Axis & Allies .org Forums
    • Home
    • Categories
    • Recent
    • Popular
    • Users
    • Register
    • Login
    1. Home
    2. Tater_07
    3. Topics
    T
    • Profile
    • Following 0
    • Followers 0
    • Topics 3
    • Posts 9
    • Best 0
    • Controversial 0
    • Groups 0

    Topics created by Tater_07

    • T

      NOOB question

      Axis & Allies Global 1940
      • • • Tater_07
      11
      0
      Votes
      11
      Posts
      2.2k
      Views

      ozteaO

      The NAs from the revised rulebook are hardly compatable with AA 40

    • T

      Dutch and Canadian Setup

      House Rules
      • • • Tater_07
      4
      0
      Votes
      4
      Posts
      1.4k
      Views

      DijitzD

      This is what we use for V2 rockets

      V2 Rockets
      Cost 2 IPCs. They are produced at IC’s and move two (transported by train/truck). They are used at your AA guns in place of your normal rocket attack; they are immune to AA flyover fire and AA fire in targeted territory, due to their sub orbital attack and being faster than the speed of sound on approach. Range is still the same (3). Roll two dice and choose the better dice of the two. Can only move in combat movement phase if movement results in its being used at an AA gun location for a rocket attack. Are otherwise considered as non combat vehicles on defense and may be targeted by attacking tactical bombers.

    • T

      Thoughts on new game idea

      Other Axis & Allies Variants
      • • • Tater_07
      12
      0
      Votes
      12
      Posts
      2.6k
      Views

      C

      @Tater_07:

      Sounds like it could be interesting. I will have to get into miniatures and see if I like it. Thanks for the help!

      My pleasure.  Something else to keep in mind is that there are additional differences between various game levels.  The higher the game level, the more the combat process is abstracted; conversely, when you go all the way down to skirmish level, the combat processes can be so finely detailed that they can involve the effects of individual weapons being fired at individual targets and inflicting specific damage on them.  Another difference is the level of command represented by the player himself.  Way up at the grand strategy level, the player basically has the role of a country’s national command authorities (the top civilian and military leadership running the war).  Down at the skirmish level, the player would probably have the role of a squad or platoon leader.

    • 1 / 1