Axis & Allies .org Forums
    • Home
    • Categories
    • Recent
    • Popular
    • Users
    • Register
    • Login
    1. Home
    2. tanderegg
    3. Posts
    T
    • Profile
    • Following 0
    • Followers 0
    • Topics 0
    • Posts 136
    • Best 0
    • Controversial 0
    • Groups 0

    Posts made by tanderegg

    • RE: Archaeologists

      TripleA Turn Summary: Dominion round 4

      TripleA Turn Summary for game: Star Trek: Dilithium War, version: 1.0.4

      Game History

      Round: 4
      
          Combat Move - Dominion
              1 Security-Force moved from Planet 09 to Orbit 09
              1 Light-Cruiser and 1 Security-Force moved from Orbit 09 to Orbit 16
              1 Security-Force moved from Orbit 16 to Planet 16
                    Dominion take Planet 16 from AI
              1 Scout-Ship moved from SZ 31 to Orbit 23
                    Dominion take SZ 50 from AI
      
          Combat - Dominion
      
          Non Combat Move - Dominion
      
          Acquire Technology - Dominion
              Dominion spend 20 on tech rolls
                  Dominion roll 5,10 for Security-Force-Personal-Shields and gets 1 hit
              Dominion discover Security-Force-Personal-Shields
      
          Implement Technology - Dominion
              Dominion activating Security-Force-Personal-Shields
      
          Call Reinforcements - Dominion
              Dominion buy 10 Commands, 1 Escort-Cruiser, 1 Light-Cruiser and 1 Security-Force; Remaining resources: 0 Command; 44 Engineering; 1 PUs; 0 Dilithium; 
      
          Place Reinforcements - Dominion
              1 Escort-Cruiser and 1 Light-Cruiser placed in Dominion Space
              1 Security-Force placed in Dominion Outpost
      
          Turn Complete - Dominion
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet Radan
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Vulcan Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Dominion Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Federation Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Klingon Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Cardassian Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Romulan Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 01
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 02
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 03
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 04
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 05
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 06
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 07
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 08
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 09
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 10
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 11
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 12
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 13
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 14
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 15
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 16
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 17
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 18
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 19
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 20
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 21
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 22
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 23
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 24
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 25
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 26
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 27
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 28
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 29
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 30
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 31
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 32
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 33
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 34
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 35
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 36
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 37
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 38
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 39
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 40
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 41
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 42
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 43
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 44
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 45
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 46
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 47
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 48
              Trigger Planet 05 captured by Dominion: Dominion captures territory Planet 05 Place
              Trigger Planet 16 captured by Dominion: Dominion captures territory Planet 16 Place
              Trigger Planet 08 captured by Dominion: Dominion captures territory Planet 08 Place
              Trigger Planet 09 captured by Dominion: Dominion captures territory Planet 09 Place
              Dominion collect 0 PUs; end with 1 PU
              Units generate 21 Engineering; Dominion end with 65 Engineering
              Units generate 14 Command; Dominion end with 24 Command
              Units generate 19 PUs; Dominion end with 20 PUs
              Units generate 2 Dilithium; Dominion end with 2 Dilithium
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      T
      tanderegg
    • RE: Archaeologists

      TripleA Turn Summary: Cardassians round 3

      TripleA Turn Summary for game: Star Trek: Dilithium War, version: 1.0.4

      Game History

      Round: 3
      
          Combat Move - Cardassians
              1 Scout-Ship moved from Cardassian Space to SZ 74
                    Cardassians take SZ 74 from AI
              1 Light-Cruiser moved from Orbit 33 to Orbit 25
      
          Combat - Cardassians
      
          Non Combat Move - Cardassians
      
          Acquire Technology - Cardassians
              Cardassians spend 10 on tech rolls
                  Cardassians rolls : 0/1 hits, 0.00 expected hits
      
          Call Reinforcements - Cardassians
              Cardassians buy 5 Commands and 1 Light-Cruiser; Remaining resources: 3 Command; 18 Engineering; 4 PUs; 0 Dilithium; 
      
          Place Reinforcements - Cardassians
              1 Light-Cruiser placed in Cardassian Space
      
          Turn Complete - Cardassians
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet Radan
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Vulcan Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Dominion Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Federation Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Klingon Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Cardassian Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Romulan Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 01
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 02
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 03
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 04
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 05
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 06
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 07
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 08
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 09
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 10
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 11
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 12
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 13
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 14
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 15
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 16
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 17
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 18
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 19
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 20
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 21
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 22
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 23
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 24
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 25
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 26
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 27
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 28
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 29
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 30
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 31
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 32
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 33
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 34
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 35
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 36
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 37
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 38
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 39
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 40
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 41
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 42
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 43
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 44
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 45
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 46
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 47
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 48
              Trigger Planet 25 captured by Cardassians: Cardassians captures territory Planet 25 Place
              Cardassians collect 0 PUs; end with 4 PUs
              Units generate 10 Engineering; Cardassians end with 28 Engineering
              Units generate 9 Command; Cardassians end with 17 Command
              Units generate 7 PUs; Cardassians end with 11 PUs
              Units generate 1 Dilithium; Cardassians end with 1 Dilithium
      

      Combat Hit Differential Summary :

      Cardassians rolls : 0.00
      

      Savegame

      posted in Play Boardgames
      T
      tanderegg
    • RE: Archaeologists

      TripleA Turn Summary: Romulans round 3

      TripleA Turn Summary for game: Star Trek: Dilithium War, version: 1.0.4

      Game History

      Round: 3
      
          Combat Move - Romulans
              1 Security-Force moved from Planet 46 to Orbit 46
              1 Light-Cruiser and 1 Security-Force moved from Orbit 46 to Orbit 45
                    Romulans take SZ 123 from AI
              1 Security-Force moved from Orbit 45 to Planet 45
                    Romulans take Planet 45 from AI
              1 Scout-Ship moved from Romulan Space to SZ 129
                    Romulans take SZ 131 from AI
                    Romulans take SZ 130 from AI
                    Romulans take SZ 129 from AI
      
          Combat - Romulans
      
          Non Combat Move - Romulans
      
          Acquire Technology - Romulans
              Romulans spend 10 on tech rolls
                  Romulans rolls : 0/1 hits, 0.00 expected hits
      
          Call Reinforcements - Romulans
              Romulans buy 1 Light-Cruiser; Remaining resources: 0 Command; 27 Engineering; 7 PUs; 0 Dilithium; 
      
          Place Reinforcements - Romulans
              1 Light-Cruiser placed in Romulan Space
      
          Turn Complete - Romulans
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet Radan
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Vulcan Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Dominion Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Federation Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Klingon Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Cardassian Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Romulan Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 01
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 02
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 03
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 04
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 05
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 06
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 07
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 08
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 09
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 10
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 11
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 12
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 13
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 14
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 15
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 16
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 17
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 18
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 19
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 20
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 21
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 22
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 23
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 24
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 25
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 26
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 27
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 28
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 29
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 30
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 31
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 32
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 33
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 34
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 35
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 36
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 37
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 38
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 39
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 40
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 41
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 42
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 43
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 44
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 45
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 46
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 47
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 48
              Trigger Planet 42 captured by Romulans: Romulans captures territory Planet 42 Place
              Trigger Planet 45 captured by Romulans: Romulans captures territory Planet 45 Place
              Trigger Planet 46 captured by Romulans: Romulans captures territory Planet 46 Place
              Romulans collect 0 PUs; end with 7 PUs
              Units generate 16 Engineering; Romulans end with 43 Engineering
              Units generate 17 Command; Romulans end with 17 Command
              Units generate 12 PUs; Romulans end with 19 PUs
      

      Combat Hit Differential Summary :

      Romulans rolls : 0.00
      

      Savegame

      posted in Play Boardgames
      T
      tanderegg
    • RE: Archaeologists

      TripleA Turn Summary: Dominion round 3

      TripleA Turn Summary for game: Star Trek: Dilithium War, version: 1.0.4

      Game History

      Round: 3
      
          Combat Move - Dominion
              1 Security-Force moved from Planet 08 to Orbit 08
              1 Light-Cruiser and 1 Security-Force moved from Orbit 08 to Orbit 09
                    Dominion take SZ 21 from AI
              1 Security-Force moved from Orbit 09 to Planet 09
                    Dominion take Planet 09 from AI
              1 Scout-Ship moved from Dominion Space to SZ 31
                    Dominion take SZ 13 from AI
                    Dominion take SZ 31 from AI
      
          Combat - Dominion
      
          Non Combat Move - Dominion
      
          Acquire Technology - Dominion
              Dominion spend 10 on tech rolls
                  Dominion rolls : 0/1 hits, 0.00 expected hits
      
          Call Reinforcements - Dominion
              Dominion buy 10 Commands and 2 Security-Forces; Remaining resources: 5 Command; 26 Engineering; 6 PUs; 0 Dilithium; 
      
          Place Reinforcements - Dominion
              2 Security-Forces placed in Dominion Outpost
      
          Turn Complete - Dominion
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet Radan
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Vulcan Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Dominion Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Federation Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Klingon Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Cardassian Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Romulan Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 01
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 02
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 03
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 04
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 05
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 06
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 07
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 08
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 09
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 10
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 11
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 12
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 13
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 14
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 15
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 16
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 17
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 18
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 19
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 20
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 21
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 22
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 23
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 24
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 25
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 26
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 27
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 28
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 29
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 30
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 31
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 32
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 33
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 34
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 35
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 36
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 37
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 38
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 39
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 40
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 41
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 42
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 43
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 44
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 45
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 46
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 47
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 48
              Trigger Planet 05 captured by Dominion: Dominion captures territory Planet 05 Place
              Trigger Planet 08 captured by Dominion: Dominion captures territory Planet 08 Place
              Trigger Planet 09 captured by Dominion: Dominion captures territory Planet 09 Place
              Dominion collect 0 PUs; end with 6 PUs
              Units generate 18 Engineering; Dominion end with 44 Engineering
              Units generate 13 Command; Dominion end with 28 Command
              Units generate 15 PUs; Dominion end with 21 PUs
              Units generate 2 Dilithium; Dominion end with 2 Dilithium
      

      Combat Hit Differential Summary :

      Dominion rolls : 0.00
      

      Savegame

      posted in Play Boardgames
      T
      tanderegg
    • RE: Archaeologists

      TripleA Turn Summary: Cardassians round 2

      TripleA Turn Summary for game: Star Trek: Dilithium War, version: 1.0.4

      Game History

      Round: 2
      
          Combat Move - Cardassians
              1 Light-Cruiser moved from Orbit 25 to Orbit 33
                    Cardassians take SZ 82 from AI
      
          Combat - Cardassians
              Battle in Orbit 33
                  Cardassians attack with 1 Light-Cruiser
                  Klingons defend with 1 Light-Cruiser
                      Cardassians roll dice for 1 Light-Cruiser in Orbit 33, round 2 : 1/1 hits, 0.50 expected hits
                      Klingons roll dice for 1 Light-Cruiser in Orbit 33, round 2 : 0/1 hits, 0.40 expected hits
                  1 Light-Cruiser owned by the Klingons lost in Orbit 33
                  Cardassians win with 1 Light-Cruiser remaining. Battle score for attacker is 0
                  Casualties for Klingons: 1 Light-Cruiser
      
          Non Combat Move - Cardassians
      
          Call Reinforcements - Cardassians
              Cardassians buy 5 Commands and 1 Scout-Ship; Remaining resources: 1 Command; 9 Engineering; 7 PUs; 0 Dilithium; 
      
          Place Reinforcements - Cardassians
              1 Scout-Ship placed in Cardassian Space
      
          Turn Complete - Cardassians
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet Radan
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Vulcan Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Dominion Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Federation Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Klingon Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Cardassian Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Romulan Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 01
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 02
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 03
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 04
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 05
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 06
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 07
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 08
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 09
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 10
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 11
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 12
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 13
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 14
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 15
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 16
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 17
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 18
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 19
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 20
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 21
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 22
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 23
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 24
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 25
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 26
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 27
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 28
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 29
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 30
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 31
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 32
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 33
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 34
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 35
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 36
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 37
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 38
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 39
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 40
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 41
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 42
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 43
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 44
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 45
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 46
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 47
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 48
              Trigger Planet 25 captured by Cardassians: Cardassians captures territory Planet 25 Place
              Cardassians collect 0 PUs; end with 7 PUs
              Units generate 9 Engineering; Cardassians end with 18 Engineering
              Units generate 9 Command; Cardassians end with 15 Command
              Units generate 7 PUs; Cardassians end with 14 PUs
              Units generate 1 Dilithium; Cardassians end with 1 Dilithium
      

      Combat Hit Differential Summary :

      Klingons regular : -0.40
      Cardassians regular : 0.50
      

      Savegame

      posted in Play Boardgames
      T
      tanderegg
    • RE: Archaeologists

      TripleA Turn Summary: Romulans round 2

      TripleA Turn Summary for game: Star Trek: Dilithium War, version: 1.0.4

      Game History

      Round: 2
      
          Combat Move - Romulans
              1 Security-Force moved from Planet 42 to Orbit 42
              1 Light-Cruiser and 1 Security-Force moved from Orbit 42 to Orbit 46
                    Romulans take SZ 118 from AI
              1 Security-Force moved from Orbit 46 to Planet 46
                    Romulans take Planet 46 from AI
      
          Combat - Romulans
      
          Non Combat Move - Romulans
      
          Call Reinforcements - Romulans
              Romulans buy 1 Scout-Ship; Remaining resources: 0 Command; 12 Engineering; 8 PUs; 0 Dilithium; 
      
          Place Reinforcements - Romulans
              1 Scout-Ship placed in Romulan Space
      
          Turn Complete - Romulans
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet Radan
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Vulcan Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Dominion Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Federation Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Klingon Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Cardassian Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Romulan Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 01
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 02
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 03
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 04
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 05
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 06
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 07
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 08
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 09
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 10
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 11
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 12
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 13
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 14
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 15
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 16
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 17
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 18
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 19
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 20
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 21
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 22
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 23
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 24
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 25
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 26
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 27
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 28
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 29
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 30
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 31
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 32
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 33
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 34
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 35
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 36
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 37
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 38
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 39
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 40
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 41
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 42
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 43
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 44
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 45
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 46
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 47
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 48
              Trigger Planet 42 captured by Romulans: Romulans captures territory Planet 42 Place
              Trigger Planet 46 captured by Romulans: Romulans captures territory Planet 46 Place
              Romulans collect 0 PUs; end with 8 PUs
              Units generate 15 Engineering; Romulans end with 27 Engineering
              Units generate 12 Command; Romulans end with 12 Command
              Units generate 9 PUs; Romulans end with 17 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      T
      tanderegg
    • RE: Archaeologists

      TripleA Turn Summary: Dominion round 2

      TripleA Turn Summary for game: Star Trek: Dilithium War, version: 1.0.4

      Game History

      Round: 2
      
          Combat Move - Dominion
              1 Security-Force moved from Planet 05 to Orbit 05
              1 Light-Cruiser and 1 Security-Force moved from Orbit 05 to Orbit 08
              1 Security-Force moved from Orbit 08 to Planet 08
                    Dominion take Planet 08 from AI
      
          Combat - Dominion
      
          Non Combat Move - Dominion
      
          Call Reinforcements - Dominion
              Dominion buy 5 Commands and 1 Scout-Ship; Remaining resources: 0 Command; 11 Engineering; 6 PUs; 0 Dilithium; 
      
          Place Reinforcements - Dominion
              1 Scout-Ship placed in Dominion Space
      
          Turn Complete - Dominion
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet Radan
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Vulcan Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Dominion Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Federation Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Klingon Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Cardassian Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Romulan Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 01
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 02
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 03
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 04
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 05
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 06
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 07
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 08
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 09
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 10
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 11
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 12
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 13
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 14
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 15
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 16
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 17
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 18
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 19
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 20
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 21
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 22
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 23
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 24
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 25
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 26
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 27
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 28
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 29
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 30
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 31
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 32
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 33
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 34
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 35
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 36
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 37
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 38
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 39
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 40
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 41
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 42
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 43
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 44
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 45
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 46
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 47
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 48
              Trigger Planet 05 captured by Dominion: Dominion captures territory Planet 05 Place
              Trigger Planet 08 captured by Dominion: Dominion captures territory Planet 08 Place
              Dominion collect 0 PUs; end with 6 PUs
              Units generate 15 Engineering; Dominion end with 26 Engineering
              Units generate 10 Command; Dominion end with 15 Command
              Units generate 10 PUs; Dominion end with 16 PUs
              Units generate 2 Dilithium; Dominion end with 2 Dilithium
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      T
      tanderegg
    • RE: Archaeologists

      TripleA Turn Summary: Cardassians round 1

      TripleA Turn Summary for game: Star Trek: Dilithium War, version: 1.0.4

      Game History

      Round: 1
      
          Combat Move - Cardassians
              1 Security-Force moved from Cardassian Outpost to Cardassian Space
              1 Light-Cruiser and 1 Security-Force moved from Cardassian Space to Orbit 25
                    Cardassians take SZ 73 from AI
              1 Security-Force moved from Orbit 25 to Planet 25
                    Cardassians take Planet 25 from AI
      
          Combat - Cardassians
      
          Non Combat Move - Cardassians
      
          Turn Complete - Cardassians
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet Radan
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Vulcan Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Dominion Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Federation Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Klingon Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Cardassian Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Romulan Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 01
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 02
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 03
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 04
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 05
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 06
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 07
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 08
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 09
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 10
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 11
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 12
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 13
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 14
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 15
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 16
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 17
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 18
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 19
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 20
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 21
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 22
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 23
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 24
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 25
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 26
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 27
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 28
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 29
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 30
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 31
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 32
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 33
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 34
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 35
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 36
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 37
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 38
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 39
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 40
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 41
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 42
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 43
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 44
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 45
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 46
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 47
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 48
              Trigger Planet 25 captured by Cardassians: Cardassians captures territory Planet 25 Place
              Cardassians collect 0 PUs; end with 0 PUs
              Units generate 9 Engineering; Cardassians end with 9 Engineering
              Units generate 9 Command; Cardassians end with 9 Command
              Units generate 7 PUs; Cardassians end with 7 PUs
              Units generate 1 Dilithium; Cardassians end with 1 Dilithium
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      T
      tanderegg
    • RE: Archaeologists

      TripleA Turn Summary: Romulans round 1

      TripleA Turn Summary for game: Star Trek: Dilithium War, version: 1.0.4

      Game History

      Round: 1
      
          Combat Move - Romulans
              1 Security-Force moved from Romulan Outpost to Romulan Space
              1 Light-Cruiser and 1 Security-Force moved from Romulan Space to Orbit 42
                    Romulans take SZ 125 from AI
              1 Security-Force moved from Orbit 42 to Planet 42
                    Romulans take Planet 42 from AI
      
          Combat - Romulans
      
          Non Combat Move - Romulans
      
          Turn Complete - Romulans
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet Radan
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Vulcan Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Dominion Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Federation Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Klingon Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Cardassian Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Romulan Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 01
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 02
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 03
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 04
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 05
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 06
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 07
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 08
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 09
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 10
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 11
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 12
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 13
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 14
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 15
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 16
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 17
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 18
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 19
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 20
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 21
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 22
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 23
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 24
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 25
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 26
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 27
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 28
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 29
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 30
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 31
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 32
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 33
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 34
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 35
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 36
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 37
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 38
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 39
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 40
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 41
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 42
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 43
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 44
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 45
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 46
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 47
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 48
              Trigger Planet 42 captured by Romulans: Romulans captures territory Planet 42 Place
              Romulans collect 0 PUs; end with 0 PUs
              Units generate 12 Engineering; Romulans end with 12 Engineering
              Units generate 8 Command; Romulans end with 8 Command
              Units generate 8 PUs; Romulans end with 8 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      T
      tanderegg
    • RE: Archaeologists

      TripleA Turn Summary: Dominion round 1

      TripleA Turn Summary for game: Star Trek: Dilithium War, version: 1.0.4

      Game History

      Round: 1
      
          Combat Move - Dominion
              1 Security-Force moved from Dominion Outpost to Dominion Space
              1 Light-Cruiser and 1 Security-Force moved from Dominion Space to Orbit 05
                    Dominion take SZ 12 from AI
              1 Security-Force moved from Orbit 05 to Planet 05
                    Dominion take Planet 05 from AI
      
          Combat - Dominion
      
          Non Combat Move - Dominion
      
          Turn Complete - Dominion
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet Radan
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Vulcan Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Dominion Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Federation Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Klingon Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Cardassian Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Romulan Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 01
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 02
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 03
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 04
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 05
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 06
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 07
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 08
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 09
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 10
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 11
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 12
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 13
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 14
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 15
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 16
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 17
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 18
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 19
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 20
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 21
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 22
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 23
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 24
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 25
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 26
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 27
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 28
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 29
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 30
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 31
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 32
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 33
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 34
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 35
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 36
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 37
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 38
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 39
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 40
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 41
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 42
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 43
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 44
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 45
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 46
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 47
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 48
              Trigger Planet 05 captured by Dominion: Dominion captures territory Planet 05 Place
              Dominion collect 0 PUs; end with 0 PUs
              Units generate 11 Engineering; Dominion end with 11 Engineering
              Units generate 8 Command; Dominion end with 8 Command
              Units generate 6 PUs; Dominion end with 6 PUs
              Units generate 1 Dilithium; Dominion end with 1 Dilithium
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      T
      tanderegg
    • RE: Archaeologists

      TripleA Turn Summary: French round 1

      TripleA Turn Summary for game: Caribbean Trade War, version: 1.3.2

      Game History

      Round: 1
      
          Combat Move - French
              1 Cannon moved from Mobile to Pensacola
              1 Indian-Scout moved from Mobile to Pensacola
              2 Irregulars moved from Mobile to Pensacola
              1 Irregular moved from Bayogoula to Louisiana West
              1 Irregular moved from Abaham to Louisiana West
              1 General moved from Fort Louis to Pensacola
              1 Frigate moved from SZ29 to SZ42
              2 Irregulars moved from Mobile to SZ33
              1 Battleship and 2 Irregulars moved from SZ33 to SZ36
              1 Admiral moved from SZ33 to SZ36
              1 Frigate moved from SZ34 to SZ36
              2 Irregulars moved from SZ36 to Dry Tortugas
              1 Corvette moved from SZ33 to SZ36
      
          Combat - French
              Battle in Pensacola
                  French attack with 1 Cannon, 1 General, 1 Indian-Scout and 2 Irregulars
                  Spanish defend with 1 Militia and 1 Outpost
                      French roll dice for 1 Cannon, 1 General, 1 Indian-Scout and 2 Irregulars in Pensacola, round 2 : 3/5 hits, 2.67 expected hits
                      Spanish roll dice for 1 Militia and 1 Outpost in Pensacola, round 2 : 1/1 hits, 0.50 expected hits
                      1 Militia owned by the Spanish and 1 Irregular owned by the French lost in Pensacola
                  French win, taking Pensacola from Spanish with 1 Cannon, 1 General, 1 Indian-Scout and 1 Irregular remaining. Battle score for attacker is -1
                  Casualties for French: 1 Irregular
                  Casualties for Spanish: 1 Militia
              Battle in SZ42
                  French attack with 1 Frigate
                  Spanish defend with 1 Frigate
                      French roll dice for 1 Frigate in SZ42, round 2 : 0/1 hits, 0.50 expected hits
                      Spanish roll dice for 1 Frigate in SZ42, round 2 : 0/1 hits, 0.33 expected hits
                      French roll dice for 1 Frigate in SZ42, round 3 : 0/1 hits, 0.50 expected hits
                      Spanish roll dice for 1 Frigate in SZ42, round 3 : 0/1 hits, 0.33 expected hits
                      French roll dice for 1 Frigate in SZ42, round 4 : 1/1 hits, 0.50 expected hits
                      Spanish roll dice for 1 Frigate in SZ42, round 4 : 0/1 hits, 0.33 expected hits
                      1 Frigate owned by the Spanish lost in SZ42
                  French win, taking SZ42 from Spanish with 1 Frigate remaining. Battle score for attacker is 13
                  Casualties for Spanish: 1 Frigate
              Battle in SZ36
                  French attack with 1 Admiral, 1 Battleship, 1 Corvette and 1 Frigate
                  Indians defend with 1 Canoe
                      French roll dice for 1 Admiral, 1 Battleship, 1 Corvette and 1 Frigate in SZ36, round 2 : 2/4 hits, 2.00 expected hits
                      Indians roll dice for 1 Canoe in SZ36, round 2 : 0/1 hits, 0.17 expected hits
                      1 Canoe owned by the Indians lost in SZ36
                  French win with 1 Admiral, 1 Battleship, 1 Corvette and 1 Frigate remaining. Battle score for attacker is 15
                  Casualties for Indians: 1 Canoe
              Battle in Dry Tortugas
                  French attack with 2 Irregulars
                  Indians defend with 1 Indian
                      French roll dice for 2 Irregulars in Dry Tortugas, round 2 : 1/2 hits, 0.67 expected hits
                      Indians roll dice for 1 Indian in Dry Tortugas, round 2 : 1/1 hits, 0.17 expected hits
                      1 Indian owned by the Indians and 1 Irregular owned by the French lost in Dry Tortugas
                  French win, taking Dry Tortugas from Indians with 1 Irregular remaining. Battle score for attacker is 6
                  Casualties for French: 1 Irregular
                  Casualties for Indians: 1 Indian
              Battle in Louisiana West
                  French attack with 2 Irregulars
                  Spanish defend with 1 Militia
                      French roll dice for 2 Irregulars in Louisiana West, round 2 : 0/2 hits, 0.67 expected hits
                      Spanish roll dice for 1 Militia in Louisiana West, round 2 : 1/1 hits, 0.33 expected hits
                      1 Irregular owned by the French lost in Louisiana West
                      French roll dice for 1 Irregular in Louisiana West, round 3 : 0/1 hits, 0.33 expected hits
                      Spanish roll dice for 1 Militia in Louisiana West, round 3 : 0/1 hits, 0.33 expected hits
                      French roll dice for 1 Irregular in Louisiana West, round 4 : 1/1 hits, 0.33 expected hits
                      Spanish roll dice for 1 Militia in Louisiana West, round 4 : 1/1 hits, 0.33 expected hits
                      1 Militia owned by the Spanish and 1 Irregular owned by the French lost in Louisiana West
                  Spanish win with no units remaining. Battle score for attacker is -10
                  Casualties for French: 2 Irregulars
                  Casualties for Spanish: 1 Militia
      
          Non Combat Move - French
              1 Irregular moved from Bayogoula to Abaham
              1 Militia moved from Louisiana Main to Bayogoula
              1 Militia moved from Louisiana Main to Bayogoula
              1 Militia moved from Louisiana Main to Bayogoula
              3 Infantrys moved from Fort Louis to Louisiana Main
              1 Indian-Scout moved from Beef River to Abaham
      
          Purchase Units - French
              French buy 1 Frigate and 1 Infantry; Remaining resources: 0 PUs; 
      
          Place Units - French
              1 Frigate placed in SZ33
              1 Infantry placed in Fort Louis
      
          Turn Complete - French
              French collect 65 PUs; end with 65 PUs
      

      Combat Hit Differential Summary :

      French regular : -0.17
      Spanish regular : 0.50
      Indians regular : 0.67
      

      Savegame

      posted in Play Boardgames
      T
      tanderegg
    • RE: Archaeologists

      TripleA Turn Summary: Russians round 7

      TripleA Turn Summary for game: World War II Europe 1940 2nd Edition, version: 3.0.0

      Game History

      Round: 7
      
          Purchase Units - Russians
              Russians buy 5 infantry; Remaining resources: 1 PUs; 
      
          Combat Move - Russians
              6 armour moved from Russia to Bryansk
              1 fighter moved from Russia to Bryansk
              5 infantry moved from Russia to Bryansk
      
          Combat - Russians
              Battle in Bryansk
                  Russians attack with 6 armour, 1 fighter and 5 infantry
                  Germans defend with 9 armour and 1 mech_infantry
                      Russians roll dice for 6 armour, 1 fighter and 5 infantry in Bryansk, round 2 : 6/12 hits, 4.33 expected hits
                      Germans roll dice for 9 armour and 1 mech_infantry in Bryansk, round 2 : 5/10 hits, 4.83 expected hits
                      5 infantry owned by the Russians, 5 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Bryansk
                      Russians roll dice for 6 armour and 1 fighter in Bryansk, round 3 : 4/7 hits, 3.50 expected hits
                      Germans roll dice for 4 armour in Bryansk, round 3 : 2/4 hits, 2.00 expected hits
                      2 armour owned by the Russians and 4 armour owned by the Germans lost in Bryansk
                  Russians win, taking Bryansk from Germans with 4 armour and 1 fighter remaining. Battle score for attacker is 31
                  Casualties for Russians: 2 armour and 5 infantry
                  Casualties for Germans: 9 armour and 1 mech_infantry
      
          Non Combat Move - Russians
              1 fighter moved from Bryansk to Russia
              1 infantry moved from Russia to Tambov
      
          Place Units - Russians
              5 infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 10 PUs; end with 11 PUs
      

      Combat Hit Differential Summary :

      Germans regular : 0.17
      Russians regular : 2.17
      

      Savegame

      posted in Play Boardgames
      T
      tanderegg
    • RE: Archaeologists

      TripleA Turn Summary: Russians round 6

      TripleA Turn Summary for game: World War II Europe 1940 2nd Edition, version: 3.0.0

      Game History

      Round: 6
      
          Purchase Units - Russians
              Russians buy 3 armour and 2 infantry; Remaining resources: 2 PUs; 
      
          Combat Move - Russians
              2 infantry moved from Tambov to Samara
              1 fighter moved from Russia to Samara
              1 infantry moved from Russia to Bryansk
              1 armour moved from Russia to Bryansk
              1 infantry moved from Tambov to Bryansk
      
          Combat - Russians
              Battle in Bryansk
                  Russians attack with 1 armour and 2 infantry
                  Germans defend with 1 mech_infantry
                      Russians roll dice for 1 armour and 2 infantry in Bryansk, round 2 : 1/3 hits, 0.83 expected hits
                      Germans roll dice for 1 mech_infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
                      1 mech_infantry owned by the Germans lost in Bryansk
                  Russians win, taking Bryansk from Germans with 1 armour and 2 infantry remaining. Battle score for attacker is 4
                  Casualties for Germans: 1 mech_infantry
              Battle in Samara
                  Russians attack with 1 fighter and 2 infantry
                  Germans defend with 1 armour
                      Russians roll dice for 1 fighter and 2 infantry in Samara, round 2 : 1/3 hits, 0.83 expected hits
                      Germans roll dice for 1 armour in Samara, round 2 : 1/1 hits, 0.50 expected hits
                      1 infantry owned by the Russians and 1 armour owned by the Germans lost in Samara
                  Russians win, taking Samara from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                  Casualties for Russians: 1 infantry
                  Casualties for Germans: 1 armour
      
          Non Combat Move - Russians
              1 fighter moved from Samara to Russia
              1 infantry moved from Volgograd to Kazakhstan
      
          Place Units - Russians
              3 armour and 2 infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 14 PUs; end with 16 PUs
      

      Combat Hit Differential Summary :

      Germans regular : 0.17
      Russians regular : 0.33
      

      Savegame

      posted in Play Boardgames
      T
      tanderegg
    • RE: Archaeologists

      TripleA Turn Summary: Russians round 5

      TripleA Turn Summary for game: World War II Europe 1940 2nd Edition, version: 3.0.0

      Game History

      Round: 5
      
          Purchase Units - Russians
              Russians buy 1 aaGun, 3 armour and 6 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
              1 submarine moved from 91 Sea Zone to 92 Sea Zone
              1 infantry moved from Russia to Bryansk
              1 artillery moved from Russia to Bryansk
              1 fighter moved from Volgograd to Bryansk
              1 armour moved from Russia to Bryansk
      
          Combat - Russians
              Battle in 92 Sea Zone
                  Russians attack with 1 submarine
                  Italians defend with 1 submarine and 1 transport
                      Russians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                      Russians roll dice for 1 submarine in 92 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                      Italians roll dice for 1 submarine in 92 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                      Russians roll dice for 1 submarine in 92 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                      Italians roll dice for 1 submarine in 92 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
                      Russians roll dice for 1 submarine in 92 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                      Italians roll dice for 1 submarine in 92 Sea Zone, round 5 : 1/1 hits, 0.17 expected hits
                      1 submarine owned by the Russians lost in 92 Sea Zone
                  Italians win with 1 submarine and 1 transport remaining. Battle score for attacker is -6
                  Casualties for Russians: 1 submarine
              Battle in Bryansk
                  Russians attack with 1 armour, 1 artillery, 1 fighter and 1 infantry
                  Germans defend with 1 artillery and 1 mech_infantry
                      Russians roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in Bryansk, round 2 : 1/4 hits, 1.67 expected hits
                      Germans roll dice for 1 artillery and 1 mech_infantry in Bryansk, round 2 : 0/2 hits, 0.67 expected hits
                      1 mech_infantry owned by the Germans lost in Bryansk
                      Russians roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in Bryansk, round 3 : 1/4 hits, 1.67 expected hits
                      Germans roll dice for 1 artillery in Bryansk, round 3 : 0/1 hits, 0.33 expected hits
                      1 artillery owned by the Germans lost in Bryansk
                  Russians win, taking Bryansk from Germans with 1 armour, 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 8
                  Casualties for Germans: 1 artillery and 1 mech_infantry
      
          Non Combat Move - Russians
              1 infantry moved from Volgograd to Rostov
              3 infantry moved from Volgograd to Tambov
              1 fighter moved from Bryansk to Russia
      
          Place Units - Russians
              1 aaGun, 3 armour and 6 infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 17 PUs; end with 17 PUs
              Objective Russians 4 Far East Reserves: Russians met a national objective for an additional 9 PUs; end with 26 PUs
      

      Combat Hit Differential Summary :

      Italians regular : 0.33
      Germans regular : -1.00
      Russians regular : -2.67
      

      Savegame

      posted in Play Boardgames
      T
      tanderegg
    • RE: Archaeologists

      TripleA Turn Summary: Russians round 5

      TripleA Turn Summary for game: World War II Europe 1940 2nd Edition

      Game History

      Round: 5
      
          Purchase Units - Russians
              Russians buy 1 aaGun, 3 armour and 6 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
              1 infantry moved from Russia to Bryansk
              1 artillery moved from Russia to Bryansk
              1 armour moved from Russia to Bryansk
              1 fighter moved from Volgograd to Bryansk
              1 submarine moved from 91 Sea Zone to 92 Sea Zone
      
          Combat - Russians
              Battle in Bryansk
                  Russians attack with 1 armour, 1 artillery, 1 fighter and 1 infantry
                  Germans defend with 1 artillery and 1 mech_infantry
                      Russians roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in Bryansk, round 2 : 0/4 hits, 1.67 expected hits
                      Germans roll dice for 1 artillery and 1 mech_infantry in Bryansk, round 2 : 2/2 hits, 0.67 expected hits
                      1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Bryansk
                      Russians roll dice for 1 armour and 1 fighter in Bryansk, round 3 : 1/2 hits, 1.00 expected hits
                      Germans roll dice for 1 artillery and 1 mech_infantry in Bryansk, round 3 : 0/2 hits, 0.67 expected hits
                      1 mech_infantry owned by the Germans lost in Bryansk
                      Russians roll dice for 1 armour and 1 fighter in Bryansk, round 4 : 2/2 hits, 1.00 expected hits
                      Germans roll dice for 1 artillery in Bryansk, round 4 : 1/1 hits, 0.33 expected hits
                      1 fighter owned by the Russians lost in Bryansk
                      1 artillery owned by the Germans lost in Bryansk
                  Russians win, taking Bryansk from Germans with 1 armour remaining. Battle score for attacker is -9
                  Casualties for Russians: 1 artillery, 1 fighter and 1 infantry
                  Casualties for Germans: 1 artillery and 1 mech_infantry
              Battle in 92 Sea Zone
                  Russians attack with 1 submarine
                  Italians defend with 1 submarine and 1 transport
                      Russians roll dice for 1 submarine in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                      1 submarine owned by the Italians lost in 92 Sea Zone
                      Italians roll dice for 1 transport in 92 Sea Zone, round 2 : 0/0 hits, 0.00 expected hits
                      1 transport owned by the Italians lost in 92 Sea Zone
                  Russians win with 1 submarine remaining. Battle score for attacker is 13
                  Casualties for Italians: 1 submarine and 1 transport
      
          Non Combat Move - Russians
              1 infantry moved from Volgograd to Rostov
              1 infantry moved from Volgograd to Caucasus
      
          Place Units - Russians
              1 aaGun, 3 armour and 6 infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 17 PUs; end with 17 PUs
              Objective Russians 4 Far East Reserves: Russians met a national objective for an additional 9 PUs; end with 26 PUs
      

      Combat Hit Differential Summary :

      Italians regular : -0.17
      Germans regular : 1.33
      Russians regular : 0.00
      

      Savegame

      posted in Play Boardgames
      T
      tanderegg
    • RE: Archaeologists

      TripleA Turn Summary: Russians round 4

      TripleA Turn Summary for game: World War II Europe 1940 2nd Edition

      Game History

      Round: 4
      
          Purchase Units - Russians
              Russians buy 4 armour, 1 artillery and 8 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
              1 fighter moved from Bryansk to Belarus
              1 armour moved from Russia to Belarus
              1 infantry moved from Bryansk to Belarus
              1 armour moved from Russia to Western Ukraine
              1 submarine moved from 110 Sea Zone to 91 Sea Zone
      
          Combat - Russians
              Battle in 91 Sea Zone
                  Russians attack with 1 submarine
                  Italians defend with 1 submarine
                  1 submarine owned by the Italians submerged
              Battle in Western Ukraine
                  Russians attack with 1 armour
                  Germans defend with 1 artillery
                      Russians roll dice for 1 armour in Western Ukraine, round 2 : 1/1 hits, 0.50 expected hits
                      Germans roll dice for 1 artillery in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                      1 artillery owned by the Germans lost in Western Ukraine
                  Russians winRussians winRussians win with 1 submarine remaining with 1 submarine remaining, taking Western Ukraine from Germans with 1 armour remaining. Battle score for attacker is 4
                  Casualties for Germans: 1 artillery
              Battle in Belarus
                  Russians attack with 1 armour, 1 fighter and 1 infantry
                  Germans defend with 1 armour and 1 mech_infantry
                      Russians roll dice for 1 armour, 1 fighter and 1 infantry in Belarus, round 2 : 2/3 hits, 1.17 expected hits
                      Germans roll dice for 1 armour and 1 mech_infantry in Belarus, round 2 : 1/2 hits, 0.83 expected hits
                      1 infantry owned by the Russians lost in Belarus
                      1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Belarus
                  Russians win, taking Belarus from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is 7
                  Casualties for Russians: 1 infantry
                  Casualties for Germans: 1 armour and 1 mech_infantry
      
          Non Combat Move - Russians
              1 infantry moved from Caucasus to Rostov
              1 armour moved from Russia to Rostov
              1 infantry moved from Rostov to Bryansk
              1 armour moved from Bryansk to Western Ukraine
              1 fighter moved from Belarus to Volgograd
              1 infantry moved from Volgograd to Rostov
      
          Place Units - Russians
              3 infantry placed in Volgograd
              4 armour, 1 artillery and 5 infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 24 PUs; end with 24 PUs
              Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 29 PUs
              Objective Russians 4 Far East Reserves: Russians met a national objective for an additional 9 PUs; end with 38 PUs
              Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 41 PUs
      

      Combat Hit Differential Summary :

      Germans regular : -0.17
      Russians regular : 1.33
      

      Savegame

      posted in Play Boardgames
      T
      tanderegg
    • RE: Archaeologists

      Testing Forum poster

      Test summary from TripleA, engine version: 2.6.195, time: 10:23:01 AM
      Savegame

      posted in Play Boardgames
      T
      tanderegg
    • RE: Archaeologists

      Game History

      Round: 3
      
          Purchase Units - Russians
              Russians buy 3 armour and 9 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
              1 armour moved from Ukraine to Eastern Poland
              1 mech_infantry moved from Ukraine to Eastern Poland
              1 fighter moved from Ukraine to Eastern Poland
              1 armour moved from Ukraine to Belarus
              1 infantry moved from Smolensk to Belarus
              4 infantry moved from Finland to Norway
              2 fighters moved from Novgorod to Norway
              1 tactical_bomber moved from Novgorod to Norway
              1 infantry moved from Smolensk to Belarus
      
          Combat - Russians
              Battle in Norway
                  Russians attack with 2 fighters, 4 infantry and 1 tactical_bomber
                  Germans defend with 3 infantry
                      Russians roll dice for 2 fighters, 4 infantry and 1 tactical_bomber in Norway, round 2 : 1/7 hits, 2.33 expected hits
                      Germans roll dice for 3 infantry in Norway, round 2 : 0/3 hits, 1.00 expected hits
                      1 infantry owned by the Germans lost in Norway
                      Russians roll dice for 2 fighters, 4 infantry and 1 tactical_bomber in Norway, round 3 : 3/7 hits, 2.33 expected hits
                      Germans roll dice for 2 infantry in Norway, round 3 : 0/2 hits, 0.67 expected hits
                      2 infantry owned by the Germans lost in Norway
                  Russians win, taking Norway from Germans with 2 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                  Casualties for Germans: 3 infantry
              Battle in Belarus
                  Russians attack with 1 armour and 2 infantry
                  Germans defend with 1 infantry
                      Russians roll dice for 1 armour and 2 infantry in Belarus, round 2 : 2/3 hits, 0.83 expected hits
                      Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Germans lost in Belarus
                  Russians win, taking Belarus from Germans with 1 armour and 2 infantry remaining. Battle score for attacker is 3
                  Casualties for Germans: 1 infantry
              Battle in Eastern Poland
                  Russians attack with 1 armour, 1 fighter and 1 mech_infantry
                  Germans defend with 1 mech_infantry
                      Russians roll dice for 1 armour, 1 fighter and 1 mech_infantry in Eastern Poland, round 2 : 2/3 hits, 1.17 expected hits
                      Germans roll dice for 1 mech_infantry in Eastern Poland, round 2 : 1/1 hits, 0.33 expected hits
                      1 mech_infantry owned by the Russians lost in Eastern Poland
                      1 mech_infantry owned by the Germans lost in Eastern Poland
                  Russians win, taking Eastern Poland from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is 0
                  Casualties for Russians: 1 mech_infantry
                  Casualties for Germans: 1 mech_infantry
      
          Non Combat Move - Russians
              1 infantry moved from Bryansk to Western Ukraine
              1 infantry moved from Russia to Bryansk
              1 fighter moved from Eastern Poland to Bryansk
              1 armour moved from Ukraine to Bryansk
              1 artillery moved from Ukraine to Bryansk
              1 fighter moved from Norway to Karelia
              1 tactical_bomber moved from Norway to Karelia
              1 submarine moved from 125 Sea Zone to 110 Sea Zone
              1 infantry moved from Novgorod to Archangel
              1 fighter moved from Norway to Karelia
      
          Place Units - Russians
              3 infantry placed in Novgorod
              3 infantry placed in Ukraine
              3 infantry placed in Volgograd
              3 armour placed in Russia
      
          Turn Complete - Russians
              Russians collect 32 PUs; end with 32 PUs
              Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 37 PUs
              Objective Russians 4 Far East Reserves: Russians met a national objective for an additional 9 PUs; end with 46 PUs
              Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 52 PUs
      

      Combat Hit Differential Summary :

      Germans regular : -1.33
      Russians regular : 1.33
      

      triplea_35952_3rus.tsvg

      posted in Play Boardgames
      T
      tanderegg
    • RE: Archaeologists

      TripleA Turn Summary: Russians round 2

      TripleA Turn Summary for game: World War II Europe 1940 2nd Edition, version: 3.0.0

      Game History

      Round: 2
      
          Purchase Units - Russians
              Russians buy 1 aaGun, 1 armour, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
              1 infantry moved from Novgorod to Baltic States
              1 artillery moved from Novgorod to Baltic States
              1 infantry moved from Belarus to Smolensk
              1 infantry moved from Belarus to Smolensk
              1 infantry moved from Ukraine to Bessarabia
              1 infantry moved from Ukraine to Bessarabia
              6 infantry moved from Karelia to Finland
              1 fighter moved from Novgorod to Finland
              1 tactical_bomber moved from Western Ukraine to Baltic States
              1 fighter moved from Novgorod to Finland
              1 infantry moved from Vyborg to Finland
              1 infantry moved from Western Ukraine to Bessarabia
              1 artillery moved from Western Ukraine to Bessarabia
              1 fighter moved from Russia to Bessarabia
              1 infantry moved from Novgorod to Baltic States
      
          Combat - Russians
              Battle in Finland
                  Russians attack with 2 fighters and 7 infantry
                  Germans defend with 6 infantry
                      Russians roll dice for 2 fighters and 7 infantry in Finland, round 2 : 4/9 hits, 2.17 expected hits
                      Germans roll dice for 6 infantry in Finland, round 2 : 2/6 hits, 2.00 expected hits
                      2 infantry owned by the Russians and 4 infantry owned by the Germans lost in Finland
                      Russians roll dice for 2 fighters and 5 infantry in Finland, round 3 : 2/7 hits, 1.83 expected hits
                      Germans roll dice for 2 infantry in Finland, round 3 : 0/2 hits, 0.67 expected hits
                      2 infantry owned by the Germans lost in Finland
                  Russians win, taking Finland from Germans with 2 fighters and 5 infantry remaining. Battle score for attacker is 12
                  Casualties for Russians: 2 infantry
                  Casualties for Germans: 6 infantry
              Battle in Baltic States
                  Russians attack with 1 artillery, 2 infantry and 1 tactical_bomber
                  Germans defend with 2 infantry
                      Russians roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Baltic States, round 2 : 1/4 hits, 1.33 expected hits
                      Germans roll dice for 2 infantry in Baltic States, round 2 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
                      Russians roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Baltic States, round 3 : 0/3 hits, 1.17 expected hits
                      Germans roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits, 0.33 expected hits
                      Russians roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Baltic States, round 4 : 0/3 hits, 1.17 expected hits
                      Germans roll dice for 1 infantry in Baltic States, round 4 : 0/1 hits, 0.33 expected hits
                      Russians roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Baltic States, round 5 : 0/3 hits, 1.17 expected hits
                      Germans roll dice for 1 infantry in Baltic States, round 5 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians lost in Baltic States
                      Russians roll dice for 1 artillery and 1 tactical_bomber in Baltic States, round 6 : 2/2 hits, 0.83 expected hits
                      Germans roll dice for 1 infantry in Baltic States, round 6 : 1/1 hits, 0.33 expected hits
                      1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
                  Russians win with 1 tactical_bomber remaining. Battle score for attacker is -4
                  Casualties for Russians: 1 artillery and 2 infantry
                  Casualties for Germans: 2 infantry
              Battle in Bessarabia
                  Russians attack with 1 artillery, 1 fighter and 3 infantry
                  Germans defend with 2 infantry
                      Russians roll dice for 1 artillery, 1 fighter and 3 infantry in Bessarabia, round 2 : 0/5 hits, 1.50 expected hits
                      Germans roll dice for 2 infantry in Bessarabia, round 2 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the Russians lost in Bessarabia
                      Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Bessarabia, round 3 : 1/4 hits, 1.33 expected hits
                      Germans roll dice for 2 infantry in Bessarabia, round 3 : 0/2 hits, 0.67 expected hits
                      1 infantry owned by the Germans lost in Bessarabia
                      Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Bessarabia, round 4 : 2/4 hits, 1.33 expected hits
                      Germans roll dice for 1 infantry in Bessarabia, round 4 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
                  Russians win, taking Bessarabia from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                  Casualties for Russians: 2 infantry
                  Casualties for Germans: 2 infantry
      
          Non Combat Move - Russians
              2 fighters moved from Finland to Novgorod
              1 fighter moved from Bessarabia to Ukraine
              1 armour moved from Western Ukraine to Ukraine
              1 artillery moved from Bryansk to Ukraine
              1 tactical_bomber moved from Baltic States to Novgorod
              1 mech_infantry moved from Belarus to Novgorod
              1 infantry moved from Caucasus to Rostov
              1 submarine moved from 115 Sea Zone to 114 Sea Zone
              1 cruiser moved from 115 Sea Zone to 114 Sea Zone
      
          Place Units - Russians
              1 aaGun, 1 armour and 1 mech_infantry placed in Ukraine
              2 infantry and 1 mech_infantry placed in Novgorod
              1 infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 28 PUs; end with 28 PUs
              Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 33 PUs
              Objective Russians 4 Far East Reserves: Russians met a national objective for an additional 9 PUs; end with 42 PUs
              Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 45 PUs
      

      Combat Hit Differential Summary :

      Germans regular : 0.67
      Russians regular : -1.83
      

      Savegame

      posted in Play Boardgames
      T
      tanderegg
    • RE: Archaeologists

      TripleA Turn Summary: Russians round 1

      TripleA Turn Summary for game: World War II Europe 1940 2nd Edition, version: 3.0.0

      Game History

      Round: 1
      
          Purchase Units - Russians
              Russians buy 1 fighter and 6 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
              1 infantry moved from Eastern Poland to Western Ukraine
              1 infantry moved from Vyborg to Karelia
              1 infantry moved from Vyborg to Karelia
              1 infantry moved from Novgorod to Karelia
              1 infantry moved from Novgorod to Karelia
              1 infantry moved from Baltic States to Novgorod
              1 infantry moved from Baltic States to Novgorod
              1 infantry moved from Novgorod to Belarus
              1 infantry moved from Novgorod to Belarus
              1 infantry moved from Bessarabia to Ukraine
              1 mech_infantry moved from Volgograd to Ukraine
              1 armour moved from Volgograd to Ukraine
              1 armour moved from Russia to Western Ukraine
              1 mech_infantry moved from Russia to Belarus
              1 tactical_bomber moved from Russia to Western Ukraine
              1 fighter moved from Russia to Novgorod
              1 infantry moved from Russia to Bryansk
              1 artillery moved from Russia to Bryansk
              1 submarine moved from 127 Sea Zone to 125 Sea Zone
              1 infantry moved from Archangel to Novgorod
      
          Combat - Russians
      
          Non Combat Move - Russians
      
          Place Units - Russians
              3 infantry placed in Novgorod
              3 infantry placed in Ukraine
              1 fighter placed in Russia
      
          Turn Complete - Russians
              Russians collect 28 PUs; end with 28 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      T
      tanderegg
    • 1
    • 2
    • 3
    • 4
    • 5
    • 6
    • 7
    • 4 / 7