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    Posts made by techroll42

    • RE: Techroll42 (Axis) vs. Questioneer (Allies) Global 1940 Alpha+3.9 Thread

      Darn!

      Final builds: 2 art., 2 arm.

      BTW these are the map edits I made pre-combat move:
      +1 UK inf Scotland
      +1 UK AA Scotland
      French Cruiser 112-110
      UK Cruiser 112-111
      +1 UK Mech UK
      +1 French inf UK
      German Cruiser+Transport 113-114
      Also I have no clue how to turn oil off rotfl.

      Combat moves: Sub 103 to 91
      Subs 117 and 118 to 106
      Sub 124, fighter Holland, fighter Norway, Battleship 113, 1 Tac W. Ger to 111
      Sry GTG to be continued.

      posted in Play Boardgames
      T
      techroll42
    • RE: Techroll42 (Axis) vs. Questioneer (Allies) Global 1940 Alpha+3.9 Thread

      ::refreshes memory on die roller:

      DiceRolling 2d6:
      (3, 4)

      Chart 1:

      DiceRolling 1d6:
      (3)

      posted in Play Boardgames
      T
      techroll42
    • RE: Techroll42 (Axis) vs. Questioneer (Allies) Global 1940 Alpha+3.9 Thread

      Herp derp let me try again btw changes=results

      :2d6:

      Chart 1:

      :1d6:

      posted in Play Boardgames
      T
      techroll42
    • RE: Techroll42 (Axis) vs. Questioneer (Allies) Global 1940 Alpha+3.9 Thread

      Me and TMTM (via email, I hope I’m crediting the right guy) have beaten ABattlemap into submission with my computer/clunker.

      Therefore I make the following purchase (ah, what the heck):

      2 tech rolls (remember the name, kids!) cost 10 IPC’s will make 20 IPC’s of builds after I see the changes

      :roll 2d6:

      If I succeed, from chart 1

      :roll 1d6:

      posted in Play Boardgames
      T
      techroll42
    • RE: Sgt. Wonko's & TMTM's 1940 Global Module for ABattlemap

      Can someone please PM me for my email? I’d like just simply the map file as it is the one malfunctioning/being a pain in the butt.

      posted in Software
      T
      techroll42
    • RE: Sgt. Wonko's & TMTM's 1940 Global Module for ABattlemap

      OK. More troubles for me!

      The module worked the first time, but after that the map hasn’t opened (but the toolbars have). Anyone know what the problem is or what to try?

      posted in Software
      T
      techroll42
    • RE: First turn UK industry buy in Egypt - how do you counter it

      Begging Churchill for money the U-Boats sunk…

      posted in Axis & Allies Global 1940
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      techroll42
    • RE: UK Convoy raiding

      Let me see…I am starting a game shortly on this forum. I will tell you then how I wipe out all the UK navy.

      posted in Axis & Allies Global 1940
      T
      techroll42
    • RE: First turn UK industry buy in Egypt - how do you counter it

      Yeah. If you’ve committed to Barbarossa though it’s simple: Luftwaffe support and Italian Airforce builds. Transport units over to N. Africa, get rich off the NO’s, and watch Egypt fall.

      posted in Axis & Allies Global 1940
      T
      techroll42
    • RE: UK Convoy raiding

      How do you figure? I only send 1 plane to France, and don’t SBR…

      posted in Axis & Allies Global 1940
      T
      techroll42
    • RE: Whats your favourite SURPRISE move?

      I like an Italian move from the Mediterranean to fortify/counterattack UK. I also like sending German planes thought to be heading to UK down to the Med. But surprise isn’t my strongest element…

      posted in Axis & Allies Global 1940
      T
      techroll42
    • Techroll42 (Axis) vs. Questioneer (Allies) Global 1940 Alpha+3.9 Thread

      Good Luck; Have Fun!

      posted in Play Boardgames
      T
      techroll42
    • RE: UK Convoy raiding

      1. Hard to build more if your IPC’s on hand are 20 and your factory is 20 damage. Although you could build in Canada, those fighters would take forever to get to UK.

      2. It’s not that hard if G1 you don’t bomb but get rid of all the navy. UK won’t build more navy off UK, and then G2 your tacs hit both bases (or Airbase only if you don’t have enough) while your strats hit the IC. Eventually it’ll just be strats flying raids.

      3. Who says subs will ever be defending? I build 3 subs/turn of Normandy/Bordeaux. With the NB there, I can wreak havoc on the Atlantic.

      posted in Axis & Allies Global 1940
      T
      techroll42
    • RE: Plastic block houses?

      Well what I was thinking is that Germany gets about 10 in W. Germany so that an invasion of W. Germany is inherently difficult. Then Germany can build them in coastal territories. Perhaps make-your-own and Italy (or Japan) could build/start with some?

      posted in Axis & Allies: D-Day
      T
      techroll42
    • Good WWII resources

      Does anyone know any good WWII resources for, say, a school project?

      I’m especially looking for something about the buildup to WWII in Japan/the Pacific, but info on the buildup in the Atlantic would be awesome too!

      posted in World War II History
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      techroll42
    • RE: On this day during W.W. 2

      This is an awesome thread!

      posted in World War II History
      T
      techroll42
    • RE: Plastic block houses?

      I’m not sure about this but I might want to use the blockhouses in Global 1940 rofl.

      posted in Axis & Allies: D-Day
      T
      techroll42
    • RE: Question about Tech Tree + Map

      Yeah, tech is my favorite House Rule for 1942.

      posted in Axis & Allies Spring 1942 Edition
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      techroll42
    • RE: AAG40 FAQ

      Yup, it could. Don’t really get it, but it is the way it is.

      posted in Axis & Allies Global 1940
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      techroll42
    • RE: Europe 1940 OOB unbalanced? why?

      If you didn’t take France G1, there’s the problem.

      1. It limits the # of units you can send to Sealion and makes France herself a harder battle.
      2. It lowers the # of transports you build G2.

      posted in Axis & Allies Europe 1940
      T
      techroll42
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