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    Topics created by Talleyrand19

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      18L G40 Talleyrand19 (Axis) vs Sovietishcat (Allies)

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      • • • Talleyrand19
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      SovietishcatS

      Don’t forget our game :relaxed:

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      18L BM3 Talleyrand19 (Axis) vs Fergusphyyon (Allies)

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      • • • Talleyrand19
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      FerrousgryphonF

      @Talleyrand19 Sorry things are so busy for you. Hope it gets better for you soon. Good game

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      18L BM3 Talleyrand19 (Axis) vs Patryn (Allies)

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      • • • Talleyrand19
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      T

      Japan10_Patryn.tsvg

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      18L BM3 Talleyrand19 (Axis) vs Ichabod (Allies)

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      • • • Talleyrand19
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      IchabodI

      @Talleyrand19

      Sorry I forgot about our game.

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      18L G40 Talleyrand19 (Axis) vs max334 (Allies +22)

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      • • • Talleyrand19
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      T

      yeah, submerge

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      17L Talleyrand19 (X) vs StuckTojo (L) +2 Vanilla 2nd

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      • • • Talleyrand19
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      StuckTojoS

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 9

      Purchase Units - Italians
                  Italians buy 1 armour and 1 mech_infantry; Remaining resources: 2 PUs;

      Combat Move - Italians
                  2 artilleries and 1 mech_infantry moved from Caucasus to Northwest Persia
                  2 mech_infantrys moved from Rostov to Northwest Persia
                  1 bomber moved from Ukraine to Northwest Persia
                  1 armour moved from Rostov to Northwest Persia

      Combat - Italians
                  Italians creates battle in territory 97 Sea Zone
                  Battle in Northwest Persia
                      Italians attack with 1 armour, 2 artilleries, 1 bomber and 3 mech_infantrys
                      British defend with 4 artilleries and 1 mech_infantry
                      Italians win, taking Northwest Persia from British with 1 armour, 2 artilleries and 1 bomber remaining. Battle score for attacker is 8
                      Casualties for Italians: 3 mech_infantrys
                      Casualties for British: 4 artilleries and 1 mech_infantry

      Non Combat Move - Italians
                  1 bomber moved from Northwest Persia to Bulgaria
                  2 armour moved from Rostov to Caucasus
                  1 armour moved from Ukraine to Caucasus
                  1 artillery and 1 infantry moved from Ukraine to Rostov
                  1 infantry moved from Bryansk to Rostov
                  1 infantry moved from Northern Italy to France
                  1 fighter moved from Southern Italy to Caucasus
                  1 submarine moved from 97 Sea Zone to 92 Sea Zone
                  2 infantry moved from Yugoslavia to Bulgaria
                  1 artillery moved from Yugoslavia to Northern Italy
                  6 infantry moved from France to Southern France

      Place Units - Italians
                  1 armour and 1 mech_infantry placed in Ukraine

      Turn Complete - Italians
                  Total Cost from Convoy Blockades: 3
                      Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,1,6
                  Italians collect 11 PUs (3 lost to blockades); end with 13 PUs total
                  Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
                  Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 20 PUs

      triplea_39810.0_Ita9.tsvg

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      17L Talleyrand19 (X) vs Simon33 (L) - BM3.3

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      • • • Talleyrand19
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      T

      sending so many Russians to the middle-east is what cost you I think

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      17L Talleyrand19 (Axis) vs StuckTojo (Allies +20) Vanilla 2nd

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      • • • Talleyrand19
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      StuckTojoS

      @Talleyrand19:

      ugh, dude, ���� it, I hate to give up so soon, but I just can’t do anything with Japan so it’s only a matter of time for Germany to collapse…I’d be up for a rematch (same or switching sides)…let me know, and good game

      Thanks, despite the bad Japanese dice I was extremely worried after I buggered up the neutral crush.  Forgot to protect Spain from the amphibious, and kept getting devastated in Turkey.  Sure, let’s do a re-match.  Let’s keep the bid at the same amount, and you can pick which side you would like to play.

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      17L Talleyrand19(X) vs Simon33(L) - Rematch 3 - BM2

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      • • • Talleyrand19
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      S

      Got to admit you’ve had some poor dice this game.

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      17L Talleyrand19(X) vs AldoRaine(L) - BM2

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      • • • Talleyrand19
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      T

      yup good game to you as well…and okay sounds good, shoot me a message whenever you’re ready

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      17L AldoRaine (L) vs Talleyrand19 (X) - BM2

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      • • • Talleyrand19
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      T

      Test summary from TripleA, engine version: 1.9, time: 18:42:06

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      17L MrCunego (L) vs Talleyrand19 (X) - BM2

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      • • • Talleyrand19
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      mrcunegoM

      Hi Talleyrand
      Thanks for a good game. The allies airforce has been the difference in this game. They have been able to make impact a lot of places both defense and offense.
      I have a couple of non-league game going on at the moment that I would like to finish. But maybe we will meet up later this season
      Best regards
      MrCunego

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      L17 - Talleyrand19 (Axis) vs Simon33 (Allies) Balanced Mod

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      • • • Talleyrand19
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      T

      yup, I will post, I will send you a message when the new game is up for scramble orders…

      and yeah, I agree, the allies have a lot of weird NO’s that are tricky to stop so they make a lot of money for a long time

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      Scramble into Sea Zone with two different countries' ships

      Axis & Allies Global 1940
      • • • Talleyrand19
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      knp7765K

      The combined arms rule (actually called “Commander In Chief”) was in the first edition of Classic but was removed from the second edition of Classic.  Apparently they thought back then that this rule was to easily taken advantage of by Allied players.

      The way it worked was:
      The US moves “X” units to United Kingdom.  The UK already has a number of units already there.  The US moves a number of transports that can carry all the current US and UK units on United Kingdom to the sea zone adjacent to the territory.
      During the Collect Income phase of the US turn, the US and UK players agree to make the US Commander In Chief.  The US player takes a stack of 3 US control markers and places them in United Kingdom.
      Then on the UK player’s turn, the UK player does not move any of the units intended for the combined force.  If the UK moves any of it’s units stationed on United Kingdom, they CAN NOT be included in the combined force.
      Then on the US player’s next turn, the US player is now free to move any or all units stationed on United Kingdom as long as they DID NOT move during the UK player’s turn.
      By the way, this includes UK aircraft if they didn’t move on the UK’s turn.

      So, basically, any country’s units that are going to be included in the combined force but are not from the country of the Commander In Chief have to be in the launching territory before the Commanding player is chosen.  It might be a little more complex, but I think this rule could be applied to Global 1940.
      For example:  Say England wants to attack a Japanese force in Burma from India.  They want to use a combined force of UK, US, Soviet and ANZAC units.  So on UK Pacific’s turn, UK can move units into India.  On the UK’s Collect Income phase, they get chosen as Commander In Chief.  The Soviet, US and ANZAC forces have to be already in India at this time and those are the ONLY non UK forces that the UK can move next turn.  Even if one of the other countries move more units into India, those new units could NOT be used in the UK’s next turn.
      Assuming the UK attacks Burma with the combined force and defeats the Japanese, UK India will get possession of that territory.  Also, I believe the last casualty HAS to belong to the Commander In Chief’s country (in this case, UK).

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      17L Variance (Allies) vs Talleyrand19 (Axis)

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      • • • Talleyrand19
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      T

      thanks, you too! so many damn allied planes haha…do you want to switch sides and play again?

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      Talleyrand19 (Axis) vs Shrike (Allies) - Balanced Mod

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      • • • Talleyrand19
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      TheShrikeT

      Hey, hope everything is (or will be) okay!

      best wishes,

      Carl

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      Talleyrand19 (Axis) vs Variance (Allies) - Balanced Mod

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      • • • Talleyrand19
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      varianceV

      OK mate.  You get a rematch anytime.  Take care

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      16L G40 Talleyrand19 (Allies +18) vs Shrike (Axis)

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      • • • Talleyrand19
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      T

      I’ve done it myself,  sometimes you just miss seeing the blitz…yeah sure, I’ll set it up soon, good game

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      16L G40 Talleyrand19 (Allies +18) vs StuckTojo (Axis) - Rematch

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      • • • Talleyrand19
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      T

      whoops, named the thread wrong, this can be removed

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      16L G40 Talleyrand19 (Axis) vs axisandallies13 (Allies +22) - Series 2

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      • • • Talleyrand19
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      A

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 3

      Purchase Units - British
                  British buy 2 armour and 2 transports; Remaining resources: 1 PUs;

      Purchase Units - UK_Pacific
                  Turning on Edit Mode
                  EDIT: Removing units owned by Americans from 54 Sea Zone: 1 destroyer and 1 submarine
                  EDIT: Adding units owned by Americans to 33 Sea Zone: 1 destroyer and 1 submarine
                  EDIT: Turning off Edit Mode
                  UK_Pacific buy 7 infantry; Remaining resources: 0 PUs;

      Combat Move - British
                  2 infantry moved from India to Burma
                  2 fighters and 1 tactical_bomber moved from India to Burma
                  1 battleship, 1 cruiser, 1 destroyer and 1 transport moved from 79 Sea Zone to 80 Sea Zone
                  2 infantry moved from Persia to 80 Sea Zone
                  1 battleship, 1 cruiser, 1 destroyer, 2 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
                  2 infantry moved from 76 Sea Zone to Ethiopia
                  1 armour moved from Union of South Africa to Belgian Congo
                  1 bomber moved from Egypt to Belgian Congo
                  2 destroyers moved from 106 Sea Zone to 123 Sea Zone
                        British take 106 Sea Zone from Germans
                  1 destroyer moved from 106 Sea Zone to 123 Sea Zone

      Combat - British
                  Battle in 123 Sea Zone
                      British attack with 3 destroyers
                      Germans defend with 2 submarines
                      British win with 3 destroyers remaining. Battle score for attacker is 12
                      Casualties for Germans: 2 submarines
                  Battle in Ethiopia
                  Battle in Belgian Congo
                      British attack with 1 armour and 1 bomber
                      Italians defend with 1 artillery and 1 infantry
                      retreated to Belgian Congo
                      Italians win, taking Ethiopia from Italians with 1 artillery remaining. Battle score for attacker is -3
                      Casualties for British: 1 armour
                      Casualties for Italians: 1 infantry
                  Battle in Burma
                      British attack with 2 fighters, 2 infantry and 1 tactical_bomber
                      Japanese defend with 1 artillery
                      British win, taking Burma from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
                      Casualties for British: 1 infantry
                      Casualties for Japanese: 1 artillery

      Non Combat Move - British
                  2 fighters and 1 tactical_bomber moved from Burma to India
                  1 bomber moved from Belgian Congo to Egypt
                  1 tactical_bomber moved from Malta to 96 Sea Zone
                  1 fighter moved from Malta to 96 Sea Zone
                  1 fighter and 1 tactical_bomber moved from 96 Sea Zone to Gibraltar
                  1 armour and 1 mech_infantry moved from Tunisia to Tobruk
                  1 infantry moved from Persia to Northwest Persia
                        British take Northwest Persia from Neutral_Allies

      Place Units - British
                  2 transports placed in 106 Sea Zone
                  2 armour placed in Union of South Africa

      Turn Complete - British
                  British collect 29 PUs; end with 30 PUs total

      Place Units - UK_Pacific
                  7 infantry placed in India

      Turn Complete - UK_Pacific
                  Total Cost from Convoy Blockades: 0
                      Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5
                  UK_Pacific collect 9 PUs; end with 9 PUs total
                  Some Units in India change ownership: 7 infantry

      triplea_37649_UK_3.tsvg

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