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    Posts made by Tamer of Beasts

    • RE: Tamer of Beasts (CP) vs. Victory First (Entente) w/ TGC Balance

      @VictoryFirst That is odd! At least my air force lived to fight another day, even if it was just a glitch. :p

      After reviewing the map, I will go ahead and concede. The CP are on the run in Mesopotamia, and at best the Western front is a stalemate for me. I made a few critical mistakes, and you played a great game by capitalizing on them. I think I’ve learned, which is always a goal of mine. I’d be happy to play again, and will let the victor choose his side. Once more, an excellent game.

      posted in Play Boardgames
      Tamer of BeastsT
      Tamer of Beasts
    • RE: Tamer of Beasts (CP) vs. Victory First (Entente) w/ TGC Balance

      @VictoryFirst G 9.tsvg
      I’ll give it another turn or so, but I think you’ve burned me badly enough with Italy that I can’t come back.

      posted in Play Boardgames
      Tamer of BeastsT
      Tamer of Beasts
    • RE: SBY (Entente) vs. ToB (CP) TGC Balance Game 3

      @SuperbattleshipYamato Game History

      Round: 5
      
          Puchase Units - Germans
              Germans buy 1 artillery and 12 infantry; Remaining resources: 1 PUs; 
      
          Combat Move - Germans
              1 infantry moved from Picardy to Brest
                    Germans take Brest from French
              2 infantry moved from Lorraine to Burgundy
                    Germans take Burgundy from French
              7 infantry moved from Belgium to Picardy
              10 infantry moved from Ruhr to Belgium
              1 artillery and 8 infantry moved from Kiel to Ruhr
              1 artillery and 1 infantry moved from Poland to Prussia
              4 infantry moved from Silesia to Prussia
              4 infantry moved from Berlin to Silesia
              2 artilleries and 7 infantry moved from Picardy to Brest
      
          Combat - Germans
      
          Combat Move - Germans
              Turning on Edit Mode
              EDIT: Removing units owned by Germans from Prussia: 1 artillery and 5 infantry
              EDIT: Adding units owned by Germans to Poland: 1 artillery and 5 infantry
              EDIT: Turning off Edit Mode
              1 artillery and 9 infantry moved from Berlin to Kiel
      
          Place Units - Germans
              1 artillery and 12 infantry placed in Berlin
      
          Turn Complete - Germans
              Germans collect 41 PUs; end with 42 PUs
      

      G 5.tsvg

      posted in Play Boardgames
      Tamer of BeastsT
      Tamer of Beasts
    • RE: Getting Russia to Turn 5

      @The_Good_Captain Appreciate the thought. Usually I send 18 inf. to Romania so I have a few more. This enables Italy to consider being mean, and on occasion I pay for it, but I like sometimes to gamble that for the sake of a little extra manpower in Ukraine. I’ll give your suggestion a try!

      posted in Axis & Allies 1914
      Tamer of BeastsT
      Tamer of Beasts
    • RE: SBY (Entente) vs. ToB (CP) TGC Balance Game 3

      @SuperbattleshipYamato Yeah, sorry about that. I redid the turn the right way. Nothing changed, really.

      AH 5.tsvg Game History

      Round: 5
      
          Puchase Units - AustroHungarians
              AustroHungarians buy 9 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - AustroHungarians
              1 artillery and 1 infantry moved from Galicia to Romania
              2 artilleries and 1 infantry moved from Venice to Trieste
              1 artillery and 4 infantry moved from Trieste to Serbia
              1 fighter moved from Trieste to Romania
              4 infantry moved from Vienna to Trieste
              5 infantry moved from Vienna to Galicia
      
          Combat - AustroHungarians
              Battle in Serbia
                  AustroHungarians attack with 1 artillery and 4 infantry
                  Italians defend with 1 infantry
                      AustroHungarians roll dice for 1 artillery and 4 infantry in Serbia, round 2 : 2/5 hits, 2.00 expected hits
                      Italians roll dice for 1 infantry in Serbia, round 2 : 0/1 hits, 0.50 expected hits
                      1 infantry owned by the Italians lost in Serbia
                  AustroHungarians win, taking Serbia from Italians with 1 artillery and 4 infantry remaining. Battle score for attacker is 3
                  Casualties for Italians: 1 infantry
              Battle in Romania
                  AustroHungarians attack with 1 artillery, 1 fighter and 1 infantry
                  Russians defend with 1 infantry
                      AustroHungarians roll dice for 1 artillery, 1 fighter and 1 infantry in Romania, round 2 : 1/3 hits, 1.50 expected hits
                      Russians roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0.50 expected hits
                      1 infantry owned by the Russians lost in Romania
                  AustroHungarians win, taking Romania from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                  Casualties for Russians: 1 infantry
      
          Combat Move - AustroHungarians
              Turning on Edit Mode
              EDIT: Removing units owned by AustroHungarians from Galicia: 3 infantry
              EDIT: Adding units owned by AustroHungarians to Poland: 3 infantry
              EDIT: Turning off Edit Mode
      
          Place Units - AustroHungarians
              9 infantry placed in Vienna
      
          Turn Complete - AustroHungarians
              AustroHungarians collect 33 PUs; end with 33 PUs
      

      Combat Hit Differential Summary :

      Italians regular : -0.50
      Russians regular : -0.50
      AustroHungarians regular : -0.50
      
      posted in Play Boardgames
      Tamer of BeastsT
      Tamer of Beasts
    • RE: Tamer of Beasts (CP) vs. Victory First (Entente) w/ TGC Balance

      @VictoryFirst Haha, that stinks. I’ll add a couple UK inf. to Mesopotamia to salve the wound a little.

      posted in Play Boardgames
      Tamer of BeastsT
      Tamer of Beasts
    • RE: Getting Russia to Turn 5

      @SuperbattleshipYamato Eh, I try. :p Though I really can’t take credit. This really doesn’t deviate much from TGC’s strategy video. The 1/2 punch of AH and Germany is just too powerful.

      posted in Axis & Allies 1914
      Tamer of BeastsT
      Tamer of Beasts
    • RE: Tamer of Beasts (CP) vs. Victory First (Entente) w/ TGC Balance

      @VictoryFirst OT 8.tsvg

      Gotcha. Your map is incredible, by the way. I love using it.

      posted in Play Boardgames
      Tamer of BeastsT
      Tamer of Beasts
    • RE: SBY (Entente) vs. ToB (CP) TGC Balance Game 3

      @SuperbattleshipYamato AH 5.tsvg

      Not sure if this was via email or not… my computer was weird, but this is the correct game file.

      posted in Play Boardgames
      Tamer of BeastsT
      Tamer of Beasts
    • Getting Russia to Turn 5

      I’m having an Entente problem. To specify, in @The_Good_Captain’s balanced version. His tweaks to the game have been phenomenal, and I highly recommend playing with his balance version. That being said, I have had many games now with few exceptions where Russian methodically falls on round 4, due either to an inevitable revolution or being captured. I’m hoping for feedback on how to give Russia a little more oomph, and here is how it usually plays out (I’ll even assume Russia has slightly better dice):

      Round 1: AH purchases 6 inf. and a fighter, then takes Romania and has 32 inf. and 8 art. bordering Russia. Russia buys 6 inf. and a fighter, and stacks in Ukraine (a generally accepted “best practice” as I understand things) with 30 in. and 7 art. (the most you can have if you put every single inf. and all the art. in range, having taken out 6 for the balance version). Germany buys 9 inf. and a fighter, then frolics into Poland with its 12 inf., 6 art., and fighter from Berlin.

      Round 2: AH attacks Ukraine, and while this is slightly uphill, it leaves both armies with comparable stacks: about 13 inf. and 7/8 art., plus the fighter for AH. AH also moves several units to border Ukraine, 4 inf. from Vienna into Galicia and 1 inf. and 1 art. from Serbia to Romania (even though it likely didn’t fall turn 1. On Russia’s turn, there are 2 options: either force a counter-attack in Ukraine that may even take a few AH artillery, or pull back and stack Moscow with ~40 units. Either way, Germany ends its second round with their Polish units either in Ukraine or Livonia, depending on what the Russians did.

      That’s enough play-by-play. If Russia counters, Germany and Austria will attack the remaining force in Ukraine, and if Russia is fortunate enough to have any units left by their third turn, it is a token force at best, and Germany has 19 inf., at least 3 artillery, and potentially a second fighter in Poland; Livonia is inevitably theirs turn 3, which means you HAVE to stack on Moscow with your at most 20ish units. There is no way that I can see to avoid either AH or Germany having Ukraine and Livonia by the end of round 3, whether because the Russians spent their army in a productive counter-attack or because they pulled back. But the Austrians sometimes squeak by with enough units in Ukraine to contest Moscow at the beginning of turn 4, meaning the game is over for Russia unless Germany can capture easily and ignores the armistice. That, however, is assuming the Russians lasted in Ukraine at all into their third round.

      The other option is to turtle in Moscow on turn 2 with your 40ish units. This appears nice at first, but quickly deteriorates. Germany in round 2 or AH in round 3 takes Ukraine with ease, and Germany moves into Livonia with all or nearly all of their Polish units. Moscow cannot afford to meaningfully counter either of these armies, since, if they do, they will be open to the CP making Moscow a contested zone in round 3. Germany could even attack Moscow in round 3, likely losing all units but allowing AH to have a slightly easier time contesting in round 4, paving the way for the armistice.

      Any thoughts? Am I misrepresenting anything or figuring wrong? I am hoping for minds more creative than my own to help me make Russia even just a little less mechanical.

      posted in Axis & Allies 1914
      Tamer of BeastsT
      Tamer of Beasts
    • RE: SBY (Entente) vs. ToB (CP) TGC Balance Game 3

      @SuperbattleshipYamato Game History

      Round: 4
      
          Puchase Units - Ottomans
              Condition TankProductionOttomans: Ottomans has their production frontier changed to: lateWarProduction
              Ottomans buy 8 infantry; Remaining resources: 1 PUs; 
      
          Combat Move - Ottomans
              1 artillery and 8 infantry moved from Ankara to Mesopotamia
              1 infantry moved from Constantinople to Smyrna
              6 infantry moved from Constantinople to Ankara
      
          Combat Move - Ottomans
      
          Place Units - Ottomans
              8 infantry placed in Constantinople
      
          Turn Complete - Ottomans
              Ottomans collect 20 PUs; end with 21 PUs
      

      Combat Hit Differential Summary :

      OT 4.tsvg

      posted in Play Boardgames
      Tamer of BeastsT
      Tamer of Beasts
    • RE: SBY (Entente) vs. ToB (CP) TGC Balance Game 3

      @SuperbattleshipYamato I always knew he was going places in life. A man’s man, right there.

      posted in Play Boardgames
      Tamer of BeastsT
      Tamer of Beasts
    • RE: SBY (Entente) vs. ToB (CP) TGC Balance Game 3

      @SuperbattleshipYamato G 4.tsvg

      posted in Play Boardgames
      Tamer of BeastsT
      Tamer of Beasts
    • RE: Tamer of Beasts (CP) vs. Victory First (Entente) w/ TGC Balance

      @VictoryFirst G 8.tsvg

      Just a heads up: when I moved German forces into Mesopotamia and elected not to attack, it still forced the air battle. I just edited my fighter back in.

      posted in Play Boardgames
      Tamer of BeastsT
      Tamer of Beasts
    • RE: SBY (Entente) vs. ToB (CP) TGC Balance Game 3

      @SuperbattleshipYamato Game History

      Round: 4
      
          Puchase Units - AustroHungarians
              Condition TankProductionAustroHungarians: AustroHungarians has their production frontier changed to: lateWarProduction
              AustroHungarians buy 9 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - AustroHungarians
              2 artilleries and 1 fighter moved from Tuscany to Venice
              1 infantry moved from Tuscany to Venice
              2 infantry moved from Vienna to Trieste
              1 artillery, 1 fighter and 1 infantry moved from Venice to Trieste
              1 infantry moved from Venice to Trieste
              1 artillery and 2 infantry moved from Vienna to Trieste
              5 infantry moved from Vienna to Galicia
      
          Combat - AustroHungarians
              Battle in Galicia
                  Germans loiter and taunt; AustroHungarians attack with 1 artillery and 6 infantry; Ottomans loiter and taunt
                  Russians defend with 3 artilleries and 1 infantry
                      AustroHungarians roll dice for 1 artillery and 6 infantry in Galicia, round 2 : 3/7 hits, 2.67 expected hits
                      Russians roll dice for 3 artilleries and 1 infantry in Galicia, round 2 : 2/4 hits, 2.00 expected hits
                      2 infantry owned by the AustroHungarians lost in Galicia
                      3 artilleries owned by the Russians lost in Galicia
                  Russians and AustroHungarians reach a stalemate
                  . Battle score for attacker is 6
                  Casualties for AustroHungarians: 2 infantry
                  Casualties for Russians: 3 artilleries
      
          Combat Move - AustroHungarians
              Turning on Edit Mode
              EDIT: Removing units owned by AustroHungarians from Venice: 1 infantry
              EDIT: Adding units owned by AustroHungarians to Tuscany: 1 infantry
              EDIT: Turning off Edit Mode
      
          Place Units - AustroHungarians
              9 infantry placed in Vienna
      
          Turn Complete - AustroHungarians
              AustroHungarians collect 27 PUs; end with 27 PUs
      

      Combat Hit Differential Summary :

      Russians regular : 0.00
      AustroHungarians regular : 0.33
      

      AH 4.tsvg

      posted in Play Boardgames
      Tamer of BeastsT
      Tamer of Beasts
    • RE: SBY (Entente) vs. ToB (CP) TGC Balance Game 3

      @SuperbattleshipYamato Game History

      Round: 3
      
          Puchase Units - Ottomans
              Ottomans buy 7 infantry; Remaining resources: 2 PUs; 
      
          Combat Move - Ottomans
              1 artillery and 3 infantry moved from Romania to Galicia
              1 artillery and 4 infantry moved from Ankara to Mesopotamia
              1 artillery and 2 infantry moved from Arabia to Mesopotamia
              1 artillery and 8 infantry moved from Constantinople to Ankara
      
          Combat - Ottomans
              Battle in Galicia
                  Germans loiter and taunt; AustroHungarians loiter and taunt; Ottomans attack with 1 artillery and 3 infantry
                  Russians defend with 4 artilleries and 1 infantry
                  Russians and Ottomans reach a stalemate
                  . Battle score for attacker is -2
                  Casualties for Ottomans: 2 infantry
                  Casualties for Russians: 1 artillery
      
          Combat Move - Ottomans
      
          Place Units - Ottomans
              7 infantry placed in Constantinople
      
          Turn Complete - Ottomans
              Ottomans collect 23 PUs; end with 25 PUs
      

      OT 3.tsvg

      posted in Play Boardgames
      Tamer of BeastsT
      Tamer of Beasts
    • RE: Tamer of Beasts (CP) vs. Victory First (Entente) w/ TGC Balance

      @VictoryFirst OT 7.tsvg

      Sorry, forgot to make a mental note of that if it popped up. Will check on AH turn.

      posted in Play Boardgames
      Tamer of BeastsT
      Tamer of Beasts
    • RE: SBY (Entente) vs. ToB (CP) TGC Balance Game 3

      @SuperbattleshipYamato Game History

      Round: 3
      
          Puchase Units - Germans
              Germans buy 1 artillery and 12 infantry; Remaining resources: 1 PUs; 
      
          Combat Move - Germans
              1 unit repaired.
              8 artilleries, 1 fighter and 17 infantry moved from Poland to Galicia
              2 infantry moved from Silesia to Poland
              4 infantry moved from Berlin to Silesia
              4 artilleries and 9 infantry moved from Belgium to Lorraine
              1 artillery and 8 infantry moved from Ruhr to Belgium
              7 infantry moved from Kiel to Ruhr
              10 infantry moved from Berlin to Kiel
      
          Combat - Germans
              Battle in Galicia
                  Germans attack with 8 artilleries, 1 fighter and 17 infantry; AustroHungarians loiter and taunt
                  Russians defend with 10 artilleries and 7 infantry
                      Germans roll dice for 8 artilleries, 1 fighter and 17 infantry in Galicia, round 2 : 12/26 hits, 12.67 expected hits
                      Russians roll dice for 10 artilleries and 7 infantry in Galicia, round 2 : 7/17 hits, 8.50 expected hits
                      7 infantry owned by the Germans lost in Galicia
                      6 infantry owned by the Russians and 6 artilleries owned by the Russians lost in Galicia
                  Russians and Germans reach a stalemate
                  . Battle score for attacker is 21
                  Casualties for Germans: 7 infantry
                  Casualties for Russians: 6 artilleries and 6 infantry
              Battle in Lorraine
                  Germans attack with 13 artilleries and 15 infantry
                  French defend with 1 infantry
                      Germans roll dice for 13 artilleries and 15 infantry in Lorraine, round 2 : 14/28 hits, 13.67 expected hits
                      French roll dice for 1 infantry in Lorraine, round 2 : 0/1 hits, 0.50 expected hits
                      1 infantry owned by the French lost in Lorraine
                  Germans win, taking Lorraine from French with 13 artilleries and 15 infantry remaining. Battle score for attacker is 3
                  Casualties for French: 1 infantry
      
          Combat Move - Germans
              1 battleship, 1 cruiser and 2 submarines moved from SZ 10 to SZ 4
      
          Place Units - Germans
              1 artillery and 12 infantry placed in Berlin
      
          Turn Complete - Germans
              Germans collect 42 PUs; end with 43 PUs
      

      Combat Hit Differential Summary :

      French regular : -0.50
      Russians regular : -1.50
      Germans regular : -0.33
      

      G 3.tsvg

      posted in Play Boardgames
      Tamer of BeastsT
      Tamer of Beasts
    • RE: Tamer of Beasts (CP) vs. Victory First (Entente) w/ TGC Balance

      @VictoryFirst G 7.tsvg
      Looks… a little better.

      posted in Play Boardgames
      Tamer of BeastsT
      Tamer of Beasts
    • RE: SBY (Entente) vs. ToB (CP) TGC Balance Game 3

      @SuperbattleshipYamato AH 3.tsvg
      Forgot to copy the summary.

      posted in Play Boardgames
      Tamer of BeastsT
      Tamer of Beasts
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