Axis & Allies .org Forums
    • Home
    • Categories
    • Recent
    • Popular
    • Users
    • Register
    • Login
    1. Home
    2. surfer
    3. Posts
    0% for April
    • Profile
    • Following 0
    • Followers 2
    • Topics 46
    • Posts 8,555
    • Best 423
    • Controversial 0
    • Groups 7

    Posts made by surfer

    • RE: L26 PTV Mikawagunichi (X+14) vs Surfer

      TripleA Turn Summary: Japanese round 1

      TripleA Turn Summary for game: WW2 Path to Victory

      Game History

      Round: 1
      
          Purchase Units - Japanese
              Japanese buy 1 infantry and 4 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
      
          Combat Move - Japanese
              1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber moved from Kwangsi to Yunnan
              2 bombers moved from Japan to Yunnan
              1 infantry moved from Jehol to Chahar
                    Japanese take Chahar from Chinese
              1 artillery and 1 infantry moved from Jehol to Shansi
              1 fighter and 1 tactical_bomber moved from Southern Manchuria to Shansi
              1 artillery and 2 infantry moved from Shantung to Anhwe
                    Japanese take Anhwe from Chinese
              1 artillery and 3 infantry moved from Kiangsu to Kiangsi
                    Japanese take Kiangsi from Chinese
              1 artillery and 3 infantry moved from Fukien to Kiangsi
      
          Combat - Japanese
              Battle in Shansi
                  Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                  Chinese defend with 1 infantry
                      Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Shansi, round 2 : 2/4 hits, 1.83 expected hits
                      Chinese roll dice for 1 infantry in Shansi, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Shansi
                      1 infantry owned by the Chinese lost in Shansi
                  Japanese win, taking Shansi from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                  Casualties for Japanese: 1 infantry
                  Casualties for Chinese: 1 infantry
              Battle in Yunnan
                  Japanese attack with 1 artillery, 2 bombers, 1 fighter, 4 infantry and 1 tactical_bomber
                  Chinese defend with 4 infantry
                      Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 4 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/9 hits, 3.33 expected hits
                      Chinese roll dice for 4 infantry in Yunnan, round 2 : 0/4 hits, 1.33 expected hits
                      2 infantry owned by the Chinese lost in Yunnan
                      Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 4 infantry and 1 tactical_bomber in Yunnan, round 3 : 6/9 hits, 3.33 expected hits
                      Chinese roll dice for 2 infantry in Yunnan, round 3 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the Japanese lost in Yunnan
                      2 infantry owned by the Chinese lost in Yunnan
                  Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                  Casualties for Chinese: 4 infantry
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Japanese
              1 aaGun moved from Kwangsi to Yunnan
              2 bombers, 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
              1 infantry moved from Okinawa to 20 Sea Zone
              1 infantry moved from Kyushu to 20 Sea Zone
              1 battleship, 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 20 Sea Zone to 37 Sea Zone
              1 cruiser moved from 21 Sea Zone to 37 Sea Zone
              2 infantry moved from 37 Sea Zone to Kwangsi
              1 fighter moved from Formosa to Kwangsi
              1 tactical_bomber moved from Kiangsu to Kwangsi
              1 fighter moved from Kiangsu to Kwangsi
              1 fighter and 1 tactical_bomber moved from Shansi to Kiangsu
              1 mech_infantry moved from Southern Manchuria to Chahar
              1 artillery and 3 infantry moved from Southern Manchuria to Jehol
              1 aaGun and 2 infantry moved from Northern Manchuria to Southern Manchuria
              3 infantry moved from Korea to Southern Manchuria
              1 infantry moved from Formosa to 21 Sea Zone
              1 infantry and 1 transport moved from 21 Sea Zone to 36 Sea Zone
              1 infantry moved from Paulau to 36 Sea Zone
              2 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
              2 infantry moved from 37 Sea Zone to Kwangsi
              1 marine moved from Caroline Islands to 34 Sea Zone
              1 cruiser and 1 marine moved from 34 Sea Zone to 37 Sea Zone
              1 marine moved from 37 Sea Zone to Kwangsi
              2 fighters and 2 tactical_bombers moved from 7 Sea Zone to Marshall Islands
              1 armour moved from Japan to 7 Sea Zone
              1 infantry moved from Iwo Jima to 7 Sea Zone
              1 armour, 1 infantry and 1 transport moved from 7 Sea Zone to 6 Sea Zone
              1 armour and 1 infantry moved from 6 Sea Zone to Korea
              1 fighter and 1 tactical_bomber moved from 34 Sea Zone to Caroline Islands
              1 destroyer moved from 7 Sea Zone to 34 Sea Zone
              1 battleship, 2 carriers and 1 cruiser moved from 7 Sea Zone to 34 Sea Zone
              1 fighter moved from Korea to Japan
              1 infantry moved from Hokkaido to Japan
              3 aaGuns, 2 artilleries and 4 infantry moved from Japan to Kyushu
              1 fighter moved from Japan to Kwangsi
      
          Place Units - Japanese
              4 transports placed in 7 Sea Zone
              1 infantry placed in Japan
      
          Turn Complete - Japanese
              Japanese collect 32 PUs; end with 32 PUs
              Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 42 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : -0.33
      Japanese regular : 1.50
      

      Savegame

      posted in League
      surferS
      surfer
    • RE: L26 PTV Mikawagunichi (X+14) vs Surfer

      @mikawagunichi Um. The Japanese move is incomplete. However, since the US can’t attack the Japanese, it really doesn’t matter where these units go. Please edit as you like. I just put the units in SZ7.

      posted in League
      surferS
      surfer
    • RE: L26 BM4 Avner(X) vs Surfer (L+18)

      TripleA Turn Summary: UK_Pacific round 1

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 1
      
          Purchase Units - Americans
              Americans buy 2 destroyers, 4 submarines and 1 tactical_bomber; Remaining resources: 1 PUs; 
      
          Politics - Americans
              Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
              Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
              Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
              Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
              Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
              Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
      
          Combat Move - Americans
              Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
              1 destroyer moved from 10 Sea Zone to 26 Sea Zone
              2 fighters moved from Hawaiian Islands to 26 Sea Zone
              1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
      
          Combat - Americans
              Battle in 26 Sea Zone
                  Americans attack with 1 destroyer, 3 fighters and 1 tactical_bomber
                  Japanese defend with 2 destroyers
                      Americans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 26 Sea Zone, round 2 : 1/5 hits, 2.50 expected hits
                      Japanese roll dice for 2 destroyers in 26 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                      1 destroyer owned by the Japanese lost in 26 Sea Zone
                      Americans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 26 Sea Zone, round 3 : 2/5 hits, 2.50 expected hits
                      Japanese roll dice for 1 destroyer in 26 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the Japanese lost in 26 Sea Zone
                  Americans win, taking 26 Sea Zone from Japanese with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 16
                  Casualties for Japanese: 2 destroyers
      
          Non Combat Move - Americans
              3 fighters and 1 tactical_bomber moved from 26 Sea Zone to 10 Sea Zone
              2 fighters moved from 10 Sea Zone to Western United States
              1 bomber moved from Central United States to Western United States
              1 cruiser moved from 101 Sea Zone to 11 Sea Zone
              1 fighter moved from Eastern United States to Western United States
              1 artillery moved from Eastern United States to 101 Sea Zone
              1 artillery and 1 transport moved from 101 Sea Zone to 86 Sea Zone
              1 artillery moved from 86 Sea Zone to Brazil
                    Americans take Brazil from Neutral_Allies
              1 mech_infantry moved from Central United States to Western United States
      
          Place Units - Americans
              1 destroyer and 4 submarines placed in 10 Sea Zone
              1 destroyer placed in 101 Sea Zone
              1 tactical_bomber placed in Eastern United States
      
          Turn Complete - Americans
              Americans collect 52 PUs; end with 53 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
              Chinese buy 3 artilleries; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              2 infantry moved from Kweichow to Hunan
              1 fighter moved from Szechwan to Hunan
      
          Combat - Chinese
              Battle in Hunan
                  Chinese attack with 1 fighter and 2 infantry
                  Japanese defend with 2 infantry
                      Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 0/3 hits, 0.83 expected hits
                      Japanese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits
                      Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 3 : 1/3 hits, 0.83 expected hits
                      Japanese roll dice for 2 infantry in Hunan, round 3 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the Chinese lost in Hunan
                      1 infantry owned by the Japanese lost in Hunan
                      Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 4 : 1/2 hits, 0.67 expected hits
                      Japanese roll dice for 1 infantry in Hunan, round 4 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Hunan
                  Chinese win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                  Casualties for Chinese: 1 infantry
                  Casualties for Japanese: 2 infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Hunan to Yunnan
              6 infantry moved from Szechwan to Yunnan
              1 infantry moved from Shensi to Szechwan
              2 infantry moved from Suiyuyan to Shensi
      
          Place Units - Chinese
              3 artilleries placed in Yunnan
      
          Turn Complete - Chinese
              Chinese collect 10 PUs; end with 10 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
      
          Purchase Units - British
              British buy 1 factory_minor, 1 fighter and 2 infantry; Remaining resources: 0 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific buy 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
      
          Politics - British
              British takes Political Action: Political Action Allies To War With TrueNeutrals
                  British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                  British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                  British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                  British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                  British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                  British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                  British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                  British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                  British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                  British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
                  Turning on Edit Mode
                  EDIT: Editing Political Relationship for Neutral_True and Chinese from War to Strict_Neutral
                  EDIT: Editing Political Relationship for Neutral_True and French from War to Strict_Neutral
                  EDIT: Editing Political Relationship for Neutral_True and Germans from Friendly_Neutral to Strict_Neutral
                  EDIT: Editing Political Relationship for Neutral_True and British from War to Strict_Neutral
                  EDIT: Editing Political Relationship for Neutral_True and Dutch from War to Strict_Neutral
                  EDIT: Editing Political Relationship for Neutral_True and ANZAC from War to Strict_Neutral
                  EDIT: Editing Political Relationship for Neutral_True and Neutral_Axis from Friendly_Neutral to Strict_Neutral
                  EDIT: Editing Political Relationship for Neutral_True and Italians from Friendly_Neutral to Strict_Neutral
                  EDIT: Editing Political Relationship for Neutral_True and Japanese from Friendly_Neutral to Strict_Neutral
                  EDIT: Editing Political Relationship for Neutral_True and UK_Pacific from War to Strict_Neutral
                  EDIT: Turning off Edit Mode
      
          Combat Move - British
              1 destroyer moved from 109 Sea Zone to 106 Sea Zone
              1 bomber moved from United Kingdom to 106 Sea Zone
              1 cruiser moved from 91 Sea Zone to 106 Sea Zone
              1 submarine moved from 91 Sea Zone to 96 Sea Zone
              1 fighter moved from Malta to 96 Sea Zone
              1 tactical_bomber moved from 98 Sea Zone to 96 Sea Zone
              1 destroyer moved from 39 Sea Zone to 37 Sea Zone
              1 fighter moved from Burma to 37 Sea Zone
              1 tactical_bomber moved from India to 37 Sea Zone
      
          Combat - British
              Battle in 96 Sea Zone
                  British attack with 1 fighter, 1 submarine and 1 tactical_bomber
                  Italians defend with 1 destroyer and 1 transport
                      British roll dice for 1 submarine in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      British roll dice for 1 fighter and 1 tactical_bomber in 96 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
                      Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the Italians and 1 transport owned by the Italians lost in 96 Sea Zone
                  British win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 15
                  Casualties for Italians: 1 destroyer and 1 transport
              Battle in 37 Sea Zone
                  British attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                  Japanese defend with 1 cruiser
                      British roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                      Japanese roll dice for 1 cruiser in 37 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                      1 destroyer owned by the British lost in 37 Sea Zone
                      1 cruiser owned by the Japanese lost in 37 Sea Zone
                  British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
                  Casualties for British: 1 destroyer
                  Casualties for Japanese: 1 cruiser
              Battle in 106 Sea Zone
                  British attack with 1 bomber, 1 cruiser and 1 destroyer
                  Germans defend with 2 submarines
                      British roll dice for 1 bomber, 1 cruiser and 1 destroyer in 106 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                      Germans roll dice for 2 submarines in 106 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                      1 submarine owned by the Germans lost in 106 Sea Zone
                      British roll dice for 1 bomber, 1 cruiser and 1 destroyer in 106 Sea Zone, round 3 : 1/3 hits, 1.50 expected hits
                      Germans roll dice for 1 submarine in 106 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                      1 submarine owned by the Germans lost in 106 Sea Zone
                  British win, taking 106 Sea Zone from Germans with 1 bomber, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 12
                  Casualties for Germans: 2 submarines
      
          Non Combat Move - British
              1 bomber moved from 106 Sea Zone to Iceland
              1 battleship, 1 cruiser and 1 destroyer moved from 111 Sea Zone to 123 Sea Zone
              1 fighter moved from Scotland to Iceland
              1 aaGun and 2 infantry moved from Scotland to United Kingdom
              1 mech_infantry moved from United Kingdom to Eire
                    British take Eire from Neutral_Allies
              1 transport moved from 109 Sea Zone to 106 Sea Zone
              1 transport moved from 98 Sea Zone to 96 Sea Zone
              1 aaGun moved from Malta to 96 Sea Zone
              1 infantry moved from Malta to 96 Sea Zone
              1 aaGun, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 96 Sea Zone to 81 Sea Zone
              1 aaGun moved from 81 Sea Zone to Egypt
              1 infantry moved from 81 Sea Zone to Egypt
              1 tactical_bomber moved from 81 Sea Zone to Egypt
              1 armour moved from Alexandria to Egypt
              1 artillery and 2 infantry moved from Alexandria to Egypt
              2 infantry moved from Anglo Egyptian Sudan to Egypt
              1 carrier, 1 cruiser and 1 destroyer moved from 98 Sea Zone to 81 Sea Zone
              1 mech_infantry moved from Egypt to Syria
              2 infantry moved from Union of South Africa to Rhodesia
              1 infantry moved from West India to Eastern Persia
                    British take Eastern Persia from Neutral_Allies
              1 marine moved from India to 39 Sea Zone
              1 cruiser and 1 marine moved from 39 Sea Zone to 80 Sea Zone
              1 marine moved from 80 Sea Zone to Persia
                    British take Persia from Neutral_Allies
              1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Yunnan
              2 infantry moved from Burma to Yunnan
              3 aaGuns, 1 artillery and 6 infantry moved from India to Burma
              1 transport moved from 39 Sea Zone to 37 Sea Zone
              1 infantry moved from Malaya to 37 Sea Zone
              1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
              1 infantry moved from 41 Sea Zone to Sumatra
                    UK_Pacific take Sumatra from Dutch
              1 destroyer moved from 71 Sea Zone to 81 Sea Zone
              1 artillery and 1 infantry moved from Ontario to Quebec
              1 fighter moved from Gibraltar to United Kingdom
      
          Place Units - British
              1 factory_minor placed in Egypt
              1 fighter and 2 infantry placed in United Kingdom
      
          Turn Complete - British
              British collect 30 PUs; end with 30 PUs
              Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 33 PUs
              Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 36 PUs
      
          Place Units - UK_Pacific
              3 infantry and 2 mech_infantrys placed in India
      
          Turn Complete - UK_Pacific
              UK_Pacific collect 21 PUs; end with 21 PUs
              Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 24 PUs
              Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 27 PUs
              Some Units in India change ownership: 3 infantry and 2 mech_infantrys
      

      Combat Hit Differential Summary :

      Chinese regular : -0.33
      Americans regular : -2.00
      Italians regular : -0.33
      Japanese regular : -1.17
      Germans regular : -0.50
      British regular : 1.00
      

      Savegame

      posted in League
      surferS
      surfer
    • RE: L26 BM4 Avner(X) vs Surfer (L+18)

      TripleA Manual Gamesave Post: British round 1

      TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 1
      
          Politics - British
              British takes Political Action: Political Action Allies To War With TrueNeutrals
                  British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                  British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                  British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                  British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                  British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                  British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                  British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                  British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                  British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                  British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
                  Turning on Edit Mode
                  EDIT: Editing Political Relationship for Neutral_True and Chinese from War to Strict_Neutral
                  EDIT: Editing Political Relationship for Neutral_True and French from War to Strict_Neutral
                  EDIT: Editing Political Relationship for Neutral_True and Germans from Friendly_Neutral to Strict_Neutral
                  EDIT: Editing Political Relationship for Neutral_True and British from War to Strict_Neutral
                  EDIT: Editing Political Relationship for Neutral_True and Dutch from War to Strict_Neutral
                  EDIT: Editing Political Relationship for Neutral_True and ANZAC from War to Strict_Neutral
                  EDIT: Editing Political Relationship for Neutral_True and Neutral_Axis from Friendly_Neutral to Strict_Neutral
                  EDIT: Editing Political Relationship for Neutral_True and Italians from Friendly_Neutral to Strict_Neutral
                  EDIT: Editing Political Relationship for Neutral_True and Japanese from Friendly_Neutral to Strict_Neutral
                  EDIT: Editing Political Relationship for Neutral_True and UK_Pacific from War to Strict_Neutral
                  EDIT: Turning off Edit Mode
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
      surferS
      surfer
    • RE: L26 BM4 Avner(X) vs Surfer (L+18)

      @Avner Ugh. I hit declare war on Neutrals!!?? I’m posting and will edit and restart the British move. But I wanted the existing state of the game to be posted.

      posted in League
      surferS
      surfer
    • RE: L26 BM4 Avner(X) vs Surfer (L+18)

      TripleA Manual Gamesave Post: British round 1

      TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 1
      
          Politics - British
              British takes Political Action: Political Action Allies To War With TrueNeutrals
                  British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                  British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                  British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                  British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                  British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                  British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                  British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                  British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                  British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                  British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
      surferS
      surfer
    • RE: L26 BM4 Avner(X) vs Surfer (L+18)

      TripleA Turn Summary: Americans round 1

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 1
      
          Purchase Units - Americans
              Americans buy 2 destroyers, 4 submarines and 1 tactical_bomber; Remaining resources: 1 PUs; 
      
          Politics - Americans
              Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
              Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
              Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
              Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
              Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
              Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
      
          Combat Move - Americans
              Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
              1 destroyer moved from 10 Sea Zone to 26 Sea Zone
              2 fighters moved from Hawaiian Islands to 26 Sea Zone
              1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
      
          Combat - Americans
              Battle in 26 Sea Zone
                  Americans attack with 1 destroyer, 3 fighters and 1 tactical_bomber
                  Japanese defend with 2 destroyers
                      Americans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 26 Sea Zone, round 2 : 1/5 hits, 2.50 expected hits
                      Japanese roll dice for 2 destroyers in 26 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                      1 destroyer owned by the Japanese lost in 26 Sea Zone
                      Americans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 26 Sea Zone, round 3 : 2/5 hits, 2.50 expected hits
                      Japanese roll dice for 1 destroyer in 26 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the Japanese lost in 26 Sea Zone
                  Americans win, taking 26 Sea Zone from Japanese with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 16
                  Casualties for Japanese: 2 destroyers
      
          Non Combat Move - Americans
              3 fighters and 1 tactical_bomber moved from 26 Sea Zone to 10 Sea Zone
              2 fighters moved from 10 Sea Zone to Western United States
              1 bomber moved from Central United States to Western United States
              1 cruiser moved from 101 Sea Zone to 11 Sea Zone
              1 fighter moved from Eastern United States to Western United States
              1 artillery moved from Eastern United States to 101 Sea Zone
              1 artillery and 1 transport moved from 101 Sea Zone to 86 Sea Zone
              1 artillery moved from 86 Sea Zone to Brazil
                    Americans take Brazil from Neutral_Allies
              1 mech_infantry moved from Central United States to Western United States
      
          Place Units - Americans
              1 destroyer and 4 submarines placed in 10 Sea Zone
              1 destroyer placed in 101 Sea Zone
              1 tactical_bomber placed in Eastern United States
      
          Turn Complete - Americans
              Americans collect 52 PUs; end with 53 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
      

      Combat Hit Differential Summary :

      Americans regular : -2.00
      Japanese regular : -1.00
      

      Savegame

      posted in League
      surferS
      surfer
    • RE: L26 PTV Mikawagunichi (X+14) vs Surfer

      TripleA Turn Summary: Russians round 1

      TripleA Turn Summary for game: WW2 Path to Victory

      Game History

      Round: 1
      
          Purchase Units - Russians
              Russians buy 3 artilleries and 8 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
      
          Non Combat Move - Russians
              1 aaGun, 1 artillery and 6 infantry moved from Leningrad to Northern Belarus
              3 infantry moved from Baltic States to Northern Belarus
              1 infantry moved from Southern Belarus to Northern Belarus
              2 infantry moved from Eastern Poland to Northern Belarus
              3 infantry moved from Vyborg to Leningrad
              1 infantry moved from Archangel to Leningrad
              2 infantry moved from Karelia to Archangel
              1 tactical_bomber moved from Russia to Leningrad
              3 infantry moved from Ukraine to Kursk
              1 artillery and 1 infantry moved from Western Ukraine to Ukraine
              2 infantry moved from Bessarabia to Ukraine
              1 artillery moved from Russia to Bryansk
              1 infantry moved from Russia to Bryansk
              2 aaGuns, 1 fighter and 1 mech_infantry moved from Russia to Bryansk
              1 armour moved from Russia to Bryansk
              1 armour and 1 mech_infantry moved from Stalingrad to Kursk
              2 infantry moved from Southern Caucasus to Northern Caucasus
              1 cruiser moved from 118 Sea Zone to 117 Sea Zone
              1 submarine moved from 130 Sea Zone to 128 Sea Zone
              3 infantry moved from Amur to Siberia
              3 infantry moved from Buryatia to Sakha
              3 infantry moved from Sakha to Siberia
              1 aaGun moved from Sakha to Siberia
              2 infantry moved from Sakha to Siberia
              1 fighter moved from Bryansk to Leningrad
      
          Place Units - Russians
              1 artillery placed in Siberia
              1 artillery and 2 infantry placed in Leningrad
              1 artillery and 2 infantry placed in Ukraine
              4 infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 46 PUs; end with 46 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
      surferS
      surfer
    • RE: L26 PTV Mikawagunichi (X+14) vs Surfer

      @mikawagunichi This early in the game that’s all I can hope for…but we’ll see what happens.

      posted in League
      surferS
      surfer
    • RE: L26 BM4 Avner(X) vs Surfer (L+18)

      @Avner Scramble to Philippines. Nothing in Hawaii.

      posted in League
      surferS
      surfer
    • RE: L26 PTV Mikawagunichi (X+14) vs Surfer

      @mikawagunichi No scramble. Looks like this is going to hurt.
      I’m amazed that after the first round attacks in PTV, the Axis don’t just trounce the Allies. But the map is bigger and stuff just seems to happen,.

      posted in League
      surferS
      surfer
    • RE: Find League Opponents Thread

      Anyone up for PTV?

      posted in League
      surferS
      surfer
    • RE: Post League Game Results Here

      @Ghostglider (L+12) over Surfer (X)
      BM4 Playoff first round

      I was glad to be in the playoffs, but Ghostglider beat me soundly. I was able to make gains as the Axis, but every time, he took something else away. Never caught up to the economy of the Allies.

      https://www.axisandallies.org/forums/topic/42241/l26-bm4-playoff-surfer-x-vs-ghostglider-l-12/221

      posted in League
      surferS
      surfer
    • RE: L26 BM4 Playoff Surfer (X) vs Ghostglider (L+12)

      @Ghostglider I yield. GG. I’ll be able to push you from France, but not into the water. I was going to play on for a few more rounds, since losing France would be a coup for the Germans, but the Japanese are just toast. With a 1000 IPC lead, it is just time.

      posted in League
      surferS
      surfer
    • RE: L26 BM4 Playoff Surfer (X) vs Ghostglider (L+12)

      @Ghostglider I forgot to kill the transports in SZ37 with bomber. So edited. Probably doesn’t matter much since not leaving FIC and Japan could kill them as well.

      posted in League
      surferS
      surfer
    • RE: L26 BM4 Playoff Surfer (X) vs Ghostglider (L+12)

      TripleA Turn Summary: Germans round 22

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 22
      
          Research Technology - Germans
      
          Purchase Units - Germans
              Germans buy 1 armour, 10 artilleries, 2 infantry and 9 mech_infantrys; Remaining resources: 0 PUs; 
      
          Combat Move - Germans
              3 infantry moved from Western Germany to Holland Belgium
              4 fighters and 4 tactical_bombers moved from Western Germany to Holland Belgium
      
          Combat - Germans
              Battle in Holland Belgium
                  Germans attack with 4 fighters, 3 infantry and 4 tactical_bombers
                  British defend with 2 infantry
                      Germans roll dice for 4 fighters, 3 infantry and 4 tactical_bombers in Holland Belgium, round 2 : 6/11 hits, 5.17 expected hits
                      British roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits
                      2 infantry owned by the British lost in Holland Belgium
                  Germans win, taking Holland Belgium from British with 4 fighters, 3 infantry and 4 tactical_bombers remaining. Battle score for attacker is 6
                  Casualties for British: 2 infantry
      
          Non Combat Move - Germans
              Turning on Edit Mode
              EDIT: Removing units owned by ANZAC from 37 Sea Zone: 1 transport
              EDIT: Removing units owned by Americans from 37 Sea Zone: 1 transport
              EDIT: Turning off Edit Mode
              4 tactical_bombers moved from Holland Belgium to Western Germany
              4 fighters moved from Holland Belgium to Western Germany
              2 infantry moved from Greater Southern Germany to Western Germany
              10 infantry moved from Germany to Western Germany
              8 armour and 24 mech_infantrys moved from Slovakia Hungary to Germany
              2 armour and 2 mech_infantrys moved from Eastern Poland to Germany
              5 submarines moved from 115 Sea Zone to 113 Sea Zone
              1 fighter moved from Novgorod to Western Germany
              1 tactical_bomber moved from Caucasus to Germany
              1 fighter moved from Caucasus to Germany
              3 infantry moved from Volgograd to Caucasus
              3 infantry moved from Rostov to Caucasus
              3 infantry moved from Ukraine to Rostov
              1 infantry moved from Kazakhstan to Sikang
              1 aaGun and 1 infantry moved from Kazakhstan to Tsinghai
              1 mech_infantry moved from Shensi to Szechwan
              1 infantry moved from Kweichow to Hunan
              1 bomber moved from Japan to French Indo China
      
          Place Units - Germans
              10 artilleries placed in Western Germany
              1 armour and 9 mech_infantrys placed in Germany
              2 infantry placed in Volgograd
      
          Turn Complete - Germans
              Total Cost from Convoy Blockades: 3
                  Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,1,5,3,5,1
              Germans collect 61 PUs (3 lost to blockades); end with 61 PUs
              Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
              Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs
              Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 86 PUs
      

      Combat Hit Differential Summary :

      Germans regular : 0.83
      British regular : -0.67
      

      Savegame

      posted in League
      surferS
      surfer
    • RE: Ideas on a counter?

      @Cornwallis There was a very interesting thread on best bids for OOB at
      https://www.axisandallies.org/forums/topic/41788/bids?_=1774822678885

      Lots of ideas there.

      Personally, I’m not a fan of Taranto as the Allies lose lots of material to force Italy to stay home. This allows/forces them to do what I feel is the optimal Axis strategy: support the German advance by preventing weak Russian blockers and protect the Western front.

      I do like a sub in SZ91 to protect the cruiser and then be the sacrificial unit to attack the Italian DD+transport with 1 tac + 1 ftr.

      The Yunnan stack is a very interesting option:
      1 inf Yunnan
      1 ftrs in Moscow + Volgograd
      R1 DOW, send all 3 ftr + tac to Yunnan, the Japanese cannot really attack 15-85% battle.
      Once the Chinese are up and running, the ftrs can go back home to protect.
      If you do this, I would also add marine to India as it allows them to capture 1 more territory early. But beware, the Japanese might be forced to DOW J1 since they really cannot take anything else.

      There is also the controversial bid placement 1 ANZAC inf New Guinea. This is allowed in some cases, but generally the rule is that the territory must have a unit in it prior to adding a unit. However, it does significantly help the ANZACs take Dutch New Guinea without needing a transport. Discuss with your opponent to get their view. Perhaps it would be allowed but there would be an additional cost to allow (6-10 IPCs?)

      Regarding KGF vs KJF. My general plan is a) save my capitals that are under attack – i.e., is London, India and, New South Wales safe?
      b) stop the Italian growth in the Med as this can get out of hand quickly if unchecked.
      c) Stop the Japanese. The Germans can get large but taking Egypt is hard. If the Allies own the rest of the board, the economy stay in the Allies favor if the Japanese and DEI are contested.

      posted in Axis & Allies Global 1940
      surferS
      surfer
    • RE: L26 BM4 Playoff Surfer (X) vs Ghostglider (L+12)

      TripleA Turn Summary: Italians round 21

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 21
      
          Purchase Units - Italians
              Italians buy 3 infantry; Remaining resources: 21 PUs; 
      
          Combat Move - Italians
              2 infantry moved from Southern Italy to Northern Italy
              2 fighters moved from Southern Italy to Northern Italy
              1 infantry moved from Southern Italy to Northern Italy
              1 fighter moved from Germany to Yugoslavia
              1 fighter moved from Western Germany to Yugoslavia
              1 armour moved from Bulgaria to Albania
                    Italians take Albania from British
              1 armour moved from Albania to Yugoslavia
              1 armour, 1 artillery and 3 mech_infantrys moved from Bulgaria to Yugoslavia
      
          Combat - Italians
              Battle in Northern Italy
                  Italians attack with 2 fighters and 3 infantry
                  British defend with 1 factory_minor and 2 infantry
                      Italians roll dice for 2 fighters and 3 infantry in Northern Italy, round 2 : 3/5 hits, 1.50 expected hits
                      British roll dice for 2 infantry in Northern Italy, round 2 : 0/2 hits, 0.67 expected hits
                      2 infantry owned by the British lost in Northern Italy
                  Italians win, taking Northern Italy from British with 2 fighters and 3 infantry remaining. Battle score for attacker is 6
                  Casualties for British: 2 infantry
              Battle in Yugoslavia
                  Italians attack with 2 armour, 1 artillery, 2 fighters and 3 mech_infantrys
                  British defend with 1 infantry
                      Italians roll dice for 2 armour, 1 artillery, 2 fighters and 3 mech_infantrys in Yugoslavia, round 2 : 0/8 hits, 3.00 expected hits
                      British roll dice for 1 infantry in Yugoslavia, round 2 : 0/1 hits, 0.33 expected hits
                      Italians roll dice for 2 armour, 1 artillery, 2 fighters and 3 mech_infantrys in Yugoslavia, round 3 : 3/8 hits, 3.00 expected hits
                      British roll dice for 1 infantry in Yugoslavia, round 3 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the British lost in Yugoslavia
                  Italians win, taking Yugoslavia from British with 2 armour, 1 artillery, 2 fighters and 3 mech_infantrys remaining. Battle score for attacker is 3
                  Casualties for British: 1 infantry
      
          Non Combat Move - Italians
              1 fighter moved from Yugoslavia to Germany
              1 fighter moved from Yugoslavia to Western Germany
              2 fighters moved from Northern Italy to Southern Italy
      
          Place Units - Italians
              3 infantry placed in Southern Italy
      
          Turn Complete - Italians
              Total Cost from Convoy Blockades: 10
                  Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,6,6,4,3,4,5,1,5,6,2,3,1
              Italians collect 7 PUs (10 lost to blockades); end with 28 PUs
      

      Combat Hit Differential Summary :

      Italians regular : -1.50
      British regular : -1.33
      

      Savegame

      posted in League
      surferS
      surfer
    • RE: Ideas on a counter?

      @Cornwallis If you insist on playing OOB without a bid, I have no suggestions for you. The Axis will win if played well. The game is unbalanced. The bid is necessary to fix the OOB initial setup–or add house rules.

      posted in Axis & Allies Global 1940
      surferS
      surfer
    • RE: Ideas on a counter?

      @Cornwallis Answer depends on game you play (and assuming “normal” bids)

      OOB: Allies should have 50-60 IPCs bid
      You can either: Stack Yunnan and buy 2-3 Russian ftrs to prevent J1 capture of Yunnan thus allowing the Chinese to buy artillery C1 and become a potent land force, which distracts the Japanese
      Or reinforce Egypt and the Altantic / Med fleets, couple of extra subs + ftrs will allow Taranto raid to be carried out without losing the UK CV and other expensive units. This will allow you to stop Italy early.

      If you don’t allow a bid for OOB, I would not play the Allies as the Axis have too much of an advantage.

      BM4: Assuming a small bid 6-12 IPCs. Buy sub for Med and or ftr for Scotland. Allows you to take out the Italian DD + transport and reinforce Gibraltar with surface units. That should stop/slow the Italian advance.

      PTV: This game has many objectives/territories that favor the Allies so the bid supplements the Axis forces. Those games often have the Italians and the Japanese make rapid gains including taking Egypt. The Allies have to use the larger map and economy to their advantage. The scenario you present is “common” in PTV except the Axis don’t wipe out anyone by Turn 3.

      The game is “designed” to allow Russia to fall–in PTV that is debatable, but even in that game the Germans can gain extensive territory and income if they all but take Russia. The real goal for the Allies is to make the capture of Moscow expensive and therefore delay the advance for as long as possible. If that happens, then the build up of the economy over many turns should favor the Allies.

      If you haven’t read the AA Warfare primer by @AndrewAAGamer, please do.
      https://www.axisandallies.org/forums/topic/35286/warfare-principles-of-axis-allies-by-andrewaagamer/7?_=1774816439942

      Also,
      The Allied “playbook” thread is here
      https://www.axisandallies.org/forums/topic/32557/we-need-an-allied-playbook?_=1624678622014

      GL

      posted in Axis & Allies Global 1940
      surferS
      surfer
    • 1 / 1