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    Tarling

    @Tarling

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    Best posts made by Tarling

    • RE: National Objectives vs Balance

      The problem with many of the Allies’ NO’s is that once they get them the game is over anyways. If the Russians are walking through German-held territories, you’re in trouble. If the UK & US have a solid foothold in France, you’re in trouble. It seems to me that NO’s exist to almost exclusively aid the Axis, so without them I’d have to imagine they would lose.

      posted in Axis & Allies Anniversary Edition
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      Tarling

    Latest posts made by Tarling

    • RE: AA50 Double Blind at TotalCON

      I think this link should help. I assume it uses something similar, although I have not had the opportunity to play this variant. Seems quite fun though!!

      http://www.boardgamegeek.com/filepage/17670/axis-allies-double-blind-doc?

      posted in Axis & Allies Anniversary Edition
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      Tarling
    • RE: Rules manual in PDF?

      They should be available on the Wizards of the Coast website. A google search should get you there pretty quickly.

      posted in 1942 Scenario
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      Tarling
    • RE: Subs

      Unless a destroyer is present, a sub may always just choose to submerge in the opening fire round.

      posted in 1941 Scenario
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      Tarling
    • RE: Bid of 7 - place in East Indies?

      I thought bid units have to be placed where units already exist?

      posted in 1941 Scenario
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      Tarling
    • RE: The Official "Looking for AA50 Opponents" Thread

      I’m looking for an AA50 '42 game if anyone’s interested. Shoot me a PM

      posted in Find Online Players
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      Tarling
    • RE: Industrial Complex

      It allows Japan to be a jerk. It’s China’s property but since China cannot build units no one gets to build anything.

      posted in Axis & Allies Anniversary Edition
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      Tarling
    • RE: A Serious Discussion of Technologies in 1941

      Fair enough on the points on weaker techs, but I kind of think auto-hitting bombers would be neat, sort of represents the complete saturation from increased payloads. A defense of 2 is useless on something that really never ever should have to defend anything.

      posted in 1941 Scenario
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      Tarling
    • RE: A Serious Discussion of Technologies in 1941

      Question is then, maybe figure out how to rebalance out the weaker and stronger of the techs such that they are all balanced, and all useful, and not instantly game crushing.
      If Long Range Aircraft cripples enemy plans because of the fact that it is an instantaneous and indefensible attack, then perhaps make that one take effect at the end of the round. If Heavy Bombers at 2x4 is too decimating compared to other techs, perhaps make it powerful enough but not fleet crippling…perhaps 1 auto hit every round, and a strategic bombard always of 6? It’s more powerful than just increase its strength to 5, but can only still manage one kill a round so whole fleets wont fall to just a handful of heavy bombers.
      Now, by making stronger techs weaker, you must make weaker techs stronger to still balance the system. Question is then, which are the weaker techs, and how do you justify their usefulness?

      posted in 1941 Scenario
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      Tarling
    • RE: A modest proposal for weapons development

      A tiered system would actually be pretty cool…something to keep in mind.

      posted in House Rules
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      Tarling
    • RE: National Objectives vs Balance

      The problem with many of the Allies’ NO’s is that once they get them the game is over anyways. If the Russians are walking through German-held territories, you’re in trouble. If the UK & US have a solid foothold in France, you’re in trouble. It seems to me that NO’s exist to almost exclusively aid the Axis, so without them I’d have to imagine they would lose.

      posted in Axis & Allies Anniversary Edition
      T
      Tarling