TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 armour, 1 carrier, 1 cruiser, 1 fighter, 2 infantry and 2 transports; Remaining resources: 2 PUs;
Combat Move - Americans
1 carrier, 1 destroyer and 2 submarines moved from 101 Sea Zone to 106 Sea Zone
3 fighters moved from Eastern United States to 106 Sea Zone
3 fighters moved from Hawaiian Islands to 33 Sea Zone
Combat - Americans
Battle in 106 Sea Zone
Americans attack with 1 carrier, 1 destroyer, 3 fighters and 2 submarines
Germans defend with 1 submarine
Americans win, taking 106 Sea Zone from Germans with 1 carrier, 1 destroyer, 3 fighters and 2 submarines remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 33 Sea Zone
Americans attack with 3 fighters
Japanese defend with 1 battleship and 1 carrier
Units damaged: 1 carrier owned by the Japanese
Japanese win with 1 battleship and 1 carrier remaining. Battle score for attacker is -30
Casualties for Americans: 3 fighters
Non Combat Move - Americans
1 carrier moved from 10 Sea Zone to 89 Sea Zone
1 fighter moved from 106 Sea Zone to 89 Sea Zone
4 infantry moved from Brazil to 86 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 4 infantry and 2 transports moved from 86 Sea Zone to 89 Sea Zone
Place Units - Americans
2 armour, 1 fighter and 2 infantry placed in Eastern United States
1 carrier, 1 cruiser and 2 transports placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 54 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs