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    Posts made by techroll42

    • RE: Victory conditions axis europe

      I think it’s still 8–you need Paris, the 3 Red cities, and Cario IIRC.

      posted in Axis & Allies Global 1940
      T
      techroll42
    • RE: Italy in Russia

      Sure it does.

      Say Germany realizes Italy will can-opener. So they don’t build ANYTHING in the east and go for the west.

      If Italy can’t can-opener, Germany will build something for the east, meaning less for the west.

      posted in Axis & Allies Global 1940
      T
      techroll42
    • RE: AAG40 FAQ

      Sure they do. They add 6 reasons for Japan to not attack Russia.

      posted in Axis & Allies Global 1940
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      techroll42
    • RE: Why is Axis and Allies so expensive on Amazon?

      Glad I got both Europe and Pacific for $140 combined. And only $70 was my own money!

      posted in Axis & Allies Europe 1940
      T
      techroll42
    • RE: Italy in Russia

      Well Russia has another turn of builds.

      And those extra land units are going to mean less in the west.

      posted in Axis & Allies Global 1940
      T
      techroll42
    • RE: Atlantic Wall

      It’s a crazy idea that will only work if the Luftwaffe is out of position.

      But if you can use it to land USAAF planes, it might be worth it.

      posted in Axis & Allies Global 1940
      T
      techroll42
    • RE: Italy in Russia

      OK. Here’s why you sometimes NEED a blocking force:

      Your retreating northern stack is 1 space away from Moscow. The German mech/tank stack is 2 spaces away. You NEED a blocking strategy strong enough to hold off the Germans so your stack can get there.

      posted in Axis & Allies Global 1940
      T
      techroll42
    • RE: Would this house rule be balanced?

      I agree that it helps the Allies.

      And there could be a malicious surrender: UKE surrenders, giving the African territories to Germany, and before Italy can react US starts blitzing through the south, ADDING ABOUT 15 IPC’S TO THEIR VALUE. Same could be done with France.

      It really helps the Allies and screws the game balance.

      posted in House Rules
      T
      techroll42
    • RE: Defending armies cannot retreat

      OK. I will test this out vs. myself and then perhaps bring it forward for an Alpha+3.9 Global game between us.

      posted in House Rules
      T
      techroll42
    • RE: Industrial Complexes should help with Tech

      Sounds interesting. What was it?

      posted in House Rules
      T
      techroll42
    • RE: Techroll42 (Axis) vs. Questioneer (Allies) Global 1940 Alpha+3.9 Thread

      I have kickstarted ABattlemap.

      Where was I?

      R2 Casualties and R3:

      WFrance: Battle ends.
      Germany -1 inf.
      France dead

      France: Battle ends.
      Germany -2 inf.
      France dead.

      Z110: Battle ends.
      Germany -1 Tac
      UK dead.

      Z111: Battle ends.
      Germany -1 Tac
      UK dead.

      Will NCM later. Sorry, but I’m dead tired and can barely think straight.

      posted in Play Boardgames
      T
      techroll42
    • RE: Techroll42 (Axis) vs. Questioneer (Allies) Global 1940 Alpha+3.9 Thread

      R2 Casualties and R3:

      WFrance: Battle ends.
      Germany -1 inf.
      France dead

      OK. It now appears that ABattlemap does not wish to cooperate. Headache FTL!

      Will try and kickstart it. If it doesn’t work, expect the remainder of my turn tomorrow or Friday.

      posted in Play Boardgames
      T
      techroll42
    • RE: Techroll42 (Axis) vs. Questioneer (Allies) Global 1940 Alpha+3.9 Thread

      Something went wrong with my dice throw in WFrance  :? :? :?

      Retry:
      Germany in WFrance:
      DiceRolls: 1@1 2@2 1@3; Total Hits: 11@1: (4)2@2: (4, 4)1@3: (2)

      posted in Play Boardgames
      T
      techroll42
    • RE: Techroll42 (Axis) vs. Questioneer (Allies) Global 1940 Alpha+3.9 Thread

      W. France:
      France -1 inf.

      R2:
      Germany:
      DiceInput ErrorThere was an error in your dice throw: "/>
      DiceRolls: 1@2; Total Hits: 11@2: (1)

      France:
      Germany -1 inf.
      France -1 AA, -6 inf. -2 art.

      R2:
      Germany:
      DiceRolls: 6@1 4@2 5@3 1@4; Total Hits: 96@1: (2, 1, 1, 2, 1, 3)4@2: (2, 3, 1, 2)5@3: (1, 4, 1, 4, 5)1@4: (1)

      France:
      DiceRolls: 2@3 1@4; Total Hits: 22@3: (4, 1)1@4: (3)

      Z110:
      UK: Dmg BB, -2 Cruiser, -1 BB, -2 fgt
      Ger: Dmg BB, -1 Sub (SS?), -1 fgt

      R2:
      Germany:
      DiceRolls: 3@3 3@4; Total Hits: 33@3: (3, 6, 4)3@4: (3, 1, 5)

      UK:
      DiceRolls: 1@4; Total Hits: 11@4: (2)

      Z111:
      UK: DMG BB, -1 DD, -1 Cruiser, -1 BB
      Ger: -1 SS

      R2:
      Germany:
      DiceRolls: 1@3 3@4; Total Hits: 11@3: (4)3@4: (1, 6, 5)

      UK:
      DiceRolls: 1@4; Total Hits: 11@4: (2)

      posted in Play Boardgames
      T
      techroll42
    • RE: Sub Rule Clarification Please

      Subs do not block movement in any way.

      posted in Axis & Allies Europe 1940
      T
      techroll42
    • RE: Questions on fighting on the mainland with Japan

      +1 to the previous.

      However the only ships I build as Japan before attacking ANZAC/US are subs and rarely a blocking or anti-sub destroyer. Transports too.

      Ships simply aren’t a good investment for Japan.

      Every game I find myself too concerned with the US as Japan, and the next time I’m just as concerned.

      Sure, the US is big, but they aren’t going to snatch Japan out from under your nose. You don’t need 2 carriers parked off the Western US. Put those to use elsewhere.

      posted in Axis & Allies Global 1940
      T
      techroll42
    • RE: Industrial Complexes should help with Tech

      1. No surprise, I am a fan of tech as well.
      2. I believe that tech has, except in AA50, been too difficult.
      3. However, it makes no sense that IC’s help with tech. IC’s feature factories belching smoke and unskilled laborers on an assembly line. Tech research features scientists in white coats.
      4. I have 1 word: researchers. Or you could make tech rolls 4.

      posted in House Rules
      T
      techroll42
    • RE: Italy in Russia

      I’d add something to the previous:

      And the Russian doesn’t see it coming.

      Any smart Russian can see 2 Italian tanks moving with the German stack, possibly clearing blockers, and will devote say 4 inf. to the blocker to ensure they’re safe.

      posted in Axis & Allies Global 1940
      T
      techroll42
    • RE: Fortress Moscow

      3 subs a turn with a fighter now and then isn’t hard, and it should be enough if Japan looks threatening and SBR’s do well.

      posted in Axis & Allies Global 1940
      T
      techroll42
    • RE: Strategic Bombing Raids

      I think what he means is a “Strategic Unit Raid” where the units don’t get to fire back.

      Perhaps strats on a 1? With AA fire, it’s not close to worth it, but without AA…

      posted in Axis & Allies Global 1940
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      techroll42
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