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    Posts made by Tavenier

    • RE: Historical timeline

      I know AAE will start in May 1940, after Holland is captured, but before France is captured. If AAP also starts in May 1940 (because is will be combined as a global game) and the US enters war at the end of turn 3 it must be 6 months per turn!

      Some games last for over 20 turns, so I don’t know if this is correct….

      posted in Axis & Allies Pacific 1940
      TavenierT
      Tavenier
    • RE: What do we want in AAE40 that we didn't get in AAP40?

      Yep, that sub often did me a lot of good. Killing lonely German subs, reinforcing the British fleet, restricting German sea movement, stiuff like that.

      And BTW, what are ACME walls? Territories China can’t enter?

      posted in Axis & Allies Europe 1940
      TavenierT
      Tavenier
    • RE: Reactions on the FAQ

      In the first couple of turn ANZAC can’t really build more then 3 units. The thing for me is that it is a pity that you can’t upgrade it to a major IC.

      posted in Axis & Allies Pacific 1940
      TavenierT
      Tavenier
    • RE: J1 attack Hawaii?

      No, US units can’t land on ANZAC/British lands if not at war.

      If you take Hawaii on J1 then you do get a NO of 5. You can also destroy the British BB + 2 tran so you prevent Britain from gaining DEI. Also destroy US ships at Manila port. And you can still grab 4 Chinese lands and FIC, so your income will increase from 26 to 38.

      US can make a counter attack, but you’ll probably survive and next turn everything will be repaired because of the Hawaii NB. Then take PI and move trannies (newly build) towards DEI.

      posted in Axis & Allies Pacific 1940
      TavenierT
      Tavenier
    • RE: Reactions on the FAQ

      Every game I played so far (4) we always wondered why Phil didn’t have an AB of NB. Glad that it has changed. Somewhat surprised by the change in ANZAC IC. But the only time in those four games I’ve played that the NZ IC was important was when Japan captured it and made life very hard for Australia (Jap subs every turn). And as ANZAC you start with 10 and maybe get to 15 (and one time to 20). You want to buy a ship or plane every now and then, so I hardly ever see more then 3 units produced there. But still I wish there was a little more capacity for Aus. Maybe 10 is too much, but at least 4 or 5.

      I am glad Krieghund made this FAQ so fast! Also the mech inf supported by art rule is quite a difference. I tend to build one every turn as Japan or Britain.

      posted in Axis & Allies Pacific 1940
      TavenierT
      Tavenier
    • RE: New Hebrides

      Thanks, krieghund! My next game as Japan I will invade NH, just to see how it turns out.

      If I knew how to give karma I would have given it…
      :-)

      posted in Axis & Allies Pacific 1940
      TavenierT
      Tavenier
    • RE: Complain to WOTC if you dont like the quality!

      I am starting to believe Razor is a major stockholder….
      ;-)

      posted in Axis & Allies Pacific 1940
      TavenierT
      Tavenier
    • RE: New Hebrides

      Ok, I didn’t know that about the Dutch Indies and allied planes.

      Any word on NH yet? I can see opportunities if playing Japan and are planning on attacking the allies late (turn 3 or later).

      posted in Axis & Allies Pacific 1940
      TavenierT
      Tavenier
    • RE: Why wait as Japan?

      Today I played my fourth game. I was Japan and the allies were played by one person.

      I wanted to check if waiting to DoW is worth the while. I waited for two turns and concentrated everything on China and a build-up on the Carolines. China was getting smashed quite a bit, because I used about half my airforce with my ground attacks.

      After my second turn the Brits attacked me! It cost me two transports and a couple of smaller ships. Also they reinforced the Chinese with some inf. ANZAC couldn’t do much and because of the massive build up in the Carolines they were quite scared and put their IPC in defensive troops.

      In my third turn I had the luxury to only concentrate on the Brits (and China). ANZAC wasn’t posing a threat and the US wasn’t in the war yet. So I destroyed about two thirds of their fleet and captured Hongkong and Borneo. It did cost me some ships. After that I was slowly advancing in the Dutch Indies and invaded New Zealand from the Carolines. I played a cat and mouse game with the US, so they never got to a full assault. My Caroline fleet was too powerful (largely because of the airbase with at least 6 planes sitting on top of it).

      We ran out of time so we decided that the last major sea battle would decide which side won. The British fleet (BB, CV + fig + tac, sub, DD, CL, 2 bom) fought my western fleet (2 BB, CV + 2 fighters, tranny, DD). I won with a damaged BB left. By that time I also had all the Dutch Indies and all of China. And none of the allies had any NO.

      So I won that one too, so it can be done, of course. Although I don’t what would have happened if the Brits hadn’t attacked and had another turn of a large income and captured another Dutch island.

      posted in Axis & Allies Pacific 1940
      TavenierT
      Tavenier
    • RE: China

      In my three games so far China was never able to buy any art. And that is with different styles of play (attacking immediatly, waiting one round, waiting three rounds).

      posted in Axis & Allies Pacific 1940
      TavenierT
      Tavenier
    • RE: Why wait as Japan?

      Even in India gets taken by Japan all is not lost. If Japan commited so much to achieve that (and Brits buying all land) then they are less likely to win against US, China and ANZAC. ANZAC can take Carolines and Dutch islands. US can mass their fleet and get ready to strike.

      posted in Axis & Allies Pacific 1940
      TavenierT
      Tavenier
    • New Hebrides

      Can Japan invade these French islands without a DoW, just like French Indo China?

      posted in Axis & Allies Pacific 1940
      TavenierT
      Tavenier
    • RE: Why wait as Japan?

      Nope, look at seazone 16 and 29. Hawaii in that route is the third seazone from Japan.

      posted in Axis & Allies Pacific 1940
      TavenierT
      Tavenier
    • RE: Axis and Allies Pacific 1940 Unit Count

      No, I haven’t. I only know that Japan has 6 tac bombers, while they need 10 at start up.

      China has only inf, they use US units for artillery and a fighter.

      What surprises me is that ANZAC has very much units. I don’t think in any game they will be able to build even half of that. They will mostly have 10 or 15 IPC, with an occasional conquered Dutch island.

      posted in Axis & Allies Pacific 1940
      TavenierT
      Tavenier
    • RE: Why wait as Japan?

      Yes, naval bases increases naval movement by one, even in combat moves. So you can go to Hawaii from Japan in one turn.

      My point is that with Hawaii in your hands on turn one you will get +6 IPC as Japan, destroyed one US transport, close to half their airforce and are able to repair your capital ships the next turn. In J2 you can send fighters to Hawaii (for scramble) and be a threat to US West Coast. All ships you send their on J1 will survive, because there is only a transport. But if you wait then all US ships and planes will be in the Hawaii area.

      And Britain can become quite a pain in turn one. Their BB will be safe and they will get quite some income. They can also invade Dutch Guinea for the ANZAC +5 IPC bonus. ANZAC planes can be bundled to quite a powerful airforce, while in NZ they are harmless the first turn.

      I must say I was quite lucky (as I originally said), so therefore I am really curieus as to what your opinions and experiences are. So far quite mixed! On my next game as Japan I will try it again, to see if I am still going to win.

      And to comment on one of the posts from Vareel:
      How can the Allies stop Japan on J1? Japan starts and there is nothing the Allies can do, except throw a lot of ones. The reaction of the Allies can be to help China. But the Brits will help China on turn three too. But then with a massive army they have build with the Malaya/Hongkong bonus and some Dutch islands. And with a DoW you can start bombing India on J2/J3.

      posted in Axis & Allies Pacific 1940
      TavenierT
      Tavenier
    • RE: Sea Zone: Friendly or Hostile

      I had that discussion today too. You can move freely trough seazones containing other surface warships from nations you are neutral towards. I believe you can even end a turn in one. In the other powers turn he/she can decide to attack or not. Just like when you build new units in your blockaded port.

      posted in Axis & Allies Pacific 1940
      TavenierT
      Tavenier
    • RE: Question about Political Situation

      I am convinced Japan should attack on J1. You can’t let the Brits and Aussies take the Dutch Indies and grab their bonuses for turn after turn.

      But on topic:
      Everybody can declare war, except US, right? They have to wait until turn 3 or until Japs attack, right?

      posted in Axis & Allies Pacific 1940
      TavenierT
      Tavenier
    • Why wait as Japan?

      I have received my copy last friday and played three games so far. We tried three options:

      1. Japan waited three turns and only on their fourth turn they started to attack the allies, while having all but conquered China (most planes could be used against the poor Chinese). Japan lost because in the meantime UK and ANZAC conquered all of Dutch Indies and both got a lot of IPC in bonuses. UK had an income of about 37 for a couple of turns. Japan conquered a lot of islands but lost because UK and ANZAC had enough troops to never feel really threatened and Japan got outnumbered by allied forces.

      2. Japan attacked immediatly. Japan conquered Hawaii turn 1 and destroyed the British BB and transports. Also Kwantung got captured (UK -8 IPC) and Guam, Celebes and some Chinese lands. Every US attack on Japanese Hawaiian fleet was countered and Jap capital ships were repaired thanks to Hawaii naval base. In the meantime three bombers were doing SBR every turn on India, so often the Brits could only afford one tank. Australia got invaded from the Caroline islands and Japanese subs were harrasing all coasts still in allied hands. Allied player gave up, after 5 victory cities were secured (Tokyo, Hongkong, Shanghai, Honolulu, Manila).

      3. Japan attacks after one turn. US had all their forces put together on Hawaii. All fighters on land and tacs on carriers. Britain grabbed some Dutch islands and got BB back to India. In the fourth turn the US fleet got lucky and destroyed the largest Jap fleet near Carolines. After that the British felt confident and made an all out attack on the Jap fleet near Java and also won. The ANZAC fleet and airforce killed the last carrier near New Guinea and the war was won.

      My careful conclusion is that Japan has the best chance of winning if it attacks in the very first turn, while the allied forces are scattered across the ocean. The US gets a +40 boost, but loses Manila + bonus (7) and probably Hawaii (1). And it means Japan gains 8 with Honolulu bonus. So really the US only gains 24. And Japan gets to invade the Indies and Hongkong, which means less IPC for Britain.

      Any thoughts/comments?

      posted in Axis & Allies Pacific 1940
      TavenierT
      Tavenier
    • RE: SIGN OFF HERE WHEN YOU GET YOUR COPY!

      I’ve got mine today, in the Netherlands. Although I only got one, while I ordered two, from Field Marshal. I did pay for two…

      And I had to pay 29 euro extra to the UPS guy in import taxes.

      posted in Axis & Allies Pacific 1940
      TavenierT
      Tavenier
    • RE: AAP40 Shipping Now

      I also got a mail that my copy will arrive the 18th. I live in the Netherlands.

      posted in Axis & Allies Pacific 1940
      TavenierT
      Tavenier
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