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    Posts made by surfer

    • RE: BM Surfer (L+15) vs Farmboy (X)

      TripleA Turn Summary: UK_Pacific round 14

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 14
      
          Purchase Units - Americans
              Americans repair damage of 6x factory_minor; Remaining resources: 93 PUs; 
              Americans buy 1 armour, 3 artilleries, 9 infantry and 8 submarines; Remaining resources: 0 PUs; 
      
          Politics - Americans
              Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
      
          Combat Move - Americans
              1 bomber moved from Caucasus to Ukraine
              1 submarine moved from 91 Sea Zone to 104 Sea Zone
              1 fighter moved from 91 Sea Zone to 104 Sea Zone
              2 fighters moved from United Kingdom to 104 Sea Zone
              1 bomber moved from United Kingdom to Western Germany
      
          Combat - Americans
              Strategic bombing raid in Ukraine
                      Germans roll AA dice in Ukraine : 0/1 hits, 0.17 expected hits
                  Bombing raid in Ukraine rolls: 3 and causes: 3 damage to unit: factory_minor
                  Bombing raid in Ukraine causes 3 damage total. 
              Strategic bombing raid in Western Germany
                      Germans roll AA dice in Western Germany : 0/1 hits, 0.17 expected hits
                  Bombing raid in Western Germany rolls: 3 and causes: 3 damage to unit: factory_major
                  Bombing raid in Western Germany causes 3 damage total. 
              Battle in 104 Sea Zone
                  Americans attack with 3 fighters and 1 submarine
                  Germans defend with 1 destroyer
                      Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Americans roll dice for 3 fighters in 104 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                      Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the Germans lost in 104 Sea Zone
                  Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
                  Casualties for Germans: 1 destroyer
      
          Non Combat Move - Americans
              1 bomber moved from Ukraine to Caucasus
              1 bomber moved from Western Germany to United Kingdom
              5 transports moved from 91 Sea Zone to 101 Sea Zone
              16 infantry moved from Morocco to 91 Sea Zone
              1 aaGun, 1 carrier, 19 infantry, 1 submarine and 10 transports moved from 91 Sea Zone to 110 Sea Zone
              16 infantry moved from 110 Sea Zone to Normandy Bordeaux
              1 aaGun, 11 artilleries, 2 fighters, 30 infantry and 1 mech_infantry moved from Southern France to Normandy Bordeaux
              2 fighters moved from Normandy Bordeaux to 91 Sea Zone
              2 fighters moved from 104 Sea Zone to 110 Sea Zone
              3 fighters moved from Gibraltar to 98 Sea Zone
              1 fighter moved from 98 Sea Zone to 81 Sea Zone
              2 fighters moved from 98 Sea Zone to Trans-Jordan
              1 fighter moved from 104 Sea Zone to United Kingdom
              1 fighter moved from Eastern United States to Gibraltar
              1 fighter moved from Eastern United States to 26 Sea Zone
              2 artilleries and 2 infantry moved from Midway to 25 Sea Zone
              2 artilleries, 1 battleship, 10 carriers, 2 cruisers, 4 destroyers, 2 fighters, 2 infantry, 10 submarines and 2 transports moved from 25 Sea Zone to 26 Sea Zone
              2 infantry moved from 26 Sea Zone to Hawaiian Islands
              2 artilleries moved from 26 Sea Zone to Hawaiian Islands
              2 carriers, 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
              1 fighter moved from 25 Sea Zone to 26 Sea Zone
              6 fighters moved from 25 Sea Zone to Caroline Islands
              1 fighter and 1 tactical_bomber moved from Queensland to Caroline Islands
              1 cruiser moved from 92 Sea Zone to 110 Sea Zone
      
          Place Units - Americans
              1 armour and 2 artilleries placed in Normandy Bordeaux
              1 artillery and 9 infantry placed in Eastern United States
              8 submarines placed in 10 Sea Zone
      
          Turn Complete - Americans
              Americans collect 58 PUs; end with 58 PUs
              Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
              Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 4 infantry; Remaining resources: 2 PUs; 
      
          Combat Move - Chinese
              4 infantry moved from Hunan to Kiangsi
              1 artillery and 3 infantry moved from Chahar to Anhwe
              1 infantry moved from Hunan to Yunnan
              1 fighter moved from Suiyuyan to Yunnan
              1 artillery and 4 infantry moved from Hunan to Kweichow
              2 infantry moved from Shensi to Kweichow
              1 infantry moved from Hopei to Kweichow
              1 infantry moved from Hunan to Yunnan
      
          Combat - Chinese
              Battle in Kweichow
                  Chinese attack with 1 artillery and 7 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 1 artillery and 7 infantry in Kweichow, round 2 : 2/8 hits, 1.67 expected hits
                      Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Kweichow
                  Chinese win, taking Kweichow from Japanese with 1 artillery and 7 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
              Battle in Kiangsi
                  Chinese attack with 4 infantry
                  Japanese defend with 2 marines
                      Chinese roll dice for 4 infantry in Kiangsi, round 2 : 0/4 hits, 0.67 expected hits
                      Japanese roll dice for 2 marines in Kiangsi, round 2 : 0/2 hits, 0.67 expected hits
                      Chinese roll dice for 4 infantry in Kiangsi, round 3 : 1/4 hits, 0.67 expected hits
                      Japanese roll dice for 2 marines in Kiangsi, round 3 : 2/2 hits, 0.67 expected hits
                      2 infantry owned by the Chinese lost in Kiangsi
                      1 marine owned by the Japanese lost in Kiangsi
                      Chinese roll dice for 2 infantry in Kiangsi, round 4 : 0/2 hits, 0.33 expected hits
                      Japanese roll dice for 1 marine in Kiangsi, round 4 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Kiangsi
                  1 infantry owned by the Chinese retreated to Hunan
                  Japanese win with 1 marine remaining. Battle score for attacker is -4
                  Casualties for Chinese: 3 infantry
                  Casualties for Japanese: 1 marine
              Battle in Yunnan
                  Chinese attack with 1 fighter and 2 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 1/3 hits, 0.83 expected hits
                      Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Yunnan
                      1 infantry owned by the Japanese lost in Yunnan
                  Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                  Casualties for Chinese: 1 infantry
                  Casualties for Japanese: 1 infantry
              Battle in Anhwe
                  Chinese attack with 1 artillery and 3 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 1 artillery and 3 infantry in Anhwe, round 2 : 1/4 hits, 1.00 expected hits
                      Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Anhwe
                  Chinese win, taking Anhwe from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Yunnan to Hunan
      
          Place Units - Chinese
              4 infantry placed in Hunan
      
          Turn Complete - Chinese
              Chinese collect 10 PUs; end with 12 PUs
      
          Purchase Units - British
              British buy 1 artillery, 4 infantry, 1 mech_infantry, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 
      
          Politics - British
              Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
      
          Combat Move - British
              1 submarine moved from 97 Sea Zone to 93 Sea Zone
              1 infantry moved from Southern France to Northern Italy
                    British take Northern Italy from Italians
              1 bomber moved from Southern France to Western Germany
              1 mech_infantry moved from Eastern Persia to Kazakhstan
              1 fighter and 1 tactical_bomber moved from Eastern Persia to Kazakhstan
              2 fighters and 1 tactical_bomber moved from Eastern Persia to Volgograd
              1 infantry moved from Caucasus to Volgograd
              4 infantry moved from Morocco to 91 Sea Zone
              4 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
              4 infantry moved from 110 Sea Zone to Holland Belgium
              2 fighters and 3 tactical_bombers moved from United Kingdom to Holland Belgium
      
          Combat - British
              Strategic bombing raid in Western Germany
                      Germans roll AA dice in Western Germany : 0/1 hits, 0.17 expected hits
                  Bombing raid in Western Germany rolls: 6 and causes: 6 damage to unit: factory_major
                  Bombing raid in Western Germany causes 6 damage total. 
              Battle in Holland Belgium
                  British attack with 2 fighters, 4 infantry and 3 tactical_bombers
                  Germans defend with 3 infantry
                      British roll dice for 2 fighters, 4 infantry and 3 tactical_bombers in Holland Belgium, round 2 : 3/9 hits, 3.50 expected hits
                      Germans roll dice for 3 infantry in Holland Belgium, round 2 : 1/3 hits, 1.00 expected hits
                      1 infantry owned by the British lost in Holland Belgium
                      3 infantry owned by the Germans lost in Holland Belgium
                  British win, taking Holland Belgium from Germans with 2 fighters, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
                  Casualties for British: 1 infantry
                  Casualties for Germans: 3 infantry
              Battle in Volgograd
                  British attack with 2 fighters, 1 infantry and 1 tactical_bomber
                  Germans defend with 1 factory_minor and 1 infantry
                      British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Volgograd, round 2 : 3/4 hits, 1.83 expected hits
                      Germans roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the British lost in Volgograd
                      1 infantry owned by the Germans lost in Volgograd
                  British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
                  Casualties for British: 1 infantry
                  Casualties for Germans: 1 infantry
              Battle in Kazakhstan
                  British attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                  Germans defend with 1 infantry
                      British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kazakhstan, round 2 : 2/3 hits, 1.33 expected hits
                      Germans roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits
                      1 mech_infantry owned by the British lost in Kazakhstan
                      1 infantry owned by the Germans lost in Kazakhstan
                  British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
                  Casualties for British: 1 mech_infantry
                  Casualties for Germans: 1 infantry
      
          Non Combat Move - British
              2 fighters and 1 tactical_bomber moved from Volgograd to Caucasus
              1 fighter and 1 tactical_bomber moved from Kazakhstan to Caucasus
              1 artillery and 3 infantry moved from Northwest Persia to Caucasus
              2 mech_infantrys moved from Persia to Caucasus
              1 artillery and 3 infantry moved from Iraq to Northwest Persia
              1 fighter moved from 81 Sea Zone to Caucasus
              1 aaGun, 2 armour, 3 artilleries, 27 infantry and 2 mech_infantrys moved from Eastern Persia to Persia
              2 aaGuns, 3 artilleries and 6 infantry moved from West India to Eastern Persia
              4 infantry moved from Trans-Jordan to Iraq
              2 artilleries, 1 infantry and 1 mech_infantry moved from Egypt to Trans-Jordan
              1 mech_infantry moved from Belgian Congo to Egypt
              1 mech_infantry moved from Union of South Africa to Belgian Congo
              2 infantry moved from Union of South Africa to 71 Sea Zone
              2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
              2 infantry moved from 81 Sea Zone to Trans-Jordan
              1 transport moved from 81 Sea Zone to 71 Sea Zone
              1 destroyer moved from 91 Sea Zone to 92 Sea Zone
              4 carriers, 3 cruisers, 3 destroyers, 7 fighters, 7 submarines and 1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone
              1 submarine moved from 109 Sea Zone to 125 Sea Zone
              2 fighters and 3 tactical_bombers moved from Holland Belgium to United Kingdom
              2 submarines moved from 92 Sea Zone to 110 Sea Zone
              1 mech_infantry moved from Trans-Jordan to Iraq
              1 aaGun and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
              1 destroyer moved from 106 Sea Zone to 109 Sea Zone
              1 bomber moved from Western Germany to United Kingdom
              3 infantry moved from United Kingdom to Scotland
              1 aaGun moved from United Kingdom to Scotland
              2 tactical_bombers moved from United Kingdom to Scotland
      
          Place Units - British
              1 artillery and 2 infantry placed in Egypt
              2 infantry and 1 mech_infantry placed in Union of South Africa
              1 tactical_bomber placed in United Kingdom
              2 submarines placed in 110 Sea Zone
      
          Turn Complete - British
              Total Cost from Convoy Blockades: 3
                  Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,5
              British collect 38 PUs (3 lost to blockades); end with 38 PUs
              Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
              Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs
              Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs
              Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 50 PUs
      
          Turn Complete - UK_Pacific
              Turning on Edit Mode
              EDIT: Removing units owned by Americans from Caroline Islands: 12 fighters and 5 tactical_bombers
              EDIT: Adding units owned by Americans to Queensland: 6 fighters and 5 tactical_bombers
              EDIT: Adding units owned by Americans to 26 Sea Zone: 6 fighters
              EDIT: Turning off Edit Mode
      

      Combat Hit Differential Summary :

      Chinese regular : -0.17
      Americans regular : 0.17
      Japanese regular : 1.33
      Germans AA : -0.50
      Germans regular : 1.00
      British regular : 1.33
      

      Savegame

      posted in League
      surferS
      surfer
    • RE: BM Surfer (L+15) vs Farmboy (X)

      @farmboy
      I would like to remove my defense of caroline islands. I think you haven’t moved yet so I’ll post shortly

      posted in League
      surferS
      surfer
    • RE: BM Surfer (L+15) vs Farmboy (X)

      TripleA Turn Summary: UK_Pacific round 14

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 14
      
          Purchase Units - Americans
              Americans repair damage of 6x factory_minor; Remaining resources: 93 PUs; 
              Americans buy 1 armour, 3 artilleries, 9 infantry and 8 submarines; Remaining resources: 0 PUs; 
      
          Politics - Americans
              Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
      
          Combat Move - Americans
              1 bomber moved from Caucasus to Ukraine
              1 submarine moved from 91 Sea Zone to 104 Sea Zone
              1 fighter moved from 91 Sea Zone to 104 Sea Zone
              2 fighters moved from United Kingdom to 104 Sea Zone
              1 bomber moved from United Kingdom to Western Germany
      
          Combat - Americans
              Strategic bombing raid in Ukraine
                      Germans roll AA dice in Ukraine : 0/1 hits, 0.17 expected hits
                  Bombing raid in Ukraine rolls: 3 and causes: 3 damage to unit: factory_minor
                  Bombing raid in Ukraine causes 3 damage total. 
              Strategic bombing raid in Western Germany
                      Germans roll AA dice in Western Germany : 0/1 hits, 0.17 expected hits
                  Bombing raid in Western Germany rolls: 3 and causes: 3 damage to unit: factory_major
                  Bombing raid in Western Germany causes 3 damage total. 
              Battle in 104 Sea Zone
                  Americans attack with 3 fighters and 1 submarine
                  Germans defend with 1 destroyer
                      Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Americans roll dice for 3 fighters in 104 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                      Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the Germans lost in 104 Sea Zone
                  Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
                  Casualties for Germans: 1 destroyer
      
          Non Combat Move - Americans
              1 bomber moved from Ukraine to Caucasus
              1 bomber moved from Western Germany to United Kingdom
              5 transports moved from 91 Sea Zone to 101 Sea Zone
              16 infantry moved from Morocco to 91 Sea Zone
              1 aaGun, 1 carrier, 19 infantry, 1 submarine and 10 transports moved from 91 Sea Zone to 110 Sea Zone
              16 infantry moved from 110 Sea Zone to Normandy Bordeaux
              1 aaGun, 11 artilleries, 2 fighters, 30 infantry and 1 mech_infantry moved from Southern France to Normandy Bordeaux
              2 fighters moved from Normandy Bordeaux to 91 Sea Zone
              2 fighters moved from 104 Sea Zone to 110 Sea Zone
              3 fighters moved from Gibraltar to 98 Sea Zone
              1 fighter moved from 98 Sea Zone to 81 Sea Zone
              2 fighters moved from 98 Sea Zone to Trans-Jordan
              1 fighter moved from 104 Sea Zone to United Kingdom
              1 fighter moved from Eastern United States to Gibraltar
              1 fighter moved from Eastern United States to 26 Sea Zone
              2 artilleries and 2 infantry moved from Midway to 25 Sea Zone
              2 artilleries, 1 battleship, 10 carriers, 2 cruisers, 4 destroyers, 2 fighters, 2 infantry, 10 submarines and 2 transports moved from 25 Sea Zone to 26 Sea Zone
              2 infantry moved from 26 Sea Zone to Hawaiian Islands
              2 artilleries moved from 26 Sea Zone to Hawaiian Islands
              2 carriers, 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
              1 fighter moved from 25 Sea Zone to 26 Sea Zone
              6 fighters moved from 25 Sea Zone to Caroline Islands
              1 fighter and 1 tactical_bomber moved from Queensland to Caroline Islands
              1 cruiser moved from 92 Sea Zone to 110 Sea Zone
      
          Place Units - Americans
              1 armour and 2 artilleries placed in Normandy Bordeaux
              1 artillery and 9 infantry placed in Eastern United States
              8 submarines placed in 10 Sea Zone
      
          Turn Complete - Americans
              Americans collect 58 PUs; end with 58 PUs
              Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
              Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 4 infantry; Remaining resources: 2 PUs; 
      
          Combat Move - Chinese
              4 infantry moved from Hunan to Kiangsi
              1 artillery and 3 infantry moved from Chahar to Anhwe
              1 infantry moved from Hunan to Yunnan
              1 fighter moved from Suiyuyan to Yunnan
              1 artillery and 4 infantry moved from Hunan to Kweichow
              2 infantry moved from Shensi to Kweichow
              1 infantry moved from Hopei to Kweichow
              1 infantry moved from Hunan to Yunnan
      
          Combat - Chinese
              Battle in Kweichow
                  Chinese attack with 1 artillery and 7 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 1 artillery and 7 infantry in Kweichow, round 2 : 2/8 hits, 1.67 expected hits
                      Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Kweichow
                  Chinese win, taking Kweichow from Japanese with 1 artillery and 7 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
              Battle in Kiangsi
                  Chinese attack with 4 infantry
                  Japanese defend with 2 marines
                      Chinese roll dice for 4 infantry in Kiangsi, round 2 : 0/4 hits, 0.67 expected hits
                      Japanese roll dice for 2 marines in Kiangsi, round 2 : 0/2 hits, 0.67 expected hits
                      Chinese roll dice for 4 infantry in Kiangsi, round 3 : 1/4 hits, 0.67 expected hits
                      Japanese roll dice for 2 marines in Kiangsi, round 3 : 2/2 hits, 0.67 expected hits
                      2 infantry owned by the Chinese lost in Kiangsi
                      1 marine owned by the Japanese lost in Kiangsi
                      Chinese roll dice for 2 infantry in Kiangsi, round 4 : 0/2 hits, 0.33 expected hits
                      Japanese roll dice for 1 marine in Kiangsi, round 4 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Kiangsi
                  1 infantry owned by the Chinese retreated to Hunan
                  Japanese win with 1 marine remaining. Battle score for attacker is -4
                  Casualties for Chinese: 3 infantry
                  Casualties for Japanese: 1 marine
              Battle in Yunnan
                  Chinese attack with 1 fighter and 2 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 1/3 hits, 0.83 expected hits
                      Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Yunnan
                      1 infantry owned by the Japanese lost in Yunnan
                  Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                  Casualties for Chinese: 1 infantry
                  Casualties for Japanese: 1 infantry
              Battle in Anhwe
                  Chinese attack with 1 artillery and 3 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 1 artillery and 3 infantry in Anhwe, round 2 : 1/4 hits, 1.00 expected hits
                      Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Anhwe
                  Chinese win, taking Anhwe from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Yunnan to Hunan
      
          Place Units - Chinese
              4 infantry placed in Hunan
      
          Turn Complete - Chinese
              Chinese collect 10 PUs; end with 12 PUs
      
          Purchase Units - British
              British buy 1 artillery, 4 infantry, 1 mech_infantry, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 
      
          Politics - British
              Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
      
          Combat Move - British
              1 submarine moved from 97 Sea Zone to 93 Sea Zone
              1 infantry moved from Southern France to Northern Italy
                    British take Northern Italy from Italians
              1 bomber moved from Southern France to Western Germany
              1 mech_infantry moved from Eastern Persia to Kazakhstan
              1 fighter and 1 tactical_bomber moved from Eastern Persia to Kazakhstan
              2 fighters and 1 tactical_bomber moved from Eastern Persia to Volgograd
              1 infantry moved from Caucasus to Volgograd
              4 infantry moved from Morocco to 91 Sea Zone
              4 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
              4 infantry moved from 110 Sea Zone to Holland Belgium
              2 fighters and 3 tactical_bombers moved from United Kingdom to Holland Belgium
      
          Combat - British
              Strategic bombing raid in Western Germany
                      Germans roll AA dice in Western Germany : 0/1 hits, 0.17 expected hits
                  Bombing raid in Western Germany rolls: 6 and causes: 6 damage to unit: factory_major
                  Bombing raid in Western Germany causes 6 damage total. 
              Battle in Holland Belgium
                  British attack with 2 fighters, 4 infantry and 3 tactical_bombers
                  Germans defend with 3 infantry
                      British roll dice for 2 fighters, 4 infantry and 3 tactical_bombers in Holland Belgium, round 2 : 3/9 hits, 3.50 expected hits
                      Germans roll dice for 3 infantry in Holland Belgium, round 2 : 1/3 hits, 1.00 expected hits
                      1 infantry owned by the British lost in Holland Belgium
                      3 infantry owned by the Germans lost in Holland Belgium
                  British win, taking Holland Belgium from Germans with 2 fighters, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
                  Casualties for British: 1 infantry
                  Casualties for Germans: 3 infantry
              Battle in Volgograd
                  British attack with 2 fighters, 1 infantry and 1 tactical_bomber
                  Germans defend with 1 factory_minor and 1 infantry
                      British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Volgograd, round 2 : 3/4 hits, 1.83 expected hits
                      Germans roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the British lost in Volgograd
                      1 infantry owned by the Germans lost in Volgograd
                  British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
                  Casualties for British: 1 infantry
                  Casualties for Germans: 1 infantry
              Battle in Kazakhstan
                  British attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                  Germans defend with 1 infantry
                      British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kazakhstan, round 2 : 2/3 hits, 1.33 expected hits
                      Germans roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits
                      1 mech_infantry owned by the British lost in Kazakhstan
                      1 infantry owned by the Germans lost in Kazakhstan
                  British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
                  Casualties for British: 1 mech_infantry
                  Casualties for Germans: 1 infantry
      
          Non Combat Move - British
              2 fighters and 1 tactical_bomber moved from Volgograd to Caucasus
              1 fighter and 1 tactical_bomber moved from Kazakhstan to Caucasus
              1 artillery and 3 infantry moved from Northwest Persia to Caucasus
              2 mech_infantrys moved from Persia to Caucasus
              1 artillery and 3 infantry moved from Iraq to Northwest Persia
              1 fighter moved from 81 Sea Zone to Caucasus
              1 aaGun, 2 armour, 3 artilleries, 27 infantry and 2 mech_infantrys moved from Eastern Persia to Persia
              2 aaGuns, 3 artilleries and 6 infantry moved from West India to Eastern Persia
              4 infantry moved from Trans-Jordan to Iraq
              2 artilleries, 1 infantry and 1 mech_infantry moved from Egypt to Trans-Jordan
              1 mech_infantry moved from Belgian Congo to Egypt
              1 mech_infantry moved from Union of South Africa to Belgian Congo
              2 infantry moved from Union of South Africa to 71 Sea Zone
              2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
              2 infantry moved from 81 Sea Zone to Trans-Jordan
              1 transport moved from 81 Sea Zone to 71 Sea Zone
              1 destroyer moved from 91 Sea Zone to 92 Sea Zone
              4 carriers, 3 cruisers, 3 destroyers, 7 fighters, 7 submarines and 1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone
              1 submarine moved from 109 Sea Zone to 125 Sea Zone
              2 fighters and 3 tactical_bombers moved from Holland Belgium to United Kingdom
              2 submarines moved from 92 Sea Zone to 110 Sea Zone
              1 mech_infantry moved from Trans-Jordan to Iraq
              1 aaGun and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
              1 destroyer moved from 106 Sea Zone to 109 Sea Zone
              1 bomber moved from Western Germany to United Kingdom
              3 infantry moved from United Kingdom to Scotland
              1 aaGun moved from United Kingdom to Scotland
              2 tactical_bombers moved from United Kingdom to Scotland
      
          Place Units - British
              1 artillery and 2 infantry placed in Egypt
              2 infantry and 1 mech_infantry placed in Union of South Africa
              1 tactical_bomber placed in United Kingdom
              2 submarines placed in 110 Sea Zone
      
          Turn Complete - British
              Total Cost from Convoy Blockades: 3
                  Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,5
              British collect 38 PUs (3 lost to blockades); end with 38 PUs
              Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
              Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs
              Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs
              Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 50 PUs
      
          Turn Complete - UK_Pacific
      

      Combat Hit Differential Summary :

      Chinese regular : -0.17
      Americans regular : 0.17
      Japanese regular : 1.33
      Germans AA : -0.50
      Germans regular : 1.00
      British regular : 1.33
      

      Savegame

      posted in League
      surferS
      surfer
    • RE: BM Surfer (L+15) vs Farmboy (X)

      TripleA Turn Summary: Chinese round 14

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 14
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 4 infantry; Remaining resources: 2 PUs; 
      
          Combat Move - Chinese
              4 infantry moved from Hunan to Kiangsi
              1 artillery and 3 infantry moved from Chahar to Anhwe
              1 infantry moved from Hunan to Yunnan
              1 fighter moved from Suiyuyan to Yunnan
              1 artillery and 4 infantry moved from Hunan to Kweichow
              2 infantry moved from Shensi to Kweichow
              1 infantry moved from Hopei to Kweichow
              1 infantry moved from Hunan to Yunnan
      
          Combat - Chinese
              Battle in Kweichow
                  Chinese attack with 1 artillery and 7 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 1 artillery and 7 infantry in Kweichow, round 2 : 2/8 hits, 1.67 expected hits
                      Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Kweichow
                  Chinese win, taking Kweichow from Japanese with 1 artillery and 7 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
              Battle in Kiangsi
                  Chinese attack with 4 infantry
                  Japanese defend with 2 marines
                      Chinese roll dice for 4 infantry in Kiangsi, round 2 : 0/4 hits, 0.67 expected hits
                      Japanese roll dice for 2 marines in Kiangsi, round 2 : 0/2 hits, 0.67 expected hits
                      Chinese roll dice for 4 infantry in Kiangsi, round 3 : 1/4 hits, 0.67 expected hits
                      Japanese roll dice for 2 marines in Kiangsi, round 3 : 2/2 hits, 0.67 expected hits
                      2 infantry owned by the Chinese lost in Kiangsi
                      1 marine owned by the Japanese lost in Kiangsi
                      Chinese roll dice for 2 infantry in Kiangsi, round 4 : 0/2 hits, 0.33 expected hits
                      Japanese roll dice for 1 marine in Kiangsi, round 4 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Kiangsi
                  1 infantry owned by the Chinese retreated to Hunan
                  Japanese win with 1 marine remaining. Battle score for attacker is -4
                  Casualties for Chinese: 3 infantry
                  Casualties for Japanese: 1 marine
              Battle in Yunnan
                  Chinese attack with 1 fighter and 2 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 1/3 hits, 0.83 expected hits
                      Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Yunnan
                      1 infantry owned by the Japanese lost in Yunnan
                  Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                  Casualties for Chinese: 1 infantry
                  Casualties for Japanese: 1 infantry
              Battle in Anhwe
                  Chinese attack with 1 artillery and 3 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 1 artillery and 3 infantry in Anhwe, round 2 : 1/4 hits, 1.00 expected hits
                      Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Anhwe
                  Chinese win, taking Anhwe from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Yunnan to Hunan
      
          Place Units - Chinese
              4 infantry placed in Hunan
      
          Turn Complete - Chinese
              Chinese collect 10 PUs; end with 12 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : -0.17
      Japanese regular : 1.33
      

      Savegame

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    • RE: BM Surfer (L+15) vs Farmboy (X)

      TripleA Turn Summary: Russians round 14

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 14
      
          Combat Move - Russians
              1 infantry moved from Evenkiyskiy to Urals
                    Russians take Urals from Germans
      
          Combat - Russians
      
          Non Combat Move - Russians
              1 fighter moved from Iraq to Caucasus
              1 fighter and 1 tactical_bomber moved from Korea to Suiyuyan
              2 fighters moved from Korea to Hunan
              2 aaGuns and 14 infantry moved from Korea to Amur
              2 infantry moved from Sakha to Amur
              1 infantry moved from Soviet Far East to Siberia
      
          Turn Complete - Russians
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
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      surfer
    • RE: L25 Avner (L+9) vs Surfer (X) BM4

      @Avner Does the sub fight

      posted in League
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    • RE: L25 Avner (L+9) vs Surfer (X) BM4

      TripleA Manual Gamesave Post: Germans round 15

      TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 15
      
          Research Technology - Germans
      
          Purchase Units - Germans
              Germans buy 1 artillery, 2 fighters, 21 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
      
          Combat Move - Germans
              1 armour, 1 fighter, 4 infantry and 11 mech_infantrys moved from Germany to Poland
              1 fighter and 1 tactical_bomber moved from Russia to Caucasus
              19 armour, 22 artilleries, 19 infantry and 57 mech_infantrys moved from Volgograd to Caucasus
              2 infantry moved from Rostov to Caucasus
              1 fighter and 1 tactical_bomber moved from Novgorod to Caucasus
              2 submarines moved from 115 Sea Zone to 114 Sea Zone
              1 bomber moved from France to 114 Sea Zone
              1 tactical_bomber moved from France to Poland
              1 fighter moved from France to Poland
              1 fighter moved from France to Denmark
              1 fighter moved from France to 112 Sea Zone
              2 fighters moved from Germany to 114 Sea Zone
              2 fighters and 3 tactical_bombers moved from France to 114 Sea Zone
              5 infantry moved from Western Germany to Denmark
      
          Combat - Germans
              Battle in 112 Sea Zone
                  Germans attack with 1 fighter
                  Americans defend with 1 transport
                      1 transport owned by the Americans lost in 112 Sea Zone
                  Germans win with 1 fighter remaining. Battle score for attacker is 7
                  Casualties for Americans: 1 transport
      

      Combat Hit Differential Summary :

      Savegame

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    • RE: BM Surfer (L+15) vs Farmboy (X)

      @farmboy said in BM Surfer (L+15) vs Farmboy (X):

      I’ll add too that I think I’ve got an edge in that I have Moscow and Calcutta but you have done a good job of putting a tonne of pressure on me on both sides. I’m sure we can finish by the 31st, but the outcome is far from certain.

      Since you’re the League Champion, the fact that I’m putting any pressure feels like high praise. ;)

      posted in League
      surferS
      surfer
    • RE: BM Surfer (L+15) vs Farmboy (X)

      TripleA Turn Summary: French round 13

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 13
      
          Purchase Units - ANZAC
              ANZAC buy 2 transports; Remaining resources: 2 PUs; 
      
          Combat Move - ANZAC
      
          Non Combat Move - ANZAC
              1 artillery and 3 infantry moved from Korea to 6 Sea Zone
              2 fighters moved from 6 Sea Zone to Midway
              1 artillery, 1 carrier, 1 cruiser, 3 destroyers, 3 infantry, 4 submarines and 2 transports moved from 6 Sea Zone to 25 Sea Zone
              2 fighters moved from Midway to 25 Sea Zone
              1 submarine moved from 62 Sea Zone to 42 Sea Zone
              1 aaGun, 5 fighters, 2 infantry and 1 mech_infantry moved from New South Wales to Queensland
              1 infantry moved from South Australia to Queensland
              3 infantry moved from 25 Sea Zone to Midway
              1 artillery moved from 25 Sea Zone to Midway
      
          Place Units - ANZAC
              2 transports placed in 62 Sea Zone
      
          Turn Complete - ANZAC
              ANZAC collect 10 PUs; end with 12 PUs
              Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
      
          Combat Move - French
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Savegame

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    • RE: BM Surfer (L+15) vs Farmboy (X)

      TripleA Turn Summary: ANZAC round 13

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 13
      
          Purchase Units - ANZAC
              ANZAC buy 2 transports; Remaining resources: 2 PUs; 
      
          Combat Move - ANZAC
      
          Non Combat Move - ANZAC
              1 artillery and 3 infantry moved from Korea to 6 Sea Zone
              2 fighters moved from 6 Sea Zone to Midway
              1 artillery, 1 carrier, 1 cruiser, 3 destroyers, 3 infantry, 4 submarines and 2 transports moved from 6 Sea Zone to 25 Sea Zone
              2 fighters moved from Midway to 25 Sea Zone
              1 submarine moved from 62 Sea Zone to 42 Sea Zone
              1 aaGun, 5 fighters, 2 infantry and 1 mech_infantry moved from New South Wales to Queensland
              1 infantry moved from South Australia to Queensland
              3 infantry moved from 25 Sea Zone to Midway
              1 artillery moved from 25 Sea Zone to Midway
      
          Place Units - ANZAC
              2 transports placed in 62 Sea Zone
      
          Turn Complete - ANZAC
              ANZAC collect 10 PUs; end with 12 PUs
              Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
      

      Combat Hit Differential Summary :

      Savegame

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      surfer
    • RE: L25 Avner (L+9) vs Surfer (X) BM4

      @Avner Ugh!! Poland…I thought I had it. I still should, but I really didn’t see that so I’m wondering what other tricks you have.

      I assumed you would not scramble in Gibraltar.
      2 ftr + 1 tac + 2 subs vs DD + 2 fts.
      90 - 10 battle and the TUV loss gets worse if you scrambled. But it does affect an NO.
      If you want to scramble, we can roll here on forum.

      posted in League
      surferS
      surfer
    • RE: L25 Avner (L+9) vs Surfer (X) BM4

      TripleA Turn Summary: Italians round 14

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 14
      
          Purchase Units - Italians
              Italians buy 1 artillery, 1 fighter, 7 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
      
          Combat Move - Italians
              1 infantry moved from Algeria to Morocco
                    Italians take Morocco from Americans
              1 infantry moved from Libya to Tobruk
                    Italians take Tobruk from Americans
              1 artillery and 1 infantry moved from Egypt to Alexandria
              1 mech_infantry moved from Anglo Egyptian Sudan to Alexandria
              2 submarines moved from 95 Sea Zone to 92 Sea Zone
              1 fighter and 1 tactical_bomber moved from 95 Sea Zone to 92 Sea Zone
              1 fighter moved from Southern Italy to 92 Sea Zone
              1 fighter moved from Southern Italy to Iraq
              1 mech_infantry moved from Persia to Iraq
              1 artillery and 4 infantry moved from France to Holland Belgium
              1 infantry moved from Southern Italy to 95 Sea Zone
              1 infantry moved from Northern Italy to 95 Sea Zone
              2 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
              2 infantry moved from 98 Sea Zone to Alexandria
              1 fighter moved from Southern Italy to Holland Belgium
      
          Combat - Italians
              Battle in Holland Belgium
                  Italians attack with 1 artillery, 1 fighter and 4 infantry
                  British defend with 3 infantry
                      Italians roll dice for 1 artillery, 1 fighter and 4 infantry in Holland Belgium, round 2 : 4/6 hits, 1.67 expected hits
                      British roll dice for 3 infantry in Holland Belgium, round 2 : 0/3 hits, 1.00 expected hits
                      3 infantry owned by the British lost in Holland Belgium
                  Italians win, taking Holland Belgium from British with 1 artillery, 1 fighter and 4 infantry remaining. Battle score for attacker is 9
                  Casualties for British: 3 infantry
              Battle in 92 Sea Zone
                  Italians attack with 2 fighters, 2 submarines and 1 tactical_bomber
                  Americans defend with 1 destroyer
                      Italians roll dice for 2 submarines in 92 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                      Americans roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the Americans lost in 92 Sea Zone
                  Italians win with 2 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 8
                  Casualties for Americans: 1 destroyer
              Battle in Alexandria
                  Italians attack with 1 artillery, 3 infantry and 1 mech_infantry
                  Americans defend with 1 infantry
                      Italians roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Alexandria, round 2 : 1/5 hits, 1.17 expected hits
                      British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Americans lost in Alexandria
                  Italians win, taking Alexandria from British with 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                  Casualties for Americans: 1 infantry
              Battle in Iraq
                  Italians attack with 1 fighter and 1 mech_infantry
                  British defend with 1 infantry
                      Italians roll dice for 1 fighter and 1 mech_infantry in Iraq, round 2 : 1/2 hits, 0.67 expected hits
                      British roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the British lost in Iraq
                  Italians win, taking Iraq from British with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
                  Casualties for British: 1 infantry
      
          Non Combat Move - Italians
              1 fighter moved from Iraq to Persia
              1 aaGun moved from Belgian Congo to Anglo Egyptian Sudan
              1 mech_infantry moved from Nigeria to French West Africa
                    Italians take French West Africa from Neutral_Axis
              1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
              1 artillery moved from Union of South Africa to Rhodesia
              2 infantry moved from Libya to Tunisia
              1 fighter moved from 92 Sea Zone to Tunisia
              1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 95 Sea Zone
              1 artillery and 6 infantry moved from Northern Italy to France
              1 artillery moved from Southern France to France
              1 battleship, 2 cruisers, 2 destroyers, 2 submarines and 4 transports moved from 95 Sea Zone to 98 Sea Zone
              1 infantry moved from British Somaliland to Ethiopia
              1 fighter moved from Holland Belgium to Western Germany
              2 aaGuns moved from Rostov to Volgograd
              1 armour moved from Russia to Bryansk
              1 armour moved from Bryansk to Belarus
      
          Place Units - Italians
              1 infantry placed in Egypt
              1 artillery, 6 infantry and 2 mech_infantrys placed in Northern Italy
              1 fighter placed in Southern Italy
              1 submarine placed in 98 Sea Zone
      
          Turn Complete - Italians
              Total Cost from Convoy Blockades: 2
                  Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,5,3,6
              Italians collect 36 PUs (2 lost to blockades); end with 36 PUs
              Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 41 PUs
              Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 43 PUs
              Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 48 PUs
              Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 51 PUs
              Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 56 PUs
      

      Combat Hit Differential Summary :

      Americans regular : -0.33
      Italians regular : 2.83
      British regular : -1.67
      

      Savegame

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    • RE: BM Surfer (L+15) vs Farmboy (X)

      @farmboy I’m pretty sure this game will end before the end of the year. In fact, I will guarantee that it will end one way or another.

      I really underestimated the Japanese.
      I knew you couldn’t sink my fleet, but I thought I could put enough units in Korea to hold.

      Pacific is a slow loser for me. And Germany is still growing tough. I don’t see how to slow you down…but I’m trying. Regardless, kudos to you defensive moves, I thought this was going to be a good round for me, but I just have to build up.

      posted in League
      surferS
      surfer
    • RE: BM Surfer (L+15) vs Farmboy (X)

      TripleA Turn Summary: UK_Pacific round 13

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 13
      
          Purchase Units - Americans
              Americans buy 1 armour, 2 artilleries, 2 carriers, 1 destroyer, 2 fighters, 2 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              2 infantry moved from Normandy Bordeaux to Holland Belgium
              2 fighters moved from United Kingdom to Holland Belgium
              1 bomber moved from Gibraltar to Holland Belgium
      
          Combat - Americans
              Battle in Holland Belgium
                  Americans attack with 1 bomber, 2 fighters and 2 infantry
                  Germans defend with 2 infantry
                      Americans roll dice for 1 bomber, 2 fighters and 2 infantry in Holland Belgium, round 2 : 0/5 hits, 2.00 expected hits
                      Germans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits
                      Americans roll dice for 1 bomber, 2 fighters and 2 infantry in Holland Belgium, round 3 : 2/5 hits, 2.00 expected hits
                      Germans roll dice for 2 infantry in Holland Belgium, round 3 : 0/2 hits, 0.67 expected hits
                      2 infantry owned by the Germans lost in Holland Belgium
                  Americans win, taking Holland Belgium from Germans with 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 6
                  Casualties for Germans: 2 infantry
      
          Non Combat Move - Americans
              1 infantry moved from Southern France to Normandy Bordeaux
              1 aaGun, 3 infantry and 5 transports moved from 92 Sea Zone to 91 Sea Zone
              6 infantry moved from Eastern United States to 101 Sea Zone
              6 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
              6 infantry moved from 91 Sea Zone to Morocco
              1 artillery, 3 fighters and 1 infantry moved from Northwest Persia to Caucasus
              2 mech_infantrys moved from Iraq to Caucasus
              1 armour moved from Persia to Caucasus
              1 fighter and 1 tactical_bomber moved from New Zealand to New South Wales
              5 fighters and 4 tactical_bombers moved from 6 Sea Zone to Caroline Islands
              2 artilleries and 2 infantry moved from Korea to 6 Sea Zone
              2 artilleries, 1 battleship, 10 carriers, 2 cruisers, 4 destroyers, 7 fighters, 2 infantry, 10 submarines and 2 transports moved from 6 Sea Zone to 25 Sea Zone
              2 artilleries and 2 infantry moved from 25 Sea Zone to Midway
              1 bomber moved from Buryatia to Caucasus
              1 artillery, 1 fighter and 1 tactical_bomber moved from New South Wales to Queensland
              1 bomber and 2 fighters moved from Holland Belgium to United Kingdom
              1 carrier moved from 92 Sea Zone to 91 Sea Zone
              2 fighters moved from 92 Sea Zone to Southern France
              1 fighter moved from Western United States to 91 Sea Zone
              3 fighters moved from Western United States to 25 Sea Zone
              2 destroyers moved from 10 Sea Zone to 26 Sea Zone
              1 fighter moved from 25 Sea Zone to Hawaiian Islands
      
          Place Units - Americans
              2 artilleries and 1 infantry placed in Southern France
              1 armour, 1 infantry and 1 mech_infantry placed in Normandy Bordeaux
              2 fighters placed in Eastern United States
              2 carriers, 1 destroyer and 2 submarines placed in 10 Sea Zone
      
          Turn Complete - Americans
              Americans collect 64 PUs; end with 64 PUs
              Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
              Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
              Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 89 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 94 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 99 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 3 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              1 fighter and 2 infantry moved from Suiyuyan to Shensi
              1 infantry moved from Anhwe to Shantung
                    Chinese take Shantung from Japanese
              1 infantry moved from Anhwe to Kiangsu
                    Chinese take Kiangsu from Japanese
              1 infantry moved from Anhwe to Kiangsi
                    Chinese take Kiangsi from Japanese
              1 artillery and 3 infantry moved from Anhwe to Chahar
              2 infantry moved from Anhwe to Kweichow
              1 infantry moved from Hopei to Kweichow
              2 artilleries and 22 infantry moved from Anhwe to Hunan
      
          Combat - Chinese
              Battle in Kweichow
                  Chinese attack with 3 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 3 infantry in Kweichow, round 2 : 0/3 hits, 0.50 expected hits
                      Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                      Chinese roll dice for 3 infantry in Kweichow, round 3 : 0/3 hits, 0.50 expected hits
                      Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
                      Chinese roll dice for 3 infantry in Kweichow, round 4 : 0/3 hits, 0.50 expected hits
                      Japanese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0.33 expected hits
                      Chinese roll dice for 3 infantry in Kweichow, round 5 : 0/3 hits, 0.50 expected hits
                      Japanese roll dice for 1 infantry in Kweichow, round 5 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Kweichow
                      Chinese roll dice for 2 infantry in Kweichow, round 6 : 0/2 hits, 0.33 expected hits
                      Japanese roll dice for 1 infantry in Kweichow, round 6 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Kweichow
                  1 infantry owned by the Chinese retreated to Hopei
                  Japanese win with 1 infantry remaining. Battle score for attacker is -6
                  Casualties for Chinese: 2 infantry
              Battle in Hunan
                  Chinese attack with 2 artilleries and 22 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 2 artilleries and 22 infantry in Hunan, round 2 : 9/24 hits, 4.67 expected hits
                      Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Hunan
                  Chinese win, taking Hunan from Japanese with 2 artilleries and 22 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
              Battle in Chahar
                  Chinese attack with 1 artillery and 3 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 1 artillery and 3 infantry in Chahar, round 2 : 1/4 hits, 1.00 expected hits
                      Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Chahar
                  Chinese win, taking Chahar from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
              Battle in Shensi
                  Chinese attack with 1 fighter and 2 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 2/3 hits, 0.83 expected hits
                      Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Shensi
                  Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Shensi to Suiyuyan
      
          Place Units - Chinese
              3 infantry placed in Hunan
      
          Turn Complete - Chinese
              Chinese collect 14 PUs; end with 14 PUs
      
          Purchase Units - British
              British buy 2 artilleries, 3 infantry, 1 mech_infantry, 1 submarine and 2 tactical_bombers; Remaining resources: 0 PUs; 
      
          Combat Move - British
              1 submarine moved from 92 Sea Zone to 99 Sea Zone
              1 fighter moved from 81 Sea Zone to 99 Sea Zone
              1 bomber moved from Northwest Persia to 99 Sea Zone
      
          Combat - British
              Battle in 99 Sea Zone
                  British attack with 1 bomber, 1 fighter and 1 submarine
                  Italians defend with 1 destroyer
                      British roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      British roll dice for 1 bomber and 1 fighter in 99 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
                      Italians roll dice for 1 destroyer in 99 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the Italians lost in 99 Sea Zone
                  British win, taking 99 Sea Zone from Italians with 1 bomber, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                  Casualties for Italians: 1 destroyer
      
          Non Combat Move - British
              1 submarine moved from 81 Sea Zone to 97 Sea Zone
              3 artilleries moved from Eastern Persia to West India
              6 infantry moved from Eastern Persia to West India
              2 aaGuns moved from Eastern Persia to West India
              2 armour moved from Persia to Eastern Persia
              2 mech_infantrys moved from Persia to Eastern Persia
              3 fighters and 2 tactical_bombers moved from Northwest Persia to Eastern Persia
              1 artillery and 6 infantry moved from Northwest Persia to Caucasus
              3 infantry moved from Iraq to Northwest Persia
              1 artillery moved from Persia to Northwest Persia
              1 mech_infantry moved from Iraq to Eastern Persia
              1 artillery and 3 infantry moved from Trans-Jordan to Iraq
              2 infantry moved from Egypt to Trans-Jordan
              1 transport moved from 81 Sea Zone to 71 Sea Zone
              2 infantry moved from Union of South Africa to 71 Sea Zone
              2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
              2 infantry moved from 81 Sea Zone to Trans-Jordan
              1 mech_infantry moved from Union of South Africa to Belgian Congo
              1 mech_infantry moved from Belgian Congo to Egypt
              1 destroyer moved from 91 Sea Zone to 106 Sea Zone
              2 submarines moved from 91 Sea Zone to 92 Sea Zone
              2 transports moved from 92 Sea Zone to 91 Sea Zone
              1 bomber moved from 99 Sea Zone to Southern France
              1 fighter moved from 99 Sea Zone to 81 Sea Zone
      
          Place Units - British
              2 artilleries and 1 infantry placed in Egypt
              2 infantry and 1 mech_infantry placed in Union of South Africa
              2 tactical_bombers placed in United Kingdom
              1 submarine placed in 109 Sea Zone
      
          Turn Complete - British
              British collect 34 PUs; end with 34 PUs
              Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs
              Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 40 PUs
              Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 43 PUs
      
          Turn Complete - UK_Pacific
      

      Combat Hit Differential Summary :

      Chinese regular : 3.17
      Americans regular : -2.00
      Italians regular : -0.33
      Japanese regular : -0.67
      Germans regular : -1.33
      British regular : 0.50
      

      Savegame

      posted in League
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      surfer
    • RE: BM Surfer (L+15) vs Farmboy (X)

      TripleA Turn Summary: Chinese round 13

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 13
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 3 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              1 fighter and 2 infantry moved from Suiyuyan to Shensi
              1 infantry moved from Anhwe to Shantung
                    Chinese take Shantung from Japanese
              1 infantry moved from Anhwe to Kiangsu
                    Chinese take Kiangsu from Japanese
              1 infantry moved from Anhwe to Kiangsi
                    Chinese take Kiangsi from Japanese
              1 artillery and 3 infantry moved from Anhwe to Chahar
              2 infantry moved from Anhwe to Kweichow
              1 infantry moved from Hopei to Kweichow
              2 artilleries and 22 infantry moved from Anhwe to Hunan
      
          Combat - Chinese
              Battle in Kweichow
                  Chinese attack with 3 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 3 infantry in Kweichow, round 2 : 0/3 hits, 0.50 expected hits
                      Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                      Chinese roll dice for 3 infantry in Kweichow, round 3 : 0/3 hits, 0.50 expected hits
                      Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
                      Chinese roll dice for 3 infantry in Kweichow, round 4 : 0/3 hits, 0.50 expected hits
                      Japanese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0.33 expected hits
                      Chinese roll dice for 3 infantry in Kweichow, round 5 : 0/3 hits, 0.50 expected hits
                      Japanese roll dice for 1 infantry in Kweichow, round 5 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Kweichow
                      Chinese roll dice for 2 infantry in Kweichow, round 6 : 0/2 hits, 0.33 expected hits
                      Japanese roll dice for 1 infantry in Kweichow, round 6 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Kweichow
                  1 infantry owned by the Chinese retreated to Hopei
                  Japanese win with 1 infantry remaining. Battle score for attacker is -6
                  Casualties for Chinese: 2 infantry
              Battle in Hunan
                  Chinese attack with 2 artilleries and 22 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 2 artilleries and 22 infantry in Hunan, round 2 : 9/24 hits, 4.67 expected hits
                      Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Hunan
                  Chinese win, taking Hunan from Japanese with 2 artilleries and 22 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
              Battle in Chahar
                  Chinese attack with 1 artillery and 3 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 1 artillery and 3 infantry in Chahar, round 2 : 1/4 hits, 1.00 expected hits
                      Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Chahar
                  Chinese win, taking Chahar from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
              Battle in Shensi
                  Chinese attack with 1 fighter and 2 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 2/3 hits, 0.83 expected hits
                      Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Shensi
                  Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Shensi to Suiyuyan
      
          Place Units - Chinese
              3 infantry placed in Hunan
      
          Turn Complete - Chinese
              Chinese collect 14 PUs; end with 14 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : 3.17
      Japanese regular : -0.67
      

      Savegame

      posted in League
      surferS
      surfer
    • RE: BM Surfer (L+15) vs Farmboy (X)

      @farmboy Thanks. I made edit, but it didn’t show up in summary. But it’s there in the game.

      posted in League
      surferS
      surfer
    • RE: BM Surfer (L+15) vs Farmboy (X)

      TripleA Turn Summary: Russians round 13

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 13
      
          Combat Move - Russians
              1 infantry moved from Yenisey to Evenkiyskiy
                    Russians take Evenkiyskiy from Germans
              1 infantry moved from Volgograd to Caucasus
                    Russians take Caucasus from Germans
              1 infantry moved from Siberia to Soviet Far East
                    Russians take Soviet Far East from Japanese
      
          Combat - Russians
      
          Non Combat Move - Russians
              2 aaGuns, 1 fighter, 14 infantry and 1 tactical_bomber moved from Amur to Korea
              2 infantry moved from Buryatia to Sakha
              2 fighters moved from Kweichow to Korea
              3 aaGuns, 2 armour, 19 artilleries, 74 infantry and 7 mech_infantrys moved from Volgograd to Caucasus
      
          Turn Complete - Russians
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
      surferS
      surfer
    • RE: BM Surfer (L+15) vs Farmboy (X)

      @farmboy if you’ll let me, I’d like to put 1 ANZAC sub in sz19 vice sz 6

      posted in League
      surferS
      surfer
    • RE: L26 PTV Surfer (L) vs Dawgoneit (X+15)

      TripleA Turn Summary: French round 1

      TripleA Turn Summary for game: WW2 Path to Victory

      Game History

      Round: 1
      
          Purchase Units - ANZAC
              ANZAC buy 1 submarine; Remaining resources: 4 PUs; 
      
          Combat Move - ANZAC
      
          Non Combat Move - ANZAC
              2 infantry moved from New South Wales to 64 Sea Zone
              2 infantry and 1 transport moved from 64 Sea Zone to 59 Sea Zone
              2 infantry moved from 59 Sea Zone to Java
                    ANZAC take Java from Dutch
              2 aaGuns moved from New South Wales to Queensland
              1 destroyer moved from 64 Sea Zone to 65 Sea Zone
              1 infantry moved from Malaya to Shan State
              2 fighters moved from New Zealand to Queensland
              1 fighter moved from Queensland to Java
      
          Place Units - ANZAC
              1 submarine placed in 64 Sea Zone
      
          Turn Complete - ANZAC
              ANZAC collect 13 PUs; end with 17 PUs
      
          Politics - French
              Trigger Axis Conquer All France Algeria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Algeria
              Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 95 Sea Zone
              Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia
              Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 95 Sea Zone
              Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France
              Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France
              Trigger Axis Conquer All France Morocco 3 Infantry Place: Neutral_Axis has 1 infantry placed in Morocco
              Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa
              Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3
              Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia
              Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3
              Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa
              Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3
              Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa
              Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3
              Trigger Axis Conquer All France Algeria 3: Neutral_Axis captures territory Algeria
              Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3
              Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco
              Trigger Axis Conquer All France Algeria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove
              Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria
              Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove
              Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 95 Sea Zone
              Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove
              Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia
              Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove
              Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 95 Sea Zone
              Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove
              Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France
              Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove
              Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France
              Trigger Axis Conquer All France Morocco 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Morocco 3 Infantry Remove
              Trigger Axis Conquer All France Morocco 3 Infantry Remove: has removed 1 infantry owned by French in Morocco
              Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3
              Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar
              Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3
              Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France
              Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3
              Trigger Axis Conquer All France French Indo China 3: Neutral_Axis captures territory French Indo China
              Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3
              Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana
              Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove
              Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West Africa
      
          Combat Move - French
      
          Non Combat Move - French
              1 destroyer moved from 74 Sea Zone to 83 Sea Zone
              1 infantry moved from United Kingdom to Scotland
              1 fighter moved from United Kingdom to Scotland
              1 infantry moved from Syria to Trans-Jordan
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
      surferS
      surfer
    • RE: L26 PTV Surfer (L) vs Dawgoneit (X+15)

      Testing Forum poster

      Test summary from TripleA, engine version: 2.6.14778, time: 7:31:50 AM
      Savegame

      posted in League
      surferS
      surfer
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