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    Topics created by tarkonis

    • tarkonisT

      Question regarding loading allied land units onto allied transports

      Axis & Allies Europe 1940
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      tarkonisT

      @P@nther:

      This is covered in the rulebook:

      @Rulebook:

      Multinational Forces: Transports belonging to a friendly power can load and offload your land units.  This is a three-step process:
      1. You load your land units aboard the friendly transport  on your turn.
      2. The transport’s controller moves it (or not) on that  player’s turn.
      3. You offload your land units on your next turn.

      Unloading in an enemy territory occurs in your scenario in US’ combat move phase, followed by the battle.
      Unloading in a friendly territory occurs in US’ NCM phase.

      Thanks, sorry I missed that.

    • tarkonisT

      Starting a new game of Eur 40 tonight - using Alpha 3 (Advice needed)

      Axis & Allies Europe 1940
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      R

      @General:

      I was hoping for a general concensus… You all play a lot more than me and I dont have time to be playtesting.

      :?

      there’s not a general concensus. Many opinions vary on USA income and Russia.

    • tarkonisT

      Ridiculous Victory conditions

      Axis & Allies Europe 1940
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      W

      I did not post as I usually play Pacific or Europe, not Global. You can see when one side has lost and stop before victory conditions are met. Then play all over again!
      Not a bad thread title. Any thoughts on my Anzac one?

    • tarkonisT

      Defending armies cannot retreat

      House Rules
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      tarkonisT

      Good man!!  :-D

    • tarkonisT

      A plea!! Please help me play my favorite game.

      Axis & Allies Global 1940
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      tarkonisT

      @Maddog77:

      My sons and I will play a round or two an evening. Sometimes it take almost a month to complete a game, but we don’t get burned out on it that way. It helps having a room I can leave the game up in too. We have been connecting up w/ others through these forums and playing 12-14 hours games! That works too!

      This is a good idea.  I could leave it set up for a while and play by forum.

      How would I go about doing that?  Could anyone direct me to the correct area?

      Cheers.

    • tarkonisT

      Global /Eur /alpha setup cards

      Axis & Allies Global 1940
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      tarkonisT

      Oh whoops at first glance I thought you made the cards but now I see it is Bob.

    • tarkonisT

      Alpha setup

      Axis & Allies Global 1940
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      MaherCM

      j1 gets you borneo easy.  also, you drop that BB before it gets soakers.  other than that it’s sure not as appealing as in p40.

    • tarkonisT

      Scramble from anywhere?

      Axis & Allies Global 1940
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      DijitzD

      Has coastal only house rule been play tested at all???

    • tarkonisT

      Malta and scrambling to defend the sea zone

      Axis & Allies Europe 1940
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      SilverAngelSurferS

      The rules for scrambling specifically state that you may only scramble if combat is occurs in the sea zone surrounding the island with the air base.  This combat may be either a straight naval battle if defending naval units exist in the sea zone or just an amphibious attack launched from the sea zone if there are no existing defending naval units.

    • tarkonisT

      I am unable to search

      Axis & Allies Pacific 1940
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      calvinhobbeslikerC

      That’s a good thing, since Japan has an advantage

    • tarkonisT

      Playing to 13 VC

      Axis & Allies Anniversary Edition
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      allweneedisloveA

      @Veqryn:

      @allweneedislove:

      @Krieghund:

      Playing to 13 VCs gives the Axis the choice of whether to try to take down an Allied capital or to pursue a less central strategy that involves taking only peripheral VCs.  The latter strategy spreads the action out around the board more.

      krieghund, can you imagine a scenario where a player can hold 13vcs after usa turn and not eventually get 18vcs?

      if you can get 13vcs you have dominated the game. there is no reason to play to 15vcs or more. 13vcs is a domination game.
      vc amounts do not make for different game playouts.

      notice how there are no threads discussing the different strategies of a 13 vc game vs 18vc game, like there is for 1941 vs 1942 scenario or without NOs vs with NOs.

      if there was an option for axis to win with 11vcs then the game would have more variability.

      i would agree.

      i always found larry’s choice of the number of VC’s to be a waste of time since they were all identical

      13 vc is the same thing as 15 and 18 in aa50
      same thing goes for revised and 1942, etc.

      i dont want to get too off topic but revised had 8vcs and this did provide a different play out than 10/12vcs(these two are identical and the same as 9vcs, as 9vcs is the point of no return once a side has them they will eventually have the entire world).

      problem is the location of the vcs. assuming g could grab karelia and hold france, then all action revolves around india. allies actually get the bid, and it made for a short game. either japan got india quickly or allies would win economicaly and axis resign.

    • tarkonisT

      AAP40 rules.

      Axis & Allies Pacific 1940
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      tarkonisT

      ah ok mate thanks :)

      I wonder why aa50 rules were posted so soon then.

    • tarkonisT

      The role of the british

      Axis & Allies Pacific 1940
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      tarkonisT

      @Razor:

      @Brain:

      It’s most likely that guy who started the smite club.

      Me too got smited, and I only have 8 postings. What kind of place is this ?

      This… is… SPAA… (sorry I wont go there…)

    • tarkonisT

      AA50 Enhanced

      House Rules
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      JenniferJ

      @General:

      hi jen, thanks for the rules.  I have a few questions though.

      How does rolling for research work now?  Do you just pick a tech and if you roll a 6 you get it?

      Yes, technology works the same as it did in Revised, but with the 4:6 rule as in AARe.  It makes it a more cost effective choice since you’ll never end up with one you cannot use - especially helpful to Italy and Russia, but also to the other nations.

      does Italy place their afrika corps every round?

      No, it’s just like before.  You get the units on the round you get it.

      Do you place 2 free infantry every turn for mech inf?  And what does 1. Borrowed from American National Advantage mean as the usa do not have this advantage

      Again, it’s just the round you get it.  And yes, if something is “borrowed from” it means that it was a rule for that nation at one time that is now being applied to all nations to account for the advantage being turned into a technology from revised to anniversary.

      The italian advantage ii. +5 IPC if Axis controls: Egypt, Jordan, Libya, Sudan, Italian Africa, Gibraltar, Balkans, Algeria/Morocco and no enemy SURFACE ships are in SZ 13, 14, 15 or 16. isnt this the same as the regular no ?  and where is Italian africa?

      Italian East Africa is that spur sticking out into the Red Sea to the right of Egypt/Sudan. (It is directly south of Sudan on the map.)

      No, it is not the same since Italy now needs more territories and the entire sea, instead of just three.  Also, France is not a requirement for Italy to have this NO.

      Thanks :)

      You’re welcome.

      Wild Bill:

      Yes, joint strike can be absolutely devastating to the axis forces if and when it occurs, but it is designed to be.  Furthermore, if the allies give up taking it, that means the axis could defend it with less and put more pressure on Russia.  It’s a game of weighing the odds and this is a strategic decision - do I force Italy/Germany to defend France early and give up Joint Strike, or do I let them move more towards Russia so I can have a joint strike later?  It’s all how you think your opponent will play, will he mass defenders to stop you, or will he ignore it in hopes you take it then mass defenders?

    • tarkonisT

      House Rules

      House Rules
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      VeqrynV

      if even larry thinks that heavy bombers are op, why aren’t his optional rules for it the regular rules? 
      or why not:
      Heavy Bombers = roll two dice at 3 (instead of at 4)

    • tarkonisT

      A question for IL - Your optional rules on BGG

      House Rules
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      Imperious LeaderI

      use the standard rules on the first 4 pages. play the game like that before you move further with optional rules. You have to learn how to win using the basic rules first, before you get in a situation where you got all the bells and whistles on and wonder that its not balanced. It is.

    • tarkonisT

      A game of aa50 on Triple A

      Axis & Allies Anniversary Edition
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      SgtBlitzS

      Triple A build 1.0.3.4 lobby should be working fine.  Was on last night, just connect anonymously.  I usually have to use Hamachi to get around router issues.

      ALWAYS play your games on tripleA if you can, btw, its so much faster than PBEM.  Even if you have to start over (if it crashes), but I haven’t seen any crashes so far.

    • tarkonisT

      Multi nation a/c

      Axis & Allies Anniversary Edition
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      tarkonisT

      Thanks again :)

    • tarkonisT

      Big thanks!

      Axis & Allies Anniversary Edition
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      KrieghundK

      Glad you’re enjoying it!  Happy gaming!

    • tarkonisT

      Placing planes on carriers in non combat

      Axis & Allies Anniversary Edition
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      D

      Thanks.

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