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    Posts made by techroll42

    • RE: Confirmed: NOT a joke, game will be released

      How is this a confirmation?

      I’m now SURE this is a joke.

      posted in Axis & Allies 1941
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      techroll42
    • RE: Chinese Forces

      And if Garg says no, there’s surely NO loophole.

      posted in Axis & Allies Global 1940
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      techroll42
    • RE: Can you retreat, from NOWHERE?

      Actually, IIRC, there’s a helluva good reason: Mongolia. IIRC Mongolia doesn’t convert if USSR declares war.

      posted in Axis & Allies Global 1940
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      techroll42
    • RE: Its NOT a joke

      I’m not sure what to think about the truth of this.

      posted in Axis & Allies 1941
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      techroll42
    • RE: I guess this means we won't get a reprint of global 1940

      Ummm…removing all of 1 countries’ 1 unit, is CHEAP.

      posted in Axis & Allies 1941
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      techroll42
    • RE: AA40 Alpha 3 rules question

      Nothing yet

      posted in Axis & Allies Europe 1940
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      techroll42
    • RE: Can you retreat, from NOWHERE?

      @Axisplaya:

      @Rorschach:

      Now you’re just looking for loopholes.

      Well…Garg is good at that…

      I remember once he found a reason to build a NAVAL BASE on the mailand (not adjacent to any seazone…)   :-o     :-D

      1. Can I see that?
      2. How. The. Fuck?

      posted in Axis & Allies Global 1940
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      techroll42
    • RE: Need clarification on aircraft defense rules.

      Yup, rifles are DEFINITELY better AA than flak.

      posted in Axis & Allies Global 1940
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      techroll42
    • RE: I guess this means we won't get a reprint of global 1940

      If they’re making this game short/introductory, they’ll dump tac and mech and possibly arty or cruisers.

      posted in Axis & Allies 1941
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      techroll42
    • RE: Under 2 hours to play

      Getting to build at the end isn’t a bad idea for n00bs.

      posted in Axis & Allies 1941
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      techroll42
    • RE: Need clarification on aircraft defense rules.

      A. But “someone” who retreats MUST be the attacker.
      The fighter does have somewhere to land–the territory it’s in. The territory doesn’t fall until the fighter does.

      posted in Axis & Allies Global 1940
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      techroll42
    • RE: Strategy for AAM Naval help

      @Field:

      But bear in mind destroyers rarely make it past turn 3 also.

      +1. If DD’s make it too far, you aren’t using them right.

      posted in War at Sea
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      techroll42
    • RE: Let me make sure of something

      @Field:

      @techroll42:

      OK…I just want to make sure that if I attack with 5 planes rolling 1 attack die they all attack separately (i.e. their hits cannot be added together).

      First of all only 4 friendly planes & 4 enemy planes are allowed in one grid. Each planes rolls separately as its attacks count against the armor or vital hits. Its a bit different with torpedos that count directly against the hull points so there is no vital armor to worry about. If your opponent agrees you can roll torps all at once. However this could be a waste of dice that could be used to attack more than one ship if you get lots of 6’s.

      Oops re: plane limit. I don’t have the game in front of me.

      Thanks! I was just making sure that weak planes can’t destroy carriers if there are enough of them!

      posted in War at Sea
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      techroll42
    • RE: The Details

      Wow…

      posted in Axis & Allies 1941
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      techroll42
    • RE: Under 2 hours to play

      @Gargantua:

      It could be like D-Day / Guadalcanal / Bulge,  Where the economic side of the game gets TANKED.

      You basically use the units on the board until you run out, and you either achieve victory… or don’t.

      In 1941?!?! No economics?!?! Don’t see how Allies win. And it does say “will introduce you to the basic A&A mechanics.” I’d call economics a basic function.

      posted in Axis & Allies 1941
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      techroll42
    • RE: What do you guys think? Russia ideas…

      @Gargantua:

      This game will be the “for kids” option.

      MEN will still be playing Global.

      I agree. The only reason I’d play this, from what I know, is time. But I might buy it as it’s only $30 and it gets new units and sometimes I don’t have much time!

      posted in Axis & Allies 1941
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      techroll42
    • RE: AAG40 FAQ

      @Krieghund:

      Subs are sneaky.

      +1

      posted in Axis & Allies Global 1940
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      techroll42
    • RE: Fav country in g40 now that its out

      @Larrie:

      @Vance:

      ANZAC because you can sit down there and wait while the other powers wipe each other out, while you steadily build 4 units per turn and then when you are ready to come out you can take over all of Asia.�  ANZAC is a fortress.

        How does ANZAC build 4 units per turn with a Minor IC???

      Get lucky and get Improved Factories?

      posted in Axis & Allies Global 1940
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      techroll42
    • Let me make sure of something

      OK…I just want to make sure that if I attack with 5 planes rolling 1 attack die they all attack separately (i.e. their hits cannot be added together).

      posted in War at Sea
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      techroll42
    • RE: Whats the weirdest game you've played?

      All hes trying to do is keep the forum clear of repeat threads

      posted in Axis & Allies Global 1940
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      techroll42
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