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    Topics created by Swift Caribou

    • S

      Underline styles on Wordpad

      General Discussion
      • • • Swift Caribou
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      C

      WordPad is a pretty basic word processor; it’s more sophsticated than NotePad, but much less sophicticated than Word.  It may not have fancy underlining options.

    • S

      Can I move some of my units starting in hostile sea zone out to not participate?

      Axis & Allies 1942 2nd Edition
      • • • Swift Caribou
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      S

      Thanks.

    • S

      Transports offloading in a hostile sea zone

      Axis & Allies 1942 2nd Edition
      • • • Swift Caribou
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      S

      Thank you panther, its all cleared up now.

    • S

      Subs in noncombat

      Axis & Allies 1942 2nd Edition
      • • • Swift Caribou
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      Private-PanicP

      A sub can move through a sz that contains enemy units, in either combat or non-combat. It treats a hostile sz as a friendly one.

      However, if that sz contains an enemy destroyer then the sub must end its movement there. If ending movement in a sz with an enemy destroyer during the combat phase then a battle will occur. If in non-combat then no battle.

    • S

      Subs in hostile sz

      Axis & Allies 1942 2nd Edition
      • • • Swift Caribou
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      Private-PanicP

      This is complicated stuff SC, but I believe I have this right:

      In your example, if the US initiates combat in a sz in which the US has no destroyers, then J decides whether its subs submerge or surprise strike, not the US.

      If the US had a destroyer present, then any subs in a sz in which combat is initiated would be involved. The US cannot decide to ignore them.

      If the US placed units in a sz which contained only J subs, then the US can decide whether to initiate combat or ignore those subs. If that US movement occurs during non-combat then combat cannot be initiated.

    • S

      KUSAF(kill usa first) strategy?

      Axis & Allies 1942 2nd Edition
      • • • Swift Caribou
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      Yes i agree. Ive played this game on triple a as the axis vs allies on easy AI, and it took me awhile to subdue usa (the only allied power left). I eventually did, just for the fun of it, (i think around turn47)(probably never going to do that again!) :-D But it took a painstakingly annoying lot of time and build up, even though axis controlled almost everithing. The japanese built a factory in brazil and just kept bombing the us, while germany built up ,took eastern canada, built a factory there, and eventually took Washington. With 63 fighters , 27tanks and 21 infantry, and 12 bombers. Then planes flew to canada, and a german tank took West usa and west canada on next turn by blitzing. The one thing i dont like about playing this game against AI,(i dont know about other ones yet, havent tried playing them), i had to built up a HUGE force as germany cuz i wanted to be sure to take usa. Because it seems like to me the computer is trying to “hack” almost every single roll for his favor when he ends up in a predicament :-), and i end up losing battles as the axis that i should have won guaranteed, were it a normal table board game. Having the computer roll for you, and rolling dice yourself is not the same thing :-D

    • S

      Can submarines submerge in between rounds of combat?

      Axis & Allies 1942 2nd Edition
      • • • Swift Caribou
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      PantherP

      Please see

      @Rulebook:

      …
      Attacking or defending submarines that choose to submerge are immediately removed from the battle strip and returned to the
      game board
      in the contested sea zone, removing them from the remaining battle sequences.

      Note: Decisions on whether attacking and defending submarines will fire or submerge must be made before any dice are rolled
      by either side. The attacking player decides first.
      …

      and

      @Rulebook:

      …
      Once all attacking and defending submarines that conducted a Surprise Strike have fired, the casualties they have generated
      are removed from the game and this step is over for this round of combat. As long as there are attacking and/or defending
      submarines
      and no opposing destroyers, this step is repeated during each round of combat. Any hits made during this step that
      do not destroy units (such as battleships) remain in effect until the end of the combat.
      …

      Please ask if anything remains unclear.

      @Swift:

      So a sub can suprise strike, submerge, then other sea units fire, then defending units fire (excluding submarines), then remove casualties, then press attack, then same sub suprise strikes and submerges, then attacking sea units fire… and so on until defeat or retreat of attacker?

      No, a sub can either surprise strike or submerge. If it submerges it will be out for the rest of the battle.
      If it decides to surprise strike in the first round of combat and survives this round of combat, it can decide
      to submerge or to attack again in the next round of combat.

      HTH :-)

    • S

      What do I need to do and know in order to play a game by email/ forum?

      Player Help
      • • • Swift Caribou
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      S

      Thanks, Private Panic.

    • S

      Fighter question

      Axis & Allies 1941
      • • • Swift Caribou
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      PantherP

      Correct:

      @rulebook:

      A fighter based on a defending carrier must land on the same carrier if possible after the battle. If that carrier is destroyed in
      combat, the fighter must try to land elsewhere. It must land on a different friendly carrier in the same sea zone, move 1 space
      to a friendly territory, island, or aircraft carrier, or be destroyed. This movement occurs during the Noncombat Move phase,
      before the acting player makes any noncombat moves. Carrier-based fighters are always considered to be defending in the air,
      even if only submarines are attacking.

    • S

      Can transports offload units into territory captured this turn?

      Axis & Allies 1942 2nd Edition
      • • • Swift Caribou
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      S

      Thanks.  :-)

    • S

      How do AAA guns work?

      Axis & Allies 1942 2nd Edition
      • • • Swift Caribou
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      PantherP

      A factory has a built-in AAA-gun that defends against bombers.
      The (factory-independent) AAA-unit defends against air-attacks on a territory (that means units in a territory).

      Please ask, if anything remains unclear.

      HTH :-)

    • S

      Carrier attack with fighters on board

      Axis & Allies 1941
      • • • Swift Caribou
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      S

      Thanks a lot P@nther, its very clear now.

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