TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Combat Move - ANZAC
2 fighters moved from Yunnan to 37 Sea Zone
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Combat Move - ANZAC
2 fighters moved from Yunnan to 37 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Purchase Units - British
British buy 3 armour, 1 bomber and 3 mech_infantrys; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
2 armour and 2 mech_infantrys moved from Tobruk to Tunisia
British take Libya from Italians
British take Tunisia from Italians
Combat - British
Non Combat Move - British
14 armour and 9 mech_infantrys moved from Volgograd to Russia
3 aaGuns, 2 artilleries and 4 infantry moved from Volgograd to Samara
3 armour moved from Caucasus to Samara
5 mech_infantrys moved from Yunnan to India
1 armour and 2 mech_infantrys moved from Persia to West India
2 armour and 1 mech_infantry moved from Egypt to Iraq
2 mech_infantrys moved from Tobruk to Egypt
1 fighter moved from Egypt to Iraq
1 armour and 2 mech_infantrys moved from Kwangtung to Anhwe
8 fighters moved from Hopei to Anhwe
Place Units - British
1 bomber placed in United Kingdom
3 mech_infantrys placed in Egypt
3 armour placed in Persia
Turn Complete - British
British collect 36 PUs; end with 37 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUs
Place Units - UK_Pacific
5 mech_infantrys placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,6,4,1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,5,5,6
UK_Pacific collect 12 PUs (3 lost to blockades); end with 12 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 17 PUs
Some Units in India change ownership: 5 mech_infantrys
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Combat Move - British
2 armour and 2 mech_infantrys moved from Tobruk to Tunisia
British take Libya from Italians
British take Tunisia from Italians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 7 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
4 infantry moved from Anhwe to Shantung
1 infantry moved from Kiangsi to Kiangsu
1 infantry moved from Anhwe to Kiangsu
1 fighter moved from Yunnan to Kiangsu
Combat - Chinese
Battle in Kiangsu
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 factory_minor and 1 infantry
Chinese win, taking Kiangsu from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shantung
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese win, taking Shantung from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Trigger Chinese Destroy Factories Kiangsu Chinese: has removed 1 factory_minor owned by Chinese in Kiangsu
Non Combat Move - Chinese
1 fighter moved from Kiangsu to Anhwe
1 infantry moved from Chahar to Anhwe
1 infantry moved from Suiyuyan to Chahar
1 infantry moved from Kwangsi to Kiangsi
1 infantry moved from Yunnan to Kwangsi
Place Units - Chinese
7 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 19 PUs; end with 19 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 25 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 7 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
4 infantry moved from Anhwe to Shantung
1 infantry moved from Kiangsi to Kiangsu
1 infantry moved from Anhwe to Kiangsu
1 fighter moved from Yunnan to Kiangsu
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Purchase Units - Americans
Americans buy 4 bombers, 1 factory_minor and 3 submarines; Remaining resources: 4 PUs;
Combat Move - Americans
3 submarines moved from 92 Sea Zone to 97 Sea Zone
1 bomber moved from Spain to 97 Sea Zone
2 fighters moved from Western United States to 10 Sea Zone
10 armour and 10 infantry moved from Western United States to 10 Sea Zone
10 armour, 1 battleship, 2 carriers, 3 cruisers, 2 destroyers, 4 fighters, 10 infantry, 5 submarines and 10 transports moved from 10 Sea Zone to 4 Sea Zone
10 armour and 10 infantry moved from 4 Sea Zone to Soviet Far East
Combat - Americans
Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in Soviet Far East
Battle in 97 Sea Zone
Americans attack with 1 bomber and 6 submarines
Italians defend with 1 carrier, 2 destroyers, 4 fighters and 1 submarine
Italians win, taking Soviet Far East from Japanese with 3 fighters remaining. Battle score for attacker is 0
Casualties for Italians: 1 carrier, 2 destroyers, 1 fighter and 1 submarine
Casualties for Americans: 1 bomber and 6 submarines
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Non Combat Move - Americans
2 fighters moved from Western United States to Eastern United States
Place Units - Americans
1 factory_minor placed in Alaska
4 bombers placed in Eastern United States
3 submarines placed in 92 Sea Zone
Americans undo move 3.
3 submarines placed in 93 Sea Zone
Turn Complete - Americans
Americans collect 61 PUs; end with 65 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Purchase Units - Americans
Americans buy 4 bombers, 1 factory_minor and 3 submarines; Remaining resources: 4 PUs;
Combat Move - Americans
3 submarines moved from 92 Sea Zone to 97 Sea Zone
1 bomber moved from Spain to 97 Sea Zone
2 fighters moved from Western United States to 10 Sea Zone
10 armour and 10 infantry moved from Western United States to 10 Sea Zone
10 armour, 1 battleship, 2 carriers, 3 cruisers, 2 destroyers, 4 fighters, 10 infantry, 5 submarines and 10 transports moved from 10 Sea Zone to 4 Sea Zone
10 armour and 10 infantry moved from 4 Sea Zone to Soviet Far East
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Purchase Units - Russians
Russians repair damage of 20x factory_major; Remaining resources: 27 PUs;
Russians buy 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Tambov to Rostov
1 mech_infantry moved from Russia to Rostov
3 fighters moved from Volgograd to Rostov
Combat - Russians
Battle in Rostov
Russians attack with 3 fighters, 1 infantry and 1 mech_infantry
Germans defend with 1 mech_infantry
Russians win, taking Rostov from Germans with 3 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
3 fighters moved from Rostov to Russia
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Tambov
Place Units - Russians
9 infantry placed in Russia
Turn Complete - Russians
Russians collect 26 PUs; end with 26 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 35 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Purchase Units - Russians
Russians repair damage of 20x factory_major; Remaining resources: 27 PUs;
Russians buy 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Tambov to Rostov
1 mech_infantry moved from Russia to Rostov
3 fighters moved from Volgograd to Rostov
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Combat Move - ANZAC
Non Combat Move - ANZAC
1 armour, 1 battleship, 2 carriers, 6 cruisers, 1 destroyer, 4 fighters and 1 transport moved from 57 Sea Zone to 39 Sea Zone
Turn Complete - ANZAC
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Purchase Units - British
British buy 3 armour and 3 mech_infantrys; Remaining resources: 6 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 armour and 1 mech_infantry moved from Buryatia to Siberia
Russians take Sakha from Japanese
Russians take Siberia from Japanese
2 mech_infantrys moved from Yunnan to Kwangtung
1 armour moved from Yunnan to Kwangtung
2 armour and 4 mech_infantrys moved from Egypt to Tobruk
1 fighter moved from Egypt to Tobruk
Combat - British
Battle in Tobruk
British attack with 2 armour, 1 fighter and 4 mech_infantrys
Italians defend with 1 mech_infantry
British win, taking Tobruk from Italians with 2 armour, 1 fighter and 4 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Battle in Kwangtung
British attack with 1 armour and 2 mech_infantrys
Japanese defend with 1 harbour and 1 mech_infantry
British win, taking Kwangtung from Japanese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - British
7 armour and 19 mech_infantrys moved from Yunnan to Anhwe
16 armour and 16 mech_infantrys moved from Shensi to Anhwe
2 artilleries and 4 infantry moved from Caucasus to Volgograd
3 armour moved from Persia to Caucasus
8 fighters moved from Volgograd to Hopei
1 fighter moved from Tobruk to Egypt
Place Units - British
1 armour and 2 mech_infantrys placed in Persia
2 armour and 1 mech_infantry placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,1
British collect 32 PUs (2 lost to blockades); end with 38 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUs
Place Units - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by British from India: 5 mech_infantrys
EDIT: Adding units owned by British to Yunnan: 5 mech_infantrys
EDIT: Turning off Edit Mode
3 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 15 PUs; end with 15 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 20 PUs
Some Units in India change ownership: 3 mech_infantrys
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Combat Move - British
1 armour and 1 mech_infantry moved from Buryatia to Siberia
Russians take Sakha from Japanese
Russians take Siberia from Japanese
2 mech_infantrys moved from Yunnan to Kwangtung
1 armour moved from Yunnan to Kwangtung
2 armour and 4 mech_infantrys moved from Egypt to Tobruk
1 fighter moved from Egypt to Tobruk
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
2 infantry moved from Yunnan to Kwangsi
1 fighter moved from Yunnan to Kwangsi
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Hopei to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
Combat - Chinese
Battle in Kwangsi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Kwangsi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kwangsi to Yunnan
Place Units - Chinese
5 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 14 PUs; end with 15 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 21 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
2 infantry moved from Yunnan to Kwangsi
1 fighter moved from Yunnan to Kwangsi
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Hopei to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Purchase Units - Americans
Americans buy 3 armour, 1 battleship, 2 fighters, 3 infantry and 3 submarines; Remaining resources: 1 PUs;
Combat Move - Americans
Non Combat Move - Americans
3 armour, 3 infantry and 3 transports moved from 28 Sea Zone to 10 Sea Zone
3 armour and 3 infantry moved from 10 Sea Zone to Western United States
Place Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 92 Sea Zone: 3 submarines
EDIT: Adding units owned by Americans to 97 Sea Zone: 3 submarines
EDIT: Turning off Edit Mode
3 submarines placed in 92 Sea Zone
3 armour, 2 fighters and 3 infantry placed in Western United States
1 battleship placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 61 PUs; end with 62 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Purchase Units - Americans
Americans buy 3 armour, 1 battleship, 2 fighters, 3 infantry and 3 submarines; Remaining resources: 1 PUs;
Combat Move - Americans
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Research Technology - Japanese
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Purchase Units - Russians
Russians buy 3 fighters; Remaining resources: 12 PUs;
Combat Move - Russians
2 infantry moved from Russia to Smolensk
5 fighters and 1 tactical_bomber moved from Bryansk to Smolensk
1 fighter moved from Volgograd to Smolensk
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Combat Move - French
Turn Complete - French