Thanks for that :-D I’ll g it a go and tell you how it went

Posts made by tarkonis
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RE: 1941 - Allies Strategy.
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1941 - Allies Strategy.
Hi Everyone!
I’ll be playing AA50 with one of my friends this friday and im sure he will want to be AXIS. I’ve never actually played as the allies and was wondering if there were any of you out there who could point me in the direction of some good allied strategies, especially G1 builds and moves.
I’ve seen a lot of good axis guides in this forum but not too many allied ones.
Thanks a lot!!
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RE: ERROR ! ERROR ! SUBMARINE RULES - BIG MESS
Yes, I was just emphasizing and clarifying your point there. I’m finding that newbies don’t always pick up on that distinction. :-)
And you would be correct.
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RE: First game.. Opinions.. and lots of questions!
Thanks for answering my questions ^^ I thought that Germany had taken waaaay too much soviet land on the first turn :P I guess we will have to reroll 1941 and start again. Some big errors in the rules were made…
- The 2 german subs were untocuched in the battle with the UK BS because of a misunderstanding of the rules.
- Tanks were moved after a combat had been resolved to reinforce a new combat in a more distant territory.
- The japanese player was unable to move the carriers out of range of the US (because he thought if he moved his planes then he couldnt move the carriers) and lost them.
Thanks you are really helping me to reinforce my understanding of the game.
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RE: ERROR ! ERROR ! SUBMARINE RULES - BIG MESS
Thanks so much for clearing this up.
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RE: ERROR ! ERROR ! SUBMARINE RULES - BIG MESS
I am really confused regarding submarines… Please let me show you how I was playing it and I think im playing it wrong because subs seems overpowered if I play them this way…
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2 Subs Attack Battleship
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2 subs get surprise strike, 1 hits, BS placed on side.
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BS cant fire back because subs got a surprise strike.
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Both subs fire, both miss…
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BS returns fire… hits.
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1 sub submerges. to avoid hit.
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1 sub remains in combat… fires hits.
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BS returns fire, hits… BS destroyed.
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sub submerges. 2 subs remain.
Is this correct?
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RE: First game.. Opinions.. and lots of questions!
ok thanks for the help guys, played another round last night but I noticed a few things…
On turn 1, my carriers planes at sea odd the coast of midway took out the battleship at pearl. But this left the carriers wide open to a counter attack from the western united states… They attacked me with 1 fighters and 2 bombers and rolled 3 hits, to my none :( then they picked off the last plane and I took out a fighter… then the carriers were sunk.
So, my question is regarding carrier movement. Is it worth me moving my carriers out of range in the first turn of a counter attack before launching the attack on pearl? Is it worth taking the airfoce out on the western united states? What mean to say is… Can I launch fighters… , fight combat… move the carriers in non combat to a more defensive location, then land the planes on them in that location.
Me killing 1 battleship and losing 4 planes and 2 carriers is not a good trade off imo.
My next question regards Germany.
In turn one germany used 1 tank, a few inf and a fighter to take east poland… then used a tank to move 1 space through east poland into karellia to link up with troops from norway and a fighter from germany (I think it was from germany, he landed in norway.) We counted the moves so I think it was legal but maybe im getting confused on the territories. my questio though is this… Is it legal to move a tank through a territory you have just captured in order to assault another territory?
Any thoughts?
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RE: First game.. Opinions.. and lots of questions!
Thanks a lot both of you for taking the time to respond to my thread.
I’ll have to have a look at the board and see ways to take these territories.
So, on J1 I should only be using the armies on the asian continent to attack chinese provinces? Should I attack uk provinces in asia as well or leave them for later? Can forces be bridged from Japan to attack chinese provinces and/or the phillapines in J1?
Also, why is it that forces of the same alliance cannot attack together at the same time? Yet they can defend.
I know this is going over to strategy now but i’ts teaching me so much listening to you guys ^^
Thanks.
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RE: First game.. Opinions.. and lots of questions!
@Pin:
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Can you use every single unit you own on your turn to attack with?
Yes -
My dad was saying… How come a tank can attack a fighter? Which is a good question. My reply was that the “tank” model represented a motorized division of sorts and as such could attack the fighter. Is this a correct assumption?
Yes -
Do the Chinese IPC’s contribute towards US IPC’s? As they lose chinese territories, does their national production go down?
Read the manual, very good described there, just note the Fighter starting there is Chinese and can never go outside Chinese territory, so it cant sink a transport off the coast etc. -
If you want to launch an amphibious assault… Do you need to send your transports at the same time as you would your battle ships to clear the sea zone? Or can you attack with your ships first… see if you win… then if so … send in the transports after it?
They enter at the same time, if the BS win you land, if it doesnt and the deffender hit “extra” hits when sinking the BB, those hits are applied to transports joining, after all hits have been taken away the transports can retreat to where any of the ships entering the battle came from. -
The U.S and the U.K seem to be monsters in terms of National production… Compared to the Japanese initial laughable IPC level of production. (17 is it?) to the UK and US (40 something?). Does this swing the game in favour of the allies?
-41 version is either balanced or slightly in favor of the Axis, look on the map and you will see Japan will have ~40 ipc after turn 1 and close to 50 after turn 2.
(edit) 6) Submarines! Ok the rules here are very confusing I think. Lets give you an example…
I am attacked by a submarine and my fleet consists of 1 cruiser. The sub gets it’s surprise strike… missed… then Does it get its attack roll straight away? Then the cruiser gets its defense roll and rolls a hit. Can the submarine then choose to submerge instead of taking the hit? Thus ending the combat?
IF the sub have a surprise attack(no enemy destroyers present) that is done, and thats all attacks the subs gets that round of combat. You have to choose if the Sub should submerge before a round of combat goes(before any dices are thrown), you can submerge it if you please before any round of combat no enemy destroyers are present(after both the attacker and defender dice have been thrown and casualties have been applied and a new round of combat starts)-
Transports: It is my understanding that each transport can hold 2 ground units. So if I wanted to launch an assault on the phillapines from japan, could I a) load 2 units into one transport, b) move them to the phillapines (two spaces away), c) attack in ONE turn? (assuming the sea zone is empty). Also, does bridging take 1 turn or 2 turns? (ie: can i just move 2 land units over a sea zone in one move if there is a transport in the sea zone bridging the gap)
Yes you can load 2 units (1 inf + 1 inf/art/armor) and move 2 sea zones and land in same round. Briding of units takes one turn as long as both the transport and units belong to the same nation. 2 turns if its an allied transport or units. -
(sorry im editing this post as I think of more points) Carriers: Can I move a carrier its two space movement allocation into a hostile sea zone in the combat move phase, then use the fighters to attack a different coastal territory.
Yes and no, both the carrier and the fighters count theyre movement from where it starts the round. If you have a carrier with 2 planes in sea zone 6, the carrier can move to sea zone 12 and the fighters can attack a fleet in sea zone 13 and land on the carrier in sea zone 12. The carrier will then have moved 2 and the fighers 4 wich are theyre limit. You can not move the carrier 2 zones then use the fighters from that position for another 4 movements.
Hope this helps a bit :)
It does help thank you very much for your replies. But im still unsure as to how japan can go from 17 IPC’s at the start of the game to 40 IPC’s in one turn? Does it involve conquering china in turn 1? Does the 17IPC’s japan recieves at the start of the game represent the IPC values of all the territories it controls at the setup of the game?
I’m also still unsure about transports and amphibious langings as in the rules it states that loading a transport takes up the entire move of the transport. Does this loading have to occur in the non combat phase? And in the combat phase you can load and attack at the same time?
Also, I have another question… If I load a tank on to a transport and unload it in a turn, can that tank still move an extra space and assault somewhere in the combat phase as it has 2 move space allowances?
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RE: Is this game balanced well?
I havent played enough to confirm either but all i know is that I am SO GLAD I got this game!! Even when you lose it just so amazing to fight the war!
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First game.. Opinions.. and lots of questions!
Hi everyone…!
Well it was my birthday on friday and my amazing fiancee bought me a copy of AA for my birthday (is it called AA50 the anniversary edition?). I took it over to my dads and we had our first game. I’d been reading the rules before hand so we were learning as we went. We started at about 8pm and finished at 11 and had onmly had 2 turns :P But we really enjoyed the learning process and agreed that next time we played we would be faster as we know what we are doing.
I just wanted to pick your brains over a few points…
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Can you use every single unit you own on your turn to attack with?
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My dad was saying… How come a tank can attack a fighter? Which is a good question. My reply was that the “tank” model represented a motorized division of sorts and as such could attack the fighter. Is this a correct assumption?
-
Do the Chinese IPC’s contribute towards US IPC’s? As they lose chinese territories, does their national production go down?
-
If you want to launch an amphibious assault… Do you need to send your transports at the same time as you would your battle ships to clear the sea zone? Or can you attack with your ships first… see if you win… then if so … send in the transports after it?
-
The U.S and the U.K seem to be monsters in terms of National production… Compared to the Japanese initial laughable IPC level of production. (17 is it?) to the UK and US (40 something?). Does this swing the game in favour of the allies?
(edit) 6) Submarines! Ok the rules here are very confusing I think. Lets give you an example…
I am attacked by a submarine and my fleet consists of 1 cruiser. The sub gets it’s surprise strike… missed… then Does it get its attack roll straight away? Then the cruiser gets its defense roll and rolls a hit. Can the submarine then choose to submerge instead of taking the hit? Thus ending the combat?
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Transports: It is my understanding that each transport can hold 2 ground units. So if I wanted to launch an assault on the phillapines from japan, could I a) load 2 units into one transport, b) move them to the phillapines (two spaces away), c) attack in ONE turn? (assuming the sea zone is empty). Also, does bridging take 1 turn or 2 turns? (ie: can i just move 2 land units over a sea zone in one move if there is a transport in the sea zone bridging the gap)
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(sorry im editing this post as I think of more points) Carriers: Can I move a carrier its two space movement allocation into a hostile sea zone in the combat move phase, then use the fighters to attack a different coastal territory.
Thanks for your help :)
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RE: New to the game.. A question..
:mrgreen: Cheers for the clarification…
I guess i’ll have to start playing and judge it for myself. I guess what i’m trying to find out is if actual WW2 strategies find there way into your thinking when playing the game. Or are you consantly just thinking in terms of the game mechanics.
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New to the game.. A question..
Hi folks im new to AA and I have the game on order but i’ve been reading the rules about combat and it’s got me a little confused about something.
Air battles…
Say I attack a territory with 2 bombers and 4 infantry, and the defender is defending with 2 fighters. Can the attacker take hits against the infantry when the fighters try to intercept them?
This makes no sense.
THe attacker has got 4 infantry divisions and 2 bombers, fighters would try to take out the bombers no? And the infantry would not be able to do anything, as they are infantry.
Or do I have it wrong.
Cheers
Tarkonis
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RE: Where can I buy the game in the UK
Found one… cheers tho.
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Where can I buy the game in the UK
Hello everyone.
I’ve been following the game for a while (the Anniversary Edition), but didn’t buy it when it was released because my finacee said she wanted to get it for my birthday. now she has come to buy it everywhere in the UK we search for has sold out.
Does anyone know any UK based manufacturers of the game?
Thanks.
Tarkonis