usa up 43 ipcs
purchase 13 inf 1 art
combat moves
20 inf 3 art 2 arm 2 fig w usa to c usa
8 inf e eusa to c usa
1 bomber libya to germany sbr
4 inf 1 arm ukraine to balkans
to the dice
usa up 43 ipcs
purchase 13 inf 1 art
combat moves
20 inf 3 art 2 arm 2 fig w usa to c usa
8 inf e eusa to c usa
1 bomber libya to germany sbr
4 inf 1 arm ukraine to balkans
to the dice
a bid of 9, 3 inf to ukraine seems to be effective
@ncscswitch:
Somethign I have often thought about…
EXCHANGE BIDDING.
This would be a bid where the extra Axis cash did not come from thin air, but was transfered from the Allies, reducing their first turn income as it raised the Axis first turn (and per-first turn) cash.
thats an interesting concept switch
ive thought about doing what gamer said several times
load up western heavy then around turn 5 or so make a big eastern shift
what a damn bloody mess
sz46 taken with 1 lone bb
sfe and yakut taken mt
non combat moves
1 tranny sz60 load 1 inf move to sz51 load 1 inf to sz60 unload in bury
1 inf 1 art bury to yakut
1bb 1 ac sz36 to sz60
builds 1 fig 3 trannies sz60
unit summary
*** Soviet Far East (Far)
1 Flag
*** Buryatia S.S.R. (Bry)
1 Flag
2 Inf
*** China (Chi)
1 Flag
2 Inf
*** French Indochina (Fic)
1 Inf
*** Saudi Arabia (Sar)
33 Flag
*** Sahara (Sah)
1 Flag
*** New Guinea (Ngu)
1 Inf
*** Borneo (Bor)
1 Inf
*** East Indies (Sum)
2 Inf
*** Philippine Islands (Phi)
2 Inf
*** Caroline Islands (Car)
1 Inf
*** Okinawa (Oki)
1 Inf
*** Japan (Jpn)
1 AA
1 IC
1 Art
4 Inf
*** East Japan Seazone (EJS/Z60)
4 Trn
1 AC
1 BB
1 Ftr
*** Solomon Islands Seazone (SOS/Z46)
1 BB
combat results
anglo taken mt
feq taken loss of 1 inf
congo taken no losses
e europe taken loss of 2 inf
non combat moves
1 dd sz12 to sz6
2 trannys 1 dd sz4 to sz6 bridge 4 inf to norway
4 fig e europe to sz6
1 fig e europe to caucasus
2 trannies sz2 to 1 lload 4 inf to sz2 unload in uk
1 tranny sz10 load 2 inf to sz12 unload in algeria
1 aa norway to kar
1 bomber congo to libya
1 tranny sz6 to sz2
4 inf w canada to e canada
2 arm w usa to e usa
6 inf w usa to w canada
builds 4 1 arm w usa
2 inf e usa 2 trannies sz10
usa collects 42
list units* Eastern Canada (Eca)
2 Arm
4 Inf
*** Eastern United States (Eus)
1 IC
2 Inf
*** United Kingdom (Gbr)
4 Inf
*** Norway (Nwy)
4 Inf
*** Eastern Europe (Eeu)
2 Art
2 Inf
1 Flag
*** Karelia S.S.R. (Len)
1 AA
*** Ukraine S.S.R. (Ukr)
1 Ftr
*** Anglo Egypt (Egy)
1 Inf
*** Libya (Lib)
2 Inf
1 Bmb
1 Flag
*** Algeria (Alg)
1 Flag
2 Inf
*** Sahara (Sah)
42 Flag
*** French Equatorial Africa (Feq)
1 Arm
*** Belgian Congo (Cng)
1 Inf
1 Art
*** Midway Island (Mid)
1 Inf
*** Western Canada (Wca)
6 Inf
*** Western United States (Wus)
1 IC
1 AA
4 Inf
1 Arm
*** Greanland Seazone (GRN/Z2)
3 Trn
*** North Sea (NOR/Z6)
2 Des
1 BB
1 AC
3 Trn
4 Ftr
*** Eastern US Seazone (ECO/Z10)
2 Trn
*** Belgian Congo Seazone (ASC/Z23)
2 Trn
*** Spain Seazone (AZO/Z12)
1 Trn
i agree with darth, ac and fig is the way to go, figs are 2 bucks cheaper than dd and they can be used on land or at sea
hey, isnt there good trout fishing around there?
i can only do 2 effectively, one is not enough, 3 can be overwhelming
is this just mini’s or do they play a and a revised
i think the player ranking should be left optional, i dont mind myself but i think there are players that are really playing just for funsies and arent that competive……as darth said we will have room for both
ther in lies the key, how well japan takes china, look at our game thread in the tourney section
i think everyone is missing the point that uk was doing a lot of dying on the russian front instead of russians
what the general says is true, to my knowledge ive never lost with the sink build, keep in mind i dont set my mind to building the ic until after j1, it all depends on how heavily china is taken, plus the location of jap figs in j2 because this is the most vulneralbe point, was dropping 8 units from uk in kar every round which helped keep the pressure off russia at the german front
test
Rolling 2d6 3d6 4d6:
(4, 6) (3, 5, 6) (2, 4, 5, 6)
we agree completely except the japan ic build, i think you need the trannys to empty the islands , and island hop as soon as possible
if sime doesnt post in our game soon, im gonna be looking for a new game
no ll for me, i like ads, allows for the games to be very different instead of just repetitive……ive also noticed bombers get shot down a lot when playing ftf