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    Posts made by techroll42

    • G40 Alpha +3.9 game?

      Anyone want to play me?

      posted in Play Boardgames
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      techroll42
    • RE: Confirmed: NOT a joke, game will be released

      @450thMSAF:

      This may have already been asked, but anyways! How big will the board be?

      Depends. Do you want the handrawn joke or the nonexistant “real” board?

      posted in Axis & Allies 1941
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      techroll42
    • RE: Heavy Shore Battery

      Yeah, landing is its weakness. But otherwise I’m not concerned–it has 6 armor and 5 hull and a crazy 16 armor.

      Honestly I think you’d need 2 landing ships to get by its guns.

      posted in War at Sea
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      techroll42
    • RE: Confirmed: NOT a joke, game will be released

      @empireman:

      @techroll42:

      @empireman:

      @Imperious:

      http://redcoat668.files.wordpress.com/2008/03/axis08-001.jpg

      This should be the final version…

      if was a printed version, not crayola, it would be a pretty cool map.

      Yup, but very un-A&A like.

      I think it’s rather clear the cat’s out of the bag…

      Yes they are relasing the game!!

      I meant that a hand drawn map shows its fake.

      posted in Axis & Allies 1941
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      techroll42
    • RE: Confirmed: NOT a joke, game will be released

      @empireman:

      @Imperious:

      http://redcoat668.files.wordpress.com/2008/03/axis08-001.jpg

      This should be the final version…

      if was a printed version, not crayola, it would be a pretty cool map.

      Yup, but very un-A&A like.

      I think it’s rather clear the cat’s out of the bag…

      posted in Axis & Allies 1941
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      techroll42
    • RE: Uk minor ic persia egypt iraq

      This works really well vs. a G1 Barbarossa. If you go Egypt and build mech/tanks there and in Union, you can press up around Caucasus (denying Germany NO’s) and otherwise screw with Germany/defend Moscow, or even take Stalingrad after Russia falls. That’s a beyatch for Germany to retake especially with a pipeline.

      posted in Axis & Allies Global 1940
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      techroll42
    • RE: The Details

      @Bob_A_Mickelson:

      The contradictions legs me a bit dubious.

      There are more contradictions than broken links.

      posted in Axis & Allies 1941
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      techroll42
    • RE: Krieghund - Alpha final question

      @Gargantua:

      Yea,

      But what if you play Pacific STAND ALONE?

      And why the HELL doesn’t France get the 2 IPC’s for the territory in Europe Stand Alone - whilst the Russians get their plus 9 or whatever.

      It’s B.S.

      And it’s a good question for Jim to be asking.

      Why the HELL does Russia get their 9? I mean, really. Why?

      Like, seriously, considering how long some games go the Allies could have a moon base giving 1 IPC.

      posted in Axis & Allies Global 1940
      T
      techroll42
    • RE: Confirmed: NOT a joke, game will be released

      @Imperious:

      http://redcoat668.files.wordpress.com/2008/03/axis08-001.jpg

      This should be the final version…

      That’s so pitifully faked I lol’d.

      posted in Axis & Allies 1941
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      techroll42
    • RE: The Details

      @Lozmoid:

      At 4 each of Inf., tank, fighter, bomber, battleship, sub, carrier, and transport that is all you get.

      Crikey, I hope we get more than 4 Infantry per power!

      Especially Russia, Germany, Japan (how do you do islands?), America and Britain!

      posted in Axis & Allies 1941
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      techroll42
    • RE: Japan strategy

      @Alsch91:

      When you say sack…do you mean take Tokyo?
      If that’s the case…bullshit.   :lol:
      I’m curious what you mean.

      Waiting till J3 is a pain, but it allows me to get more into the battle.

      posted in Axis & Allies Global 1940
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      techroll42
    • RE: G1 Attack on Russia?

      @Cow:

      do J1 DOW and go to town. :D

      And watch France fall by the time Germany gets close to Moscow.

      posted in Axis & Allies Global 1940
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      techroll42
    • RE: Heavy Shore Battery

      I’m probably going to use it as long as my opponent doesn’t have a landing ship to land with. Once that happens, I’ll pull it out and his landing ship will be useless!

      posted in War at Sea
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      techroll42
    • RE: My Navy

      @Field:

      That third booster was a real stinker.  :lol:

      Hey, at least I have all the Greeks I could ever need!

      posted in War at Sea
      T
      techroll42
    • My Navy

      OK, I got my 3 boosters yesterday. What do you think of my draw? What should I do with an Axis or Allied fleet (either realistic or unrealistic) including the below and starter? Should I try to get a certain unit or booster pack?

      Flank Speed: (and don’t tell me I got ships from less navally-strong Allies)
      Axis:
      German T27
      Japanese B6N2 “Jill”
      Japanese Oi
      Allies:
      French Suffren
      Soviet Gromkiy

      Surface Action: (and don’t tell me I got a large Kriegsmarine/Luftwaffe)
      Heavy Shore Battery
      German Konigsberg (ironic I also got what crippled it as well)
      German U-2511
      German Fw 190A
      Canadian HMCS Algonquin

      Condition Zebra: (and don’t tell me that I got a lot of Greeks–quite surprising, thought that Giorgios Averof’s “Inspiring Example” ability would be useless)
      French D. 520
      American B-24D Liberator
      Greek Proteus
      Greek Vasilissa Olga
      Greek Giorgios Averof

      posted in War at Sea
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      techroll42
    • Heavy Shore Battery

      I got one of these, and I’m wondering essentially how you add it to your fleet. Who gets first pick? Do you bid on it?

      Also is this a good unit?

      posted in War at Sea
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      techroll42
    • RE: War At Sea Database

      This should be stickied.

      posted in War at Sea
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      techroll42
    • RE: Strategy for AAM Naval help

      @Deaths:

      @empireman:

      Ok im about to play naval minis and need some help.

      Im the allies
      Ships:

      Allies:
      2 Battleships
      1 carrier
      1 auxiliary
      2 subs
      5 cruisers
      5 destroyers
      4 aircraft

      Axis:
      3 Battleships (1 normal, 1 super, 1 Italian pre war ship)
      2 subs
      2 cruisers
      5 Destroyers
      6 Aircraft

      I know I have more, but its that dumb old super battleship I cant sink. :x

      What do I do? :?

      well without knowing what exact units u are using, i would drop 3-4 of your cruisers, use points for more subs and fighters.

      Don’t use the Auxilaries unless in a convoy scenario, they are mostly worthless for naval combat. exception to this rule is the Nordmark, actually a very useful Aux. (set 1)

      Also knowing that he doesn’t have a carrier ahead of time is a huge advantage if exploited correctly.

      Auxiliaries can be good anti-Heavy Shore Batteries. Considering I have a Shore Battery and no auxiliaries, though…

      posted in War at Sea
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      techroll42
    • RE: How much would the game change if…....

      @empireman:

      think about how the game would change if
      Inf cost is 1
      Arty and mech cost 2
      Tanks cost 4
      Fighters 6
      Tac 7
      Bomber 8
      AA gun 3
      Mnior IC 8
      Major ic 20
      Subs 4
      dds 6
      Cruisers 8
      BBs 13
      Carriers 10
      transport 5
      Air base 7
      Navy Base 7

      We would see MASSIVE armies

      Awesome alert!

      posted in House Rules
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      techroll42
    • RE: Japan Attack on Russia turn 1 a huge success

      @Cow:

      I feel like no one plays both sides of the board around here. that everyone is axis lol. I should post some allies stuff.

      And I feel like you always act like you’re the only one person who knows anything.

      posted in Axis & Allies Global 1940
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      techroll42
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