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    surfer

    @surfer

    2025 2024 '23 '22 '21 '20

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    2025 2024 '23 '22 '21 '20

    Best posts made by surfer

    • RE: What are some good strategies for newer players?

      The Allied “playbook” thread is here
      https://www.axisandallies.org/forums/topic/32557/we-need-an-allied-playbook?_=1624678622014

      I’m sure I’ll get some negative feedback for this…but that thread rambles. It’s long and much of it is counterproductive arguments since as there are often unstated assumptions in each person’s post that cause confusion.

      Bottom line: it’s hard to definitively say what is best for allies other than defend initially until you can get your forces mobilized.

      Best option is just to play several games and try out some of the strategies. It is just a game…win some …lose some.

      Cheers,
      Yeah its Friday, I’ll have a beer.

      posted in Axis & Allies Global 1940
      surferS
      surfer
    • RE: [Global 1940 ] Victory Cities

      @Franklin_Cain The problem with a 6+5 rule is that the Axis are almost always at or near 11 cities after 6 rounds. Germany with a simple crush Russia assault should have Novgorod (Leningrad), France, Germany, Poland + Italy has Rome = 5 with Volgograd as the relatively easy 6th VC. Japan has Japan, Kiangsu, Kwangtung, Philippines, and with some effort India = 5.

      If the Axis don’t have to get those extra cities (8 Europe or 6 Pacific), then they don’t have to extend themselves to get the “last” VC. India is a stretch for Japan, but not terrible if that is all they need. They can afford to lose a few aircraft if they never have to go get Australia or Hawaii. Similarly, the Germans can easily take Volgograd and leave Moscow alone. The Russians don’t have the flexibility to defend both against the Germans so one of them will fall.

      Bumping up the number to 7+5 is still putting a lot of pressure on the Allies. The Germans should be able to takedown Moscow by maintaining a good focus in the East. The Allies might be able to defend Egypt and have a sizeable force in the Middle East, but they may not (probably won’t) initially be in a position to takeback Volgograd immediately after the fall of Moscow. So again the Axis “win” without really having to exert themselves. The magic number of 8 was developed after lots of game testing and is a surprisingly good rule.

      That all said, changing the VC count is another way (besides the bid) to level the playing field between players of dissimilar abilities. If you wanted to let the newer player take the Axis and lower the VC count, then you could have a competitive game.

      posted in House Rules
      surferS
      surfer
    • RE: WW2 Path to Victory - Feedback Thread

      Completely agree with @trulpen. Sure it’s a little complicated, but it really is an effective barrier for both sides. A great compromise = both sides lose equally, and this is in that category.

      posted in Other Axis & Allies Variants
      surferS
      surfer
    • RE: Find League Opponents Thread

      I find it funny y’all are trying to race to the bottom to con(vince) someone into giving you a game.

      posted in League
      surferS
      surfer
    • RE: L25 PTV - Surfer (X+9) v Stucifer (Allies)

      @Stucifer @Avner @AldoRaine @mikawagunichi @pacifiersboard
      All, just FYI, I’ll be on vacation starting Tues and be back at the end of the week. I’ll gladly play up until then with whoever posts. Otherwise, I’ll talk to y’all in a few days.

      posted in League
      surferS
      surfer
    • RE: Path to Victory League Discussion

      So played a few games and in the middle of a few more, so my sample size for PTV is small, but I have a few observations that i’m curious what the group thinks about.

      a) Adding the SZ around Malaya really does nerf the Japanese threat on India. Only a prolonged build up can win there–which I think was the idea: to make a longer game, i.e. one that isn’t really decided until T14+…but that leads to my other point
      b) Italy must be defended well by the Germans. In OOB or BM4, you can solely focus on Russia as Germany and just use the Italians as can openers. If the Allies nerf Italy, eh, annoying, but not game changing since Russia will fall soon.
      –That doesn’t happen in PTV. Russia may fall, but barring bad play by the Russians (or maybe I’m just terrible with the Germans), Moscow will hold for 12 turns. There’s just a lot of territory and the Russians have enough IPCs to stay in the fight for awhile. Thus, the Allies have plenty of time to control the Med and nerf the Italians. Add to the fact that Italy is an extra space away from France and W. Germany–critical to getting defensive troops into place, and Italy becomes indefensible

      It seems the Axis got a triple whammy. No quick wins, and the added spaces make the defense of their areas that much harder, and yet the southern spaces are still easy to reach for the Allies. This means that it’s hard to get economic parity, and a long game that favors the Allies.

      My point is that unlike OOB or BM4, it seems like there is a “formula” for the Allies to win PTV. Build up Russia, attack the Med, nerf the Italians, pick at the hard to defend Med landing zones, and wait until the money disparity allows you to just win attrition wars, which leads to overwhelming forces.

      To stop this, the Germans have to spend Moscow invasion money early on bolstering Italy, which further delays Moscow falling and plays into the Allies hands.

      I would say that Japan does ameliorate the above somewhat. They still cannot take India quickly, but they can grow rather large and dominant on the ocean, which could prevent an overwhelming force in the Med. But again, playing for the long game, the Allies just keep enough in the pacific to stay alive, nerf Italy and the game should go their way.

      posted in League
      surferS
      surfer
    • RE: Reverse Canopener???

      Can openers for Italy and Germany, I can speak to. The concept is as you stated: a teammate, who goes before you, clears out blockers so that the main force can rapidly advance. Italy can “can open” for Germany because (usually) there are no ANZAC or French forces in the Eastern front. Russia can’t put single inf in territories to try and stop the German mobile units from two step advances because the italian force will kill it. The Russians must either put many units as blockers, which Germany will gladly kill since fewer units now protect Moscow, or retreat and turtle, which is also good.
      As you get closer to Moscow, having the Italians take a territory may not allow 2 step advance, but the Germans can now reinforce with aircraft, which often prevents a Russian counter, and so the German advance continues.

      Incorporating the Italians into your Eastern front is a key enabling tactic for the Axis.

      As far as a British “reverse can opener”… as i see it, you are right, this shouldn’t work for helping the Russians, since Germany moves first and would avoid any counter attack. The US can can open for Brits.

      Perhaps, a reverse can opener is reblocking what the can opener forces cleared. In which case, you would need ANZAC or French forces to take out the Italians and establish control/ block. The Brits don’t move at the right time to make this happen.

      posted in Axis & Allies Global 1940
      surferS
      surfer
    • RE: League General Discussion Thread

      @axis-dominion Agreed. I very much enjoyed my games with @trulpen. Beers tonight in memoriam.

      posted in League
      surferS
      surfer
    • RE: Buying a Destroyer for the Soviet Baltic Fleet

      I’m not sure what you plan to gain from the DD that helps the Russians.
      Mostly, the first turn the germans attack the Russians they don’t need the fighters, so they are free to sink ships. One more DD doesn’t change that.

      The germans can transport men north unimpeded until they attack, so you aren’t stopping any German reinforcements.

      Maybe I’m a poor German player, but i don’t focus on the Baltic. Just go overland until Russia is destroyed.

      posted in Axis & Allies Global 1940
      surferS
      surfer
    • RE: League General Discussion Thread

      @axis-dominion While we are at it, I think AA should also get a tweak. Either 4 shots, or reduced cost to 3 or 4, possibly both.

      It appears that the cost of a AA unit was set to 5 so that after buying 2 AA, one would likely kill 1 ftr, if attacked by 6 ftrs, and the battle would be a wash TUV. But that does not account for the rapid movement of ftrs vs AA so that one almost never buy AA.
      Increasing their lethality would make for more tactical unit buys on defense. Especially in the late game where everyone seems to rely on massive air fleets to dominate a region.

      posted in League
      surferS
      surfer

    Latest posts made by surfer

    • RE: BM Surfer (L+15) vs Farmboy (X)

      @farmboy Well, if I would have known Russia would stay until G12, I’d have thought I was winning as Allies, but seems like this game slowly slipping away.

      posted in League
      surferS
      surfer
    • RE: BM Surfer (L+15) vs Farmboy (X)

      TripleA Turn Summary: Russians round 11

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 11
      
          Purchase Units - Russians
              Russians buy 3 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
              2 armour, 19 artilleries, 76 infantry and 7 mech_infantrys moved from Russia to Samara
              5 infantry moved from Buryatia to Sakha
              1 infantry moved from Buryatia to Sakha
      
          Combat - Russians
              Battle in Sakha
                  Russians attack with 6 infantry
                  Japanese defend with 1 infantry
                      Russians roll dice for 6 infantry in Sakha, round 2 : 2/6 hits, 1.00 expected hits
                      Japanese roll dice for 1 infantry in Sakha, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Sakha
                  Russians win, taking Sakha from Japanese with 6 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
              Battle in Samara
                  Russians attack with 2 armour, 19 artilleries, 76 infantry and 7 mech_infantrys
                  Germans defend with 2 infantry
                      Russians roll dice for 2 armour, 19 artilleries, 76 infantry and 7 mech_infantrys in Samara, round 2 : 26/104 hits, 24.33 expected hits
                      Germans roll dice for 2 infantry in Samara, round 2 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the Russians lost in Samara
                      2 infantry owned by the Germans lost in Samara
                  Russians win, taking Samara from Germans with 2 armour, 19 artilleries, 75 infantry and 7 mech_infantrys remaining. Battle score for attacker is 3
                  Casualties for Russians: 1 infantry
                  Casualties for Germans: 2 infantry
      
          Non Combat Move - Russians
              3 aaGuns moved from Russia to Samara
              1 fighter and 1 tactical_bomber moved from Russia to Yakut S.S.R.
              1 infantry moved from Buryatia to Yakut S.S.R.
              1 fighter moved from Russia to Hopei
              1 fighter moved from Russia to Kweichow
              1 fighter moved from Russia to Northwest Persia
              1 infantry moved from Buryatia to Yakut S.S.R.
      
          Place Units - Russians
              3 infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 8 PUs; end with 8 PUs
              Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 10 PUs
      

      Combat Hit Differential Summary :

      Japanese regular : -0.33
      Germans regular : 0.33
      Russians regular : 2.67
      

      Savegame

      posted in League
      surferS
      surfer
    • RE: BM Surfer (L+15) vs Farmboy (X)

      TripleA Turn Summary: French round 10

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 10
      
          Purchase Units - ANZAC
              ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
      
          Non Combat Move - ANZAC
              1 aaGun, 1 fighter, 2 infantry and 1 mech_infantry moved from New South Wales to Queensland
              1 submarine moved from 62 Sea Zone to 54 Sea Zone
              1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 3 submarines moved from 33 Sea Zone to 54 Sea Zone
              1 artillery and 1 infantry moved from Marshall Islands to 32 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 32 Sea Zone to 25 Sea Zone
              1 artillery and 1 infantry moved from 25 Sea Zone to Midway
              1 destroyer moved from 23 Sea Zone to 25 Sea Zone
              1 fighter moved from Hawaiian Islands to Midway
              1 fighter moved from 25 Sea Zone to Midway
              1 destroyer moved from 26 Sea Zone to 54 Sea Zone
              2 fighters moved from Caroline Islands to Queensland
              1 infantry moved from Trans-Jordan to Iraq
      
          Place Units - ANZAC
              1 submarine and 1 transport placed in 62 Sea Zone
              1 infantry placed in New South Wales
      
          Turn Complete - ANZAC
              ANZAC collect 10 PUs; end with 10 PUs
              Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
      
          Combat Move - French
      
          Non Combat Move - French
              1 destroyer moved from 80 Sea Zone to 81 Sea Zone
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
      surferS
      surfer
    • RE: BM Surfer (L+15) vs Farmboy (X)

      TripleA Turn Summary: UK_Pacific round 10

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 10
      
          Purchase Units - Americans
              Americans repair damage of 6x factory_minor; Remaining resources: 74 PUs; 
              Americans buy 2 artilleries, 1 destroyer, 3 fighters, 2 infantry, 1 mech_infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              1 submarine moved from 10 Sea Zone to 8 Sea Zone
              1 bomber moved from Western United States to 5 Sea Zone
              1 infantry moved from Normandy Bordeaux to Southern France
                    Americans take Southern France from Germans
              1 submarine moved from 110 Sea Zone to 111 Sea Zone
              4 fighters moved from 110 Sea Zone to 111 Sea Zone
      
          Combat - Americans
              Americans creates battle in territory 93 Sea Zone
              Battle in 8 Sea Zone
                  Americans attack with 1 submarine
                  Japanese defend with 1 transport
                      1 transport owned by the Japanese lost in 8 Sea Zone
                  Americans win, taking 93 Sea Zone from Italians with 1 submarine remaining. Battle score for attacker is 7
                  Casualties for Japanese: 1 transport
              Battle in 111 Sea Zone
                  Americans attack with 4 fighters and 1 submarine
                  Germans defend with 1 destroyer
                      Americans roll dice for 1 submarine in 111 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Americans roll dice for 4 fighters in 111 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits
                      Germans roll dice for 1 destroyer in 111 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the Germans lost in 111 Sea Zone
                  Americans win with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
                  Casualties for Germans: 1 destroyer
              Battle in 5 Sea Zone
                  Americans attack with 1 bomber
                  Japanese defend with 1 submarine and 1 transport
                  1 submarine owned by the Japanese submerged
                      Americans roll dice for 1 bomber in 5 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                      Japanese roll dice for 1 transport in 5 Sea Zone, round 2 : 0/0 hits, 0.00 expected hits
                      1 transport owned by the Japanese lost in 5 Sea Zone
                  Americans win with 1 bomber remaining. Battle score for attacker is 7
                  Casualties for Japanese: 1 transport
      
          Non Combat Move - Americans
              1 bomber moved from 5 Sea Zone to Buryatia
              4 fighters moved from 111 Sea Zone to 110 Sea Zone
              1 submarine moved from 93 Sea Zone to 97 Sea Zone
              1 bomber moved from Sardinia to Gibraltar
              1 aaGun, 4 artilleries and 16 infantry moved from Normandy Bordeaux to Southern France
              4 infantry moved from Morocco to 91 Sea Zone
              4 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
              4 infantry moved from 110 Sea Zone to Normandy Bordeaux
              8 transports moved from 110 Sea Zone to 102 Sea Zone
              2 transports moved from 110 Sea Zone to 102 Sea Zone
              4 infantry moved from Eastern United States to 101 Sea Zone
              4 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
              4 infantry moved from 91 Sea Zone to Morocco
              1 fighter moved from Gibraltar to Trans-Jordan
              1 submarine moved from 10 Sea Zone to 25 Sea Zone
              2 carriers and 2 fighters moved from 26 Sea Zone to 25 Sea Zone
              2 fighters moved from Eastern United States to Alaska
              1 destroyer moved from 26 Sea Zone to 25 Sea Zone
              1 fighter moved from 26 Sea Zone to 54 Sea Zone
              2 artilleries and 2 infantry moved from Caroline Islands to 33 Sea Zone
              2 artilleries, 1 battleship, 8 carriers, 2 cruisers, 3 destroyers, 4 fighters, 2 infantry, 6 submarines, 3 tactical_bombers and 2 transports moved from 33 Sea Zone to 54 Sea Zone
              2 artilleries and 2 infantry moved from 54 Sea Zone to Queensland
              1 artillery moved from New South Wales to Queensland
              1 artillery moved from Egypt to Trans-Jordan
              1 fighter moved from Hawaiian Islands to 54 Sea Zone
              2 submarines moved from 26 Sea Zone to 54 Sea Zone
              2 mech_infantrys moved from Tunisia to Tobruk
      
          Place Units - Americans
              1 artillery, 1 infantry and 1 mech_infantry placed in Normandy Bordeaux
              1 destroyer and 1 transport placed in 10 Sea Zone
              1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber placed in Western United States
              Americans undo move 3.
              1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber placed in Western United States
              2 fighters placed in Eastern United States
      
          Turn Complete - Americans
              Americans collect 58 PUs; end with 58 PUs
              Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
              Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 4 infantry; Remaining resources: 1 PUs; 
      
          Combat Move - Chinese
              1 artillery and 6 infantry moved from Kweichow to Hopei
              3 infantry moved from Suiyuyan to Chahar
              1 fighter moved from Suiyuyan to Chahar
      
          Combat - Chinese
              Battle in Chahar
                  Chinese attack with 1 fighter and 3 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 1 fighter and 3 infantry in Chahar, round 2 : 1/4 hits, 1.00 expected hits
                      Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Chahar
                      1 infantry owned by the Japanese lost in Chahar
                  Chinese win, taking Chahar from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
                  Casualties for Chinese: 1 infantry
                  Casualties for Japanese: 1 infantry
              Battle in Hopei
                  Chinese attack with 1 artillery and 6 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 1 artillery and 6 infantry in Hopei, round 2 : 3/7 hits, 1.50 expected hits
                      Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Hopei
                  Chinese win, taking Hopei from Japanese with 1 artillery and 6 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Chinese
              1 artillery and 12 infantry moved from Hunan to Kweichow
              1 artillery and 6 infantry moved from Suiyuyan to Hopei
              1 fighter moved from Chahar to Hopei
              1 fighter moved from Hopei to Kweichow
      
          Place Units - Chinese
              4 infantry placed in Kweichow
      
          Turn Complete - Chinese
              Chinese collect 10 PUs; end with 11 PUs
      
          Purchase Units - British
              British buy 1 fighter, 7 infantry and 3 submarines; Remaining resources: 0 PUs; 
      
          Combat Move - British
              2 infantry moved from United Kingdom to 110 Sea Zone
              2 infantry moved from 110 Sea Zone to Holland Belgium
              2 tactical_bombers moved from United Kingdom to 110 Sea Zone
              4 fighters and 2 tactical_bombers moved from 110 Sea Zone to Holland Belgium
              1 submarine moved from 98 Sea Zone to 97 Sea Zone
              1 infantry moved from Northwest Persia to Caucasus
                    Russians take Caucasus from Germans
      
          Combat - British
              Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
              Battle in Holland Belgium
                  British attack with 4 fighters, 2 infantry and 2 tactical_bombers
                  Germans defend with 2 infantry
                      British roll dice for 2 cruisers in Holland Belgium, round 2 : 1/2 hits, 1.00 expected hits
                      British roll dice for 4 fighters, 2 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 4/8 hits, 3.67 expected hits
                      Germans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits
                      2 infantry owned by the Germans lost in Holland Belgium
                  British win, taking Holland Belgium from Germans with 4 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                  Casualties for Germans: 2 infantry
              Battle in 97 Sea Zone
                  British attack with 5 submarines; Americans loiter and taunt
                  Italians defend with 1 destroyer, 2 fighters and 1 tactical_bomber
                      British roll dice for 5 submarines in 97 Sea Zone, round 2 : 2/5 hits, 1.67 expected hits
                      Italians roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 97 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits
                      3 submarines owned by the British lost in 97 Sea Zone
                      1 destroyer owned by the Italians lost in 97 Sea Zone
                  Italians and British reach a stalemate
                  . Battle score for attacker is -10
                  Casualties for British: 3 submarines
                  Casualties for Italians: 1 destroyer
              Moving scrambled unit from 97 Sea Zone  back to originating territory: Southern Italy
              Moving scrambled unit from 97 Sea Zone  back to originating territory: Southern Italy
              Moving scrambled unit from 97 Sea Zone  back to originating territory: Southern Italy
      
          Non Combat Move - British
              1 infantry moved from Iraq to Northwest Persia
              1 artillery moved from Iraq to Persia
              1 artillery and 5 infantry moved from Eastern Persia to West India
              1 armour and 1 artillery moved from Persia to Eastern Persia
              2 mech_infantrys moved from West India to Eastern Persia
              2 infantry moved from Trans-Jordan to Iraq
              2 infantry moved from Egypt to Trans-Jordan
              1 carrier, 1 tactical_bomber and 1 transport moved from 80 Sea Zone to 81 Sea Zone
              2 infantry moved from Union of South Africa to 71 Sea Zone
              2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
              2 infantry moved from 81 Sea Zone to Trans-Jordan
              2 tactical_bombers moved from Holland Belgium to 110 Sea Zone
              4 fighters moved from Holland Belgium to 110 Sea Zone
              1 submarine moved from 110 Sea Zone to 125 Sea Zone
              1 tactical_bomber moved from Northwest Persia to Persia
              1 tactical_bomber moved from Persia to Eastern Persia
      
          Place Units - British
              3 submarines placed in 110 Sea Zone
              1 fighter and 4 infantry placed in United Kingdom
              3 infantry placed in Egypt
      
          Turn Complete - British
              British collect 37 PUs; end with 37 PUs
              Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
              Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs
              Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUs
              Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 49 PUs
      
          Turn Complete - UK_Pacific
              Turning on Edit Mode
              EDIT: Removing units owned by British from United Kingdom: 1 aaGun and 1 infantry
              EDIT: Adding units owned by British to Normandy Bordeaux: 1 aaGun and 1 infantry
              EDIT: Turning off Edit Mode
              Turning on Edit Mode
              EDIT: Turning off Edit Mode
              Turning on Edit Mode
              EDIT: Removing units owned by British from Normandy Bordeaux: 1 aaGun and 1 infantry
              EDIT: Adding units owned by British to United Kingdom: 1 aaGun and 1 infantry
              EDIT: Turning off Edit Mode
      

      Combat Hit Differential Summary :

      Chinese regular : 1.50
      Americans regular : -1.00
      Italians regular : 0.83
      Japanese regular : 0.33
      Germans regular : -1.00
      British regular : 0.67
      

      Savegame

      posted in League
      surferS
      surfer
    • RE: BM Surfer (L+15) vs Farmboy (X)

      TripleA Turn Summary: Chinese round 10

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 10
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 4 infantry; Remaining resources: 1 PUs; 
      
          Combat Move - Chinese
              1 artillery and 6 infantry moved from Kweichow to Hopei
              3 infantry moved from Suiyuyan to Chahar
              1 fighter moved from Suiyuyan to Chahar
      
          Combat - Chinese
              Battle in Chahar
                  Chinese attack with 1 fighter and 3 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 1 fighter and 3 infantry in Chahar, round 2 : 1/4 hits, 1.00 expected hits
                      Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Chahar
                      1 infantry owned by the Japanese lost in Chahar
                  Chinese win, taking Chahar from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
                  Casualties for Chinese: 1 infantry
                  Casualties for Japanese: 1 infantry
              Battle in Hopei
                  Chinese attack with 1 artillery and 6 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 1 artillery and 6 infantry in Hopei, round 2 : 3/7 hits, 1.50 expected hits
                      Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Hopei
                  Chinese win, taking Hopei from Japanese with 1 artillery and 6 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Chinese
              1 artillery and 12 infantry moved from Hunan to Kweichow
              1 artillery and 6 infantry moved from Suiyuyan to Hopei
              1 fighter moved from Chahar to Hopei
              1 fighter moved from Hopei to Kweichow
      
          Place Units - Chinese
              4 infantry placed in Kweichow
      
          Turn Complete - Chinese
              Chinese collect 10 PUs; end with 11 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : 1.50
      Japanese regular : 0.33
      

      Savegame

      posted in League
      surferS
      surfer
    • RE: BM Surfer (L+15) vs Farmboy (X)

      TripleA Turn Summary: Americans round 10

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 10
      
          Purchase Units - Americans
              Americans repair damage of 6x factory_minor; Remaining resources: 74 PUs; 
              Americans buy 2 artilleries, 1 destroyer, 3 fighters, 2 infantry, 1 mech_infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              1 submarine moved from 10 Sea Zone to 8 Sea Zone
              1 bomber moved from Western United States to 5 Sea Zone
              1 infantry moved from Normandy Bordeaux to Southern France
                    Americans take Southern France from Germans
              1 submarine moved from 110 Sea Zone to 111 Sea Zone
              4 fighters moved from 110 Sea Zone to 111 Sea Zone
      
          Combat - Americans
              Americans creates battle in territory 93 Sea Zone
              Battle in 8 Sea Zone
                  Americans attack with 1 submarine
                  Japanese defend with 1 transport
                      1 transport owned by the Japanese lost in 8 Sea Zone
                  Americans win, taking 93 Sea Zone from Italians with 1 submarine remaining. Battle score for attacker is 7
                  Casualties for Japanese: 1 transport
              Battle in 111 Sea Zone
                  Americans attack with 4 fighters and 1 submarine
                  Germans defend with 1 destroyer
                      Americans roll dice for 1 submarine in 111 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Americans roll dice for 4 fighters in 111 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits
                      Germans roll dice for 1 destroyer in 111 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the Germans lost in 111 Sea Zone
                  Americans win with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
                  Casualties for Germans: 1 destroyer
              Battle in 5 Sea Zone
                  Americans attack with 1 bomber
                  Japanese defend with 1 submarine and 1 transport
                  1 submarine owned by the Japanese submerged
                      Americans roll dice for 1 bomber in 5 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                      Japanese roll dice for 1 transport in 5 Sea Zone, round 2 : 0/0 hits, 0.00 expected hits
                      1 transport owned by the Japanese lost in 5 Sea Zone
                  Americans win with 1 bomber remaining. Battle score for attacker is 7
                  Casualties for Japanese: 1 transport
      
          Non Combat Move - Americans
              1 bomber moved from 5 Sea Zone to Buryatia
              4 fighters moved from 111 Sea Zone to 110 Sea Zone
              1 submarine moved from 93 Sea Zone to 97 Sea Zone
              1 bomber moved from Sardinia to Gibraltar
              1 aaGun, 4 artilleries and 16 infantry moved from Normandy Bordeaux to Southern France
              4 infantry moved from Morocco to 91 Sea Zone
              4 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
              4 infantry moved from 110 Sea Zone to Normandy Bordeaux
              8 transports moved from 110 Sea Zone to 102 Sea Zone
              2 transports moved from 110 Sea Zone to 102 Sea Zone
              4 infantry moved from Eastern United States to 101 Sea Zone
              4 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
              4 infantry moved from 91 Sea Zone to Morocco
              1 fighter moved from Gibraltar to Trans-Jordan
              1 submarine moved from 10 Sea Zone to 25 Sea Zone
              2 carriers and 2 fighters moved from 26 Sea Zone to 25 Sea Zone
              2 fighters moved from Eastern United States to Alaska
              1 destroyer moved from 26 Sea Zone to 25 Sea Zone
              1 fighter moved from 26 Sea Zone to 54 Sea Zone
              2 artilleries and 2 infantry moved from Caroline Islands to 33 Sea Zone
              2 artilleries, 1 battleship, 8 carriers, 2 cruisers, 3 destroyers, 4 fighters, 2 infantry, 6 submarines, 3 tactical_bombers and 2 transports moved from 33 Sea Zone to 54 Sea Zone
              2 artilleries and 2 infantry moved from 54 Sea Zone to Queensland
              1 artillery moved from New South Wales to Queensland
              1 artillery moved from Egypt to Trans-Jordan
              1 fighter moved from Hawaiian Islands to 54 Sea Zone
              2 submarines moved from 26 Sea Zone to 54 Sea Zone
              2 mech_infantrys moved from Tunisia to Tobruk
      
          Place Units - Americans
              1 artillery, 1 infantry and 1 mech_infantry placed in Normandy Bordeaux
              1 destroyer and 1 transport placed in 10 Sea Zone
              1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber placed in Western United States
              Americans undo move 3.
              1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber placed in Western United States
              2 fighters placed in Eastern United States
      
          Turn Complete - Americans
              Americans collect 58 PUs; end with 58 PUs
              Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
              Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
      

      Combat Hit Differential Summary :

      Americans regular : -1.00
      Japanese regular : 0.00
      Germans regular : -0.33
      

      Savegame

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    • RE: L25 Avner (L+9) vs Surfer (X) BM4

      TripleA Turn Summary: Italians round 13

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 13
      
          Purchase Units - Italians
              Italians buy 1 artillery, 7 infantry and 1 submarine; Remaining resources: 1 PUs; 
      
          Combat Move - Italians
              1 artillery and 2 infantry moved from Northern Italy to Southern France
              2 fighters moved from Southern Italy to Southern France
              1 fighter and 1 tactical_bomber moved from 95 Sea Zone to Southern France
              1 infantry moved from Tunisia to Libya
                    Italians take Libya from Americans
              1 infantry moved from Eastern Persia to West India
                    Italians take West India from UK_Pacific
              1 infantry moved from Italian Somaliland to British Somaliland
                    Italians take British Somaliland from British
              1 artillery and 3 infantry moved from Rhodesia to Union of South Africa
              1 armour and 2 mech_infantrys moved from South West Africa to Union of South Africa
              1 mech_infantry moved from French Central Africa to Nigeria
                    Italians take Nigeria from British
      
          Combat - Italians
              Battle in Union of South Africa
                  Italians attack with 1 armour, 1 artillery, 3 infantry and 2 mech_infantrys
                  British defend with 1 factory_minor, 1 harbour and 2 infantry
                      Italians roll dice for 1 armour, 1 artillery, 3 infantry and 2 mech_infantrys in Union of South Africa, round 2 : 1/7 hits, 1.83 expected hits
                      British roll dice for 2 infantry in Union of South Africa, round 2 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the Italians lost in Union of South Africa
                      1 infantry owned by the British lost in Union of South Africa
                      Italians roll dice for 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys in Union of South Africa, round 3 : 2/6 hits, 1.67 expected hits
                      British roll dice for 1 infantry in Union of South Africa, round 3 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the British lost in Union of South Africa
                  Italians win, taking Union of South Africa from British with 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                  Casualties for Italians: 1 infantry
                  Casualties for British: 2 infantry
              Battle in Southern France
                  Italians attack with 1 artillery, 3 fighters, 2 infantry and 1 tactical_bomber
                  Americans defend with 1 factory_minor, 1 harbour and 3 infantry
                      Italians roll dice for 1 artillery, 3 fighters, 2 infantry and 1 tactical_bomber in Southern France, round 2 : 1/7 hits, 3.00 expected hits
                      Americans roll dice for 3 infantry in Southern France, round 2 : 0/3 hits, 1.00 expected hits
                      1 infantry owned by the Americans lost in Southern France
                      Italians roll dice for 1 artillery, 3 fighters, 2 infantry and 1 tactical_bomber in Southern France, round 3 : 4/7 hits, 3.00 expected hits
                      Americans roll dice for 2 infantry in Southern France, round 3 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the Italians lost in Southern France
                      2 infantry owned by the Americans lost in Southern France
                  Italians win, taking Southern France from Americans with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                  Casualties for Americans: 3 infantry
                  Casualties for Italians: 1 infantry
      
          Non Combat Move - Italians
              1 fighter and 1 tactical_bomber moved from Southern France to 95 Sea Zone
              2 fighters moved from Southern France to Southern Italy
              1 fighter moved from Egypt to Southern Italy
              2 infantry moved from Tunisia to Libya
              1 infantry moved from Tunisia to Algeria
              1 battleship, 2 cruisers, 2 destroyers, 2 submarines and 2 transports moved from 94 Sea Zone to 95 Sea Zone
              1 mech_infantry moved from Iraq to Persia
              1 mech_infantry moved from Tanganyika Territory to Anglo Egyptian Sudan
              1 aaGun moved from Rhodesia to Union of South Africa
              1 aaGun moved from Rhodesia to Belgian Congo
              1 artillery and 10 infantry moved from Northern Italy to France
              1 armour moved from Tambov to Russia
              2 aaGuns moved from Tambov to Rostov
      
          Place Units - Italians
              1 artillery and 7 infantry placed in Northern Italy
              1 submarine placed in 95 Sea Zone
      
          Turn Complete - Italians
              Italians collect 38 PUs; end with 39 PUs
              Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 41 PUs
              Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 44 PUs
              Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 49 PUs
      

      Combat Hit Differential Summary :

      Americans regular : -0.67
      Italians regular : -1.50
      British regular : 0.00
      

      Savegame

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    • RE: BM Surfer (L+15) vs Farmboy (X)

      @farmboy Sorry, I’ve not been able to play, but I should be on track tomorrow. Cheers.

      posted in League
      surferS
      surfer
    • RE: L25 BM4 Surfer(L+16) vs Omni (X)

      @Omni Don’t forget about our game…

      posted in League
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      surfer
    • RE: L25 Avner (L+9) vs Surfer (X) BM4

      TripleA Turn Summary: Japanese round 13

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 13
      
          Purchase Units - Japanese
              Japanese buy 1 carrier, 1 destroyer, 1 fighter, 4 infantry, 2 mech_infantrys and 4 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
      
          Combat Move - Japanese
              1 infantry moved from Yenisey to Evenkiyskiy
                    Japanese take Evenkiyskiy from Russians
              1 infantry moved from Yenisey to Timguska
                    Japanese take Timguska from Russians
              1 infantry moved from Tambov to Samara
                    Japanese take Samara from Russians
              2 infantry moved from Yunnan to Burma
              1 fighter and 1 tactical_bomber moved from French Indo China to Burma
              1 fighter and 1 tactical_bomber moved from French Indo China to Burma
              2 infantry moved from Japan to 6 Sea Zone
              2 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
              2 infantry moved from 17 Sea Zone to Iwo Jima
              1 fighter moved from 6 Sea Zone to Iwo Jima
              1 tactical_bomber moved from Japan to Iwo Jima
              1 submarine moved from 6 Sea Zone to 25 Sea Zone
              1 submarine moved from 6 Sea Zone to 3 Sea Zone
              1 fighter moved from 6 Sea Zone to 25 Sea Zone
              1 fighter moved from Japan to 25 Sea Zone
      
          Combat - Japanese
              Japanese creates battle in territory 80 Sea Zone
              Battle in 3 Sea Zone
                  Japanese attack with 1 submarine
                  Americans defend with 1 transport
                      1 transport owned by the Americans lost in 3 Sea Zone
                  Japanese win with 1 submarine remaining. Battle score for attacker is 7
                  Casualties for Americans: 1 transport
              Battle in 80 Sea Zone
                  Japanese attack with 1 submarine
                  British defend with 1 battleship, 1 carrier, 2 cruisers, 2 fighters and 3 transports
                  1 submarine owned by the Japanese submerged
              Battle in Iwo Jima
                  Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                  Americans defend with 1 artillery
                      Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Iwo Jima, round 2 : 1/4 hits, 1.50 expected hits
                      Americans roll dice for 1 artillery in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits
                      1 artillery owned by the Americans lost in Iwo Jima
                  Japanese winBritish winBritish win with 1 battleship, 1 carrier, 2 cruisers, 2 fighters and 3 transports remaining with 1 battleship, 1 carrier, 2 cruisers, 2 fighters and 3 transports remaining, taking Iwo Jima from Americans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                  Casualties for Americans: 1 artillery
              Battle in Burma
                  Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
                  British defend with 1 infantry
                      Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Burma, round 2 : 3/6 hits, 2.67 expected hits
                      UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the British lost in Burma
                  Japanese win, taking Burma from UK_Pacific with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                  Casualties for British: 1 infantry
              Battle in 25 Sea Zone
                  Japanese attack with 2 fighters and 1 submarine
                  ANZAC defend with 1 cruiser
                      Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      1 cruiser owned by the ANZAC lost in 25 Sea Zone
                  Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 12
                  Casualties for ANZAC: 1 cruiser
      
          Non Combat Move - Japanese
              2 fighters moved from 25 Sea Zone to 6 Sea Zone
              1 fighter and 1 tactical_bomber moved from Iwo Jima to 6 Sea Zone
              1 transport moved from 36 Sea Zone to 19 Sea Zone
              11 infantry moved from French Indo China to Shan State
              2 infantry moved from Kwangsi to Yunnan
              2 infantry moved from Kwangtung to Kwangsi
              1 mech_infantry moved from Kwangtung to Anhwe
              1 infantry moved from Anhwe to Hunan
              1 infantry moved from Anhwe to Kweichow
              1 infantry moved from Kweichow to Yunnan
              1 infantry moved from Hunan to Yunnan
              1 mech_infantry moved from Kweichow to Yunnan
              1 mech_infantry moved from Buyant-Uhaa to Chahar
              1 mech_infantry moved from Chahar to Kweichow
              1 armour moved from Hopei to Yunnan
              2 infantry moved from Manchuria to Amur
              2 infantry moved from Korea to Amur
              2 infantry moved from Manchuria to Jehol
              1 destroyer moved from 19 Sea Zone to 35 Sea Zone
              3 destroyers and 3 submarines moved from 6 Sea Zone to 35 Sea Zone
              1 fighter moved from French Indo China to Philippines
              1 tactical_bomber moved from French Indo China to Philippines
              1 tactical_bomber moved from Java to 35 Sea Zone
              2 fighters and 2 tactical_bombers moved from Burma to French Indo China
              2 bombers moved from French Indo China to Philippines
              1 fighter moved from Japan to 35 Sea Zone
              1 destroyer moved from 44 Sea Zone to 35 Sea Zone
              1 transport moved from 43 Sea Zone to 35 Sea Zone
              2 marines moved from French Indo China to 36 Sea Zone
              2 battleships, 10 carriers, 2 cruisers, 1 destroyer, 11 fighters, 2 marines, 6 submarines, 6 tactical_bombers and 3 transports moved from 36 Sea Zone to 35 Sea Zone
              2 marines moved from 35 Sea Zone to Philippines
              1 infantry moved from Tambov to Russia
              3 infantry moved from Tambov to Samara
              1 infantry moved from Tambov to Russia
              1 aaGun, 1 artillery, 3 infantry and 2 mech_infantrys moved from Yenisey to Timguska
              1 infantry moved from Turkmenistan to Eastern Persia
              1 infantry moved from Caucasus to Northwest Persia
      
          Place Units - Japanese
              1 carrier placed in 6 Sea Zone
              3 submarines placed in 36 Sea Zone
              3 infantry placed in Kwangtung
              1 infantry and 2 mech_infantrys placed in Shantung
              1 fighter placed in Japan
              1 destroyer and 1 submarine placed in 6 Sea Zone
      
          Turn Complete - Japanese
              Japanese collect 73 PUs; end with 73 PUs
              Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 76 PUs
              Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
      

      Combat Hit Differential Summary :

      Americans regular : -0.33
      Japanese regular : 0.50
      UK_Pacific regular : -0.33
      

      Savegame

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