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    Best posts made by Tall Paul

    • RE: Variable's and Tall Paul's Naval Game Ideas

      Hey “Coach”,

      I had listed your Preist.  I probably confused you by listing two differrent names for them,…Mech. Art.    OR    S/P-Art. and using a   "   under the S/P Art listing.

      I didn’t forget your Mack truck, I just had to look up it’s proper name.  I should have listed it as “HBG’s truck” until I labelled it properly,…Sorry about that.

      Did you read my Questions about the Air and Naval Bases???

      And the hopeful request for a P-47 Thunderbolt???

      The “Jug” was my Dad’s favorite aircraft in WW2.  He has so many fascinating stories about them and there deeds.  Wow!  Like watching a P-47 intentially overturn a Tiger tank with a 500 lb. bomb landed right beside it.  And another time watching a P-47 take a direct hit from a “Flak” tower and then watching it struggle away, missing two complete cylinders which they found on the ground close to them.  They were amazingly rugged brutes!,  and with 8 50 cal. guns.

      The reason I’d proposed the P-47 to you for production is that it was a true
      FIGHTER-BOMBER, and as such would be more powerful on the attack than other fighters, which would give us more depth in our Air and Land gameplay.  It might be good grouped with the B-29 and other aircraft, possibly.

      Like I Say,…What do YA’LL Think???
                                                                                                   “Tall Paul”

      posted in Other Axis & Allies Variants
      Tall PaulT
      Tall Paul
    • RE: Painted scultps with National Colored base stands

      @LHoffman:

      @cyanight:

      The roundels still need to be used.  I can think of the standard attack that Italy does with their tanks on Poland and other Russian territories to allow the Luftwaffe to land and defend it.  The territory without a roundel would look like it was controlled by Germany since It would have more pieces and specifically the Inf which has the roundel painted on the base rather than the Italian tank which took it first.

      This is obviously true. I did not bring up this scenario because Black Elk already did. Two (or more) Powers jointly occupying a territory occurs in maybe 10% of territories on the board… meaning it is the exception rather than the norm.
      ––As usual I find myself agreeing with Lucas. I believe I used the terms “usually” and “almost automatic” in my descriptions above.

      Tall Paul

      posted in Customizations
      Tall PaulT
      Tall Paul
    • RE: Variable's and Tall Paul's Naval Game Ideas

      Timerover,

      EXPANDED A&A–-Solomons Campaign

      Discussion Topics-Units

      A.  As far as the “Fast Attack Transports” you are correct on the proper designation of APD.  I couldn’t remember and was too tired to grab a book and look it up so I “winged” it with DDAP.  I felt everyone would know what I was talking about through my description, although I really should’ve put a (?) mark by the DDAP designation.  Thanks.

      B.  Timerover,  What I meant by “Fast Carrier” was as an description.  Like in the book “The Fast Carriers”, by Clarke Reynolds.  I might not have the title exactly right, but close enough.  It differrentiated the CV and CVL carriers from the CVEs.  As it concerns our game it would mean a MOVEMENT FACTOR of 3 for the CVs and CVLs instead of just 2 for the CVEs.  I guess I didn’t explain myself well enough.  I wasn’t suggesting “Fast” in any way other than as an description,…not a separate classification.  “Fast” equaling a MOVEMENT FACTOR of 3.  What do Ya’ll think???

      C.  The point that I was making about the “Midway” class CVs was that they weren’t even around for the period we are concerned with,…WW2, which was exactly my point.

      D.  As far as the Lists of Units, I had included all of the units that would be considerred for the WHOLE SERIES of games instead of only the ones appropriate for this Solomons game.  I thought that was what we wanted to discuss.  The Attack and Defense factors of ALL of the Units.

      E.  I never said anything about a Sherman “Jumbo” being used in our series of games.

      Although I, like many others, would enjoy having this unit for some European scenarios, which is what I thought I told WARRIOR.

      @Tall:

      I’m all for a Heavy US Tank.  The main reason I didn’t list them is that they wouldn’t be quite appropriate for this early-war “Solomons” scenario.  Also, I don’t know of anyone that has announced plans to make any.

      I think the US Heavy Tank would be very useful in later-war scenarios, especially European ones.

      I’d suggest you ask the “Coach” or FMG about it for a future item.

      F.  As far As S/P Art. I was listing it because it would be in the “pool” of units that we would be using in a LATER “Phillipines” campaign in this series.  And we were about to discuss ALL of the Attack, Defense, Movement, and Cost factors of ALL the units.

      G.  Mines.  I was refferring to Mine Warfare as far as SHIPS are concerned.  Not landmines, or I would have referrred to them as such.  As far as the use of naval mines in our GAME, I think many players might like this capability,…maybe to recreate the scenes of the movie “In Harm’s Way” with John Wayne and Kurt Douglas.  Powerful Stuff.  I think we could SIMPLIFY this aspect enough to make it feasable.  Possibly by limiting the total number available.  If we’re lucky enough to get the “Coach” to produce some DMS Minesweepers I think we could find a FUN and real use for them.

      H.  The P-51 and B-29 would be very useful for some LATER campaigns in this series.

      I.  And although the P-38 was used somewhat as a Fighter-Bomber,  it’s use as such was nowhere NEAR that of the F-4U.  Many Corsair pilots complained that they were more Bombers than Fighters.  I’m sure they were all interested in becoming “Aces”.  There are literally dozens of books concerning this, whether about the South Pacific, or SouthWest Pacific theaters.

      Thanks again, Timerover for your contribution.  Please continue.

      I hope this “post” makes sense as I stopped and started several times.  As it’s 3:45 am here, I’m going to bed.

      We must all remember that this is a GAME.  And as such we need to take efforts to make sure it is the FUN that we stress MOST.

      Like I always Say,…What Do YA’LL Think???
                                                                                                  “Tall Paul”

      posted in Other Axis & Allies Variants
      Tall PaulT
      Tall Paul
    • RE: "Tall Paul"s German units detailed and painted by the "WARMACHINE Team"

      @Tall:

      jluna,

      @jluna1273:

      Oh, I could look at these all day.
      ––Glad you liked them
      I really need to get back to painting my stuff.
      ––I hope so!..as I really enjoy seeing YOUR NICE PAINTJOBS!

      ––Any new “beauties” to share?

      Tall Paul

      posted in Customizations
      Tall PaulT
      Tall Paul
    • RE: Variable's and Tall Paul's Naval Game Ideas

      “Gang”,

      EXPANDED A&A-The Naval Series
      Coral Sea & The Solomons Campaign

      Discussion Topic–-New Name(?).

      I like the point made about stressing the “NAVAL” in the name.

      By the same token, I like the stressing of the “EXPANDED” in the name also, for the
      previously mentioned reasons.

      @Tall:

      I was just going over everything in my mind and it just sort of hit me.  All of the units that we are EXPANDING the game with,…all of the new or EXPANDED capabilities that will be available,…with the game to be played on a campaign-oriented map EXPANDED to the size of a 1940-global map.

      Wow,…it is such a literally descriptive name that I believe it helps in getting the idea across of what we’re planning to accomplish.

      I started not so say anything for a while.  Then while I was making my last post in response to the “Timerover” I couldn’t help but notice that all of my descriptive adjectives were “EXPANDED”.

      Also, it allows for the future maps(?) in this series to be identified with the same style of games just mentioned.

      With this map we can obviously have two COMPLETELY SEPARATE games played on a common map.  Just think about that for a minute.

      (1.) The battle of the Coral Sea, and (2.) The Solomons Campaign, BOTH.

      Even the Battle of the Bismark Sea for a 3rd.  Although this was more of a Shooting the Ducks in the Barrel type of battle, haha.

      While the Coral Sea battle would be an almost pure NAVAL affair,…

      The Solomons Campaign game would be something more like a 40% Naval, 30% Air, and 30% Land battle.  These are what I think the GAME would more than likely feel like.  Please don’t anybody give me any grief about these figures, they are an educated guess, only.  Of course I’m taking into consideration not only COMBAT,…but ALL of the SUPPORT operations, also.

      Anyway, we all know the name isn’t a real priority at the moment.  But it couldn’t hurt for people to hear our “tag” and have an good idea of what it’s all about.

      If we all just keep “OPEN MINDS” and let this(to use your expression) “marinate” in our heads for a while we’ll no doubt get it done.

      Like I Always Say,…What Do YA’LL Think???
                                                                                                “Tall Paul”

      posted in Other Axis & Allies Variants
      Tall PaulT
      Tall Paul
    • RE: Fortunes of Victory - New Cards

      Trenacker & others,

      @Trenacker:

      combat engineers are obvious next sculpts.
      ––After closely studying HBG’s evolution of their Global Warfare-1939 and then their up-coming 1936 / 1939 version I think that there’s a very good chance of having Engineers / Naval “Sea Bees” to go along with their emphasis on several levels of
      air field / air base / seaplane bases.

      Tall Paul

      posted in Customizations
      Tall PaulT
      Tall Paul
    • RE: Variable's and Tall Paul's Naval Game Ideas

      CWO,

      EXPANDED A&A-The Naval Series
      Coral Sea & The Solomons Campaign

      Discussion Topic-Recon and the Fog of War

      Thanks for your contribution and WELCOME to the discussion, CWO.

      Chief, (I presume that’s what the CWO stands for)

      The designation of unknown task forces with a representative “token” is along the lines of what I was considerring.  It would give our PBY’s their reason to be, as well as the AV(?) Seaplane Tenders by serving as mobile bases for them, which is what they were designed for.  (I’m still thinking about our Solomons Campaign game.)

      I’m sure many people have much more gaming experience with this aspect than me, but although I really like the Task Force Designator idea, I don’t think I’m a fan of the “dummy” contacts for NO reason.  I believe we will have enough to do in this game without the “dummys”.

      Topic Headings

      @CWO:

      Since this will no doubt be a LONG discussion thread, as we have so many things to discuss, I’ve gone to the effort of trying to “label” everything so that we can go back and refer to them easier.  I’m sure that we will all skip around in our discussions quite frequently.  Sometimes it’s hard to stay on the current topic of discussion, and we don’t want to discourage discussion on ANYTHING that applies to the games we are planning to produce.

      Naval Games-Pacific

      Yes, I agree completely that Midway would be an important, almost purely Naval-type game(in the Pacific) like we are talking about.

      One would also have to think of Leyte Gulf, Surigao Straight, and all of the Phillippine actions as well.

      I also think that a Coral Sea action, that Variable likes so much, would also be another almost purely Naval-type action, albeit a little smaller in scope than Midway.

      What do YA’LL think about the idea of having two games, a CORAL SEA naval action, and the entire SOLOMONS CAMPAIGN covered on one map???

      Remember, we’re talking about the map being the same size as a 1940-global map in size and area.

      Do you think that this would minimise the Coral Sea action in ANY way???

      Don’t you think the Solomons Campaign would have plenty of room to be ALL-INCLUSIVE of everything covered in “Operation Cartwheel” as previously described.

      I think we’d have plenty of space to do BOTH, and what a BONUS that would be to the players!

      Tigerman is the experienced mapmaker here.  TIGERMAN, what is your opinion of the plausibility of having BOTH the CORAL SEA action, and the SOLOMONS CAMPAIGN games on a single 1940-global size map?

      I look forward to his experienced opinion and at the same time encourage everyone else to express their views, also.

      Like I Say,……What Do YA’LL Think???

      posted in Other Axis & Allies Variants
      Tall PaulT
      Tall Paul
    • RE: Painted some of my A&A

      Mentok27,

      ––Nice work! I like the very sharp edges on your paint divisions.

      Tall Paul

      posted in Customizations
      Tall PaulT
      Tall Paul
    • RE: Variable's and Tall Paul's Naval Game Ideas

      Chief,

      EXPANDED A&A-The Naval Series
      Coral Sea & The Solomons Campaign

      Discussion Topic–-“Dummy” Task Force markers

      Chief,

      Thank you for your thorough explanation of the “dummy” TF markers.  I appreciate it.
      My only concern here would be if this would take too much time?  What is your opinion here, Chief?  Remember,…In the Solomons Campaign game we are planning a huge game on a huge map with LOTS and LOTS of naval action, both combat and support.  If you think it wouldn’t be too time consuming I think it certainly deserves more attention.  I think more discussion is called for on this topic.

      Thanks for your bringing up something that could very well determine how our recon is handled.

      Do you think it would be overly-simplistic to just place a TF marker on the board for all active TFs?  The enemy not knowing the composition of it unless they “reconned” it with appropriate units?(Subs, Ships, Aircraft, Coast Watchers(?)  This would certainly lessen the “where is it” aspect of RECON, but would take little time, and also lead to the implementation of “Decoy”, “Ghost”, “Ambush”, and "Multi-TF Groups of TFs.  My ideas here are not completely fleshed out, but I would compare it to the TF markers/recon ideas of the computer game “PACIFIC WAR by Gary Grigsby” of several years ago.  Is anyone here familiar with that game?  If I remember correctly a version of it was later released as “Uncommon Valor, Campaign for the South Pacfic”.  My memory is a bit fuzzy on the title but I think that’s correct.

      Like I Say,…What Do YA’LL think?
                                                                                                 “Tall Paul”

      posted in Other Axis & Allies Variants
      Tall PaulT
      Tall Paul
    • RE: HBG U.S. Naval Sculpts Preorder

      “Coach”,

      So your Dad served on a “boomer”,…Great.  I guess it was nick-named the “Big Ben”, huh?  Well, I guess we know where you got your level-headedness from now.  I’ll bet your Dad has a lot of stories.  If you ever have time I’d love to hear some of them, maybe some pics, too.  You could put them in the “history” section for all to enjoy.

      -----------------------------

      You know,…After seeing your Company logo so many times that I just realized you could take your company’s initials, HBG, standing for “Historical Board Gaming”, and rearrange them into:

      BGH, standing for the “Big Green H”,  like your logo.

      It’s somewhat reminiscent of “The Big Red One” of the famous 1st US Army Division.

      Does this mean as the leader of the “Big Green H” we’ll have to start calling you “General” now?(Grin)

      “Tall Paul”

      posted in Other Axis & Allies Variants
      Tall PaulT
      Tall Paul
    • RE: HBG U.S. Naval Sculpts Preorder

      “Coach”,…or “General of The Big Green H” division,

      I just ordered 8 more sets of your US Naval Pre-Order set to make a total of 10 for me now.  I hope this might help you in my own little way.

      I think this set of yours will be nothing short of REVOLUTIONARYfor our Axis & Allies gameplay.  Not just by EXPANDING the number so many COOL units,…but by introducing or EXPANDING the CAPABILITIES we will have in using them:

      @Tall:

      Examples of units that could deeply enrich our gameplay and why would be:

      Oilers……by adding requirments for refueling.  These would need
                                                to be escorted.
      Landing Craft(LST,LCVP,LCM)…to transport the landing force(s).
      Minesweepers/Minelayers…by adding mine warfare.
      Seaplane Tenders/PBY Seaplane.by adding recon, acting as a mobile base.
      PT Boats…by defending bases would force the convoys to be
                                                 escorted.  Also would have an offensive role.
      Destroyer Escorts…a cheaper escort than a Destroyer.
      Anti-Aircraft Light Cruisers…improved a/a defense for the task forces.
      Heavy Cruisers…heavy firepower for the surface forces.
      Light Cruisers…a less expensive firepower option.
      All of the “Older Battleships”…good for bombardment and escort of convoys.  Great
                                                to show the progression of BBs and allows early war
                                                scenarios, even WW1.
      the Montana Battleships…it looks like all agree they want this monster, haha.
      All of the WW2 Carriers…these are just absolutely necessary!

      The above list didn’t include the APD “Fast Attack Transports” that were rebuilt especially to haul the MARINE RAIDERS around for their raids.  Since you’ve just produced the Marines themselves I think this ship unit would be a great match-up for them and deserves inclusion.  It would be a very simple matter to make Marine Raiders out of your Marines by adding a special paint job to them.  Wow, I can’t wait!

      As far as “talking up” your recently proposed naval units I honestly have been trying to restrain my genuine excitement for their upcoming release.  So “talking them up” will be no problem for me,…as I truly believe they will EXPAND our A&A gaming experience GREATLY!

      Tigerman has made some GREAT maps as you know.   He likes my idea of combining the EXPANDED pool of proposed units(Naval, Air, and Ground), by FMG and yourself at HBG, along with their EXPANDED capabilities, with a campaign-oriented map of The Solomons Campaign greatly EXPANDED to the size of a 1940-global map.

      We’ve gotten great suggestions so far from the Imperious Leader, you the “Coach”, and several others also.

      We haven’t chosen an official name yet but what do you think of :
      Expanded A&A-The Naval Series  with the 1st map being:
      Coral Sea & The Solomons Campaign

      If it works out it would be 2 completely separate games that could be played on the one map,…possibly even with a “Battle of the Bismark Sea” scenario also thrown in.

      I think a series of games, with this same expanded format, would be an excellent arena to spotlight all of the expanding characteristics of Axis & Allies.  Don’t YOU???

      As I say,…What Do YA’LL Think???
                                                                                          “Tall Paul”

      posted in Other Axis & Allies Variants
      Tall PaulT
      Tall Paul
    • RE: HBG U.S. Naval Sculpts Preorder

      Well everybody,

      Well, with 32 votes cast let’s take another look at how the voting for the individual Ship types is going for the proposed US Naval Ships Set (#1?) is going.

      Let’s break this down by votes:

      22 Votes……The “Montana” Class Battleship
                                 *No surprises here as I would expect EVERYONE can’t wait for this
                                   Big Brute to be made.
      21 Votes…Heavy Cruiser(Baltimore class?)
                                 *A “Heavy” favorite in the voting it seems, haha.
      19 Votes…“Midway” class Heavy Carrier
                                 *Evidently a large number of Korean War fans around here.
      18 Votes…“Independance” class Light Carrier
                                 *A very useful tool in our WW2 carrier battles.
      17 Votes…Light Cruiser, and the Consolidated PBY Seaplane
                                 *the Light Cruiser will add more depth to our “gun” choices,
                                 *and the PBY will allow us to add a “recon” function to our games.
      16 Votes…Oiler, Destroyer Escort, and the “South Dakota” class Battleship
                                 *the Oiler will allow us to add an “oil supply” neccesity for our ships.
                                 *the Destroyer Escort will give us a valueable 2nd choice for
                                   escorting our convoys and patrolling.
                                 *the “SD” class were in several Pacific battles.
      15 Votes…“Essex” class Carrier, and the “North Carolina” class Battleship
                                 *the Essex’s were the backbone of WW2 naval Air combat.
                                 *the “NC” class were some additional modern BBs.
      14 Votes…“Tennessee” class Battleship
                                 *at Pearl Harbor.  I’m waiting for the “Coach’s” P.H. game.
      13 Votes…LST Landing Craft and the Boeing B-29
                                 *the LST will allow us to recreate large amphibious invasions.
                                 *the SuperFortress,…What kind of Ship is this, “Coach”(grin)?
      12 Votes…“Alaska” class BattleCruiser
                                 *a beautiful ship, but slipping somewhat in votes.
      11 Votes…PT “Patrol-Torpedo” Boat
                                 *can you say PT-109?  The PT Boat will give us wonderful
                                   depth for convoy and base attack/defense.  Although NOT being
                                   in the voting from the start the PT is about to overtake the
                                   “Alaska” class BC in popularity.
      9 Votes…LCM Landing Craft-Mechanised and the “Colorado” class Battleship
                                 *the LC-M will also assist in amphibious landings.
                                 *the “C” class, another somewhat older Battleship.
      8 Votes…LCVP “Higgins Boat” and the “Atlanta” class Light Cruiser
                                 *the ICONIC landing Craft of WW2.  Beginning to make a move
                                   in the popularity contest.
                                 *the “Atlanta’s” will add a lot of punch to our Task Force’s
                                   anti-aircraft defense.  
                                   Come on people!!!  These 2 great ship types deserve to be
                                   included in the 1st Set of Ships made.
      7 Votes…Minesweeper
                                 *the DMSs will add SeaMine Warefare to our Naval games.  
                                   I’m excited about getting this little guy produced.
      5 Votes…Seaplane Tender
                                 *the Seaplane Tenders will allow a large expansion of our
                                   “recon” funtion by being mobile bases for the PBYs.
      4 Votes…F-9 Cougar Jet Aircraft
                                  *who let those Korean War fans back in the room?
                                    ONLY JOKING, guys, haha.
      3 Votes…“Other”  ???

      The “Coach” keeps reporting that the number of people that are voicing their desire to see these ships produced by placing their money on the dotted line is steadily increasing.  I would hope that everyone that shares that sentiment would express it to all of their friends so that we all might benefit from them being produced.  We ARE making progree, though.
                                                                                  Thanks Again, “Coach”

      “Tall Paul”

      posted in Other Axis & Allies Variants
      Tall PaulT
      Tall Paul
    • RE: HBG U.S. Naval Sculpts Preorder

      KNP,

      As they say in the US Navy for congratulations,  “Well Done”.  Although you may at first think you have a few too many of a certain class of ship, there’s always Ebay to resolve that.  I myself now consider it a very small price to pay to help the possibility of any of these ships to get produced.  And these ships are quite inexpensive compared to the white-metal ships from GHQ and others.  And as far as too many “Montana” class Battleships, when the Japanese player sees so many of these Big Brutes on the board he’ll no doubt call for an immediate Unconditional Surrender!  haha.

      At this moment I would guess that the “Alaska” class BattleCruiser’s chances of being produced are good.  And remember, the “Coach” himself said it looked like there might be enough interest in all of these ships to make a 2nd set, too.

      And as “Warrior” would say, welcome to the “10-Set club”.  You know, we might call this the 1010 Club", named after the 1010 dock at Pearl Harbor(which was 1,010 feet long) where the USS Oglala was sunk.  The 1010 Club referring to 10 sets of ships made possible by pre-orderring and then 10 sets of ships played with". 
      What Do YA’LL Think?  I hereby nominate “Warrior” as President of the “1010 Club”.

      “Tall Paul”

      posted in Other Axis & Allies Variants
      Tall PaulT
      Tall Paul
    • RE: HBG's Amerika Game ON KICKSTARTER NOW - FUNDED!

      Guys,
      ––I received an e-mail yesterday stating that HBG was now starting to ship the complete AMERIKA games to the Kickstarter backers which will necessarily take a little while to complete. But things are “HAPPENING!”

      Tall Paul

      posted in Other Axis & Allies Variants
      Tall PaulT
      Tall Paul
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