TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 29
Purchase Units - Americans
Americans buy 1 armour, 2 fighters and 5 transports; Remaining resources: 2 PUs;
Combat Move - Americans
1 infantry moved from Western United States to British Columbia
British take British Columbia from Japanese
1 infantry moved from Western United States to British Columbia
Combat - Americans
Non Combat Move - Americans
1 bomber and 2 tactical_bombers moved from Eastern United States to Spain
5 infantry moved from Central United States to Eastern United States
5 armour moved from Central United States to Eastern United States
6 armour moved from Southeast Mexico to Alberta Saskatchewan Manitoba
7 armour moved from Central United States to Alberta Saskatchewan Manitoba
4 infantry moved from Central United States to Western United States
1 mech_infantry moved from Central United States to Alberta Saskatchewan Manitoba
1 mech_infantry moved from Alberta Saskatchewan Manitoba to British Columbia
1 infantry moved from Southeast Mexico to Central United States
5 fighters moved from Central United States to 91 Sea Zone
Place Units - Americans
5 transports placed in 101 Sea Zone
2 fighters placed in 91 Sea Zone
Americans undo move 2.
2 fighters placed in 91 Sea Zone
Americans undo move 2.
1 fighter placed in 91 Sea Zone
1 armour and 1 fighter placed in Spain
Turn Complete - Americans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 2,4,2,6
Americans collect 55 PUs (4 lost to blockades); end with 57 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs