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    Posts made by surfer

    • RE: Surfer (Allies) vs War Ghost (Axis) 12pt Bid

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

      Game History

      Round: 2

      Purchase Units - Americans
                  Americans buy 1 destroyer, 2 fighters, 1 infantry and 3 transports; Remaining resources: 0 PUs;

      Politics - Americans
                  Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                  Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                  Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                  Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
                  Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                  Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States

      Combat Move - Americans
                  Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans

      Non Combat Move - Americans
                  1 battleship and 1 cruiser moved from 26 Sea Zone to 54 Sea Zone
                  1 carrier, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
                  1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                  1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
                  1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
                  2 infantry moved from Hawaiian Islands to 26 Sea Zone
                  2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
                  2 infantry moved from 54 Sea Zone to Queensland
                  1 carrier moved from 10 Sea Zone to 26 Sea Zone
                  1 bomber moved from Central United States to Hawaiian Islands
                  1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
                  1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                  1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
                  2 fighters moved from Eastern United States to 101 Sea Zone
                  1 carrier, 1 cruiser and 2 fighters moved from 101 Sea Zone to 91 Sea Zone
                  1 fighter moved from Eastern United States to Morocco

      Place Units - Americans
                  2 transports placed in 101 Sea Zone
                  1 destroyer and 1 transport placed in 10 Sea Zone
                  1 infantry placed in Eastern United States
                  2 fighters placed in Western United States

      Turn Complete - Americans
                  Americans collect 50 PUs; end with 50 PUs
                  Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 55 PUs
                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
                  Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                  Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs

      triplea_41549.0_Ame2.tsvg

      posted in Play Boardgames
      surferS
      surfer
    • RE: Surfer (Allies) vs War Ghost (Axis) 12pt Bid

      No thanks.

      posted in Play Boardgames
      surferS
      surfer
    • RE: Global1940 mod3 surfer (allies) vs Generaloberst_Guderian (axis +12)

      TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3

      Game History

      Round: 4

      Purchase Units - Russians
                  Russians buy 1 artillery and 12 infantry; Remaining resources: 0 PUs;

      Combat Move - Russians
                  2 infantry moved from Smolensk to Archangel
                  1 tactical_bomber moved from Smolensk to Archangel
                  1 fighter moved from Russia to Archangel
                  1 infantry moved from Smolensk to Belarus
                  1 tactical_bomber moved from Smolensk to Belarus
                  1 fighter moved from Russia to Belarus

      Combat - Russians
                  Battle in Archangel
                      Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                      Germans defend with 1 infantry
                          Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Archangel, round 2 :  4/4 hits
                          Germans roll dice for 1 infantry in Archangel, round 2 :  0/1 hits
                          1 infantry owned by the Germans lost in Archangel
                      Russians win, taking Archangel from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                      Casualties for Germans: 1 infantry
                  Battle in Belarus
                      Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                      Germans defend with 1 infantry
                          Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Belarus, round 2 :  2/3 hits
                          Germans roll dice for 1 infantry in Belarus, round 2 :  0/1 hits
                          1 infantry owned by the Germans lost in Belarus
                      Russians win, taking Belarus from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                      Casualties for Germans: 1 infantry

      Non Combat Move - Russians
                  1 infantry moved from Volgograd to Rostov
                  13 infantry moved from Smolensk to Bryansk
                  1 artillery and 9 infantry moved from Russia to Bryansk
                  1 fighter and 1 tactical_bomber moved from Archangel to Bryansk
                  1 fighter and 1 tactical_bomber moved from Belarus to Bryansk
                  1 fighter moved from Russia to Bryansk
                  3 aaGuns moved from Smolensk to Bryansk
                  6 infantry moved from Smolensk to Bryansk
                  2 artilleries moved from Smolensk to Bryansk

      Place Units - Russians
                  1 artillery and 2 infantry placed in Volgograd
                  10 infantry placed in Russia

      Turn Complete - Russians
                  Russians collect 28 PUs; end with 28 PUs
                  Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs
                  Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
                  Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
                  Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 37 PUs

      triplea_41539.0_Rus4.tsvg

      posted in Play Boardgames
      surferS
      surfer
    • RE: Surfer (Allies) vs War Ghost (Axis) 12pt Bid

      TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3

      Game History

      Round: 2

      Purchase Units - Japanese

      triplea_41549.0_Jap2.tsvg

      posted in Play Boardgames
      surferS
      surfer
    • RE: Surfer (Allies) vs War Ghost (Axis) 12pt Bid

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

      Game History

      Round: 2

      Purchase Units - Russians
                  Russians buy 1 artillery, 6 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs;

      Combat Move - Russians

      Non Combat Move - Russians
                  1 artillery and 6 infantry moved from Ukraine to Western Ukraine
                  1 artillery and 1 infantry moved from Bryansk to Western Ukraine
                  1 fighter moved from Russia to Novgorod
                  2 infantry moved from Rostov to Bryansk

      Place Units - Russians
                  3 infantry placed in Ukraine
                  1 artillery and 2 infantry placed in Novgorod
                  1 infantry, 1 mech_infantry and 1 tactical_bomber placed in Russia

      Turn Complete - Russians
                  Russians collect 37 PUs; end with 37 PUs

      triplea_41549.0_Rus2.tsvg

      posted in Play Boardgames
      surferS
      surfer
    • RE: Global1940 mod3 surfer (allies) vs Generaloberst_Guderian (axis +12)

      TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3

      Game History

      Round: 3

      Purchase Units - ANZAC
                  ANZAC buy 1 armour, 1 carrier and 1 transport; Remaining resources: 0 PUs;

      Combat Move - ANZAC

      Non Combat Move - ANZAC
                  2 infantry moved from Anglo Egyptian Sudan to Kenya

      Place Units - ANZAC
                  1 armour placed in New South Wales
                  1 carrier and 1 transport placed in 62 Sea Zone

      Turn Complete - ANZAC
                  ANZAC collect 10 PUs; end with 10 PUs
                  Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs

      Combat Move - French

      Non Combat Move - French
                  1 infantry moved from French Equatorial Africa to Belgian Congo
                  1 destroyer moved from 80 Sea Zone to 76 Sea Zone

      Turn Complete - French

      triplea_41539.0_Fre3.tsvg

      posted in Play Boardgames
      surferS
      surfer
    • RE: Global1940 mod3 surfer (allies) vs Generaloberst_Guderian (axis +12)

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

      Game History

      Round: 3

      Purchase Units - ANZAC
                  ANZAC buy 1 armour, 1 carrier and 1 transport; Remaining resources: 0 PUs;

      Combat Move - ANZAC

      Non Combat Move - ANZAC
                  2 infantry moved from Anglo Egyptian Sudan to Kenya

      Place Units - ANZAC
                  1 armour placed in New South Wales
                  1 carrier and 1 transport placed in 62 Sea Zone

      Turn Complete - ANZAC
                  ANZAC collect 10 PUs; end with 10 PUs
                  Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs

      Combat Move - French

      Non Combat Move - French
                  1 infantry moved from French Equatorial Africa to Belgian Congo
                  1 destroyer moved from 80 Sea Zone to 76 Sea Zone

      Turn Complete - French

      triplea_41539.0_Fre3.tsvg

      posted in Play Boardgames
      surferS
      surfer
    • RE: Global1940 mod3 surfer (allies) vs Generaloberst_Guderian (axis +12)

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

      Game History

      Round: 3

      Purchase Units - ANZAC
                  ANZAC buy 1 armour, 1 carrier and 1 transport; Remaining resources: 0 PUs;

      Combat Move - ANZAC

      Non Combat Move - ANZAC
                  2 infantry moved from Anglo Egyptian Sudan to Kenya

      Place Units - ANZAC
                  1 armour placed in New South Wales
                  1 carrier and 1 transport placed in 62 Sea Zone

      Turn Complete - ANZAC
                  ANZAC collect 10 PUs; end with 10 PUs
                  Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs

      triplea_41539.0_ANZ3.tsvg

      posted in Play Boardgames
      surferS
      surfer
    • RE: Global1940 mod3 surfer (allies) vs Generaloberst_Guderian (axis +12)

      TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3

      Game History

      Round: 3

      Purchase Units - Americans
                  Americans buy 1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 3 infantry and 4 transports; Remaining resources: 1 PUs;

      Combat Move - Americans
                  2 infantry moved from Hawaiian Islands to 26 Sea Zone
                  1 artillery and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
                  1 battleship and 2 cruisers moved from 26 Sea Zone to 33 Sea Zone
                  1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
                  1 artillery, 2 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
                  2 carriers moved from 26 Sea Zone to 33 Sea Zone
                  2 fighters and 1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone
                  1 bomber moved from United Kingdom to Southern France

      Combat - Americans
                  Strategic bombing raid in Southern France
                          AA fire in Southern France :  0/1 hits
                      Bombing raid in Southern France rolls: 8 and causes: 6 damage to unit: factory_minor
                      Bombing raid in Southern France causes 6 damage total.
                  Battle in Caroline Islands
                      Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
                      Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                          Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 :  2/3 hits
                          Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Caroline Islands, round 2 :  0/4 hits
                          Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 :  2/2 hits
                          1 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 2 infantry owned by the Americans lost in Caroline Islands
                          Americans roll dice for 1 artillery and 1 mech_infantry in Caroline Islands, round 3 :  0/2 hits
                          Japanese roll dice for 1 infantry in Caroline Islands, round 3 :  0/1 hits
                          Americans roll dice for 1 artillery and 1 mech_infantry in Caroline Islands, round 4 :  1/2 hits
                          Japanese roll dice for 1 infantry in Caroline Islands, round 4 :  0/1 hits
                          1 infantry owned by the Japanese lost in Caroline Islands
                      Americans win, taking Caroline Islands from Japanese with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 5
                      Casualties for Americans: 2 infantry
                      Casualties for Japanese: 1 aaGun and 2 infantry

      Non Combat Move - Americans
                  2 submarines moved from 26 Sea Zone to 6 Sea Zone
                  1 fighter moved from Hawaiian Islands to 33 Sea Zone
                  2 submarines moved from 10 Sea Zone to 26 Sea Zone
                  2 destroyers moved from 26 Sea Zone to 33 Sea Zone
                  2 fighters moved from Hawaiian Islands to Queensland
                  1 bomber moved from Western United States to Queensland
                  2 infantry moved from Eastern United States to 101 Sea Zone
                  1 mech_infantry moved from Central United States to 101 Sea Zone
                  1 artillery moved from Eastern United States to 101 Sea Zone
                  1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                  2 infantry moved from Brazil to 86 Sea Zone
                  2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
                  1 carrier and 1 cruiser moved from 108 Sea Zone to 110 Sea Zone
                  1 destroyer moved from 101 Sea Zone to 91 Sea Zone
                  1 fighter moved from French West Africa to Gibraltar
                  2 fighters moved from Iceland to 110 Sea Zone
                  1 bomber moved from Southern France to Gibraltar
                  1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
                  1 artillery and 3 infantry moved from 91 Sea Zone to Gibraltar

      Place Units - Americans
                  1 carrier, 1 cruiser, 1 destroyer and 2 transports placed in 10 Sea Zone
                  1 armour and 2 infantry placed in Western United States
                  1 artillery and 1 infantry placed in Eastern United States
                  2 transports placed in 101 Sea Zone

      Turn Complete - Americans
                  Total Cost from Convoy Blockades: 2
                      Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2,3,2,4,4
                  Americans collect 52 PUs (2 lost to blockades); end with 53 PUs
                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
                  Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                  Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
                  Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
                  Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs

      Purchase Units - Chinese
                  Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                  Chinese buy 3 infantry; Remaining resources: 0 PUs;

      Combat Move - Chinese
                  Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
                  Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
                  Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
                  Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
                  Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan

      Combat - Chinese
                  Chinese creates battle in territory Suiyuyan
                  Chinese creates battle in territory Kweichow
                  Chinese creates battle in territory Hunan
                  Chinese creates battle in territory Chahar
                  Chinese creates battle in territory Anhwe
                  Battle in Anhwe
                      Chinese attack with 1 infantry
                      Japanese defend with 1 aaGun, 5 fighters and 5 tactical_bombers
                          Chinese roll dice for 1 infantry in Anhwe, round 2 :  0/1 hits
                          Japanese roll dice for 1 aaGun, 5 fighters and 5 tactical_bombers in Anhwe, round 2 :  5/10 hits
                          1 infantry owned by the Chinese lost in Anhwe
                      Japanese win, taking Suiyuyan from Japanese, taking Kweichow from Japanese, taking Hunan from Japanese, taking Chahar from Japanese with 1 aaGun, 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is -3
                      Casualties for Chinese: 1 infantry

      Non Combat Move - Chinese

      Place Units - Chinese
                  3 infantry placed in Suiyuyan

      Turn Complete - Chinese
                  Chinese collect 7 PUs; end with 7 PUs

      Purchase Units - British
                  British buy 1 airfield, 5 infantry and 1 transport; Remaining resources: 0 PUs;

      Purchase Units - UK_Pacific
                  UK_Pacific buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;

      Combat Move - British
                  1 unit repaired.
                  1 armour moved from Egypt to Ethiopia
                  1 fighter and 1 tactical_bomber moved from Egypt to Ethiopia
                  2 infantry moved from Tanganyika Territory to 72 Sea Zone
                  2 infantry and 1 transport moved from 72 Sea Zone to 76 Sea Zone
                  2 infantry moved from 76 Sea Zone to Ethiopia
                  1 battleship and 2 cruisers moved from 80 Sea Zone to 76 Sea Zone
                  4 infantry moved from United Kingdom to 109 Sea Zone
                  4 infantry and 2 transports moved from 109 Sea Zone to 110 Sea Zone
                  1 carrier moved from 109 Sea Zone to 110 Sea Zone
                  2 fighters moved from United Kingdom to 110 Sea Zone
                  1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                  1 infantry moved from 110 Sea Zone to Holland Belgium
                  1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                  1 infantry moved from 110 Sea Zone to Holland Belgium
                  1 cruiser and 1 destroyer moved from 109 Sea Zone to 110 Sea Zone
                  2 infantry moved from Burma to Shan State
                  2 fighters and 1 tactical_bomber moved from India to Shan State

      Combat - British
                  Battle in Normandy Bordeaux
                  Battle in Holland Belgium
                  Battle in Shan State
                      British attack with 2 fighters, 2 infantry and 1 tactical_bomber
                      Japanese defend with 1 infantry
                          British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Shan State, round 2 :  1/5 hits
                          Japanese roll dice for 1 infantry in Shan State, round 2 :  0/1 hits
                          1 infantry owned by the Japanese lost in Shan State
                      British win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking Shan State from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                      Casualties for Japanese: 1 infantry
                  Battle in Ethiopia
                      British attack with 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber
                      Italians defend with 1 infantry
                          British roll dice for 1 battleship and 1 cruiser in Ethiopia, round 2 :  1/2 hits
                          Italians roll dice for 1 infantry in Ethiopia, round 2 :  0/1 hits
                          1 infantry owned by the Italians lost in Ethiopia
                      British win, taking Ethiopia from Italians with 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                      Casualties for Italians: 1 infantry

      Non Combat Move - British
                  2 artilleries and 2 infantry moved from Egypt to Anglo Egyptian Sudan
                  1 infantry moved from Burma to Shan State
                  7 infantry moved from India to Burma
                  2 fighters moved from Shan State to India
                  1 tactical_bomber moved from Shan State to Burma
                  1 tactical_bomber moved from Ethiopia to Anglo Egyptian Sudan
                  1 fighter moved from Ethiopia to 80 Sea Zone

      Place Units - British
                  1 airfield placed in Gibraltar
                  1 transport placed in 110 Sea Zone
                  3 infantry placed in United Kingdom
                  1 infantry placed in United Kingdom
                  1 infantry placed in Union of South Africa

      Turn Complete - British
                  British collect 36 PUs; end with 36 PUs
                  Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs

      Place Units - UK_Pacific
                  1 artillery and 4 infantry placed in India

      Turn Complete - UK_Pacific
                  UK_Pacific collect 7 PUs; end with 7 PUs
                  Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
                  Some Units in India change ownership: 1 artillery and 4 infantry

      triplea_41539.0_UK_3.tsvg

      posted in Play Boardgames
      surferS
      surfer
    • RE: Global1940 mod3 surfer (allies) vs Generaloberst_Guderian (axis +12)

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

      Game History

      Round: 3

      Purchase Units - Americans
                  Americans buy 1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 3 infantry and 4 transports; Remaining resources: 1 PUs;

      Combat Move - Americans
                  2 infantry moved from Hawaiian Islands to 26 Sea Zone
                  1 artillery and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
                  1 battleship and 2 cruisers moved from 26 Sea Zone to 33 Sea Zone
                  1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
                  1 artillery, 2 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
                  2 carriers moved from 26 Sea Zone to 33 Sea Zone
                  2 fighters and 1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone
                  1 bomber moved from United Kingdom to Southern France

      Combat - Americans
                  Strategic bombing raid in Southern France
                          AA fire in Southern France :  0/1 hits
                      Bombing raid in Southern France rolls: 8 and causes: 6 damage to unit: factory_minor
                      Bombing raid in Southern France causes 6 damage total.
                  Battle in Caroline Islands
                      Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
                      Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                          Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 :  2/3 hits
                          Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Caroline Islands, round 2 :  0/4 hits
                          Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 :  2/2 hits
                          1 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 2 infantry owned by the Americans lost in Caroline Islands
                          Americans roll dice for 1 artillery and 1 mech_infantry in Caroline Islands, round 3 :  0/2 hits
                          Japanese roll dice for 1 infantry in Caroline Islands, round 3 :  0/1 hits
                          Americans roll dice for 1 artillery and 1 mech_infantry in Caroline Islands, round 4 :  1/2 hits
                          Japanese roll dice for 1 infantry in Caroline Islands, round 4 :  0/1 hits
                          1 infantry owned by the Japanese lost in Caroline Islands
                      Americans win, taking Caroline Islands from Japanese with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 5
                      Casualties for Americans: 2 infantry
                      Casualties for Japanese: 1 aaGun and 2 infantry

      Non Combat Move - Americans
                  2 submarines moved from 26 Sea Zone to 6 Sea Zone
                  1 fighter moved from Hawaiian Islands to 33 Sea Zone
                  2 submarines moved from 10 Sea Zone to 26 Sea Zone
                  2 destroyers moved from 26 Sea Zone to 33 Sea Zone
                  2 fighters moved from Hawaiian Islands to Queensland
                  1 bomber moved from Western United States to Queensland
                  2 infantry moved from Eastern United States to 101 Sea Zone
                  1 mech_infantry moved from Central United States to 101 Sea Zone
                  1 artillery moved from Eastern United States to 101 Sea Zone
                  1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                  2 infantry moved from Brazil to 86 Sea Zone
                  2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
                  1 carrier and 1 cruiser moved from 108 Sea Zone to 110 Sea Zone
                  1 destroyer moved from 101 Sea Zone to 91 Sea Zone
                  1 fighter moved from French West Africa to Gibraltar
                  2 fighters moved from Iceland to 110 Sea Zone
                  1 bomber moved from Southern France to Gibraltar
                  1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
                  1 artillery and 3 infantry moved from 91 Sea Zone to Gibraltar

      Place Units - Americans
                  1 carrier, 1 cruiser, 1 destroyer and 2 transports placed in 10 Sea Zone
                  1 armour and 2 infantry placed in Western United States
                  1 artillery and 1 infantry placed in Eastern United States
                  2 transports placed in 101 Sea Zone

      Turn Complete - Americans
                  Total Cost from Convoy Blockades: 2
                      Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2,3,2,4,4
                  Americans collect 52 PUs (2 lost to blockades); end with 53 PUs
                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
                  Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                  Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
                  Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
                  Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs

      Purchase Units - Chinese
                  Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                  Chinese buy 3 infantry; Remaining resources: 0 PUs;

      Combat Move - Chinese
                  Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
                  Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
                  Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
                  Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
                  Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan

      Combat - Chinese
                  Chinese creates battle in territory Suiyuyan
                  Chinese creates battle in territory Kweichow
                  Chinese creates battle in territory Hunan
                  Chinese creates battle in territory Chahar
                  Chinese creates battle in territory Anhwe
                  Battle in Anhwe
                      Chinese attack with 1 infantry
                      Japanese defend with 1 aaGun, 5 fighters and 5 tactical_bombers
                          Chinese roll dice for 1 infantry in Anhwe, round 2 :  0/1 hits
                          Japanese roll dice for 1 aaGun, 5 fighters and 5 tactical_bombers in Anhwe, round 2 :  5/10 hits
                          1 infantry owned by the Chinese lost in Anhwe
                      Japanese win, taking Suiyuyan from Japanese, taking Kweichow from Japanese, taking Hunan from Japanese, taking Chahar from Japanese with 1 aaGun, 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is -3
                      Casualties for Chinese: 1 infantry

      Non Combat Move - Chinese

      Place Units - Chinese
                  3 infantry placed in Suiyuyan

      Turn Complete - Chinese
                  Chinese collect 7 PUs; end with 7 PUs

      Purchase Units - British
                  British buy 1 airfield, 5 infantry and 1 transport; Remaining resources: 0 PUs;

      Purchase Units - UK_Pacific
                  UK_Pacific buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;

      Combat Move - British
                  1 unit repaired.
                  1 armour moved from Egypt to Ethiopia
                  1 fighter and 1 tactical_bomber moved from Egypt to Ethiopia
                  2 infantry moved from Tanganyika Territory to 72 Sea Zone
                  2 infantry and 1 transport moved from 72 Sea Zone to 76 Sea Zone
                  2 infantry moved from 76 Sea Zone to Ethiopia
                  1 battleship and 2 cruisers moved from 80 Sea Zone to 76 Sea Zone
                  4 infantry moved from United Kingdom to 109 Sea Zone
                  4 infantry and 2 transports moved from 109 Sea Zone to 110 Sea Zone
                  1 carrier moved from 109 Sea Zone to 110 Sea Zone
                  2 fighters moved from United Kingdom to 110 Sea Zone
                  1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                  1 infantry moved from 110 Sea Zone to Holland Belgium
                  1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                  1 infantry moved from 110 Sea Zone to Holland Belgium
                  1 cruiser and 1 destroyer moved from 109 Sea Zone to 110 Sea Zone
                  2 infantry moved from Burma to Shan State
                  2 fighters and 1 tactical_bomber moved from India to Shan State

      Combat - British
                  Battle in Normandy Bordeaux
                  Battle in Holland Belgium
                  Battle in Shan State
                      British attack with 2 fighters, 2 infantry and 1 tactical_bomber
                      Japanese defend with 1 infantry
                          British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Shan State, round 2 :  1/5 hits
                          Japanese roll dice for 1 infantry in Shan State, round 2 :  0/1 hits
                          1 infantry owned by the Japanese lost in Shan State
                      British win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking Shan State from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                      Casualties for Japanese: 1 infantry
                  Battle in Ethiopia
                      British attack with 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber
                      Italians defend with 1 infantry
                          British roll dice for 1 battleship and 1 cruiser in Ethiopia, round 2 :  1/2 hits
                          Italians roll dice for 1 infantry in Ethiopia, round 2 :  0/1 hits
                          1 infantry owned by the Italians lost in Ethiopia
                      British win, taking Ethiopia from Italians with 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                      Casualties for Italians: 1 infantry

      Non Combat Move - British
                  2 artilleries and 2 infantry moved from Egypt to Anglo Egyptian Sudan
                  1 infantry moved from Burma to Shan State
                  7 infantry moved from India to Burma
                  2 fighters moved from Shan State to India
                  1 tactical_bomber moved from Shan State to Burma
                  1 tactical_bomber moved from Ethiopia to Anglo Egyptian Sudan
                  1 fighter moved from Ethiopia to 80 Sea Zone

      Place Units - British
                  1 airfield placed in Gibraltar
                  1 transport placed in 110 Sea Zone
                  3 infantry placed in United Kingdom
                  1 infantry placed in United Kingdom
                  1 infantry placed in Union of South Africa

      Turn Complete - British
                  British collect 36 PUs; end with 36 PUs
                  Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs

      Place Units - UK_Pacific
                  1 artillery and 4 infantry placed in India

      Turn Complete - UK_Pacific
                  UK_Pacific collect 7 PUs; end with 7 PUs
                  Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
                  Some Units in India change ownership: 1 artillery and 4 infantry

      triplea_41539.0_UK_3.tsvg

      posted in Play Boardgames
      surferS
      surfer
    • RE: Global1940 mod3 surfer (allies) vs Generaloberst_Guderian (axis +12)

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

      Game History

      Round: 3

      Purchase Units - Chinese
                  Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                  Chinese buy 3 infantry; Remaining resources: 0 PUs;

      Combat Move - Chinese
                  Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
                  Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
                  Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
                  Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
                  Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan

      Combat - Chinese
                  Chinese creates battle in territory Suiyuyan
                  Chinese creates battle in territory Kweichow
                  Chinese creates battle in territory Hunan
                  Chinese creates battle in territory Chahar
                  Chinese creates battle in territory Anhwe
                  Battle in Anhwe
                      Chinese attack with 1 infantry
                      Japanese defend with 1 aaGun, 5 fighters and 5 tactical_bombers
                          Chinese roll dice for 1 infantry in Anhwe, round 2 :  0/1 hits
                          Japanese roll dice for 1 aaGun, 5 fighters and 5 tactical_bombers in Anhwe, round 2 :  5/10 hits
                          1 infantry owned by the Chinese lost in Anhwe
                      Japanese win, taking Suiyuyan from Japanese, taking Kweichow from Japanese, taking Hunan from Japanese, taking Chahar from Japanese with 1 aaGun, 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is -3
                      Casualties for Chinese: 1 infantry

      Non Combat Move - Chinese

      Place Units - Chinese
                  3 infantry placed in Suiyuyan

      Turn Complete - Chinese
                  Chinese collect 7 PUs; end with 7 PUs

      triplea_41539.0_Chi3.tsvg

      posted in Play Boardgames
      surferS
      surfer
    • RE: Global1940 mod3 surfer (allies) vs Generaloberst_Guderian (axis +12)

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

      Game History

      Round: 3

      Purchase Units - Americans
                  Americans buy 1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 3 infantry and 4 transports; Remaining resources: 1 PUs;

      Combat Move - Americans
                  2 infantry moved from Hawaiian Islands to 26 Sea Zone
                  1 artillery and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
                  1 battleship and 2 cruisers moved from 26 Sea Zone to 33 Sea Zone
                  1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
                  1 artillery, 2 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
                  2 carriers moved from 26 Sea Zone to 33 Sea Zone
                  2 fighters and 1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone
                  1 bomber moved from United Kingdom to Southern France

      Combat - Americans
                  Strategic bombing raid in Southern France
                          AA fire in Southern France :  0/1 hits
                      Bombing raid in Southern France rolls: 8 and causes: 6 damage to unit: factory_minor
                      Bombing raid in Southern France causes 6 damage total.
                  Battle in Caroline Islands
                      Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
                      Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                          Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 :  2/3 hits
                          Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Caroline Islands, round 2 :  0/4 hits
                          Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 :  2/2 hits
                          1 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 2 infantry owned by the Americans lost in Caroline Islands
                          Americans roll dice for 1 artillery and 1 mech_infantry in Caroline Islands, round 3 :  0/2 hits
                          Japanese roll dice for 1 infantry in Caroline Islands, round 3 :  0/1 hits
                          Americans roll dice for 1 artillery and 1 mech_infantry in Caroline Islands, round 4 :  1/2 hits
                          Japanese roll dice for 1 infantry in Caroline Islands, round 4 :  0/1 hits
                          1 infantry owned by the Japanese lost in Caroline Islands
                      Americans win, taking Caroline Islands from Japanese with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 5
                      Casualties for Americans: 2 infantry
                      Casualties for Japanese: 1 aaGun and 2 infantry

      Non Combat Move - Americans
                  2 submarines moved from 26 Sea Zone to 6 Sea Zone
                  1 fighter moved from Hawaiian Islands to 33 Sea Zone
                  2 submarines moved from 10 Sea Zone to 26 Sea Zone
                  2 destroyers moved from 26 Sea Zone to 33 Sea Zone
                  2 fighters moved from Hawaiian Islands to Queensland
                  1 bomber moved from Western United States to Queensland
                  2 infantry moved from Eastern United States to 101 Sea Zone
                  1 mech_infantry moved from Central United States to 101 Sea Zone
                  1 artillery moved from Eastern United States to 101 Sea Zone
                  1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                  2 infantry moved from Brazil to 86 Sea Zone
                  2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
                  1 carrier and 1 cruiser moved from 108 Sea Zone to 110 Sea Zone
                  1 destroyer moved from 101 Sea Zone to 91 Sea Zone
                  1 fighter moved from French West Africa to Gibraltar
                  2 fighters moved from Iceland to 110 Sea Zone
                  1 bomber moved from Southern France to Gibraltar
                  1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
                  1 artillery and 3 infantry moved from 91 Sea Zone to Gibraltar

      Place Units - Americans
                  1 carrier, 1 cruiser, 1 destroyer and 2 transports placed in 10 Sea Zone
                  1 armour and 2 infantry placed in Western United States
                  1 artillery and 1 infantry placed in Eastern United States
                  2 transports placed in 101 Sea Zone

      Turn Complete - Americans
                  Total Cost from Convoy Blockades: 2
                      Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2,3,2,4,4
                  Americans collect 52 PUs (2 lost to blockades); end with 53 PUs
                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
                  Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                  Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
                  Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
                  Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs

      triplea_41539.0_Ame3.tsvg

      posted in Play Boardgames
      surferS
      surfer
    • RE: Surfer (Allies) vs War Ghost (Axis) 12pt Bid

      No scramble.

      posted in Play Boardgames
      surferS
      surfer
    • RE: Surfer (Allies) vs War Ghost (Axis) 12pt Bid

      TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3

      Game History

      Round: 1

      Combat Move - French
                      French converts factory_major into different units
                  1 destroyer moved from 72 Sea Zone to 76 Sea Zone
                  1 infantry moved from Syria to Trans-Jordan
                  1 infantry moved from French West Africa to French Central Africa
                  1 infantry moved from Southern France to Northern Italy
                        French take Northern Italy from Italians
                  1 cruiser and 1 destroyer moved from 93 Sea Zone to 91 Sea Zone

      triplea_41549.0_Fre1.tsvg

      posted in Play Boardgames
      surferS
      surfer
    • RE: Surfer (Allies) vs War Ghost (Axis) 12pt Bid

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

      Game History

      Round: 1

      Purchase Units - ANZAC
                  ANZAC buy nothing; Remaining resources: 10 PUs;

      Combat Move - ANZAC

      Non Combat Move - ANZAC
                  2 infantry moved from New South Wales to 62 Sea Zone
                  2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                  2 infantry moved from 42 Sea Zone to Java
                        ANZAC take Java from Dutch
                  2 fighters moved from New Zealand to Queensland
                  1 cruiser moved from 63 Sea Zone to 54 Sea Zone
                  1 destroyer moved from 62 Sea Zone to 54 Sea Zone

      Turn Complete - ANZAC
                  ANZAC collect 14 PUs; end with 24 PUs

      triplea_41549.0_ANZ1.tsvg

      posted in Play Boardgames
      surferS
      surfer
    • RE: Surfer (Allies) vs War Ghost (Axis) 12pt Bid

      TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3

      Game History

      Round: 1

      Purchase Units - Americans
                  Americans buy 2 carriers and 2 fighters; Remaining resources: 0 PUs;

      Combat Move - Americans

      Non Combat Move - Americans
                  1 destroyer and 1 submarine moved from 35 Sea Zone to 54 Sea Zone
                  1 fighter moved from Philippines to Guam
                  1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                  1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                  1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                  1 fighter moved from Western United States to Hawaiian Islands
                  1 submarine moved from 26 Sea Zone to 54 Sea Zone

      Place Units - Americans
                  1 carrier placed in 101 Sea Zone
                  1 fighter placed in Eastern United States
                  1 carrier placed in 10 Sea Zone
                  1 fighter placed in Western United States
                  Americans undo move 4.
                  1 fighter placed in Eastern United States

      Turn Complete - Americans
                  Americans collect 52 PUs; end with 52 PUs

      Purchase Units - Chinese
                  Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                  Chinese buy 4 infantry; Remaining resources: 0 PUs;

      Combat Move - Chinese
                  1 fighter and 6 infantry moved from Szechwan to Yunnan

      Combat - Chinese
                  Battle in Yunnan
                      Chinese attack with 1 fighter and 6 infantry
                      Japanese defend with 1 artillery and 2 infantry
                          Chinese roll dice for 1 fighter and 6 infantry in Yunnan, round 2 :  2/7 hits
                          Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 :  0/3 hits
                          2 infantry owned by the Japanese lost in Yunnan
                          Chinese roll dice for 1 fighter and 6 infantry in Yunnan, round 3 :  3/7 hits
                          Japanese roll dice for 1 artillery in Yunnan, round 3 :  1/1 hits
                          1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                      Chinese win, taking Yunnan from Japanese with 1 fighter and 5 infantry remaining. Battle score for attacker is 7
                      Casualties for Chinese: 1 infantry
                      Casualties for Japanese: 1 artillery and 2 infantry

      Non Combat Move - Chinese
                  1 fighter moved from Yunnan to Szechwan
                  2 infantry moved from Kweichow to Szechwan
                  2 infantry moved from Suiyuyan to Shensi
                  1 infantry moved from Shensi to Szechwan

      Place Units - Chinese
                  4 infantry placed in Szechwan

      Turn Complete - Chinese
                  Chinese collect 9 PUs; end with 9 PUs
                  Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs

      Purchase Units - British
                  British buy 1 fighter and 6 infantry; Remaining resources: 0 PUs;

      Purchase Units - UK_Pacific
                  UK_Pacific buy 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

      Combat Move - British
                  1 destroyer moved from 98 Sea Zone to 96 Sea Zone
                  1 fighter moved from Malta to 96 Sea Zone
                  1 tactical_bomber moved from 98 Sea Zone to 96 Sea Zone
                  1 destroyer moved from 109 Sea Zone to 110 Sea Zone
                  2 fighters moved from United Kingdom to 110 Sea Zone
                  1 bomber moved from United Kingdom to 110 Sea Zone
                  1 armour and 1 infantry moved from Alexandria to 98 Sea Zone
                  1 armour, 1 infantry and 1 transport moved from 98 Sea Zone to 76 Sea Zone
                  1 armour and 1 infantry moved from 76 Sea Zone to Ethiopia
                  1 infantry moved from Anglo Egyptian Sudan to Ethiopia
                  1 mech_infantry moved from Egypt to Ethiopia
                  1 cruiser moved from 98 Sea Zone to 76 Sea Zone
                  1 transport moved from 39 Sea Zone to 37 Sea Zone
                  2 infantry moved from Malaya to 37 Sea Zone

      Combat - British
                  Battle in 96 Sea Zone
                      British attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                      Italians defend with 1 destroyer and 1 transport
                          British roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 96 Sea Zone, round 2 :  1/3 hits
                          Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 :  0/1 hits
                          1 destroyer owned by the Italians lost in 96 Sea Zone
                          1 transport owned by the Italians lost in 96 Sea Zone
                      British win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 15
                      Casualties for Italians: 1 destroyer and 1 transport
                  Battle in 110 Sea Zone
                      British attack with 1 bomber, 1 destroyer and 2 fighters
                      Germans defend with 1 submarine
                          British roll dice for 1 bomber, 1 destroyer and 2 fighters in 110 Sea Zone, round 2 :  0/4 hits
                          Germans roll dice for 1 submarine in 110 Sea Zone, round 2 :  1/1 hits
                          1 destroyer owned by the British lost in 110 Sea Zone
                      1 submarine owned by the Germans Submerged
                      British win with 1 bomber and 2 fighters remaining. Battle score for attacker is -8
                      Casualties for British: 1 destroyer
                  Battle in Ethiopia
                      British attack with 1 armour, 2 infantry and 1 mech_infantry
                      Italians defend with 1 artillery and 2 infantry
                          British roll dice for 1 cruiser in Ethiopia, round 2 :  1/1 hits
                          British roll dice for 1 armour, 2 infantry and 1 mech_infantry in Ethiopia, round 2 :  0/4 hits
                          Italians roll dice for 1 artillery and 2 infantry in Ethiopia, round 2 :  1/3 hits
                          1 infantry owned by the Italians and 1 infantry owned by the British lost in Ethiopia
                          British roll dice for 1 armour, 1 infantry and 1 mech_infantry in Ethiopia, round 3 :  0/3 hits
                          Italians roll dice for 1 artillery and 1 infantry in Ethiopia, round 3 :  0/2 hits
                          British roll dice for 1 armour, 1 infantry and 1 mech_infantry in Ethiopia, round 4 :  1/3 hits
                          Italians roll dice for 1 artillery and 1 infantry in Ethiopia, round 4 :  0/2 hits
                          1 infantry owned by the Italians lost in Ethiopia
                          British roll dice for 1 armour, 1 infantry and 1 mech_infantry in Ethiopia, round 5 :  0/3 hits
                          Italians roll dice for 1 artillery in Ethiopia, round 5 :  0/1 hits
                          British roll dice for 1 armour, 1 infantry and 1 mech_infantry in Ethiopia, round 6 :  1/3 hits
                          Italians roll dice for 1 artillery in Ethiopia, round 6 :  0/1 hits
                          1 artillery owned by the Italians lost in Ethiopia
                      British win, taking Ethiopia from Italians with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
                      Casualties for British: 1 infantry
                      Casualties for Italians: 1 artillery and 2 infantry

      Non Combat Move - British
                  Turning on Edit Mode
                  EDIT: Removing units owned by British from 37 Sea Zone: 2 infantry and 1 transport
                  EDIT: Adding units owned by British to 41 Sea Zone: 1 transport
                  EDIT: Adding units owned by British to 41 Sea Zone: 2 infantry
                  EDIT: Turning off Edit Mode
                  2 infantry moved from Union of South Africa to Rhodesia
                  1 destroyer moved from 71 Sea Zone to 76 Sea Zone
                  1 carrier moved from 98 Sea Zone to 76 Sea Zone
                  1 fighter and 1 tactical_bomber moved from 96 Sea Zone to Egypt
                  1 artillery moved from Alexandria to Egypt
                  2 infantry moved from 41 Sea Zone to Sumatra
                        UK_Pacific take Sumatra from Dutch
                  1 battleship moved from 37 Sea Zone to 39 Sea Zone
                  1 fighter moved from Burma to India
                  3 aaGuns, 1 artillery and 6 infantry moved from India to Burma
                  1 cruiser moved from 91 Sea Zone to 109 Sea Zone
                  1 fighter moved from Gibraltar to United Kingdom
                  1 transport moved from 109 Sea Zone to 106 Sea Zone
                  1 armour and 1 infantry moved from Quebec to 106 Sea Zone
                  1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
                  1 armour and 1 infantry moved from 109 Sea Zone to United Kingdom
                  2 infantry moved from United Kingdom to Scotland
                  1 bomber and 1 fighter moved from 110 Sea Zone to United Kingdom
                  1 artillery and 1 infantry moved from Ontario to Quebec
                  1 fighter moved from 110 Sea Zone to Scotland

      Place Units - British
                  1 fighter and 6 infantry placed in United Kingdom

      Turn Complete - British
                  British collect 29 PUs; end with 29 PUs
                  Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 32 PUs
                  Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 35 PUs

      Place Units - UK_Pacific
                  3 infantry and 2 mech_infantrys placed in India

      Turn Complete - UK_Pacific
                  UK_Pacific collect 21 PUs; end with 21 PUs
                  Some Units in India change ownership: 3 infantry and 2 mech_infantrys

      triplea_41549.0_UK_1.tsvg

      posted in Play Boardgames
      surferS
      surfer
    • RE: Surfer (Allies) vs War Ghost (Axis) 12pt Bid

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

      Game History

      Round: 1

      Purchase Units - Americans
                  Americans buy 2 carriers and 2 fighters; Remaining resources: 0 PUs;

      Combat Move - Americans

      Non Combat Move - Americans
                  1 destroyer and 1 submarine moved from 35 Sea Zone to 54 Sea Zone
                  1 fighter moved from Philippines to Guam
                  1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                  1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                  1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                  1 fighter moved from Western United States to Hawaiian Islands
                  1 submarine moved from 26 Sea Zone to 54 Sea Zone

      Place Units - Americans
                  1 carrier placed in 101 Sea Zone
                  1 fighter placed in Eastern United States
                  1 carrier placed in 10 Sea Zone
                  1 fighter placed in Western United States
                  Americans undo move 4.
                  1 fighter placed in Eastern United States

      Turn Complete - Americans
                  Americans collect 52 PUs; end with 52 PUs

      triplea_41549.0_Ame1.tsvg

      posted in Play Boardgames
      surferS
      surfer
    • RE: Global1940 mod3 surfer (allies) vs Generaloberst_Guderian (axis +12)

      TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3

      Game History

      Round: 3

      Purchase Units - Russians
                  Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;

      Combat Move - Russians

      Combat - Russians

      Non Combat Move - Russians
                  2 aaGuns, 1 artillery, 16 infantry and 1 tactical_bomber moved from Archangel to Smolensk
                  1 aaGun, 1 artillery, 2 fighters and 9 infantry moved from Ukraine to Bryansk
                  1 infantry moved from Ukraine to Western Ukraine
                  3 fighters moved from Bryansk to Russia
                  1 tactical_bomber moved from Bryansk to Smolensk
                  2 aaGuns moved from Bryansk to Smolensk
                  1 artillery moved from Bryansk to Smolensk
                  9 infantry moved from Russia to Smolensk
                  1 submarine moved from 111 Sea Zone to 125 Sea Zone
                  2 aaGuns and 18 infantry moved from Sakha to Amur

      Place Units - Russians
                  1 artillery and 9 infantry placed in Russia
                  2 infantry placed in Volgograd

      Turn Complete - Russians
                  Russians collect 31 PUs; end with 31 PUs
                  Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs
                  Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
                  Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
                  Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 40 PUs

      triplea_41539.0_Rus3.tsvg

      posted in Play Boardgames
      surferS
      surfer
    • RE: Global1940 mod3 surfer (allies) vs Generaloberst_Guderian (axis +12)

      Ok,
        I’ve made a mess of things.
      First, I didn’t post the game after the ANZAC and French moves…had to replay it.  But shouldn’t matter since there were no attacks.
      Second, I really botched it in the Atlantic.  I forgot that I wouldn’t even get 1 shot at the sub and I didn’t need to put any fighters on the carrier in the first place.  I moved the 2 fighters to Iceland.  I hope your cool with that.  If not, move them back.

      Regardless, the OOL for the naval battle will be all hits on the carrier first as it doesn’t do me any good to lose both ships (and perhaps the fighters)

      Cheers,

      posted in Play Boardgames
      surferS
      surfer
    • RE: Global1940 mod3 surfer (allies) vs Generaloberst_Guderian (axis +12)

      TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3

      Game History

      Round: 3

      Purchase Units - Germans

      triplea_41539.0_Ger3.tsvg

      posted in Play Boardgames
      surferS
      surfer
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