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    Posts made by tarkonis

    • RE: Placing planes on carriers in non combat

      @Romulus:

      You have to move existing fighters during NCM to the sea zone whre you want to build the AC and leave them there waiting for the carrier to be built.

      But to quote the rules…

      “Aircraft that cannot move to an eligible landing space by the end of the Noncombat Move phase are destroyed.”

      posted in Axis & Allies Anniversary Edition
      tarkonisT
      tarkonis
    • Placing planes on carriers in non combat

      Can anyone tell me where in the rules it says that you can place planes on an aircraft carrier built in the place units phase from an adjacent land territory?

      Thanks.

      posted in Axis & Allies Anniversary Edition
      tarkonisT
      tarkonis
    • RE: Aircraft carrier movement…

      I think I know what’s going on here.

      Triple A allows you to do non combat moves in the combat phase.

      Try it and see :-/

      posted in Axis & Allies Anniversary Edition
      tarkonisT
      tarkonis
    • RE: Allies lose every game.

      Thanks very much for all your advice here.

      I tried to put it into action the other day and the allies came out victorious in a 4 round axis concession.  Having said that though my friend who is usually quite shrewed played a surprisingly bad game.  I think it was because I made him think about other poweres other than russia. In round one germany sent a fighter and bomber after my bb and lost both. I bought all bombers and some fleet and sent all the bombers to gibralter from uk and us plus the uk tank from canada and 2 units from us.  This caused mass german panic seeing I had 2 BB now and units landed in rd 1.  He massed air to take them out while I bombed the italian fleet.  Japan was contained by China through indesicive Japanese play.  Uk landed in norway rd 1 but the fleet was destroyed by an all out rd 2 axis airstrike.  But the damage was done because uk linked up with russia rd 2 and retook karellia which was “deadzoned”.  The russians broke out in all area’s.

      From there the germans were being outproduced from rd 2 by all allied factions and it was all over.  I didnt invade france once, with 12 tanks from russia landing in berlin the russians won the day.

      The key for me to the allied push is Russia.  If you can keep the pressure off her then you have won the game.

      Thanks everyone.

      posted in 1941 Scenario
      tarkonisT
      tarkonis
    • RE: Allies lose every game.

      Thanks for all your help :) i’ll try my best to put all the advice into practice.

      posted in 1941 Scenario
      tarkonisT
      tarkonis
    • RE: Aircraft carrier movement…

      But in triple A I can move my carrier FIRST as part of a land invasion… then launch fighters.

      Try it.

      posted in Axis & Allies Anniversary Edition
      tarkonisT
      tarkonis
    • RE: Allies lose every game.

      @BigRedOne:

      I have more games under my belt in FtF than the few I have here on the forums, against several “skilled” Axis players, and I still haven’t seen an effective Polar Express.  I will wait to fear it until I have seen it successfully used against me .  I also don’t believe that the Japanese can mount the Polar Express while simultaneously thrusting into India/Africa, conquering China, taking Australia and threatening Russia.  The Japanese may get strong quickly, but they can’t do it all, and I have to believe that a Polar Express that would seriously threaten the US will divert major resources from Japan’s other offensives, allowing the Russians, Chinese and British time to mobilize against and defeat them.

      As for the “paltry” US force in Z12 on US2, the UK fleet is already there with DD, BB, CV, 2xFtr, (Rus) Sub.  Add the US DD, CV and 2xFtr, and it is invulnerable to the Italian fleet.  When UK3 comes around, leave the BB behind to support the Americans, and use the rest of your fleet to threaten the Germans in the north (take Nwy maybe).  Although this can be countered somewhat by a strong Luftwaffe presence in Fra, then the German attacks against Russia will certainly be weaker (you can’t attack more than the border TTs with Fra-based fighters, so they either have to defend the west or attack in the east, but not both).  I am also aware of the Axis attack against Gib, but I don’t go after the Italian fleet on UK1 unless my fleet is still alive in Z12 (which doesn’t happen against a “skilled” Axis player).  The Italian fleet is ripe for the picking at any time; there’s no need to rush it until you are assured of an easy victory.  And if the Italians bolster their fleet, than they’re not defending Fra, which means you either have an easy shot there, or the Germans are maintaining a serious presence there (and thusly not in the East).  Either way the Allied player comes out ahead.

      Finally, if you don’t believe that this will work, I welcome you to play a game against me as the Axis, and I will use the strategy I describe here.  I think that practical examples go much further in proving/disproving a strategy than any amount of empty discussing/arguing/theorizing in the forums.

      Hi again…

      Thanks again for your reply I really appreciate it.

      I would really like to play a game against you and see this in practice.  I hope you don’t take offence by my earlier comments it’s just that I am not very skilled myself as playing allies or axis and all I have seen in the game so far is axis wins.

      My problem with the us is that they cannot ship units to france in 1 turn… their bridge takes 2 turns to move units from the US to france  so the pressure is not kept up really every turn by the us.  UK can only produce 8 units per turn , so thats 4 tanks and 4 inf shuck per turn into france which is easily repelled by the germans with their 9/10 tanks every turn.

      As I said… please I hope you don’t take offence and i’m not bashing your strategy… this is just my experience.  I’m going to play a game today and will try to use the strategies you outline here.

      Thanks again

      posted in 1941 Scenario
      tarkonisT
      tarkonis
    • RE: Allies lose every game.

      @BigRedOne:

      I might be able to help with some basic concepts here.  I think the best way to go for the Western Allies (US and UK), is to create a two-pronged threat into Europe, in much the same way they did historically.  The British should build a fleet (based around BBs for those invasion supporting fires), and park it in Z6.  From there they can land in Nwe, Nwy and Fin (all typically weakly- or un-defended) while still threatening Fra and Ger (the 1st key).  The US simultaneously builds a fleet (based around carriers and fighters cause that’s what they start with lots of).  This fleet bridges from Eus to Alg, and streams troops into North Africa starting US2, while simultaneously threatening Fra and Ita (the 2nd key).  The bridge can eventually be moved from Eca to Alg, which improves the US ability to strike Fra.  The beauty of this two pronged approach is that the Italians are then forced to defend Italy and battle for North Africa (if they can) and thus are unable to reinforce Fra.  This then forces the Germans to reinforce Fra, which draws vital ground troops (infantry–and they can only make 10/turn if they don’t build/capture any ICs) away from Russia.  Simultaneously, the US and UK need to begin a combined SBR campaign against Italy, which should leave them unable to produce more than a few inf/tanks a turn.  Coupled with this, the Russians need to build as many infantry as possible while conserving what they start with, and back them up with a few tanks or fighters for counterattacks and defense.  With German forces tied to Fra and Ger, the Russian infantry stacks should be able to go toe to toe and grind down the German attackers.

      My first couple turns look like this (in brief outline form):

      R1 (5xInf, 3xTank)
      Counterattack one of the NO territories if feasible to deny the Ger NO
      Build a huge stack in Bel with all available forces (abandon Kar as it’s essentially lost anyways)
      Screen the rest of the front with 1-2 inf per territory
      Inf from Siberia retreat towards Mos, inf in Kaz and Nov move into China (slowing the Japs down will help hold Mos later)

      UK1 (BB, CV, Tran)
      Destroy Ger fleet
      SBR Italy if possible (ie bmb isn’t needed for fleet destruction)
      Any surviving Egy forces (tank and/or ftr link-up with 2xInf from Trj and the Ind defenders in Per)–this creates a big stack that can hold out for a bit rather than being defeated piecemeal

      US1 (CV, bmb, tran, inf, arty)
      2xBmb to Gbr
      Surviving carrier/dd to Panama Canal with Haw ftr
      Place fleet in Z10 along with Wus and Eus fighters

      R2
      depends on Ger/Ita turns

      UK2 (depends on available money, but should be a fleet unit or two, a loaded tran or two, and an extra bmb)
      SBR Ita
      Land in Alg with fleet (no more Ita NO)

      US2 (more fleet units, loaded trans and a bmb)
      Land in Alg with fleet
      SBR Ita
      Move Pac carrier/DD to Z10

      On round 3, the UK can move their fleet away from Z12 to begin my previously described threatening action (the BB will probably have to stay to provide backbone for the fledgling US fleet), but all the elements are now in place.  When the 2nd US carrier arrives on US3, that should free the UK BB to go back to its primary task in Northern Europe.  With all of Europe’s coastline threatened, you should be able to make a convincing landing somewhere (ideally you can get Fra, and then 1-2 punch it with the Allies) around Turn 5 or 6 (and Russia SHOULD be able to hold out that long!).  Italy will probably fall the turn after Fra, as it should be at 10-12 IPCs after Round 2 while being hit with 3-4 bmb minimum.  Once Italy falls, it almost doesn’t matter if Germany takes Russia, as they will be too far away to stop the UK/US bum rush into Berlin (8 production spots in Gbr, plus 6 in Ita, plus what the US can ship over in the transport chain) that will happen approximately 2 turns after that.

      I have used this formula numerous times now and it is very effective, and the Japs can’t stop it (although I admit I’ve never faced the Polar Express, but it just doesn’t sound that effective on paper).  By the time Japan is knocking on Moscow’s gate, the Germans will have more pressing problems to worry about in their rear, and the Commies should be able to turtle up against the Japs and wait for the cavalry (and/or the Ita/Ger demise)…

      Hope this helps.

      Thanks very much for taking the time to write such a comprehensive reply… but…

      This all sounds great in theory…  But you are left wide open to the polar express… Once the Japanese start coming (which could be as early as turn 2/3) your forced to stop your shuck into Europe with the US.  Then your whole battleplan breaks down.  The fact that you haven’t faced the polar express when going KGF tells me that you are yet to play a skilled axis player.  A skilled axis player would also take gibraltar G1, and thus you wouldnt be able to land your bombers there to take out the italian fleet.  I dont know what you are landing in angeria with in us 2… but by us 2 you have a paltry force at best…

      Don’t get me wrong I appreciate your replays but I can’t see this working.

      I’m really really stumped on how to beat the axis.  :( :(

      posted in 1941 Scenario
      tarkonisT
      tarkonis
    • Aircraft carrier movement…

      Question: Why can an aircraft carrier move THEN launch fighters as part of a land invasion but cannot move then launch fighters ordinarily.

      Thanks.

      posted in Axis & Allies Anniversary Edition
      tarkonisT
      tarkonis
    • RE: Allies lose every game.

      @Corbeau:

      That G1 and J1 turn is far from optimal, India is not really threatened and Egypt did not fallen yet, the bomber being used in the attack against UK BB. But since Egypt forces are available, I would elect to abandon India and deadzone it.

      The German east front set up has a weak point in ukraine while being based on the expectation Russia will defend both IC. However, Germany can’t really hold on any of thoses IC.

      Allies in this case:

      RUSSIA buys are wrong for a start. You don’t answer a 5 tanks buy G1 with a russian fighter and some odd units. Buy 6 tanks

      Defending Karelia here is also an error as UK has been opened options, you don’t want to tie their airforce in karelia. So you deadzone it. Take out Finland with all Karelia forces, bringing the AA gun with you. Moscow 3 infantry and artillery join the 2 infantry in archangel.

      Ukraine is weak, 3 german units. There is only 1 infantry in range and some tanks to retake it next turn.  Smash it with everyting in range, your moscow tank and 5 infantry.

      Place 3 tanks in caucasus, bring in the 2 khazak infantry.  Place 3 tanks in moscow and bring in novo 2 infantry. Close the gap in east ukraine with 1 of the 2 belorrusians. Leave 1 infantry in Karelia.

      Result here is Karelia is a death trap, 3 tanks from moscow reaching it with Finland forces and Archangel forces. You opened a new front in Ukraine while ensuring the ennemy must commit tanks to retake it AND having ALL of your 6 russian tanks within striking range to counter attack Ukraine, Germany NO .

      This is one of the case where you risk/sacrifice the lone remaining transport from UK and take France (keeping the destroyer safe ). Plan your buys accordingly but France gives you 11ipc so you just do it, sending your whole airforce to back it up. It will Kill some german units, give you 11 ipc and force germany/Italy to retake it, less units to Russia.

      The rest is pretty much obvious,
      UK main job will be to regroup all it’s forces between Egypt and India and hold Transjordan as long they can to deny Italians NO while allies sink asap their fleet. Then deazone India from Persia. This removes all pressure on caucasus and let Russia concentrate on breaking Germany.

      US strikes at Moroco asap, perhaps even turn 1, also risking/trading their transport for that german fighter while setting up to sink Italians.

      That’s about it.

      Hi mate,

      Thanks very much for your response… and while I appreciate that you may be more versed in the inner workings and tactics of the game than I am… I don’t really understand some of your remarks.

      Why isn’t India threatened?  The Japanese will take India on the next round and how am I able to take it without abandoning Egypt.  There is a carrier and a cruiser of the coast with 2 ftrs if I take it back the Japanese will re trade it with me.  What does “Deadzoning” it mean?

      The Germans will Steamroll into karellia on the next turn using the bomber and fighter to assist.  Are you saying I go into Finland and let them take it?  Then my inf will be hitting on 1’s and they will have 2’s for theirs when I re take it.

      I usually do buy 6 tanks but I’ve always thought it foolhardy for some reason… Thanks for setting the record straight.

      I don’t see what the overall allied strategy is though… What is the aim of my game?  I don’t know how to get enough us forces into the fight to make a difference before Russia falls.  Where should UK invade?  France? Finland? Norway? Should US buy just airforce in the first few rounds to support UK?

      posted in 1941 Scenario
      tarkonisT
      tarkonis
    • RE: Allies lose every game.

      G1

      German Buys - 5 x tank
                  2 x inf

      4 inf: Poland -> Baltic States
      1 art: Poland -> Baltic states
      1 tank: Poland -> Baltic states
      1 inf: Germany -> via trn sea zone 5 -> Baltic States
      1 art: Germany -> via trn sea zone 5 -> Baltic States
      (crusier sz 6 gets shore shot)

      1 x tank: Poland -> East Poland
      2 x Tank: Czech -> East Poland
      1 x tank: Bul/Rom -> East Poland
      1 x inf: Bul/Rom -> East Poland

      1 x tank: Bul/Rom -> Ukraine
      2 x inf: Bul/Rom -> Ukraine
      1 x art: Bul/Rom -> Ukraine

      1 x fighter: Poland -> SZ6
      1 x sub: SZ 5 -> SZ6

      1 x FIghter: Norway -> SZ2
      1 x Sub: SZ7 -> SZ2
      1 x Bomber: Germany -> SZ2

      1 x Fighter: NW Europe -> SZ12
      1 x sub: SZ7 -> SZ12
      1 x Fighter: Germany -> SZ12

      Link to German setup turn 1

      http://java.cms.livjm.ac.uk/homepage/staff/taedfolk/Axis%20and%20Allies/German%20Turn%201%20setup.jpg

      Germans win all combats and take light casualties.  Worst loss is 1 x

      fighter in SZ 12.

      Results

      http://java.cms.livjm.ac.uk/homepage/staff/taedfolk/Axis%20and%20Allies/Germans%20turn%201%20after%20combat.jpg

      After place units

      http://java.cms.livjm.ac.uk/homepage/staff/taedfolk/Axis%20and%20Allies/Germans%20Turn%201%20after%20place.jpg

      R1

      Russian Buys = 2 x inf
            1 X art
            2 x tanks
            1 x fighter

      No Combat moves

      Non combat illustrated below.

      leave 7 inf in bur
      move 3 inf towards rus
      move russian tank to kar ssr
      stack 5 inf 1 art on archangel
      stack 6 inf in cauc

      Unit placements -

      1 x tank 1 x fighter in kar ssr
      2 x inf 1 x art 1 x tank in cauc

      End of Russia Turn 1 map

      http://java.cms.livjm.ac.uk/homepage/staff/taedfolk/Axis%20and%20Allies/End%20of%20Russia%20turn%201.jpg

      note: What have I done wrong here?  how can I make a better T1 buy and setup

      to stop the germans taking kar or get in a position to trade back and still

      be strong in the south.

      J1

      Japanese buys-

      2 x trn
      1 x inf

      Combat moves

      2 x ftr: SZ 57 -> SZ 53
      1 x dstr: SZ 51 -> SZ 53
      2 x ftr: SZ 57 -> sz 56

      3 x inf: MAN -> sui
      2 x inf: Kia -> Fuki
      2 x inf: FIC -> Yun
      1 x inf: FIC -> Fuki
      1 x ftr: MAN -> Yun
      1 x ftr: FOR -> Yun
      1 x ftr: Jap -> Fuki

      1 x inf: Car islds - via trn (SZ 51) > Phil isld
      2 x inf: Car islds - via trn (SZ 51) > Borneo (Borneo Taken)
      1 BS: SZ 61 -> SZ 50
      1 x inf 1 x tank - via trn (japan SZ 62) > Phil isld

      1 X Carrier w/ 2 x ftr: SZ 61 -> SZ37
      1 x art 2 x inf -via trn x 2> SZ61 -> SZ37
      1 x cruiser: SZ61 -> SZ37
      2 x ftr: SZ37 -> SZ 35
      3 x inf: SZ37 -> Burma
      1 x art: SZ37 -> Burma

      japan Turn 1 combat setup west map

      http://java.cms.livjm.ac.uk/homepage/staff/taedfolk/Axis%20and%20Allies/Japan%20turn%201%20west.jpg

      japan Turn 1 combat setup east map

      http://java.cms.livjm.ac.uk/homepage/staff/taedfolk/Axis%20and%20Allies/japan%20turn%201%20east.jpg

      Combat

      Sui taken
      Burma Taken
      SZ 50 win
      Phil islds taken
      SZ 53 win - ftr/dstr lost
      Yunnan Taken
      Fukien Taken
      SZ 56 win - ftr lost
      Hupeh stalemate - chinese retain territory
      SZ 35 win - ftr lost

      West map

      http://java.cms.livjm.ac.uk/homepage/staff/taedfolk/Axis%20and%20Allies/japan%20end%20of%20turn%201%20west.jpg

      East Map

      http://java.cms.livjm.ac.uk/homepage/staff/taedfolk/Axis%20and%20Allies/Japan%20end%20of%20turn%201%20east.jpg


      So this is my turn 1 up to now.  How would you approach this game?  I have
      left Gibraltar so as to let a few more strategies in the med be viable.  But
      ordinarily I would take gibraltar with the germans to deny uk a NO and to
      stop a build up of air units there on UK 1.

      The allies need you!!!

      posted in 1941 Scenario
      tarkonisT
      tarkonis
    • Allies lose every game.

      Hi there…

      When I play as Allies I lose everytime against a good axis player.  I can beat poor axis players because they misuse germany…  Using IL’s strategy for the axis and playing as both sides I have played about 10 games of Triple A and Allies lose every time.  I just cant seem to save russia before she falls.  I’ve tried landing in Gibraltar and killing the italian fleet with UK air in T1/2… Ive tried landings in france, ive tried landingds in norway… the germans repel them all while the godzilla gets so strong because the us is busy building a fleet for use in the atlantic.  Byt the time i’ve built a us force and a UK invasion force moscow has well falen and germany is pulling in 60+IPC’s per turn.  Moscow falls about turn 4.  I need some serious help in how to hold off the germans with russia and how to turn the tables against a good axis player.

      My buys for russia are usually armour.  I then spread the armour around between the cauc and karellia.  Ususally i manage to hold karellia and retake it on R2.  But then i’ve left the cauc weak and the germans take it.

      Any help is apprieicated.

      posted in 1941 Scenario
      tarkonisT
      tarkonis
    • RE: How to play Triple A as AA50

      Hi I have another question if you dont mind…

      I invaded iwo jima with a battleship, transport w/ 1 inf and 2 planes.

      I’ts my understanding that I should get an offshore bombardment with the battleship prior to the invasion of the inf and planes.

      But Triple A didnt roll the bombardment… is this a bug?

      posted in Axis & Allies Anniversary Edition
      tarkonisT
      tarkonis
    • RE: Question about submarine Aircraft carrrier battle

      Informative as allways

      posted in Axis & Allies Anniversary Edition
      tarkonisT
      tarkonis
    • RE: How to play Triple A as AA50

      oh :) easy! Thanks!

      posted in Axis & Allies Anniversary Edition
      tarkonisT
      tarkonis
    • How to play Triple A as AA50

      How do I play TripleA with Anniversary edition rules?

      Thanks.

      posted in Axis & Allies Anniversary Edition
      tarkonisT
      tarkonis
    • RE: Question about submarine Aircraft carrrier battle

      Say there is a destroyer with them…

      What happens if the player takes the hit on the carrier and we have a destroyer + planes subs.  Does the combat continue until the destroyer is hit?  Or can the hits be taken on the planes… Seen as though they would die anyway.

      posted in Axis & Allies Anniversary Edition
      tarkonisT
      tarkonis
    • RE: Map for 1941 axis strategy

      Hi sorry but the link I followed to here stated you had a map like this for an allied strategy.  Am I incorrect in thinking this is the case?

      posted in 1941 Scenario
      tarkonisT
      tarkonis
    • RE: Map for 1941 axis strategy

      Thanks mate!  :-D

      posted in 1941 Scenario
      tarkonisT
      tarkonis
    • RE: Map for 1941 axis strategy

      I cant find this strategy on the link you provided.  Can you point me in the right direction :) Thanks

      posted in 1941 Scenario
      tarkonisT
      tarkonis
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