Or maybe allow only infantry to pass. Terrain is especially difficult for heavy guns to move trough or planes to land.
Posts made by Tavenier
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RE: Is Switzerland the stepping stone to victory?posted in Axis & Allies 1914
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RE: Is Switzerland the stepping stone to victory?posted in Axis & Allies 1914
In my thread i also said switzerland should be strictly neutral or impassable.
It makes the fronts weird and ahistorical beyond fun. -
RE: First impressions from first gameposted in Axis & Allies 1914
Ok, but then German tanks pay themselves back in about turn 8 or 9.
I will most certainly buy them on my next game on saturday, so then my opinion can be different. -
RE: Marseillesposted in Axis & Allies 1914
I think to balance the Austria - Italy front. If one or two inf could immediatly could be moved to Northern Italy it would make things for AH more difficult.
Just my 2 cents. -
RE: Disappointedposted in Axis & Allies 1914
I like the idea of Germany deciding to accept the RR armistice or continu fighting. It was Germany who smuggled uncle Vladimir to Russia to stir things up there.
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RE: Rule clarificationposted in Axis & Allies 1914
And if German forces take Angola, does that mean Portugal becomes a French activated ally? And do I have to fight an inf and an art there?
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RE: First impressions from first gameposted in Axis & Allies 1914
Well, two inf can at least fight at 2 x 2. They are worth two hits. They are available from the beginning. Etc.
Tanks seem to come too late. Especially because they also move at only one space per turn. So if the Germans build them in turn 4, they can fight in, say, Loraaine on turn 7! By that time they won’t make too much of a difference anyway and I think two inf are a better investment then anyway. Two dice are rolled then, for the same 6 IPC.
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RE: Rate AA1914posted in Axis & Allies 1914
Or make battleship fight at 2 or 3 when damaged. Makes sense.
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First impressions from first gameposted in Axis & Allies 1914
Yesterday I played my first game of 1914 (against someone else, I already tried a solitary game to see what options there are).
CP won a victory by crushing the Russians and keeping the western allies at bay. The latter was easily done, because the allied player made some mistakes and my cruisers could kill off a couple of transports.Pros:
-A really great looking game (map and mini’s)
-System with one round of combat and contested areas is refreshing
-Every power (except USA) has enough to do. Unlike the AA 1940 Chinese or French.
-Spaces on map makes it hard to conquer Paris, which represents the difficult struggle there
-The way neutrals work
-Loads of diceCons:
-Some sea zones are too close. From the USA and Canada you can go to western med in one turn, even further with cruisers.
-Tanks are too weak for their cost
-Its hard to keep track of IP with the contested areas. I often switched an IP number at both sides after a space gets conquered. While before that I already deducted the amount of IPs from the first owner. Just needs getting use to I guess, but some sort of reminder in the form of a contested zone marker would have been great. That way you actively need to remove that marker which reminds you automatically that you only need to adjust one country’s IP track.
-Switzerland. It should be strictly neutral/impassable. If conquered by whatever side it makes the fronts really ahistorical and less fun. You can move from Munich to Switzerland to Burgundy, or Northern Italy. Or the other way around.
-Some countries have a desperate lack of minis (German subs, British inf for example)
-No paper money
-Confusing IP tracking
Edit: Ottoman and Austrian army colors are way too similar. Confusing when both attacking Russia.All in all a very good and refreshing game. And Global wasn’t finally finished after loads of Alpha set ups, so let alone a complete new era of warfare with new game mechanics. I guess there will be something like that for this game as well. After that Larry can work on a Imperialism game or even Napoleonic! ;-)
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RE: Japan vs USA stratposted in Axis & Allies Global 1940
I think you’re right. Japan can make or break the game. To me it’s the most fun country to play. All those choices that will effect everything. Going after Russia will effect the Eastern Front (less IPC for Russia and maybe some forces go to Siberia), going after Pearl could result in more investment in Pacific then Atlantic, etc.
I play Japan often and hardly ever go for the same strategy two times in a row. I either go China/Russia, ANZAC, India or Pearl.
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RE: Sealion: win-win or a dead end?posted in Axis & Allies Global 1940
I almost always build transports on G1. As said before, if you don’t do it, then the UK has its hands free to buy whatever he wants and can threaten a lot of Axis possesions from the start. Also it will make Italy very weak, because of Saf, Med Fleet/Airforce and expeditionary forces landing in Morrocco or other African lands.
If I build two or three trannies I force UK to build infantry, which limits their movement a LOT. Also makes life for Italy more pleasant. If I decide not to Sealion I can use those trannies to attack Karelia, Baltics or even Leningrad. Even after that I can use those trannies to reinforce the Eastern Front faster with Art and Inf. And the UK always needs to keep an eye on that fleet of yours, so can’t empty the UK. Or they must spend quite some resources to destroy your Baltic Fleet, in which case they don’t use that power against Italy or some landing.
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RE: Alpha+2 Global, Europe and Pacific Setup and NO charts - FINAL.posted in Axis & Allies Global 1940
Thanks, very helpful!
Have printed them out and will use them soon! -
RE: Alpha +1 Questionposted in Axis & Allies Global 1940
Yes, they upgrade for free when at war. If however you want it to become a major IC before going to war you must pay 20 IPC as normal per IC.
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RE: US IPC bonus?posted in Axis & Allies Global 1940
I never saw any player ever taking over a neutral power. Not in global, pacific or Europe.
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RE: SBR in Alpha plusposted in Axis & Allies Global 1940
What about keeping it the way it is, but if a bomber gets hit by an AA it is hit on the way back (so does do damage before being destroyed).
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RE: AA Guns Nerfed in Alpha+posted in Axis & Allies Global 1940
A very good idea. As it is now I don’t think I wil, ever buy a new one. I usually don’t buy them anyway, except for coastal defense as Germany. But with them being operational in the invaders next turn would make them worth more, even compared to vanilla Global rules.
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RE: Neutrals and a possible Political optional rule phase.posted in House Rules
I always find it silly that Mongolia cares about what happens to Switzerland or Liberia.
We are thinking about political ties between neutrals. Spain couldn’t care less what happens to Mongolia, but does become pro-axis/allies if someone invades Argentina or Portugal.
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RE: Global 1940 favourite country (poll)posted in Axis & Allies Global 1940
My favourite is Germany, closely followed by the UK and then Japan.
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RE: Global setup with new Pacific setup?posted in Axis & Allies Global 1940
As Japan it would be a lovely present having UK declare war on me. I can kick them without having to worry about the USA.
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RE: Global setup with new Pacific setup?posted in Axis & Allies Global 1940
Thanks for the tips. I will use the NO and will leave out the USSR for the time being.