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    Best posts made by Tall Paul

    • RE: Variable's and Tall Paul's Naval Game Ideas

      Tigerman,

      A&A Naval Game–-The Solomons Campaign

      Discussion Topic–-Maps and sizes

      Tigerman, I looked up and found your 1939 Global map.  NICE JOB!  I must say I could see the results of a lot of work that went into it’s creation.  Again,…Nice Job!

      ----------------------

      Tigerman, I’m glad people of your talent are a major part of this project.

      ----------------------

      With the understanding that a “Solomons Campaign” map would be significantly enlarged in scale, making all land areas larger…

      But keeping in mind the islands in a “Solomons” map are,…in comparison to the land masses in a continental-type map,…much much smaller…

      I believe the TOTAL land area would be EQUAL to or possibly SMALLER.

      And the major battles themselves would be “concentrated”, so to speak, because the area would be smaller.  I think this could lead to some titanic battles, possibly shortening the game.

      Tigerman,…with your experience with maps, and your upcoming Okinawa map,…what would your opionion be regarding this assessment?

      ----------------------

      As far as your Okinawa map what size is your “Iceberg” going to be?

      ----------------------

      Also, as I’ve said many times before, it would be fantastic if we could end up with a SERIES of maps with the SCOPE of a campaign,…but SIZE of a 1940-global game.

      “Tall Paul”

      posted in Other Axis & Allies Variants
      Tall PaulT
      Tall Paul
    • RE: "Tall Paul"s German units detailed and painted by the "WARMACHINE Team"

      Guys,

      ––And here are a couple of close-up pics of the German JU-87 Dive Bomber. Notice the “D” that denotes a Dive Bomber. Enjoy!

      Tall Paul

      Bomber, Dive German (JU-87)_green camo-01LH.jpg
      Bomber, Dive German (JU-87)_green camo-02LH.jpg

      posted in Customizations
      Tall PaulT
      Tall Paul
    • RE: Variable's and Tall Paul's Naval Game Ideas

      Gang,

      A&A Naval Game–-Solomons Campaign

      Discussion Topics–-Combat System and Land Zones

      Rules

      I realize that the “standard A&A rules” are not the best way concerning specific combats,…but I feel that the longer we discuss it the more that we will realize that they are the best way as far as TIME and COMPLEXITY are concerned.

      I don’t necessarily consider this issue closed,…but I think that we will all eventually see the value, as well as the need for the KISS method.

      I believe the KISS method will allow us to USE all of the (projected) new units with their new capabilities without it becomming too complex or making the game extremely long.

      ----------------------

      Land Zones

      I’m glad to hear someone else with experience also thinks that the enlarged islands wouldn’t necessarily make for a longer game.

      Also, you understand like me, that all of the associated support units(Naval & Air) would end up clashing,…sometimes in momentous fashion.  These unplanned or unexpected battles can possibly be as important to the campaign as the main battle,… to say nothing of enjoyable.

      I can’t wait so see and experience it!

      Like I always Say,…What do YA’LL Think?
                                                                                            “Tall Paul”

      posted in Other Axis & Allies Variants
      Tall PaulT
      Tall Paul
    • RE: "Tall Paul"s German units detailed and painted by the "WARMACHINE Team"

      Guys,

      ––Here are some pics of my favorite German Luftwaffe aircraft done SO FAR,….the JU-52 Air Transport Notice the “T” that denotes an Air Transport. Enjoy!

      Tall Paul

      Air Transport German (JU-52)_green camo-01LH.jpg
      Air Transport German (JU-52)_green camo-03LH.jpg

      posted in Customizations
      Tall PaulT
      Tall Paul
    • RE: HBG U.S. Naval Sculpts Preorder

      Well “Coach”,

      You might check-in occasionally to our discussions.  We seem to be making really good progress.  We’d love to have you get involved with us in any capacity you’d like.    I think that what we will end up with will really be something that can make good use of not only all the new ships,…but like I said before,…all the new CAPABILITIES that they will enable.

      That is why I’m so looking forward to having the AUXILIARY ships such as the Oiler, Minesweeper, PT Boat, Fast Attack Transport, Seaplane Tender, and PBY Seaplane.  Because of the new TYPES of OPERATIONS made possible through these new ships there is NO DOUBT in my mind that our collective gaming experience will be REVOLUTION-IZED through the efforts of YOU, our humble leader.

      The invite of course goes for any and all who might be interested in our new game(s) designed to use all of these new units(and more?).

      “Tall Paul”
      p.s.-By the way, Doug,…what kind of ship did your Dad serve on?

      posted in Other Axis & Allies Variants
      Tall PaulT
      Tall Paul
    • RE: "Tall Paul"s German units detailed and painted by the "WARMACHINE Team"

      Guys,

      ––And a ‘group shot’ of the German JU-52 Air Transports. Enjoy!

      Tall Paul

      Air Transport German (JU-52)_green camo-02LH.jpg

      posted in Customizations
      Tall PaulT
      Tall Paul
    • RE: Variable's and Tall Paul's Naval Game Ideas

      Timerover,

      Expanded A&A–—The Solomons Campaign

      Discussion Topics–General Discussion

      Welcome

      First and foremost, WELCOME.  We’re very happy to have someone who is so well-read and knowledgeable concerning the Pacific War to offer their advise.

      Our EXPANDED A&A “Solomons” Game

      Timerover, our purpose in making this game is to make an EXPANDED gaming experience by taking advantage of the NEW A&A units that are in the “pipeline” to be made by HBG and FMG.  And with the new units come their new/expanded CAPABILITIES.

      In our game we plan to use the EXPANDED number of units available and their EXPANDED capabilities, on a game map of the Solomons Campaign area EXPANDED to the size of a 1940-global area.  Thus,……Expanded Axis & Allies.

      Expanded Unit Types

      The gaming community, lead by FIELD MARSHAL GAMES and HISTORICAL BOARD GAMING, is in the midst of going through nothing less than a REVOLUTION.

      For example,…the pool of ships is PROPOSED to be expanding from 6 types:
      SS, DD, CA, BB, CV, AP

      To a whopping 24 or so types, to include:
      PT, SS, DMS, APD, DE, DD, CL, CLAA, CA, BC, 4 classes of older BBs,
      “Iowa” BB, “Montana” BB, CVE, CVL, CV, CV(H), AO, AP, AK, AV

      The number of Aircraft and Land unit types is also expanding, most being
      country-specific.

      Generalization

      Understandably, the ability to have every SPECIFIC unit the EXACT match of what/when would be cost prohibitive.  But I can’t help but be extremely thankful for the large expansion of available units.

      HBG already has a “sculpt” of a Stuart Tank.  Although it would be a small “generalisation” I feel it would be a good representative of an early-war American Light Tank.  I’m sure you understand this.  And until a more perfect match becomes available, I think the A&A gaming community will also.

      You make several valid points as to the specific units, their composition, time periods used, etc. and I couldn’t agree more.  And I thank you for making them.  I, too, have read ALL of these books and many more, as I’m sure you have, too,…… concerning the Guadalcanal campaign.

      My point here is that we are planning to use the units that are AVAILABLE, or proposed,  that are as close to the ideal as possible to accomplish our goals.  This may entail a small “generalization”(no pun intended).  I believe that what we will all end up with will be a much more in-depth, expanded gameplay.

      “Monster” game meets the KISS method

      I completely agree that the “standard A&A Rules” are not the best to define all of the various, intricate, and all-inclusive combats.

      With having said that, I believe that with all of the NEW UNITS, all of their new or expanded CAPABILITIES(mine warfare, convoys, convoy escort or attack, naval bombardment, naval surface warfare, naval air warfare, Amphibious raids, amphibious invasions, air bombing of differrent targets, engineer improvements, etc. etc. etc.) that there is the concern of making a “Monster” of a game that might overwhelm some A&A players,……not to mention the TIME it would take to complete a game using a more  complex set of rules.  Therefore I think that the “KEEP IT SIMPLE SIR” method would greatly benefit us in this case.

      I truly believe that the “Standard A&A Rules” would allow us to have a great gaming experience while helpfully speeding the game along.

      Also, by retaining the “Standard A&A Rules” it would allow A&A players to step into the game without a huge learning curve.

      And they would be able to make use of their already significant investment of time in learning and understanding the “Standard A&A Rules”.  They would already know how most everything worked.

      --------------------------------

      Timerover,  I want to thank you for the points you’ve made and envite you to please CONTINUE to do so.  I feel we can all benefit from each others knowledge and experience in the creation of this game.  The goal here is to produce a series of A&A games with an expanded, enriched gaming experience.

      As I always say,…What do YA’LL Think???
                                                                                      “Tall Paul”

      posted in Other Axis & Allies Variants
      Tall PaulT
      Tall Paul
    • RE: "Tall Paul"s German units detailed and painted by the "WARMACHINE Team"

      CWO Marc & others,

      @CWO:

      **They look great!  
      ––Thanks, I’m glad you like them. It also helps me to know I’m doing something right when I get ‘good’ feedback like this.
      Do the different nose colors have any particular significance in terms of using the pieces?
      ––YES,…in two different ways;
      1.) My Air Transports are the ONLY aircraft that I allow to use WHITE ‘squadron colors’. IMHO the White color boldly emblazoned on the noses and wingtips set these aircraft apart and should notify/warn ALL players that these are aircraft with ‘SPECIAL’ capabilities (Paratroop Drops). I also believe that the White coloring sub-consiously makes a connection to their white parachutes.
      2.) Segregating all of my aircraft into squadrons of two to four aircraft that are all painted alike helps in many ways other than just cosmetically. It helps to designate where particular aircraft originated from or are assigned to in the game. For example, the Yellow-nosed Germans would be the “Abbeyville Boys” based in western France and the red-nosed Germans could be based in Norway, etc, etc.
      ----Some players might disagree with me 100% but that’s just fine. This system was designed to aid me and my fellow players and I totally respect any/all players personal opinions/preferences. All I can say is that this system works well for me, and I’m very happy with it. Thanks for the incisive question.

      ––Check out the ‘squadron’ colors of this Japanese KI-61.

      Tall Paul

      CC-Japan_KI61-01.jpg**

      posted in Customizations
      Tall PaulT
      Tall Paul
    • RE: Variable's and Tall Paul's Naval Game Ideas

      OOPS,……I think I said Sheridan Tank When I meant to say Stuart Tank.  Well, chalk it up to my being tired(or an idiot if you prefer, haha).  My appologies.

      "Tall Paul

      posted in Other Axis & Allies Variants
      Tall PaulT
      Tall Paul
    • RE: "Tall Paul"s German units detailed and painted by the "WARMACHINE Team"

      CWO Marc and others,

      @CWO:

      @Tall:

      My Air Transports are the ONLY aircraft that I allow to use WHITE ‘squadron colors’. IMHO the White color boldly emblazoned on the noses and wingtips set these aircraft apart and should notify/warn ALL players that these are aircraft with ‘SPECIAL’ capabilities (Paratroop Drops). I also believe that the White coloring sub-consiously makes a connection to their white parachutes.

      Thanks for the answer.  The white colour-coding is definitely nice from an aesthetic point of view, but I’m wondering if it might have an unplanned down side from a gaming perspective.  To a ruthless opponent, the white colour-coding might well identify these aircraft as high-priority targets because if he can shoot them down on their outward trip he’ll not only eliminate the planes, he’ll also eliminate the airborne troops inside them before they have a chance to reach the ground.  Think of it as a well-advertised two-for-one special bonus deal.   :-D

      ––One of the MAIN reasons for marking the Air Transports with the bold White coloring is for the OPPONENT to be aware of the capabilities,…and for him to be able to make any offensive or defensive adjustments to his forces.

      Tall Paul

      posted in Customizations
      Tall PaulT
      Tall Paul
    • RE: Variable's and Tall Paul's Naval Game Ideas

      Gang,

      EXPANDED A&A–-The Solomons Campaign

      ?New Name?

      Hey gang,

      What would ya’ll think of the name EXPANDED A&A–-The Solomons Campaign

      I was just going over everything in my mind and it just sort of hit me.  All of the units that we are EXPANDING the game with,…all of the new or EXPANDED capabilities that will be available,…with the game to be played on a campaign-oriented map EXPANDED to the size of a 1940-global map.

      Wow,…it is such a literally descriptive name that I believe it helps in getting the idea across of what we’re planning to accomplish.

      I started not so say anything for a while.  Then while I was making my last post in response to the “Timerover” I couldn’t help but notice that all of my descriptive adjectives were “EXPANDED”.

      Also, it allows for the future maps(?) in this series to be identified with the same style of games just mentioned.

      I know that the NAME is not a real priority at the moment, but this one just seems to be a PERFECT FIT!  What Do YA’LL Think???

      If ya’ll like it, we could change the name of the thread to:

      EXPANDED A&A–-The Solomons Campaign with the EXPANDED being in all caps to accentuate it.

      I’m assuming it’s possible to change the name of a thread.

      Like I Say,……What do YA’LL Think???
                                                                                           “Tall Paul”

      posted in Other Axis & Allies Variants
      Tall PaulT
      Tall Paul
    • RE: "Tall Paul"s German units detailed and painted by the "WARMACHINE Team"

      jluna,

      @jluna1273:

      Oh, I could look at these all day.
      ––Glad you liked them
      I really need to get back to painting my stuff.
      ––I hope so!..as I really enjoy seeing YOUR NICE PAINTJOBS!

      Tall Paul

      posted in Customizations
      Tall PaulT
      Tall Paul
    • RE: Variable's and Tall Paul's Naval Game Ideas

      Gang,

      EXPANDED A&A–-The Solomons Campaign

      Discussion topics-(1.) Combat Rules  (2.) Unit Lists

      (1.) Combat Rules

      HOORAY for everyones’ agreement,…including the “Coach’s” on the simplified combat rules, modified for D-12.

      (2.) Unit Lists

      I believe the List of Ships that I posted previously could serve as a “beginning” for the ships and their Attack/Defense attributes.

      If I remember correctly I intentionally left the Attack, Defense, Movement, and Cost values for the Aircraft Carriers blank because I wanted us to discuss the possibilities of the varying CAPACITIES of the differrent Carrier types.

      2a.  Aircraft capacities of the Carriers(Proposed)

      CVE 1 aircraft,      CVL 2 aircraft,       CV 3 aircraft,       CV(H) 4 aircraft

      I think a LOT of thought should go into the possibility of having 3 airplanes on a single CV carrier.  Although this is the way it really was,…this is quite a substantial change to the carriers.  I think this is an exciting prospect,…but one that needs a lot of discussion, both pro and con.  And personally,…I don’t think a “Midway” class Heavy Carrier should be allowed, at least not in this game scenario.  Exactly when were the “Midways” introduced???

      2b.  Aircraft Carrier Speeds.

      I think it could add some important depth if we had some “Fast Carriers” along with some “Fast escorts”.  Think of the strategic concerns that this could make, both offensive and defensive.

      2c.  Aircraft Unit List

      This is my proposed list, completely open to discussion.

      Cargo     Cargo/Paratroop…C-47 Skytrain, C-46 Commando
      FT-SR    Fighter, Short Range…P-40 Warhawk, F-4F Wildcat
      FT-MR        "    , Medium Range…F-6F Hellcat
      FT-LR         "    , Long Range…P-38 Lightning, P-51 Mustang
      FT-BM    Fighter/Bomber…F-4U Corsair,
                                                     P-47 Thunderbolt (BIG HINT, HINT, “Coach”)
      Tac-B*   Tactical Bomber……SBD Dauntless, TBD Avenger
      BM-MR    Bomber, Medium Range…B-25 Mitchell
      BM-LR         "    , Long Range…B-17 Flying Fortress, B-24 Liberator
      BM-VLR       "    , Very Long Range…B-29 SuperFortress

      *The Tactical Bombers could be re-clasified as Bomber, Short Range.

      Also, I listed a Fighter/Bomber because the Corsair and Thunderbolt were used routinely as bombers and as such could have increased attack capabilities for more gameplay depth.

      2d.  Land Unit List

      2 1/2         2 1/2-Ton Truck…GMC “Jimmy”
      Eng           Engineer…(Inf w/special paint)???  “Coach”
      Inf            Infantry……
      Mar           Marine…
      M-FT             "   , Flame-Thrower…
      Ranger       Special Forces, Army…US Army Inf (w/special paint)
      Raider            "         "    , Marines…US Marine (w/special paint)
      Para              "         "    , Paratrooper.
      Art            Artillery…
      Mech Inf    Mechanised Infantry…Halftrack
      Mech Art    Mechanised Artillery…Priest
         OR                     OR                        
      S/P Art      Self-Propelled Artillery…    "

      TK-L         Tank, Light…M-3 Stuart
      TK-M           "  ,  Medium…M-4 Sherman
      TK-H           "  ,  Heavy…(None yet Proposed)
      TD              "  ,  Destroyer……M-10, Wolverine/Hellcat
      TK-F           "  ,  Flame-Thrower…

      Well, I’ve had a lot of interuptions here while typing this up, so if there are any mistakes or oversights it’s completely my fault.

      Like I Say,…What do YA’LL think???
                                                                                          “Tall Paul”

      posted in Other Axis & Allies Variants
      Tall PaulT
      Tall Paul
    • RE: Painted scultps with National Colored base stands

      Black_Elk & Others,

      ––Let me share my opinions with you that I’ve developed through much experience.
      –First, I think it’s VERY IMPORTANT that each and every unit be marked with it’s national insignia. Doing so makes possible the immediate recognition of national boundaries and speeds the game along. I’ve found that with the entire base of my Infantry units painted in this way,….identifying territory control becomes almost “automatic” and it makes the use of territorial control markers mostly unnecesary.
      –Although I prefer to have the entire bases of my Infantry painted with their national insignia,…you could use decals or stickers, although they are much smaller in size, to accomplish some of the same effect. I recommend
      I-94 Enterprises decals. I’ve bought literally hundreds of them over the last few years and I’m COMPLETELY SATISFIED with them. Historical Board Gaming.com even stocks them now.

      ––IMHO placing squares on the bottom of all of your units will take up too much room. I play almost all of my A&A games on maps that have been enlarged 150%,…and have more room everywhere,…but still think it would be a mistake to “enlarge” each of your units.

      Below are some pics that show my preferences in adding the national insignias to units. Notice that the Infantry bases are perfectly sized to be used as Territory Control Markers. I hope this might help.
      (P.S.-These Russians, as well as ALL of my Infantry were painted by Chad Coffman, a.k.a. “Allworkandnoclay”)

      Tall Paul

      Guadalcanal2_zpseea05c60.jpg
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      posted in Customizations
      Tall PaulT
      Tall Paul
    • RE: Variable's and Tall Paul's Naval Game Ideas

      Unit List ADDENDUM,

      Well, I forgot to list the Anti-Aircraft Guns, Mines, Major and Minor Industrial Complexes, Air and Naval Bases.  Although these of course aren’t COMBAT UNITS
      I thought I’d mention them simply for inclusion in the rules.

      “Coach”, was it you or FMG that had once said they planned to make some
      3-D replacements for the “piece of cardboard” OOB AIR and NAVAL BASE pieces???

      For myself I was in the process of gluing the Red “victory” houses(painted Gray
      w/I-94 decals) that you sell onto the “Airbase Markers” from the A&A Guadalcanal game to make my 3-D Air Bases.

      For the Naval Bases I turned the “ABM” upside down then painted them Blue to represent water, built a pier, and then glued the ptd/decalled House on.  I wanted 24 of each,…but you ran out of the “ABMs”.

      Also, I ordered the very simular I.C.'s out of the modern version of RISK from Mattel??? but they haven’t come in yet.

      So what I’m saying is,…“Coach”, PLEASE save all of us from the
      cardboard stuff.

      Like I always Say,……What do YA’LL Think???
                                                                                              “Tall Paul”

      posted in Other Axis & Allies Variants
      Tall PaulT
      Tall Paul
    • RE: Painted scultps with National Colored base stands

      @Black_Elk:

      Damn Paul those look clean! Nice work man!
      ––Thanks for the compliment. But the point I was trying to make was that having the national insignias on the bottom of your Infantry units,…either large painted versions or smaller decals,…really helps move the game along and I’ve found that I usually don’t have to bother with placing territory control markers as they are already there (on the Infantry units).

      ----Also, IMHO I’ve found that placing a small national flag on the top-rear deck of armored units works well. Refer to the pics below.
      We would all do well to understand that we must strike a “balance” between our paint jobs being “historically accurate” and making the playing of our game easier, faster, & more fun. Because after all,…it is a GAME.
      (P.S.-These U.S. Army and U.S. Marine Corps Stuart and Sherman tanks were painted by Lucas Hoffman, a.k.a. “LHoffman” here on A&A.Org)

      Tall Paul

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      posted in Customizations
      Tall PaulT
      Tall Paul
    • RE: Variable's and Tall Paul's Naval Game Ideas

      Gang,

      EXPANDED A&A–-The Solomons Campaign

      Discussion Topic–(1.) Units and (2.) Rules

      1. Units

      I’m all for a Heavy US Tank.  The main reason I didn’t list them is that they wouldn’t be quite appropriate for this early-war “Solomons” scenario.  Also, I don’t know of anyone that has announced plans to make any.  All of the units in the lists just made have already been proposed, or are already in the “pipeline” to be produced,…other than the DDAP Fast Attack Transport and The P-47 Thunderbolt.  I think these 2 units are unique enough that the “Coach” would feel there is enough of a market for them to produce them.  PLEASE, PLEASE, “Coach”.  I think the US Heavy Tank would be very useful in later-war scenarios, especially European ones.

      I’d suggest you ask the “Coach” or FMG about it for a future item.

      ----------------------------

      2. Rules

      As far as the Combat Rules we all agree on the “Standard A&A Rules, modified to a D-12 System”.

      I’m encouraged in the progress we’re making here.  Everyone completely agreeing on the important matters.  Like I’ve said before,…I’m very glad that we have Tigerman on the TEAM.  And with everyone else advising us, even including “the Coach”, and the “Imperious Leader”, I think that there’s a VERY GOOD chance that we’ll all be enjoying an EXPANDED A&A—Solomons Campaign Game in the future.

      I want to encourage EVERYONE to get involved and offer their opinions and/or questions.  I think this game (series?) could only benefit from it.

      Like I always Say,…What do YA’LL Think???
                                                                                             “Tall Paul”

      posted in Other Axis & Allies Variants
      Tall PaulT
      Tall Paul
    • RE: Painted scultps with National Colored base stands

      @Black_Elk:

      I like those stars and stripes! That’s a mean stack of armor right there!
      ––I’m glad you liked them. You’ll notice that the US flags are the correct ones having only 48 stars instead of 50. Again, these are I-94 Enterprises decals. I HIGHLY RECOMMEND them. As far as the “stack of armor” you’ll notice 6 Anzac Stuart light tanks in their “outback” camoflage in the corner of the pic. They have the dark blue circle w/white dot center national insignias.
      It’s a pretty cool idea. By having the decal in place on the units, the only time you’d really need a roundel is when two ally nations are occupying the same conquered territory. Like say if Japan and Germany were both in Egypt, or USA and UK both in France. But otherwise that saves on room, since standard cardboard roundels are pretty large. A lot of prime real estate gets taken up by them, enough room for what, like 4 infantry? I think it would help with crowding for sure.

      I often wonder why they don’t cut the diameter on the roundels in half so they could print twice as many. They’d still be easy enough to pop, since you could just use the back end of a pencil or something. Japan often run out of roundels, sometimes G and UK too, so any system that cuts back on them would free those up for other uses.
      ––IMHO, I try to make everything on the map visable and immediately identifyable from 5 feet away. This really helps in speeding up the game and everyones’ ability to organise their thoughts/plans quickly
      Again though, nice job on the sculpts. The detailing is killer!
      ––Thanks again. There are MANY TALENTED people here on A&A.Org-detailers, painters, mapmakers, etc. and the best thing is that they are friendly and SHARE their talents with the rest of us! I only try to do my small part, but I’m very happy if I might have inspired you to try painting your units. For some more “inspiration” you might check out the rest of my painted units using the link below"

      http://www.axisandallies.org/forums/index.php?topic=29550.0

      Tall Paul

      posted in Customizations
      Tall PaulT
      Tall Paul
    • RE: Variable's and Tall Paul's Naval Game Ideas

      TaDaaaaaaaaaaaaaaaaaaaaaaa!

      posted in Other Axis & Allies Variants
      Tall PaulT
      Tall Paul
    • RE: Painted scultps with National Colored base stands

      @LHoffman:

      Tall Paul mentioned Allworkandnoclay, who has painted many of his units. I remember that in Allwork’s original painting thread, he actually left a very small portion of each unit unpainted to show the plastic color underneath. Supposedly this was to allow for recognition of what country’s units they were, though I thought the unpainted part to be way too small for truly effective recognition. But you could do something similar with your units if you are concerned about being able to tell the difference. It might look weird, but it’s an option.

      ––This would be a good time to “update” everyone on my preferences for painted Infantry bases. When I first noticed Chad and was completely awed by his painting talents, he was painting the national insignias on the bases of all Infantry units and also painted the vertical parts of their bases the color of the original unpainted plastic as an aid to further identification. I bought several of his units and commisioned him to do a few hundred more. I never liked the “clash” of colors that were on the Infantry bases (see below for pics) and when HBG produced some Paratrooper units I decided it was time for a change.
      ––Although we still had several hundred units in the “que” to be painted,…I decided I wanted to go back and repaint the vertical parts of ALL of the Infantry units BLACK which would compliment the national insignia colors and somewhat “frame” them. That is, all except the Paratrooper units which would have the vertical parts of their bases painted WHITE, so as to immediately make them stand out as not only different but Paratroopers.
      ––I had already done something simular to this with ALL of the Air Transport aircraft by painting White engine cowlings and wingtips on them to make them immediately identifyiable to all players in the game.

      –Notice in these “old” pics the vertical parts of the bases below are painted to represent the colors of the OOB unpainted plastic,…Light Gray for Anzac and Lime Green for National China.
      –These vertical parts will be repainted into the new standard of BLACK on all Infantry units other than Paratroopers,….which will have WHITE vertical surfaces to obviously mark them as units with special capabilities. I find that the White color also subconsiously reminds everyone of the white parachutes they utilize.

      Tall Paul

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      posted in Customizations
      Tall PaulT
      Tall Paul
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