It boggles my mind how people could think Russia is too strong. I have waited till G4 and still took them out.
I don’t think anyone is too strong, there just need to be some changes made to US NOs and how they enter the war.
It boggles my mind how people could think Russia is too strong. I have waited till G4 and still took them out.
I don’t think anyone is too strong, there just need to be some changes made to US NOs and how they enter the war.
Russia is not too strong. SBR on the two eastern factories goes a long way to making them even softer. The problem for Russia against a strong Germany is to determine where to concentrate forces. Germany has much more mobility with the transports purchased in Turn 1 or Turn 2 and in one turn totally shift the focus of the attack. Allowing them to feint if you will. A German player that doesn’t come from Scandinavia as well as, the Baltic, Poland and Romania isn’t effectively keeping the Russian player off balance.
Even with the 74, its not that hard to advance quickly into russia if done properly.
If I lose Norway as Germany, the writing is on the wall for me.
Wumeng’s post does no seem that hard to understand for me. I can only imagine how hard our posts are to read once translated since we do not always spell out exactly what we are saying and abbreviate a lot.
I agree with what Wumeng has said about Sea Lion taking up too much of Germany’s time. You have to use Sea Lion to keep the UK honest, but most people waste too much on it. Transports purchased and placed in SZ112 can do that effectively while also threatening Leningrad and its surrounding territories. My transport purchases stop when I reach 5 total transports. I also like to use the transports to reinforce Finland through Norway. Every turn there is a transport there, units are moving to Norway. Whatever was in Norway at the beginning of the turn moves to Finland. This way you can effectively put pressure on Leningrad from two sides and it keeps Russia from overloading Germany’s Eastern front.
The game could get more granular with certain boundaries that either you cannot blitz through and/or only a limited number of units can move through in a turn. One such should be N Italy/S France.
I also think some territories should hamper movement of mechanized units. Burma/Siam/FIC should all be 1 move territories due to dense jungles and possibly a diminished attack or defense for mech units.
Rolls: 6@1 18@2 6@3; Total Hits: 136@1: (6, 2, 2, 4, 3, 2)18@2: (2, 1, 2, 4, 1, 3, 3, 1, 5, 1, 3, 4, 1, 1, 4, 4, 1, 6)6@3: (3, 3, 4, 1, 2, 4)
I disagree that adding more rules to a game with enough rules already is going to make it better.
I also don’t think Japan taking an unoccupied Dutch territory would have done much to public opinion. If the Japanese had attacked the UK directly unprovoked, it would have.
Too many rules for it then Jen. It adds complexity, it may be more accurate, but too complex for the game.
I don’t think a DOW should be up to dice either. A direct attack against UK or ANZAC forces should open the door. An attack on Sumatra, Celebes or Java that isn’t under UK or ANZAC control shouldn’t allow a US DOW. Keep the turn 3 collect income DOW if Japan hasn’t attacked the US already.
I disagree. If Russia stacks 10 Inf in Moscow every turn, I think it would be easier to take Moscow. By that time Germany will have Leningrad, Stalingrad and Caucasus as well as the rest of the Russian land up to Moscow. Even without taking UK, they could be pulling down 81+ IPC per turn and producing 9 tanks per turn in Russia. A couple of turns of suicide attacks and Moscow will fall.
I think playing Russia in the US all in the Pacific is pretty tough, without help from UK in India that is. So if Japan can push towards Calcutta, they can’t help the Russians.
Japan can’t keep up with a US enemy that is dumping 70+ IPC into the Pacific every turn. Between turns 6 and 8 the assertion is that Japan is neutralized for the rest of the game and the allies can turn the focus to Germany.
Top notch Minor Threat, they look great.
Keep the US turn 3 DOW in the income phase but remove the US enters the war if the Japanese invade the DEI. If Japan directly attacks a UK or ANZAC controlled territory the US can declare war. So if the UK or ANZAC don’t take over any dutch controlled territories, then the US won’t care if the Japanese do. Why would the average American (and for that matter their Congressmen) in 1940 care if the Japanese invaded an island they never heard of? Now if the Japanese attack UK or ANZAC forces, they would care more.
Even maximizing inf purchases, Russia is pretty easy to take when you threaten Sea Lion but use the Transports for Barbarossa instead. Caveats are the UK navy is either wiped out or neutralized.
Part of the problem isn’t just what the US can buy, but that coupled with what they have before the game starts. Remove the BB from SZ10 and the Sub from SZ26. Move the DD from SZ35 to the Eastern US. Also move the CA from SZ10 to SZ26. Also the US shouldn’t start with as many transports as the Japanese. They were commandeering cruise ships in the beginning of the war.
I have run through several games where US spends all in the Pacific. Is it possible to counter? Yes I think it is. The problem however is that at the end of the 2nd round, the US has a massive Navy. It is totally out of whack with history. With two rounds the US could have purchased 2 CV, 1 CA and 3 BB (I know Jen likes the DDs rolling on USA2 with the IC in Mexico). Adding that to the existing fleet and it is overwhelming. Can the Axis win against that? Sure but Germany better take Moscow by G7 or G8, because Japan will be neutralized by then.
A rule that would limit production in the US before the DOW that says the US cannot place units on an IC when they total more that twice (or triple) the value of the territory. That would limit W. US to 20 (or 30) IPCs worth of equipment per turn. If the US builds an IC in Mexico, only 4 or 6 IPCs worth of material may be placed there.
The ability to drop down 52 IPCs worth of ships for the first three turns in SZ10 is the problem, in my opinion. The US just wasn’t mobilizing that hardcore in the pacific.
The axis player in that game wasted too much effort and IPCs on taking England and then allowed Russia to take Norway. That is an 11 IPC swing in favor of Russia.