “sea zone adjacent to an industrial complex you own” ?

      posted in Axis & Allies Revised Edition
      T
      tekkyy
    • RE: News flash: AXIS & ALLIES ANNIVERSARY EDITION due out oct 23 08

      so it might be for the old look, being an anniversay edition
      but I worry the box design is not appealing and hence affect sales
      like, its not bright and colour

      posted in Axis & Allies Anniversary Edition
      T
      tekkyy
    • RE: Re: Help with ABattlemap

      wait I thought you can’t zoom in abattlemap?

      posted in Axis & Allies Revised Edition
      T
      tekkyy
    • RE: Re: Help with ABattlemap

      I think both display and motion detect are infrared

      in the end I mean those big touch screen table PCs

      search in youtube “Microsoft Surface Parody”
      its pretty funny

      run Abattlemap on that

      posted in Axis & Allies Revised Edition
      T
      tekkyy
    • RE: Re: Help with ABattlemap

      Abattemap for FTF games…
      the scrolling would annoy the crap out of me

      we need
      *touch screen
      *huge screen

      quite possible actually
      holographic devices would be cheap enough soon

      I take it you’ve all seen the arrival of consumer level holograhic keyboards right?

      posted in Axis & Allies Revised Edition
      T
      tekkyy
    • RE: AARHE 1939 map and rule files

      oh crap? I asked 4-5 times already? lets hope IL is not annoyed  :wink:

      since you’re a graphics designer, can you teach me how to make IL’s new avatar?
      maybe I’ll make one with the AARHE map

      posted in Other Axis & Allies Variants
      T
      tekkyy
    • RE: News flash: AXIS & ALLIES ANNIVERSARY EDITION due out oct 23 08

      @Nukchebi0:

      That is, 20 cruisers would kill more land units on average than twelve battleships, but these battleships would kill off the entire cruiser force 83% of the time.

      yeah thats the kind of stuff we need
      scissor paper rock action
      taking gameplay to a new level

      posted in Axis & Allies Anniversary Edition
      T
      tekkyy
    • RE: AARHE 1939 map and rule files

      you’re confusing me
      I downloaded the new 1939 map with dimmed VCs

      and…its the old file again!

      last time this happned I also asked but you still haven’t explained
      are you rolling back the map? don’t like all the changes we made in the last month or 2?

      you took 35 clicks to change the VCs
      I did the same in 5 seconds! :wink:
      (select VC layer, unlock, select all, enter new opacity)

      I learned the powerful illustrator because of AARHE
      you introduced me to illustrator!

      .ai file (please use)
      http://www.mediafire.com/?fbibcuufemz

      I’ve put updated the 1939 PNG exports at
      http://home.exetel.com.au/cometo/aarhe/maps/

      another thing, can I ask you to date the files instead of funny names like
      final print final version copy copy copy.ai

      posted in Other Axis & Allies Variants
      T
      tekkyy
    • RE: AARHE: Lite

      (1) top 5 to keep
      (2) next 5 to keep
      (3) next 5 to keep

      Phase 1: Collect Income
      Economic Attacks 1
      Production Interruption
      Logistics
      Spending or Saving IPC
      Convoy Sea Zone
      Lend-Lease 3

      Phase 2: Purchase Units and Developments
      Variable Industrial Complex Costs
      Variable Infantry Costs
      Purchase Developments
      Scorched Earth 3

      Phase 3: Combat Move
      Air Movement 1
      Airborne Drop
      Naval Movement
      Naval Transport
      Naval Occupation
      Submarine Movement
      Air Missions
      Combat Reinforcement
      Air Reinforcement: Defensive Air Support Mission (DAS)
      Land Reinforcement
      Strait Interdiction
      Canals and Waterways
      Terrain 3
      Stalinist Xenophobia 2
      Rome-Berlin-Tokyo Axis Co-operation

      Phase 4: Conduct Combat
      Land Combat: Air Units
      Air Superiority
      Jet Superiority
      Anti-Air 1
      Land Combat: Retreat Decision
      Defender retreat 2
      Attacker retreat
      Capture of defender’s retreating army
      Land Combat: Sequence
      Land Combat: Hit Allocation 1
      Land Combat: Amphibious Assault Sequence, 1st cycle 3
      Naval Combat: Air units
      Jet Supremacy
      Anti-Air
      Naval Combat: Retreat Decision
      Defender Retreat
      Attacker Retreat
      Submarine Submerge 2
      Break off
      Naval Combat: Sequence
      Naval Combat: Hit Allocation 1
      Naval Combat: Battleships
      Naval Combat: Submarine Warfare
      Wolf pack
      Naval Combat: Anti-Submarine Warfare (ASW)
      Naval Combat: Amphibious Assault
      Air Missions
      Counter-Air Mission (CA)
      Strategic Bombing Raid (SBR) 2
      Ground Interdiction Mission (GI)
      Economic attacks

      Phase 5: Non-combat Move
      Air Movement
      Air Transport
      Non-combat Reinforcement
      Strategic Redeployment (optional)
      Other Restrictions

      Phase 6: Mobilize New Units
      Industrial Complex Mobilization 3
      Victory City Mobilization 1
      Build schedule

      Phase 7: DevelopWeapons
      Research Progress
      Technology Deployment

      tekkyy.xls

      posted in House Rules
      T
      tekkyy
    • RE: AARHE: Lite

      As I said its up to you to vote keeps or removes.
      For my its easier to find what I like the most.

      The list has 73 lines but excluding upper level headings, its really just 60 rules.
      We aim for lite to be 5 pages, thats about 20 rules.
      Very much in the level of complexity as AARe.

      Hence I just ask myself what I think add realism to gameplay yet is simple.
      And then the rules that are complex or simple but unimportant I don’t mind seeing them go.
      Thats the my philosphy.

      I guess you don’t HAVE to give preference if you don’t want.
      The preference matrix will deal with it for you, beautifully.

      Yeah you can add removes over time. In a few days we’ll evaluate.
      I’ll post my preference some time.

      posted in House Rules
      T
      tekkyy
    • RE: AARHE: Lite

      Yeah individual votes can do either (pick keep or pick remove).

      Probably can’t do musical chairs. We’ll just have arguments when I remove something you really want to keep.
      Need to evaluate collective preference rather then individually have a stab at it.
      This is done with a preference matrix.

      You merely voted 11 removes.
      We need a way to see your preference.

      Do it in groups (remove these 5, next remove these 5…)
      Also you could do ordering (1,2,3,4,5…)

      posted in House Rules
      T
      tekkyy
    • RE: Global War(Free Map) + Rules

      tell us your findings in your last playtestings!

      posted in Other Axis & Allies Variants
      T
      tekkyy
    • RE: A&A Deluxe Edition

      yeah most of the time the game is played by 2 players for quite a number of reasons

      but there are also fans of the otherwise calculation based play style
      hence we see some 5 player games and free for all games played on this forum

      maybe Delxue would have more victory conditions to cater for home, tournament and even history loving fans of axis and allies

      posted in Axis & Allies Revised Edition
      T
      tekkyy
    • RE: AARHE: Rule files

      Ill compile some things and post.

      wait
      don’t you want to do it like how I proposed it?

      it’ll be selection simple and robust

      to let “Lite” be a stepping stone to AARHE
      we need an easy transition to full AARHE
      that means modifications only when its really neccessary

      minimal changes, merely select rules to have

      I’ve copied the index to an excel file
      fill it in and we then compare our ranks

      http://www.mediafire.com/?j9o2sts1yn1

      posted in House Rules
      T
      tekkyy
    • RE: AARHE: Rule files

      we should keep the discussion simple and work purely in "heading"s
      avoiding modifications, cos that’ll make transition to full AARHE confusing
      (also we want to avoid arguing over rules, I mean we are not making to a new rule set…we are making AARHE Lite)

      actually its “Lite” not “Light” right?

      10 pages is still discouraging to new players
      how about 5 pages?
      (National Advantages and Strategic Redployment are optional anyway, so I think they shouldn’t be included)

      we start with BLANK and here we go…

      stage 1 - game sequence - I believe we are in agreement, if nothing this stage is complete
      *VCs, win via VCs
      *all axis followed by all allies, and special Russia opening

      stage 2 - turn sequence
      I am thinking same as AARHE except no diplomacy phase
      neutrals joining at set turn can quite funny, so migh as well leave them out

      stage 3 - individual game phases
      we must not spoil ourselves and add everything
      must be distinctly simpler from full AARHE
      I am thinking we’ll take turns to nominate 1 or 2 headings at a time
      each turn you really have to ask yourself what do you think is the most important…and then nominate it

      posted in House Rules
      T
      tekkyy
    • RE: AARHE: Map files

      ok I’ve added the new VC icons to the standard map

      http://home.exetel.com.au/cometo/aarhe/maps/20080303_AARHE_standard_with_setup.pdf
      http://home.exetel.com.au/cometo/aarhe/maps/20080303_AARHE_standard_with_setup_100dpi.png
      http://home.exetel.com.au/cometo/aarhe/maps/20080303_AARHE_standard_with_setup_300dpi.png

      latest maps in this folder

      http://home.exetel.com.au/cometo/aarhe/maps/

      posted in House Rules
      T
      tekkyy
    • RE: A&A Deluxe Edition

      @Imperious:

      I agree with everybody get rid of victory cities because they are arbitrary. Hitler didn’t start his war to capture “cities” he wanted to conquer nations in Europe and had no connection to what Japan was doing insofar as japan was also fighting German enemies.
      So naturally Historical victory conditions go in place. Then everybody can win as a nation and not as a team. And then you wont have to keep having one person play 3 nations as one.

      Its not that bad. The victory cities are inside territories/nations so it does so some of what you said.

      But of course I still like individual victory for the diplomacy aspect. More human interactions.

      posted in Axis & Allies Revised Edition
      T
      tekkyy
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