Axis & Allies .org Forums
    • Home
    • Categories
    • Recent
    • Popular
    • Users
    • Register
    • Login
    1. Home
    2. tarkonis
    3. Posts
    • Profile
    • Following 0
    • Followers 0
    • Topics 30
    • Posts 196
    • Best 1
    • Controversial 0
    • Groups 0

    Posts made by tarkonis

    • RE: Subs… what's the point?

      Thanks for your strategies this far… I found this one quite intriguing…

      @DarthMaximus:

      I’ll make a case for subs.

      They can cause mismatch problems and are a nightmare for OOLs.
      You can actually force an opponent to lose higher priced naval units just to keep a DD around for the 2nd or 3 rd of combat b/c as an attacker you can see your opponents OOL first and if they lose all their DDs thinking you’ll sack your subs, maybe you lose your DDs and a ftr just so you can have 2-3 subs now take a free shot at the ACs/CAs/Damaged BBs.

      Also you may need up to 1 dd for every sub b/c what the subs can do is fan out and occupy multiple sea zones.  Now the other side is forced to trade an 8 ipc unit for a 6.  If ignored the subs can make a strike on the main naval force with air support, again potentially causing OOL issues if the defending navy only has 1 DD.

      I’ve seen Germany/Italy/Japan/US all use subs effectively.  UK to a lesser extent if they just want 1-2 cheap fodder units to kill the Ita navy with air support usually in rd 3 (rd 1 place 1-3 subs in sz 8, rd 2 move to sz 13, rd 3 Air + subs sink Ita fleet and conserve the ftrs/boms).

      That’s a really good idea to catch the player off guard who has stacked a/c and planes.  BTW  What is an OOL issue?

      Thanks

      posted in Axis & Allies Anniversary Edition
      tarkonisT
      tarkonis
    • RE: Subs… what's the point?

      This is a great discussion :)  but it still does not advocate the use of submarines at all.  All we have arguments for is fodder and 5% of games try and harass in the med.  I’m sure we can find a use for the blighters… theres loads of em in the box!

      but hitting at 3’s

      Sub’s attack on a 2.

      posted in Axis & Allies Anniversary Edition
      tarkonisT
      tarkonis
    • RE: Subs… what's the point?

      @Funcioneta:

      @tarkonis:

      Can anyone advocate the use of subs for any power in the game?

      Japan and USA should buy at least a couple of them every game (they should have a showdown at Pacific Ocean)

      Why?  Every time I play Axis I have won by simply deterring the US with a large ish fleet and going for russia.  I think if you are Japanese and the US is building a fleet for a showdown it means that they are not focusing on Europe.  I should allways defend in this case and force a pacific naval stalemate while going for russia on land.

      Sometimes, UK can use one or two to finish the italian fleet. Other times, the italians can buy one ore two if they feel they can face the allied fleets

      I’d build a destroyer as soon as I saw subs near the med.  Italian Subs…  :lol:

      And they are vital for germans in opening move, I could even try a naval tech roll round 1 someday and use that supersubs in a wacky G1  :wink:

      Subs vital for G1? o_O?

      They way I see it all submarine power is negated by the presence of 1 destroyer in any allied naval seagroup.  Your G1 submarine buy just bought russia some time :P

      These are just my opinions of course :) Please feel free to tell me where I am going wrong.  I’d like to use subs I really would.

      posted in Axis & Allies Anniversary Edition
      tarkonisT
      tarkonis
    • RE: Subs… what's the point?

      What if I get attacked by bombers/fighter?

      posted in Axis & Allies Anniversary Edition
      tarkonisT
      tarkonis
    • RE: Aircraft carrier movement

      Cheers.

      posted in Axis & Allies Anniversary Edition
      tarkonisT
      tarkonis
    • Subs… what's the point?

      In every game of axis and allies AA I have played… Subs havebeen useless.  Nobody has ever bought any subs.  Destroyers are so esily obtained and massed with a fleet they provide cover from subs.  Germany was famed for its “wolfpack” but in AA germany doesnt even get to build a fleet unless the allies are losing hard.

      Can anyone advocate the use of subs for any power in the game?

      I can’t.

      posted in Axis & Allies Anniversary Edition
      tarkonisT
      tarkonis
    • Aircraft carrier movement

      Hi everyone…

      I have a question about Aircraft Carriers.

      Can a carrier move in the combat phase, launch fighters… then in the non combat phase move again and pick those fighters up?

      I think it can only move in one or the other.

      Also…

      If a carrier moves in the combar phase… must it make an attack roll as well… for example… Can I move my carrier to an emtpy sea zone and launch fighters in the combat phase, even if the carrier itself does not make an attack roll.

      Thanks

      posted in Axis & Allies Anniversary Edition
      tarkonisT
      tarkonis
    • RE: First game.. Opinions.. and lots of questions!

      Attention Japan!

      Attention Japan!

      The U.S are going to attack you!

      Attention Germany…

      Move along there is nothing to see here :mrgreen:

      posted in Axis & Allies Anniversary Edition
      tarkonisT
      tarkonis
    • RE: First game.. Opinions.. and lots of questions!

      :-D lol funny.

      Well I wasnt reffering to a strategy per se.  I just want to try and convince the jap player that im going KJF, but actually go KGF.

      posted in Axis & Allies Anniversary Edition
      tarkonisT
      tarkonis
    • RE: First game.. Opinions.. and lots of questions!

      Thanks very much for all the replies.

      I hope you will forgive me but I briefly skimmed over the strats Jennifer… as after the last game we had a ‘gentlemens’ agreement that we should not look up strategies or ways to win on the internet, and instead figure it out for ourselves.

      So, when we have our rematch i’ll let you know how I fared.  I think i’m going to throw a pump fake to the japs and go KGF.

      Cheers

      Tark

      posted in Axis & Allies Anniversary Edition
      tarkonisT
      tarkonis
    • RE: First game.. Opinions.. and lots of questions!

      My first game results
      Winner: Axis By concession
      Game length: 7 turns (7pm-3am)

      Observations: At the start of the game I thought I had won because Germany left my UK fleet unmolested. I used it to blockade france and start shipping troops in every turn, while sending SBR’s to Berlin.  To which Italy replied with retaking the zone.  But the italians couldnt hold africa and UK kicked them out.  He pushed his med fleet up to block the med.

      This is where I think I made a mistake.

      I split my UK fleet to go and wipe the Italians out.  While this mision was successfulthe other half of my fleet was bombed into oblivion and I was never able to get troops from the UK over to france again after that.  Russian held ground well but was then effectivley cut off from the UK and couldnt stop the Germans taking Moscow.  Another mistake I made was to attack a large German force 1 zone from Moscow rather than stay and turtle and wait for US help.  Then in the next turn he took moscow with a huge stack of planes and 1 tank.

      Japan just grew and grew and grew and grew and I matched their builds with a navy of my own in WUS.  Because it was getting so late I just attacked and we killed each other.  But by that time Moscow had fell and it was little use carrying on.

      I think it is very hard to play the allies if you dont use them all to help each other out.

      posted in Axis & Allies Anniversary Edition
      tarkonisT
      tarkonis
    • RE: 1941 - Allies Strategy.

      @Trisdin:

      • 1 Transport from sea zone 41 will pick-up 1 infantry and 1 artilery from Australia and move them to sea zone 43.
      • 1 Destroyer from sea zone 41 will move into sea zone 43.

      Hi again mate

      Could you tell me what is the purpose of this move?

      posted in 1941 Scenario
      tarkonisT
      tarkonis
    • RE: Map for 1941 axis strategy

      WoW just wow this is great, is there a similar map for the allies as im playing them tonight?

      posted in 1941 Scenario
      tarkonisT
      tarkonis
    • RE: After Action Reports

      @Nickwins89:

      On a side note, Could the AA gun in Caucasus (If Russia has rockets) fire upon the IC in Rome?

      Could anyone answer this question?

      posted in Axis & Allies Anniversary Edition
      tarkonisT
      tarkonis
    • RE: Map for 1941 axis strategy

      @AdamD021:

      The word is pwn…or the past tense where it originally appeared…pwned. It orginated from the game Warcraft When you lost to the computer in a multiplayer game on a certain map the screen said so and so was pwned. It was a mispelling that has lead to its current use.

      And there’s your gaming language lesson of the day  :lol:

      Actually the term originated in the game Starcraft, when a developer wanted to write “owned” when he won a multiplayer game… but made a typo and instead typed pwned… and it stuck.

      And on a similar note… the term “zerg” which means rushing one location with as many units as possible… comes from the starcraft race bearing the same name… where the openeing strategy was to bum rush “zerg” the enemy base with small expendable, fast built units hoping for a quick win.

      :mrgreen:

      posted in 1941 Scenario
      tarkonisT
      tarkonis
    • RE: Invasion of alaska on J1?

      Ok thanks for the advice  :mrgreen:

      posted in 1941 Scenario
      tarkonisT
      tarkonis
    • Invasion of alaska on J1?

      Send 1 tank 1 inf to alaska in J1 in order to commit the U.S to the pacific, with a view to take the pressure of Germany in the early game?

      It might cause an “oh shit” reaction and bluff the U.S player into thinking your coming aggresivley for the WUS.

      Whaddya think of this tactic? Or should I just focus on china/uk?

      Thanks  :-D

      Tarkonis - Noob  :roll:

      posted in 1941 Scenario
      tarkonisT
      tarkonis
    • RE: First game.. Opinions.. and lots of questions!

      Hi guys thanks for your input playing a new game on Friday so i’ll let you know how it goes.

      Just out of interest is there a chart for recording unit positions if you have to pack the game away and resume it at a later date?

      Thanks

      posted in Axis & Allies Anniversary Edition
      tarkonisT
      tarkonis
    • RE: How to cut Germany's economy over half in three turns

      How is it that you can use all your bombers you just built in turn 2, when you cant deploy them until the end of your turn?

      posted in 1941 Scenario
      tarkonisT
      tarkonis
    • RE: 1941 - Allies Strategy.

      Interesting strategy  :-D

      Thanks very much for the effort of writing that up. I’ll try to put it to good use  :mrgreen:

      posted in 1941 Scenario
      tarkonisT
      tarkonis
    • 1
    • 2
    • 6
    • 7
    • 8
    • 9
    • 10
    • 9 / 10