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    tanderegg

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    • RE: Archaeologists

      TripleA Turn Summary: Communist round 3

      TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

      Game History

      Round: 3
      
          Combat Move - Communist
              1 cavalry, 1 heavy_artillery and 2 infantry moved from Chiu-Chuan to Ningsia
              1 guerilla moved from Lanchow to Ningsia
              1 light_artillery moved from Sining to Golog
              1 infantry moved from Sining to Golog
              1 infantry moved from Kannan to Golog
              1 infantry moved from Kannan to Golog
              1 infantry moved from Yenan to Kuyuan
              1 heavy_artillery moved from Yenan to Kuyuan
              1 infantry moved from Yenan to Kuyuan
              1 armour moved from Yenan to Fen-chow
              1 armour moved from Yenan to Ordos Plateau
              1 infantry moved from Yenan to Ordos Plateau
              1 infantry moved from Yenan to Fen-chow
              1 guerilla moved from Puchow to Ordos Plateau
              1 guerilla moved from Puchow to Ordos Plateau
              1 guerilla moved from Puchow to Fen-chow
              1 guerilla moved from Puchow to Fen-chow
              1 guerilla moved from Puchow to Kuyuan
              1 infantry moved from Kannan to Golog
              1 infantry moved from Sining to Hehsi Corridor
              1 infantry moved from Yenan to Fen-chow
              1 guerilla moved from Hwanggang to Anking
              1 guerilla moved from Hwanggang to Anking
              1 guerilla moved from Hwangshi to Anking
              1 guerilla moved from Kan to Yen-ping
              1 guerilla moved from Nanchang to Yen-ping
              1 guerilla moved from Nanchang to Yen-ping
              1 infantry moved from Yenan to Ordos Plateau
              1 infantry moved from Yenan to Ordos Plateau
      
          Purchase Units - Communist
              Communist buy 3 armour, 1 conscript, 1 heavy_artillery, 4 infantry, 2 light_artillerys and 2 propagandas; Remaining resources: 0 PUs; 0 techTokens; 
      
          Combat - Communist
              Battle in Golog
                  Communist attack with 4 infantry and 1 light_artillery
                  Neutral defend with 3 infantry and 1 ruralproduction
                      Communist roll dice for 4 infantry and 1 light_artillery in Golog, round 2 : 1/5 hits, 1.17 expected hits
                      Neutral roll dice for 3 infantry in Golog, round 2 : 1/3 hits, 1.00 expected hits
                      1 infantry owned by the Neutral and 1 infantry owned by the Communist lost in Golog
                      Communist roll dice for 3 infantry and 1 light_artillery in Golog, round 3 : 0/4 hits, 1.00 expected hits
                      Neutral roll dice for 2 infantry in Golog, round 3 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the Communist lost in Golog
                      Communist roll dice for 2 infantry and 1 light_artillery in Golog, round 4 : 1/3 hits, 0.83 expected hits
                      Neutral roll dice for 2 infantry in Golog, round 4 : 0/2 hits, 0.67 expected hits
                      1 infantry owned by the Neutral lost in Golog
                      Communist roll dice for 2 infantry and 1 light_artillery in Golog, round 5 : 1/3 hits, 0.83 expected hits
                      Neutral roll dice for 1 infantry in Golog, round 5 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Neutral lost in Golog
                  Communist loses 0 PUs for violating Gologs neutrality.
                  Communist win, taking Golog from Neutral with 2 infantry and 1 light_artillery remaining. Battle score for attacker is 3
                  Casualties for Communist: 2 infantry
                  Casualties for Neutral: 3 infantry
              Battle in Ningsia
                  Communist attack with 1 cavalry, 1 guerilla, 1 heavy_artillery and 2 infantry
                  Manchukwo defend with 2 cavalrys, 1 heavy_cavalry, 2 light_artillerys, 1 light_infantry and 1 ruralproduction
                      Communist roll dice for 1 cavalry, 1 guerilla, 1 heavy_artillery and 2 infantry in Ningsia, round 2 : 1/5 hits, 1.33 expected hits
                      Manchukwo roll dice for 2 cavalrys, 1 heavy_cavalry, 2 light_artillerys and 1 light_infantry in Ningsia, round 2 : 1/6 hits, 1.33 expected hits
                      1 cavalry owned by the Communist and 1 light_infantry owned by the Manchukwo lost in Ningsia
                      Communist roll dice for 1 guerilla, 1 heavy_artillery and 2 infantry in Ningsia, round 3 : 2/4 hits, 1.17 expected hits
                      Manchukwo roll dice for 2 cavalrys, 1 heavy_cavalry and 2 light_artillerys in Ningsia, round 3 : 1/5 hits, 1.17 expected hits
                      1 guerilla owned by the Communist and 2 cavalrys owned by the Manchukwo lost in Ningsia
                      Communist roll dice for 1 heavy_artillery and 2 infantry in Ningsia, round 4 : 2/3 hits, 1.00 expected hits
                      Manchukwo roll dice for 1 heavy_cavalry and 2 light_artillerys in Ningsia, round 4 : 1/3 hits, 0.83 expected hits
                      1 heavy_cavalry owned by the Manchukwo, 1 light_artillery owned by the Manchukwo and 1 infantry owned by the Communist lost in Ningsia
                      Communist roll dice for 1 heavy_artillery and 1 infantry in Ningsia, round 5 : 1/2 hits, 0.83 expected hits
                      Manchukwo roll dice for 1 light_artillery in Ningsia, round 5 : 0/1 hits, 0.33 expected hits
                      1 light_artillery owned by the Manchukwo lost in Ningsia
                  Communist win, taking Ningsia from Manchukwo with 1 heavy_artillery and 1 infantry remaining. Battle score for attacker is 13
                  Casualties for Communist: 1 cavalry, 1 guerilla and 1 infantry
                  Casualties for Manchukwo: 2 cavalrys, 1 heavy_cavalry, 2 light_artillerys and 1 light_infantry
              Battle in Kuyuan
                  Communist attack with 1 guerilla, 1 heavy_artillery and 2 infantry
                  Manchukwo defend with 1 light_infantry; Japanese defend with 1 ruralproduction
                      Communist roll dice for 1 guerilla, 1 heavy_artillery and 2 infantry in Kuyuan, round 2 : 1/4 hits, 1.17 expected hits
                      Japanese roll dice for 1 light_infantry in Kuyuan, round 2 : 0/1 hits, 0.17 expected hits
                      1 light_infantry owned by the Manchukwo lost in Kuyuan
                  Communist win, taking Kuyuan from Japanese with 1 guerilla, 1 heavy_artillery and 2 infantry remaining. Battle score for attacker is 2
                  Casualties for Manchukwo: 1 light_infantry
              Battle in Ordos Plateau
                  Communist attack with 1 armour, 2 guerillas and 3 infantry
                  Manchukwo defend with 1 ruralproduction; Japanese defend with 4 light_artillerys
                      Communist roll dice for 1 armour, 2 guerillas and 3 infantry in Ordos Plateau, round 2 : 0/6 hits, 1.33 expected hits
                      Manchukwo roll dice for 4 light_artillerys in Ordos Plateau, round 2 : 1/4 hits, 1.33 expected hits
                      1 guerilla owned by the Communist lost in Ordos Plateau
                      Communist roll dice for 1 armour, 1 guerilla and 3 infantry in Ordos Plateau, round 3 : 2/5 hits, 1.17 expected hits
                      Manchukwo roll dice for 4 light_artillerys in Ordos Plateau, round 3 : 0/4 hits, 1.33 expected hits
                      2 light_artillerys owned by the Japanese lost in Ordos Plateau
                      Communist roll dice for 1 armour, 1 guerilla and 3 infantry in Ordos Plateau, round 4 : 1/5 hits, 1.17 expected hits
                      Manchukwo roll dice for 2 light_artillerys in Ordos Plateau, round 4 : 1/2 hits, 0.67 expected hits
                      1 guerilla owned by the Communist and 1 light_artillery owned by the Japanese lost in Ordos Plateau
                      Communist roll dice for 1 armour and 3 infantry in Ordos Plateau, round 5 : 1/4 hits, 1.00 expected hits
                      Manchukwo roll dice for 1 light_artillery in Ordos Plateau, round 5 : 0/1 hits, 0.33 expected hits
                      1 light_artillery owned by the Japanese lost in Ordos Plateau
                  Communist win, taking Ordos Plateau from Manchukwo with 1 armour and 3 infantry remaining. Battle score for attacker is 14
                  Casualties for Communist: 2 guerillas
                  Casualties for Japanese: 4 light_artillerys
              Battle in Yen-ping
                  Communist attack with 3 guerillas
                  Japanese defend with 2 elites, 1 heavy_artillery, 1 light_artillery and 1 ruralproduction
                      Communist roll dice for 3 guerillas in Yen-ping, round 2 : 0/3 hits, 0.50 expected hits
                      Japanese roll dice for 2 elites, 1 heavy_artillery and 1 light_artillery in Yen-ping, round 2 : 2/4 hits, 1.33 expected hits
                      2 guerillas owned by the Communist lost in Yen-ping
                      Communist roll dice for 1 guerilla in Yen-ping, round 3 : 0/1 hits, 0.17 expected hits
                      Japanese roll dice for 2 elites, 1 heavy_artillery and 1 light_artillery in Yen-ping, round 3 : 3/4 hits, 1.33 expected hits
                      1 guerilla owned by the Communist lost in Yen-ping
                  Japanese win with 2 elites, 1 heavy_artillery and 1 light_artillery remaining. Battle score for attacker is -9
                  Casualties for Communist: 3 guerillas
              Battle in Fen-chow
                  Communist attack with 1 armour, 2 guerillas and 2 infantry
                  Japanese defend with 4 light_artillerys and 1 ruralproduction
                      Communist roll dice for 1 armour, 2 guerillas and 2 infantry in Fen-chow, round 2 : 1/5 hits, 1.17 expected hits
                      Japanese roll dice for 4 light_artillerys in Fen-chow, round 2 : 1/4 hits, 1.33 expected hits
                      1 guerilla owned by the Communist and 1 light_artillery owned by the Japanese lost in Fen-chow
                      Communist roll dice for 1 armour, 1 guerilla and 2 infantry in Fen-chow, round 3 : 1/4 hits, 1.00 expected hits
                      Japanese roll dice for 3 light_artillerys in Fen-chow, round 3 : 1/3 hits, 1.00 expected hits
                      1 guerilla owned by the Communist and 1 light_artillery owned by the Japanese lost in Fen-chow
                      Communist roll dice for 1 armour and 2 infantry in Fen-chow, round 4 : 0/3 hits, 0.83 expected hits
                      Japanese roll dice for 2 light_artillerys in Fen-chow, round 4 : 2/2 hits, 0.67 expected hits
                      2 infantry owned by the Communist lost in Fen-chow
                      Communist roll dice for 1 armour in Fen-chow, round 5 : 1/1 hits, 0.50 expected hits
                      Japanese roll dice for 2 light_artillerys in Fen-chow, round 5 : 0/2 hits, 0.67 expected hits
                      1 light_artillery owned by the Japanese lost in Fen-chow
                      Communist roll dice for 1 armour in Fen-chow, round 6 : 1/1 hits, 0.50 expected hits
                      Japanese roll dice for 1 light_artillery in Fen-chow, round 6 : 0/1 hits, 0.33 expected hits
                      1 light_artillery owned by the Japanese lost in Fen-chow
                  Communist win, taking Fen-chow from Japanese with 1 armour remaining. Battle score for attacker is 8
                  Casualties for Communist: 2 guerillas and 2 infantry
                  Casualties for Japanese: 4 light_artillerys
              Battle in Anking
                  Communist attack with 3 guerillas
                  Japanese defend with 1 elite, 2 light_artillerys and 1 ruralproduction
                      Communist roll dice for 3 guerillas in Anking, round 2 : 0/3 hits, 0.50 expected hits
                      Japanese roll dice for 1 elite and 2 light_artillerys in Anking, round 2 : 0/3 hits, 1.00 expected hits
                      Communist roll dice for 3 guerillas in Anking, round 3 : 0/3 hits, 0.50 expected hits
                      Japanese roll dice for 1 elite and 2 light_artillerys in Anking, round 3 : 3/3 hits, 1.00 expected hits
                      3 guerillas owned by the Communist lost in Anking
                  Japanese win with 1 elite and 2 light_artillerys remaining. Battle score for attacker is -9
                  Casualties for Communist: 3 guerillas
      
          Non Combat Move - Communist
              1 propaganda moved from Puchow to Yenan
              1 infantry moved from Weinan to Puchow
              1 train moved from Lanchow to Sian
              1 guerilla moved from Kuyuan to Yenan
      
          Place Units - Communist
              1 conscript and 2 infantry placed in Ningsia
              3 armour placed in Yenan
              1 heavy_artillery, 1 infantry and 1 light_artillery placed in Kuyuan
              1 infantry placed in Chiu-Chuan
              1 light_artillery placed in Golog
              2 propagandas placed in Weinan
      
          Turn Complete - Communist
              Communist collect 36 PUs; end with 36 PUs
              Objective China-Soviet Highway: Communist met a national objective for an additional 5 PUs; end with 41 PUs
      

      Combat Hit Differential Summary :

      Japanese regular : 3.17
      Communist regular : -1.67
      Manchukwo regular : -2.33
      Neutral regular : -0.67
      

      Savegame

      posted in Play Boardgames
      T
      tanderegg
    • RE: Archaeologists

      TripleA Turn Summary: Communist round 2

      TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

      Game History

      Round: 2
      
          Combat Move - Communist
              2 guerillas moved from Fen-chow to Taiyuan
              1 infantry moved from Changchih to Taiyuan
              1 light_artillery moved from Changchih to Taiyuan
              3 guerillas moved from Puchow to Taiyuan
              1 infantry moved from Ordos Plateau to North Suiyuan
              1 light_artillery moved from Ordos Plateau to North Suiyuan
              1 infantry moved from Ordos Plateau to North Suiyuan
              1 cavalry moved from Ordos Plateau to Chiu-Chuan
              1 cavalry moved from Ningsia to Sining
              1 infantry moved from Hehsi Corridor to Sining
              1 light_artillery moved from Hehsi Corridor to Sining
              1 guerilla moved from Kuyuan to North Suiyuan
              1 heavy_artillery moved from Ningsia to Chiu-Chuan
              1 infantry moved from Ningsia to Chiu-Chuan
              1 infantry moved from Ningsia to Chiu-Chuan
              1 infantry moved from Hehsi Corridor to Sining
              4 guerillas moved from Puchow to Anyang
              1 infantry moved from Changchih to Anyang
              1 heavy_artillery moved from Changchih to Anyang
              1 infantry moved from Changchih to Anyang
              1 infantry moved from Changchih to Anyang
              1 guerilla moved from Juning to Anyang
              1 guerilla moved from Luan to Anyang
              1 propaganda moved from Yenan to Soochow
                    Communist take Wuhu from Japanese
                    Communist take Soochow from Japanese
              1 guerilla moved from Yenan to Kannan
              1 guerilla moved from Yenan to Kannan
              1 guerilla moved from Kungchangfu to Kannan
              3 infantry moved from Kungchangfu to Kannan
              1 infantry moved from Changchih to Taiyuan
              1 cavalry moved from Yenan to Taiyuan
              1 armour moved from Yenan to Taiyuan
              1 armour moved from Yenan to Taiyuan
      
          Purchase Units - Communist
              Communist buy 2 armour, 4 guerillas, 5 infantry and 2 propagandas; Remaining resources: 0 PUs; 0 techTokens; 
      
          Combat - Communist
              Battle in Taiyuan
                  Communist attack with 2 armour, 1 cavalry, 5 guerillas, 2 infantry and 1 light_artillery
                  Japanese defend with 2 elites, 1 factory, 1 fighter, 2 heavy_artillerys, 3 light_artillerys, 1 station and 1 train
                      Communist roll dice for 2 armour, 1 cavalry, 5 guerillas, 2 infantry and 1 light_artillery in Taiyuan, round 2 : 2/11 hits, 2.83 expected hits
                      Japanese roll dice for 2 elites, 1 fighter, 2 heavy_artillerys and 3 light_artillerys in Taiyuan, round 2 : 3/8 hits, 3.00 expected hits
                      1 cavalry owned by the Communist, 2 guerillas owned by the Communist and 2 elites owned by the Japanese lost in Taiyuan
                      Communist roll dice for 2 armour, 3 guerillas, 2 infantry and 1 light_artillery in Taiyuan, round 3 : 2/8 hits, 2.33 expected hits
                      Japanese roll dice for 1 fighter, 2 heavy_artillerys and 3 light_artillerys in Taiyuan, round 3 : 3/6 hits, 2.33 expected hits
                      3 guerillas owned by the Communist and 2 light_artillerys owned by the Japanese lost in Taiyuan
                      Communist roll dice for 2 armour, 2 infantry and 1 light_artillery in Taiyuan, round 4 : 3/5 hits, 1.83 expected hits
                      Japanese roll dice for 1 fighter, 2 heavy_artillerys and 1 light_artillery in Taiyuan, round 4 : 2/4 hits, 1.67 expected hits
                      2 heavy_artillerys owned by the Japanese, 2 infantry owned by the Communist and 1 light_artillery owned by the Japanese lost in Taiyuan
                      Communist roll dice for 2 armour and 1 light_artillery in Taiyuan, round 5 : 1/3 hits, 1.33 expected hits
                      Japanese roll dice for 1 fighter in Taiyuan, round 5 : 1/1 hits, 0.67 expected hits
                      1 fighter owned by the Japanese and 1 light_artillery owned by the Communist lost in Taiyuan
                  Communist win, taking Taiyuan from Japanese with 2 armour remaining. Battle score for attacker is 19
                  Casualties for Communist: 1 cavalry, 5 guerillas, 2 infantry and 1 light_artillery
                  Casualties for Japanese: 2 elites, 1 fighter, 2 heavy_artillerys and 3 light_artillerys
              Battle in Chiu-Chuan
                  Communist attack with 1 cavalry, 1 heavy_artillery and 2 infantry
                  Neutral defend with 3 infantry and 1 ruralproduction
                      Communist roll dice for 1 cavalry, 1 heavy_artillery and 2 infantry in Chiu-Chuan, round 2 : 2/4 hits, 1.17 expected hits
                      Neutral roll dice for 3 infantry in Chiu-Chuan, round 2 : 0/3 hits, 1.00 expected hits
                      2 infantry owned by the Neutral lost in Chiu-Chuan
                      Communist roll dice for 1 cavalry, 1 heavy_artillery and 2 infantry in Chiu-Chuan, round 3 : 0/4 hits, 1.17 expected hits
                      Neutral roll dice for 1 infantry in Chiu-Chuan, round 3 : 0/1 hits, 0.33 expected hits
                      Communist roll dice for 1 cavalry, 1 heavy_artillery and 2 infantry in Chiu-Chuan, round 4 : 0/4 hits, 1.17 expected hits
                      Neutral roll dice for 1 infantry in Chiu-Chuan, round 4 : 0/1 hits, 0.33 expected hits
                      Communist roll dice for 1 cavalry, 1 heavy_artillery and 2 infantry in Chiu-Chuan, round 5 : 1/4 hits, 1.17 expected hits
                      Neutral roll dice for 1 infantry in Chiu-Chuan, round 5 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Neutral lost in Chiu-Chuan
                  Communist loses 0 PUs for violating Chiu-Chuans neutrality.
                  Communist win, taking Chiu-Chuan from Neutral with 1 cavalry, 1 heavy_artillery and 2 infantry remaining. Battle score for attacker is 9
                  Casualties for Neutral: 3 infantry
              Battle in North Suiyuan
                  Communist attack with 1 guerilla, 2 infantry and 1 light_artillery
                  Manchukwo defend with 1 heavy_cavalry and 1 ruralproduction
                      Communist roll dice for 1 guerilla, 2 infantry and 1 light_artillery in North Suiyuan, round 2 : 0/4 hits, 1.00 expected hits
                      Manchukwo roll dice for 1 heavy_cavalry in North Suiyuan, round 2 : 0/1 hits, 0.17 expected hits
                      Communist roll dice for 1 guerilla, 2 infantry and 1 light_artillery in North Suiyuan, round 3 : 2/4 hits, 1.00 expected hits
                      Manchukwo roll dice for 1 heavy_cavalry in North Suiyuan, round 3 : 0/1 hits, 0.17 expected hits
                      1 heavy_cavalry owned by the Manchukwo lost in North Suiyuan
                  Communist win, taking North Suiyuan from Manchukwo with 1 guerilla, 2 infantry and 1 light_artillery remaining. Battle score for attacker is 4
                  Casualties for Manchukwo: 1 heavy_cavalry
              Battle in Kannan
                  Communist attack with 3 guerillas and 3 infantry
                  Neutral defend with 3 infantry and 1 ruralproduction
                      Communist roll dice for 3 guerillas and 3 infantry in Kannan, round 2 : 1/6 hits, 1.00 expected hits
                      Neutral roll dice for 3 infantry in Kannan, round 2 : 1/3 hits, 1.00 expected hits
                      1 guerilla owned by the Communist and 1 infantry owned by the Neutral lost in Kannan
                      Communist roll dice for 2 guerillas and 3 infantry in Kannan, round 3 : 0/5 hits, 0.83 expected hits
                      Neutral roll dice for 2 infantry in Kannan, round 3 : 0/2 hits, 0.67 expected hits
                      Communist roll dice for 2 guerillas and 3 infantry in Kannan, round 4 : 1/5 hits, 0.83 expected hits
                      Neutral roll dice for 2 infantry in Kannan, round 4 : 1/2 hits, 0.67 expected hits
                      1 guerilla owned by the Communist and 1 infantry owned by the Neutral lost in Kannan
                      Communist roll dice for 1 guerilla and 3 infantry in Kannan, round 5 : 2/4 hits, 0.67 expected hits
                      Neutral roll dice for 1 infantry in Kannan, round 5 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Neutral lost in Kannan
                  Communist loses 0 PUs for violating Kannans neutrality.
                  Communist win, taking Kannan from Neutral with 1 guerilla and 3 infantry remaining. Battle score for attacker is 3
                  Casualties for Communist: 2 guerillas
                  Casualties for Neutral: 3 infantry
              Battle in Sining
                  Communist attack with 1 cavalry, 2 infantry and 1 light_artillery
                  Neutral defend with 3 infantry and 1 ruralproduction
                      Communist roll dice for 1 cavalry, 2 infantry and 1 light_artillery in Sining, round 2 : 1/4 hits, 1.00 expected hits
                      Neutral roll dice for 3 infantry in Sining, round 2 : 1/3 hits, 1.00 expected hits
                      1 cavalry owned by the Communist and 1 infantry owned by the Neutral lost in Sining
                      Communist roll dice for 2 infantry and 1 light_artillery in Sining, round 3 : 2/3 hits, 0.83 expected hits
                      Neutral roll dice for 2 infantry in Sining, round 3 : 0/2 hits, 0.67 expected hits
                      2 infantry owned by the Neutral lost in Sining
                  Communist loses 0 PUs for violating Sinings neutrality.
                  Communist win, taking Sining from Neutral with 2 infantry and 1 light_artillery remaining. Battle score for attacker is 6
                  Casualties for Communist: 1 cavalry
                  Casualties for Neutral: 3 infantry
              Battle in Anyang
                  Communist attack with 6 guerillas, 1 heavy_artillery and 3 infantry
                  Japanese defend with 1 elite, 1 heavy_artillery, 1 light_armour, 2 light_artillerys and 1 ruralproduction
                      Communist roll dice for 6 guerillas, 1 heavy_artillery and 3 infantry in Anyang, round 2 : 4/10 hits, 2.17 expected hits
                      Japanese roll dice for 1 elite, 1 heavy_artillery, 1 light_armour and 2 light_artillerys in Anyang, round 2 : 2/5 hits, 1.50 expected hits
                      2 guerillas owned by the Communist, 1 elite owned by the Japanese, 2 light_artillerys owned by the Japanese and 1 light_armour owned by the Japanese lost in Anyang
                      Communist roll dice for 4 guerillas, 1 heavy_artillery and 3 infantry in Anyang, round 3 : 1/8 hits, 1.83 expected hits
                      Japanese roll dice for 1 heavy_artillery in Anyang, round 3 : 1/1 hits, 0.33 expected hits
                      1 heavy_artillery owned by the Japanese and 1 guerilla owned by the Communist lost in Anyang
                  Communist win, taking Anyang from Japanese with 3 guerillas, 1 heavy_artillery and 3 infantry remaining. Battle score for attacker is 14
                  Casualties for Communist: 3 guerillas
                  Casualties for Japanese: 1 elite, 1 heavy_artillery, 1 light_armour and 2 light_artillerys
      
          Non Combat Move - Communist
              1 infantry moved from Puchow to Changchih
              1 infantry moved from Puchow to Fen-chow
              1 guerilla moved from North Suiyuan to Ningsia
              1 heavy_artillery moved from Ordos Plateau to Yenan
              1 infantry moved from Ordos Plateau to Yenan
              3 guerillas moved from Anyang to Puchow
              1 guerilla moved from Anking to Hwanggang
              1 guerilla moved from Poyang to Nanchang
              1 guerilla moved from Yen-ping to Nanchang
              1 guerilla moved from Kannan to Lanchow
      
          Place Units - Communist
              2 armour and 1 infantry placed in Yenan
              2 guerillas and 1 propaganda placed in Puchow
              1 infantry placed in Soochow
              1 infantry placed in Wuhu
              2 guerillas and 1 propaganda placed in Ningsia
              2 infantry placed in Weinan
      
          Turn Complete - Communist
              Communist collect 45 PUs; end with 45 PUs
              Objective China-Soviet Highway: Communist met a national objective for an additional 5 PUs; end with 50 PUs
      

      Combat Hit Differential Summary :

      Japanese regular : 2.50
      Communist regular : 0.83
      Manchukwo regular : -0.33
      Neutral regular : -3.33
      

      Savegame

      posted in Play Boardgames
      T
      tanderegg
    • RE: Archaeologists

      TripleA Turn Summary: Communist round 1

      TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

      Game History

      Round: 1
      
          Combat Move - Communist
              1 light_artillery moved from Yenan to Ordos Plateau
              1 infantry moved from Yenan to Ordos Plateau
              1 infantry moved from Yenan to Ordos Plateau
              1 heavy_artillery moved from Kuyuan to Ningsia
              1 guerilla moved from Kuyuan to Ningsia
              3 infantry moved from Kuyuan to Ningsia
              1 guerilla moved from Tsingyang to Ningsia
              1 cavalry moved from Tsingyang to Ningsia
              1 cavalry moved from Tsingyang to Ordos Plateau
              1 light_artillery moved from Lanchow to Hehsi Corridor
              3 infantry moved from Lanchow to Hehsi Corridor
              1 guerilla moved from Hanchung to Hehsi Corridor
              1 heavy_artillery moved from Yenan to Ordos Plateau
              1 heavy_artillery moved from Puchow to Changchih
              3 infantry moved from Puchow to Changchih
              1 guerilla moved from Weinan to Changchih
              1 infantry moved from Yenan to Ordos Plateau
              1 infantry moved from Yenan to Ordos Plateau
              1 infantry moved from Fen-chow to So-ping
              1 guerilla moved from Fen-chow to So-ping
              1 guerilla moved from Fen-chow to So-ping
              1 guerilla moved from Ichow to Tsangchow
              1 propaganda moved from Yenan to Luoyang
              1 guerilla moved from Luoyang to Changchih
              1 guerilla moved from Kaifeng to Changchih
              1 guerilla moved from Fancheng to Puchow
              1 guerilla moved from Ningpo to Soochow
              1 guerilla moved from Anking to Soochow
              1 guerilla moved from Huangshan to Soochow
              1 guerilla moved from Hangchow to Soochow
              1 propaganda moved from Luoyang to Chengang
                    Communist take Chengang from Japanese
              1 guerilla moved from Puchow to Changchih
              1 guerilla moved from Puchow to Changchih
              1 cavalry moved from Fen-chow to Changchih
              1 light_artillery moved from Fen-chow to Changchih
              1 guerilla moved from Fen-chow to Changchih
              1 guerilla moved from Fen-chow to Changchih
              1 guerilla moved from Fen-chow to Changchih
      
          Purchase Units - Communist
              Communist buy 2 armour, 1 cavalry, 1 guerilla and 2 infantry; Remaining resources: 1 PUs; 0 techTokens; 
      
          Combat - Communist
              Battle in Hehsi Corridor
                  Communist attack with 1 guerilla, 3 infantry and 1 light_artillery
                  Neutral defend with 3 infantry and 1 ruralproduction
                      Communist roll dice for 1 guerilla, 3 infantry and 1 light_artillery in Hehsi Corridor, round 2 : 0/5 hits, 1.17 expected hits
                      Neutral roll dice for 3 infantry in Hehsi Corridor, round 2 : 1/3 hits, 1.00 expected hits
                      1 guerilla owned by the Communist lost in Hehsi Corridor
                      Communist roll dice for 3 infantry and 1 light_artillery in Hehsi Corridor, round 3 : 1/4 hits, 1.00 expected hits
                      Neutral roll dice for 3 infantry in Hehsi Corridor, round 3 : 0/3 hits, 1.00 expected hits
                      1 infantry owned by the Neutral lost in Hehsi Corridor
                      Communist roll dice for 3 infantry and 1 light_artillery in Hehsi Corridor, round 4 : 1/4 hits, 1.00 expected hits
                      Neutral roll dice for 2 infantry in Hehsi Corridor, round 4 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the Neutral and 1 infantry owned by the Communist lost in Hehsi Corridor
                      Communist roll dice for 2 infantry and 1 light_artillery in Hehsi Corridor, round 5 : 1/3 hits, 0.83 expected hits
                      Neutral roll dice for 1 infantry in Hehsi Corridor, round 5 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Neutral lost in Hehsi Corridor
                  Communist loses 0 PUs for violating Hehsi Corridors neutrality.
                  Communist win, taking Hehsi Corridor from Neutral with 2 infantry and 1 light_artillery remaining. Battle score for attacker is 3
                  Casualties for Communist: 1 guerilla and 1 infantry
                  Casualties for Neutral: 3 infantry
              Battle in Ningsia
                  Communist attack with 1 cavalry, 2 guerillas, 1 heavy_artillery and 3 infantry
                  Neutral defend with 3 infantry and 1 ruralproduction
                      Communist roll dice for 1 cavalry, 2 guerillas, 1 heavy_artillery and 3 infantry in Ningsia, round 2 : 1/7 hits, 1.67 expected hits
                      Neutral roll dice for 3 infantry in Ningsia, round 2 : 0/3 hits, 1.00 expected hits
                      1 infantry owned by the Neutral lost in Ningsia
                      Communist roll dice for 1 cavalry, 2 guerillas, 1 heavy_artillery and 3 infantry in Ningsia, round 3 : 1/7 hits, 1.67 expected hits
                      Neutral roll dice for 2 infantry in Ningsia, round 3 : 0/2 hits, 0.67 expected hits
                      1 infantry owned by the Neutral lost in Ningsia
                      Communist roll dice for 1 cavalry, 2 guerillas, 1 heavy_artillery and 3 infantry in Ningsia, round 4 : 2/7 hits, 1.67 expected hits
                      Neutral roll dice for 1 infantry in Ningsia, round 4 : 1/1 hits, 0.33 expected hits
                      1 guerilla owned by the Communist and 1 infantry owned by the Neutral lost in Ningsia
                  Communist loses 0 PUs for violating Ningsias neutrality.
                  Communist win, taking Ningsia from Neutral with 1 cavalry, 1 guerilla, 1 heavy_artillery and 3 infantry remaining. Battle score for attacker is 6
                  Casualties for Neutral: 3 infantry
                  Casualties for Communist: 1 guerilla
              Battle in Ordos Plateau
                  Communist attack with 1 cavalry, 1 heavy_artillery, 4 infantry and 1 light_artillery
                  Manchukwo defend with 1 light_infantry and 1 ruralproduction
                      Communist roll dice for 1 cavalry, 1 heavy_artillery, 4 infantry and 1 light_artillery in Ordos Plateau, round 2 : 2/7 hits, 2.00 expected hits
                      Manchukwo roll dice for 1 light_infantry in Ordos Plateau, round 2 : 0/1 hits, 0.17 expected hits
                      1 light_infantry owned by the Manchukwo lost in Ordos Plateau
                  Communist win, taking Ordos Plateau from Manchukwo with 1 cavalry, 1 heavy_artillery, 4 infantry and 1 light_artillery remaining. Battle score for attacker is 2
                  Casualties for Manchukwo: 1 light_infantry
              Battle in Changchih
                  Communist attack with 1 cavalry, 8 guerillas, 1 heavy_artillery, 3 infantry and 1 light_artillery
                  Japanese defend with 3 elites, 1 heavy_artillery and 1 ruralproduction
                      Communist roll dice for 1 cavalry, 8 guerillas, 1 heavy_artillery, 3 infantry and 1 light_artillery in Changchih, round 2 : 4/14 hits, 3.17 expected hits
                      Japanese roll dice for 3 elites and 1 heavy_artillery in Changchih, round 2 : 2/4 hits, 1.33 expected hits
                      1 heavy_artillery owned by the Japanese, 1 cavalry owned by the Communist, 1 guerilla owned by the Communist and 3 elites owned by the Japanese lost in Changchih
                  Communist win, taking Changchih from Japanese with 7 guerillas, 1 heavy_artillery, 3 infantry and 1 light_artillery remaining. Battle score for attacker is 11
                  Casualties for Communist: 1 cavalry and 1 guerilla
                  Casualties for Japanese: 3 elites and 1 heavy_artillery
              Battle in Soochow
                  Communist attack with 4 guerillas
                  Japanese defend with 2 elites and 1 ruralproduction
                      Communist roll dice for 4 guerillas in Soochow, round 2 : 1/4 hits, 0.67 expected hits
                      Japanese roll dice for 2 elites in Soochow, round 2 : 0/2 hits, 0.67 expected hits
                      1 elite owned by the Japanese lost in Soochow
                      Communist roll dice for 4 guerillas in Soochow, round 3 : 1/4 hits, 0.67 expected hits
                      Japanese roll dice for 1 elite in Soochow, round 3 : 0/1 hits, 0.33 expected hits
                      1 elite owned by the Japanese lost in Soochow
                  Communist win with 4 guerillas remaining. Battle score for attacker is 8
                  Casualties for Japanese: 2 elites
              Battle in So-ping
                  Communist attack with 2 guerillas and 1 infantry
                  Manchukwo defend with 1 light_infantry; Japanese defend with 1 ruralproduction
                      Communist roll dice for 2 guerillas and 1 infantry in So-ping, round 2 : 0/3 hits, 0.50 expected hits
                      Japanese roll dice for 1 light_infantry in So-ping, round 2 : 0/1 hits, 0.17 expected hits
                      Communist roll dice for 2 guerillas and 1 infantry in So-ping, round 3 : 0/3 hits, 0.50 expected hits
                      Japanese roll dice for 1 light_infantry in So-ping, round 3 : 0/1 hits, 0.17 expected hits
                      Communist roll dice for 2 guerillas and 1 infantry in So-ping, round 4 : 0/3 hits, 0.50 expected hits
                      Japanese roll dice for 1 light_infantry in So-ping, round 4 : 0/1 hits, 0.17 expected hits
                      Communist roll dice for 2 guerillas and 1 infantry in So-ping, round 5 : 0/3 hits, 0.50 expected hits
                      Japanese roll dice for 1 light_infantry in So-ping, round 5 : 0/1 hits, 0.17 expected hits
                      Communist roll dice for 2 guerillas and 1 infantry in So-ping, round 6 : 0/3 hits, 0.50 expected hits
                      Japanese roll dice for 1 light_infantry in So-ping, round 6 : 0/1 hits, 0.17 expected hits
                      Communist roll dice for 2 guerillas and 1 infantry in So-ping, round 7 : 0/3 hits, 0.50 expected hits
                      Japanese roll dice for 1 light_infantry in So-ping, round 7 : 0/1 hits, 0.17 expected hits
                      Communist roll dice for 2 guerillas and 1 infantry in So-ping, round 8 : 1/3 hits, 0.50 expected hits
                      Japanese roll dice for 1 light_infantry in So-ping, round 8 : 0/1 hits, 0.17 expected hits
                      1 light_infantry owned by the Manchukwo lost in So-ping
                  Communist win, taking So-ping from Japanese with 2 guerillas and 1 infantry remaining. Battle score for attacker is 2
                  Casualties for Manchukwo: 1 light_infantry
              Battle in Tsangchow
                  Communist attack with 1 guerilla
                  Manchukwo defend with 1 light_infantry; Japanese defend with 1 ruralproduction
                      Communist roll dice for 1 guerilla in Tsangchow, round 2 : 0/1 hits, 0.17 expected hits
                      Japanese roll dice for 1 light_infantry in Tsangchow, round 2 : 0/1 hits, 0.17 expected hits
                      Communist roll dice for 1 guerilla in Tsangchow, round 3 : 0/1 hits, 0.17 expected hits
                      Japanese roll dice for 1 light_infantry in Tsangchow, round 3 : 1/1 hits, 0.17 expected hits
                      1 guerilla owned by the Communist lost in Tsangchow
                  Japanese win with 1 light_infantry remaining. Battle score for attacker is -3
                  Casualties for Communist: 1 guerilla
      
          Non Combat Move - Communist
              3 infantry moved from Tsingyang to Kungchangfu
              1 guerilla moved from Ankang to Kungchangfu
              6 infantry moved from Sian to Yenan
              1 infantry moved from Fen-chow to Changchih
              1 guerilla moved from Changchih to Fen-chow
              1 guerilla moved from Changchih to Fen-chow
              1 guerilla moved from Changchih to Fen-chow
              1 guerilla moved from Puchow to Fen-chow
              1 guerilla moved from So-ping to Yenan
              1 guerilla moved from So-ping to Yenan
              2 infantry moved from Weinan to Puchow
              1 guerilla moved from Fen-chow to Puchow
              1 guerilla moved from Fen-chow to Puchow
              1 guerilla moved from Soochow to Anking
              1 guerilla moved from Soochow to Hangchow
              1 guerilla moved from Soochow to Hangchow
              1 guerilla moved from Changchih to Puchow
              1 guerilla moved from Changchih to Puchow
              1 guerilla moved from Changchih to Puchow
              1 guerilla moved from Changchih to Puchow
              1 guerilla moved from Soochow to Hangchow
              1 guerilla moved from Ningsia to Kuyuan
      
          Place Units - Communist
              2 armour and 1 cavalry placed in Yenan
              1 guerilla and 2 infantry placed in Chengang
              Communist undo move 2.
              1 guerilla and 1 infantry placed in Changchih
              1 infantry placed in Chengang
              Communist undo move 2.
              1 guerilla placed in Puchow
              1 infantry placed in Changchih
      
          Turn Complete - Communist
              Communist collect 36 PUs; end with 37 PUs
              Objective Communist Quarantine: Communist met a national objective for an additional 5 PUs; end with 42 PUs
      

      Combat Hit Differential Summary :

      Japanese regular : -0.83
      Communist regular : -3.33
      Manchukwo regular : -0.17
      Neutral regular : -2.00
      

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      TripleA Turn Summary: ANZAC round 10

      TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1.0

      Game History

      Round: 10
      
          Purchase Units - ANZAC
              ANZAC buy 1 armour, 1 harbour and 1 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
              1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 20 Sea Zone to 19 Sea Zone
                    ANZAC take 20 Sea Zone from Japanese
              1 carrier, 1 cruiser and 2 fighters moved from 19 Sea Zone to 6 Sea Zone
      
          Combat - ANZAC
              Battle in 19 Sea Zone
                  ANZAC attack with 1 destroyer
                  Japanese defend with 2 submarines
                      ANZAC roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 2 submarines in 19 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                      ANZAC roll dice for 1 destroyer in 19 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                      Japanese roll dice for 2 submarines in 19 Sea Zone, round 3 : 0/2 hits, 0.33 expected hits
                      1 submarine owned by the Japanese lost in 19 Sea Zone
                      ANZAC roll dice for 1 destroyer in 19 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 submarine in 19 Sea Zone, round 4 : 1/1 hits, 0.17 expected hits
                      1 destroyer owned by the ANZAC lost in 19 Sea Zone
                  Japanese win with 1 submarine remaining. Battle score for attacker is -2
                  Casualties for Japanese: 1 submarine
                  Casualties for ANZAC: 1 destroyer
              Battle in 6 Sea Zone
                  Americans loiter and taunt; ANZAC attack with 1 carrier, 1 cruiser and 2 fighters
                  Japanese defend with 1 carrier
                      ANZAC roll dice for 1 carrier, 1 cruiser and 2 fighters in 6 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                      Japanese roll dice for 1 carrier in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                  Units damaged: 1 carrier owned by the ANZAC
                      1 carrier owned by the Japanese lost in 6 Sea Zone
                  ANZAC win with 1 carrier, 1 cruiser and 2 fighters remaining. Battle score for attacker is 16
                  Casualties for Japanese: 1 carrier
      
          Non Combat Move - ANZAC
              1 armour moved from New South Wales to 62 Sea Zone
              1 infantry moved from New South Wales to 62 Sea Zone
              1 armour, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
              1 infantry moved from 45 Sea Zone to Dutch New Guinea
              1 armour moved from 45 Sea Zone to Dutch New Guinea
              1 bomber moved from New South Wales to Dutch New Guinea
              2 transports moved from 20 Sea Zone to 45 Sea Zone
              2 fighters moved from 6 Sea Zone to Korea
      
          Place Units - ANZAC
              1 harbour placed in Dutch New Guinea
              1 armour and 1 infantry placed in New South Wales
      
          Turn Complete - ANZAC
              ANZAC collect 14 PUs; end with 14 PUs
              Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
      

      Combat Hit Differential Summary :

      Japanese regular : 0.83
      ANZAC regular : 0.50
      

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      TripleA Turn Summary: ANZAC round 9

      TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1.0

      Game History

      Round: 9
      
          Purchase Units - ANZAC
              ANZAC buy 1 bomber, 1 cruiser and 1 transport; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
              1 armour moved from Dutch New Guinea to 45 Sea Zone
              1 artillery moved from Dutch New Guinea to 45 Sea Zone
              2 infantry moved from Dutch New Guinea to 45 Sea Zone
              1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry and 2 transports moved from 45 Sea Zone to 20 Sea Zone
                    ANZAC take 35 Sea Zone from Japanese
              1 armour moved from 20 Sea Zone to Kwangtung
              1 fighter moved from 20 Sea Zone to Kwangtung
              1 fighter moved from 20 Sea Zone to Kwangtung
              1 infantry moved from 20 Sea Zone to Kwangtung
              1 infantry moved from 20 Sea Zone to Kwangtung
              1 artillery moved from 20 Sea Zone to Kwangtung
      
          Combat - ANZAC
              Battle in Kwangtung
                  ANZAC attack with 1 armour, 1 artillery, 2 fighters and 2 infantry
                  Japanese defend with 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 1 tactical_bomber
                      ANZAC roll dice for 1 cruiser in Kwangtung, round 2 : 1/1 hits, 0.50 expected hits
                      ANZAC roll dice for 1 armour, 1 artillery, 2 fighters and 2 infantry in Kwangtung, round 2 : 2/6 hits, 2.33 expected hits
                      Japanese roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in Kwangtung, round 2 : 0/3 hits, 1.33 expected hits
                      1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese and 1 bomber owned by the Japanese lost in Kwangtung
                  ANZAC win, taking Kwangtung from Japanese with 1 armour, 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 33
                  Casualties for Japanese: 1 bomber, 1 fighter and 1 tactical_bomber
      
          Non Combat Move - ANZAC
              1 fighter moved from Kwangtung to 20 Sea Zone
              1 fighter moved from Kwangtung to 20 Sea Zone
      
          Place Units - ANZAC
              1 cruiser and 1 transport placed in 62 Sea Zone
              1 bomber placed in New South Wales
      
          Turn Complete - ANZAC
              ANZAC collect 14 PUs; end with 14 PUs
              Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
      

      Combat Hit Differential Summary :

      Japanese regular : -1.33
      ANZAC regular : 0.17
      

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      TripleA Turn Summary: ANZAC round 8

      TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1.0

      Game History

      Round: 8
      
          Purchase Units - ANZAC
              ANZAC buy 1 armour, 1 destroyer and 1 infantry; Remaining resources: 7 PUs; 
      
          Combat Move - ANZAC
              1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 42 Sea Zone to 45 Sea Zone
      
          Combat - ANZAC
              Battle in 45 Sea Zone
                  ANZAC attack with 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
                  Japanese defend with 1 submarine
                      ANZAC roll dice for 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 45 Sea Zone, round 2 : 0/4 hits, 1.83 expected hits
                      Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                      ANZAC roll dice for 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 45 Sea Zone, round 3 : 1/4 hits, 1.83 expected hits
                      Japanese roll dice for 1 submarine in 45 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                      1 submarine owned by the Japanese lost in 45 Sea Zone
                  ANZAC win with 1 carrier, 1 cruiser, 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                  Casualties for Japanese: 1 submarine
      
          Non Combat Move - ANZAC
              1 infantry moved from New South Wales to 62 Sea Zone
              1 armour moved from New South Wales to 62 Sea Zone
              1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
              1 infantry moved from Java to 42 Sea Zone
              1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
              2 infantry moved from 45 Sea Zone to Dutch New Guinea
              1 armour moved from 45 Sea Zone to Dutch New Guinea
      
          Place Units - ANZAC
              1 armour and 1 infantry placed in New South Wales
              1 destroyer placed in 62 Sea Zone
      
          Turn Complete - ANZAC
              ANZAC collect 14 PUs; end with 21 PUs
              Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs
      

      Combat Hit Differential Summary :

      Japanese regular : -0.33
      ANZAC regular : -2.67
      

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      TripleA Turn Summary: ANZAC round 7

      TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1.0

      Game History

      Round: 7
      
          Purchase Units - ANZAC
              ANZAC buy 1 armour, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
              1 infantry moved from New South Wales to 62 Sea Zone
              1 infantry moved from New South Wales to 62 Sea Zone
              1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
              1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
              1 artillery moved from Queensland to 54 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
              1 infantry moved from 45 Sea Zone to Dutch New Guinea
              1 artillery moved from 45 Sea Zone to Dutch New Guinea
      
          Combat - ANZAC
              Battle in Dutch New Guinea
      
          Non Combat Move - ANZAC
              1 infantry moved from 42 Sea Zone to Java
                    ANZAC take Java from Dutch
      
          Place Units - ANZAC
              1 transport placed in 62 Sea Zone
              1 armour and 1 infantry placed in New South Wales
      
          Turn Complete - ANZAC
              ANZAC collect 14 PUs; end with 14 PUs
              Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
      

      Combat Hit Differential Summary :

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      TripleA Turn Summary: ANZAC round 6

      TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1.0

      Game History

      Round: 6
      
          Purchase Units - ANZAC
              ANZAC buy 2 transports; Remaining resources: 1 PUs; 
      
          Combat Move - ANZAC
      
          Non Combat Move - ANZAC
              1 infantry moved from Queensland to New South Wales
      
          Place Units - ANZAC
              2 transports placed in 62 Sea Zone
      
          Turn Complete - ANZAC
              ANZAC collect 10 PUs; end with 11 PUs
              Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
      

      Combat Hit Differential Summary :

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      TripleA Turn Summary: ANZAC round 5

      TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1.0

      Game History

      Round: 5
      
          Purchase Units - ANZAC
              ANZAC buy 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
      
          Non Combat Move - ANZAC
              1 infantry moved from New South Wales to Queensland
      
          Place Units - ANZAC
              1 infantry placed in New South Wales
              1 destroyer and 1 fighter placed in 62 Sea Zone
      
          Turn Complete - ANZAC
              ANZAC collect 10 PUs; end with 10 PUs
              Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
      

      Combat Hit Differential Summary :

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      TripleA Turn Summary: ANZAC round 4

      TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1.0

      Game History

      Round: 4
      
          Purchase Units - ANZAC
              ANZAC buy 1 carrier; Remaining resources: 1 PUs; 
      
          Combat Move - ANZAC
      
          Non Combat Move - ANZAC
              1 fighter moved from Queensland to 62 Sea Zone
      
          Place Units - ANZAC
              1 carrier placed in 62 Sea Zone
      
          Turn Complete - ANZAC
              ANZAC collect 10 PUs; end with 11 PUs
              Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
      

      Combat Hit Differential Summary :

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