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    Topics created by suprise attack

    • suprise attackS

      Suprise Attack Axis vs I Robot Allies

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      IRobotI

      Just the 3 in Sea Zone 110

    • suprise attackS

      S.A. Axis vs Andul Allies

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      A

      Sounds good Kris……Same sides, no bid, no tech is fine with me.  It was a good match and I definitely would look forward to another.  See you back on the battlefield shortly

      Andul

    • suprise attackS

      S.A. Axis vs Andul Allies +12

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      suprise attackS

      Scramble orders for S.Z. 110 & 111 if you would please Prime Minister Churchill.
      Tanks
      S.A.

    • suprise attackS

      Suprise Attack VS Blasterfast

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      GargantuaG

      $5 on Blasterfats.

    • suprise attackS

      How do you keep Italy strong?

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      S

      Italy’s job is threefold:
      1:  Keep the UK spending to crush Italy
      2:  Assist in Russia
      3:  Lure the US Fleet past Gib and into the Med

      With that being said, the Italian Navy is important to protect, requiring a DD to be purchased in Round 1.  This will draw more UK attention to the Med, which gives Germany more breathing room to advance on Moscow.  Provided your fleet was not decimated in SZ97, ferry units into Yugo with the TT and at least 1 Armor, possibly 2.

      Assisting with Russia being your second goal pretty much requires that Italy activates Bulgaria on Round 1 and Italy either reinforcing the German Flank in Romania on I2 or if there is no immediate threat, clearing out Greece before the Brits activate it.  If Italy purchases a Bomber on Round 2, it puts 2 Bombers and somewhere in the range of 6-8 Inf plus 2 Armor in range of Eastern Poland, or Bess.  You even have a shot to can open Western Ukraine at this point, or if Russia is really incompetent, Ukraine MAY be open via an Armor Blitz (provided 2 Armor went into Yugo on Round 1, and reinforced Romania on I2.)  In any case, Italy can stand to gain some IPC and really create problems on the German Southern Flank in Russia.

      As for the last goal for Italy, you need to continue to engage the UK into the Med through the time the US enters the war.  Usually this requires naval investments, I prefer to try to get at least 1 DD in every round.  At some point you’ll need to redirect your Bombers back to Rome / Southern France.  You’re goal is to force the Allies to defend SZ91 and interrupt the US TT rotation.  You need to be very opportunistic here and wait for the Allies to expose TT as lightly defended.  This doesn’t always happen, but it is devastating when it does and you can fly 2-3 Bombers and a send a few SS to potentially sink the TT rotation and buy breathing room.  If this doesn’t look like it could happen, you just have to turtle up and encourage the US to land on Rome and not Normandy or S.France.  The whole goal being to keep the US fleet in the Med and out of reinforcement for multiple turns outside of the 3 units it can place on whatever complex it takes.

    • suprise attackS

      The Axis Suprise Attack The Allies Tcnance +6

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      T

      good game, too late to start another one this year……catch u next year for a league game

    • suprise attackS

      Suprise Attack vs Variance. Axis vs Allies G. 40 No bid No tech

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      suprise attackS

      I’ll look for your Russian move in a few weeks.
      Tired of winter yet up there?
      Good luck & keep in touch
      Kris

    • suprise attackS

      Suprise Attack vs Variance. Axis vs Allies. No Bid No Tech G. 40

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      suprise attackS

      Let me start another in the Leauge…sorry

    • suprise attackS

      Suprise Attack Axis vs EggMan Allies +6 U.K.ss98S.Z.

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      suprise attackS

      OH MY GOD!!!
      Russia with 131….Ouch!
      I’ll go a head and post this one a victory for ya. Good game I’m glad I found the time to to play against ya.
      Now lets switch sides if you want, I cant remember if there was a bid.
      Let me know
      S.A.

    • suprise attackS

      What is your favorite team to see loose?

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      MrMalachiCrunchM

      Mayonnaise, what else would the French use on the fries?  Well not just the French.  I suppose it is not less strange than using vinegar with your fries, malt vinegar if you can get it!

    • suprise attackS

      Suprise Attack VS Most Holy no tech, no bid, just war!

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      Most HolyM

      Going to have to call this one brother. Well done! I should have called it quite some time ago. I’ll post the win in league results.

    • suprise attackS

      The Axis Suprise Attack & The Allies Kabloom 2nd edit

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      suprise attackS

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

      Game History

      Round :9

      Purchase Units - Japanese
                  Japanese repair 4 damage on 4 factory_majors; Remaining resources: 14 PUs; 0 SuicideAttackTokens;
                  Japanese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;

      Combat Move - Japanese

      Non Combat Move - Japanese

      Place Units - Japanese
                  2 artilleries and 2 infantry placed in Japan

      Turn Complete - Japanese
                  Total Cost from Convoy Blockades: 0
                      Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,6
                  Japanese collect 10 PUs; end with 10 PUs total

      Production/PUs Summary :

      Germans : 59 / 113
          Russians : 17 / 17
          Japanese : 10 / 10
          Americans : 52 / 72
          Chinese : 23 / 29
          British : 24 / 25
          UK_Pacific : 20 / 13
          Italians : 31 / 52
          ANZAC : 22 / 33
          French : 5 / 0
          Dutch : 0 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 0 / 0
          Neutral_Allies : 2 / 0
          Neutral_True : 18 / 0

    • suprise attackS

      Suprise Attack Axis VS Kabloom Allies

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      suprise attackS

      TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

      Game History

      Round :9

      Purchase Units - Japanese
                  Japanese buy 2 armour, 1 artillery, 2 destroyers, 1 fighter, 2 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

      Combat Move - Japanese
                  2 units repaired.
                  1 infantry moved from Korea to Amur
                  1 armour moved from India to Eastern Persia
                        Japanese take West India from UK_Pacific
                  1 armour and 1 mech_infantry moved from Hunan to Shensi
                  1 armour moved from Szechwan to Shensi
                  1 mech_infantry moved from Hunan to Szechwan
                  1 mech_infantry moved from Kiangsu to Chahar
                  1 submarine moved from 6 Sea Zone to 26 Sea Zone
                  1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
                  1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
                  1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
                  1 infantry moved from French Indo China to 36 Sea Zone
                  1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
                  1 infantry moved from 42 Sea Zone to Java
                  1 infantry moved from French Indo China to 36 Sea Zone
                  1 infantry and 1 transport moved from 36 Sea Zone to 45 Sea Zone
                  1 infantry moved from 45 Sea Zone to Dutch New Guinea
                  1 destroyer moved from 36 Sea Zone to 45 Sea Zone
                  1 submarine moved from 39 Sea Zone to 80 Sea Zone
                  1 bomber moved from Hunan to Burma
                  1 battleship and 1 carrier moved from 37 Sea Zone to 39 Sea Zone
                  1 fighter and 1 tactical_bomber moved from Malaya to 39 Sea Zone
                  1 battleship moved from 36 Sea Zone to 41 Sea Zone
                  1 destroyer moved from 6 Sea Zone to 35 Sea Zone
                  1 carrier moved from 36 Sea Zone to 35 Sea Zone
                  1 fighter moved from Japan to 35 Sea Zone
                  1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                  1 mech_infantry moved from Kiangsu to Hopei
                  1 armour moved from Kiangsu to Hunan
                  1 infantry moved from Malaya to Shan State
                  2 artilleries moved from French Indo China to Shan State

      Combat - Japanese
                  Battle in Shensi
                      Japanese attack with 2 armour and 1 mech_infantry
                      Russians defend with 2 infantry
                          Japanese roll dice for 2 armour and 1 mech_infantry in Shensi, round 1 :  0/3 hits
                          Chinese roll dice for 2 infantry in Shensi, round 1 :  0/2 hits
                          Japanese roll dice for 2 armour and 1 mech_infantry in Shensi, round 2 :  0/3 hits
                          Chinese roll dice for 2 infantry in Shensi, round 2 :  1/2 hits
                          1 mech_infantry owned by the Japanese lost in Shensi
                          Japanese roll dice for 2 armour in Shensi, round 3 :  0/2 hits
                          Chinese roll dice for 2 infantry in Shensi, round 3 :  0/2 hits
                          Japanese roll dice for 2 armour in Shensi, round 4 :  1/2 hits
                          Chinese roll dice for 2 infantry in Shensi, round 4 :  1/2 hits
                          1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Shensi
                          Japanese roll dice for 1 armour in Shensi, round 5 :  0/1 hits
                          Chinese roll dice for 1 infantry in Shensi, round 5 :  1/1 hits
                          1 armour owned by the Japanese lost in Shensi
                      Chinese win with 1 infantry remaining. Battle score for attacker is -13
                      Casualties for Japanese: 2 armour and 1 mech_infantry
                      Casualties for Russians: 1 infantry
                  Battle in 26 Sea Zone
                      Japanese attack with 1 submarine
                      Americans defend with 1 cruiser
                          Japanese roll dice for 1 submarine in 26 Sea Zone, round 1 :  0/1 hits
                          Americans roll dice for 1 cruiser in 26 Sea Zone, round 1 :  1/1 hits
                          1 submarine owned by the Japanese lost in 26 Sea Zone
                      Americans win with 1 cruiser remaining. Battle score for attacker is -6
                      Casualties for Japanese: 1 submarine
                  Battle in Eastern Persia
                      Japanese attack with 1 armour
                      British defend with 1 mech_infantry
                          Japanese roll dice for 1 armour in Eastern Persia, round 1 :  0/1 hits
                          British roll dice for 1 mech_infantry in Eastern Persia, round 1 :  0/1 hits
                          Japanese roll dice for 1 armour in Eastern Persia, round 2 :  1/1 hits
                          British roll dice for 1 mech_infantry in Eastern Persia, round 2 :  0/1 hits
                          1 mech_infantry owned by the British lost in Eastern Persia
                      Japanese win, taking Eastern Persia from British with 1 armour remaining. Battle score for attacker is 4
                      Casualties for British: 1 mech_infantry
                  Battle in 41 Sea Zone
                      Japanese attack with 1 battleship and 1 transport
                      ANZAC defend with 1 transport
                          1 transport owned by the ANZAC lost in 41 Sea Zone
                      Japanese win, taking 41 Sea Zone from Neutral with 1 battleship and 1 transport remaining. Battle score for attacker is 7
                      Casualties for ANZAC: 1 transport
                  Battle in Sumatra
                      Japanese attack with 1 artillery and 1 infantry
                      ANZAC defend with 1 infantry
                          Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 1 :  1/2 hits
                          ANZAC roll dice for 1 infantry in Sumatra, round 1 :  1/1 hits
                          1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Sumatra
                      Japanese win, taking Sumatra from ANZAC with 1 artillery remaining. Battle score for attacker is 0
                      Casualties for Japanese: 1 infantry
                      Casualties for ANZAC: 1 infantry
                  Battle in Dutch New Guinea
                  Battle in 80 Sea Zone
                      Japanese attack with 1 submarine
                      ANZAC defend with 1 transport
                          1 transport owned by the ANZAC lost in 80 Sea Zone
                          Japanese roll dice for 1 submarine in 80 Sea Zone, round 1 :  1/1 hits
                      Japanese win, taking Dutch New Guinea from ANZAC, taking 80 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                      Casualties for ANZAC: 1 transport
                  Battle in Amur
                      Japanese attack with 1 infantry
                      Russians defend with 1 aaGun
                          1 aaGun owned by the Russians lost in Amur
                      Japanese win, taking Amur from Russians with 1 infantry remaining. Battle score for attacker is 4
                      Casualties for Russians: 1 aaGun
                  Battle in Java

      Non Combat Move - Japanese
                  1 artillery and 1 infantry moved from 6 Sea Zone to Korea
                  1 bomber moved from Burma to Shan State

      Place Units - Japanese
                  2 armour and 1 mech_infantry placed in Kiangsu
                  2 destroyers, 1 submarine and 1 transport placed in 6 Sea Zone
                  1 artillery, 1 fighter and 2 infantry placed in Japan

      Turn Complete - Japanese
                  Japanese collect 68 PUs; end with 68 PUs total
                  Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
                  Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs

      Production/PUs Summary :

      Germans : 40 / 51
          Russians : 39 / 48
          Japanese : 68 / 78
          Americans : 53 / 73
          Chinese : 5 / 5
          British : 31 / 32
          UK_Pacific : 0 / 0
          Italians : 11 / 11
          ANZAC : 10 / 24
          French : 8 / 0
          Dutch : 0 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 0 / 0
          Neutral_Allies : 0 / 0
          Neutral_True : 18 / 0

    • suprise attackS

      Axis Suprise Attack & Allies Capt. Walker

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      suprise attackS

      I would say its over there are still some rounds left, but I dont think Germany can overcome the U.S & U.K.
      Good game.
      Thanks
      Kris
      PS lets do another
      S.A.

    • suprise attackS

      Suprise Attack Axis VS Allweneed Allies

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      suprise attackS

      Sounds good to me.
      I have to work on sat and I’m setting up a couple of A&A boards for Sat nite so I may not post untill Sun nite
      See ya then Kris

    • suprise attackS

      S.A. vs D.I.T. G40 no tech no bid

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      suprise attackS

      Those guys in Tunisia are some tough S.O.B.'s

    • suprise attackS

      AXIS Suprise Attack…ALLIES Randmacts

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      RandmactsR

      Righto, we can have a rematch, what did I bid for the Allies again, seems only fair that you get that amount, let me know where  you want it and I’ll set the game up.

    • suprise attackS

      The Axis,Suprise Attack, The Allies, Randmacts

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      suprise attackS

      Still having problems with the server,send me your e mail addy again if you would.
      the error said that your e mail was not registered at triple a
      Good day mate
                                S.A.

    • suprise attackS

      Surprise Attack vs Yavid in the first one of many I think

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      suprise attackS

      Yes it is weird, its just to look at the map and make notes as to what where and how many and Order Of Loss.
      Do you want to scramble at 110 and 111 ?

    • suprise attackS

      Suprise Attack VS Drop It Twice In WWII

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      suprise attackS

      This be the one.
      S.A.

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