Thanks for your strategies this far… I found this one quite intriguing…
I’ll make a case for subs.
They can cause mismatch problems and are a nightmare for OOLs.
You can actually force an opponent to lose higher priced naval units just to keep a DD around for the 2nd or 3 rd of combat b/c as an attacker you can see your opponents OOL first and if they lose all their DDs thinking you’ll sack your subs, maybe you lose your DDs and a ftr just so you can have 2-3 subs now take a free shot at the ACs/CAs/Damaged BBs.Also you may need up to 1 dd for every sub b/c what the subs can do is fan out and occupy multiple sea zones. Now the other side is forced to trade an 8 ipc unit for a 6. If ignored the subs can make a strike on the main naval force with air support, again potentially causing OOL issues if the defending navy only has 1 DD.
I’ve seen Germany/Italy/Japan/US all use subs effectively. UK to a lesser extent if they just want 1-2 cheap fodder units to kill the Ita navy with air support usually in rd 3 (rd 1 place 1-3 subs in sz 8, rd 2 move to sz 13, rd 3 Air + subs sink Ita fleet and conserve the ftrs/boms).
That’s a really good idea to catch the player off guard who has stacked a/c and planes. BTW What is an OOL issue?
Thanks