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    Topics created by suprise attack

    • suprise attackS

      Try skinning the cat this way WWII anyone

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      suprise attackS

      Yea but I wasnt able to take France against Mr Roboto Really rotten dice….If I wasnt an addict I would quit
      This looks like a cool game
      Try it I’ll play

    • suprise attackS

      Problem with opponents password

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      suprise attackS

      In all my games the password for my opp. is blank and I cant load any of my games
      any Ideas

    • suprise attackS

      World War Dogonit & S.A.

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      suprise attackS

      Its Russian turn

    • suprise attackS

      A & A Suprise Attack vs Mr Roboto

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      suprise attackS

      Any Scramble orders and the ss in 91 stay and fight or submerge?

    • suprise attackS

      1941 anyone

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      suprise attackS

      Bump
      No takers, either side

    • suprise attackS

      S.A. Axis vs JWW Allies

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      6666

      heard you were dropping all of your games….if you come back and want to finish just let me know. as this game is fairly advanced and imo very heavily favored for the allies, I will take the “W”. Again if you come back and want to continue just let me know.

    • suprise attackS

      WWII The Axis Suprise Attack & The Allies PGMatt

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      suprise attackS

      No this one is over…Good game tanks
      Maybe another in a few weeks, I’ll PM you
      S.A.

    • suprise attackS

      Help please

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      suprise attackS

      I got it!
      I just had to go threw a full turn of all the nations then the edit stuck…YEAHYA
      I should have done two rounds of play because its the start of 3, but I wanted to see if it worked
      Too many characters when I tried to post all the dice, so I dropped the dice and it went thru, G3 or one actually is pretty big so I dont think this will be a regular problem maybe just the opener
      I think the edit will be worth it
      Tanks
      S.A.

    • suprise attackS

      Dogoneit & S.A. This time "1941"

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      D

      yeah this one is over.
      Im sorry but I don’t really care for this one.
      do you want to play something different?

    • suprise attackS

      War all around! S.A. & V.

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      suprise attackS

      Cool I have time for moves 2-3 times a week I’m up for gaming more and I’ll figure out the Kami’s
      S.A.

    • suprise attackS

      Heres a question

      Axis & Allies Global 1940
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      suprise attackS

      Ok miss read Krieg’s clarification on my highlighted section

    • suprise attackS

      War all around! S.A. & V.

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      suprise attackS

      Send me your E-Mail if you would

    • suprise attackS

      Who's up for a war?

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      suprise attackS

      Cool let me look and see if I have your E-Mail Addy.

    • suprise attackS

      MR. Oztea's "41" S.A. & Doggoneit

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      suprise attackS

      I keep getting an error so I have to do it all in one sitting.
      Sorry I’ll try for it tomorrow
      S.A.

    • suprise attackS

      What do you do when…Germany fails to take France

      Axis & Allies Global 1940
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      Young GrasshopperY

      @variance:

      UK may strafe Northern Italy with 6 planes and land all remaining plus Gibraltar fighter in Paris.

      Sorry guys for being out of commission all summer.

      Welcome back my friend!

    • suprise attackS

      The Axis, Surprise Attack VS The Allies Dawgoneit!!! No bid, No tech, Just war!

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      suprise attackS

      Go for it!!!
      Been busy lately its the holiday season
      Tanks
      S.A.

    • suprise attackS

      Game 2 Suprise Attack VS Andul no bid no tech

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      suprise attackS

      Bump

    • suprise attackS

      AXIS Suprise Attack VS ALLIES Mallery

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      suprise attackS

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

      Game History

      Round: 2

      Purchase Units - Japanese
                  Japanese buy 1 armour, 1 artillery, 1 harbour, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

      Combat Move - Japanese
                  1 artillery and 1 infantry moved from Chahar to Suiyuyan
                  1 artillery and 1 infantry moved from Anhwe to Hopei
                  1 artillery and 1 infantry moved from Anhwe to Kweichow
                  1 artillery and 3 infantry moved from Yunnan to Szechwan
                  1 infantry moved from Chahar to Suiyuyan
                  1 mech_infantry moved from Chahar to Hopei
                  1 infantry moved from Anhwe to Hopei
                  1 infantry moved from Anhwe to Kweichow
                  1 armour moved from Kwangsi to Szechwan
                  1 fighter and 1 tactical_bomber moved from Kwangsi to Szechwan
                  1 fighter and 1 tactical_bomber moved from Kwangsi to Kweichow
                  1 fighter moved from Kiangsu to Hopei
                  2 infantry moved from Kwangsi to Yunnan
                  1 artillery moved from Kwangsi to Yunnan
                  2 infantry moved from Kiangsi to Kwangsi
                  1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                  1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
                  2 transports moved from 36 Sea Zone to 19 Sea Zone
                  1 transport moved from 20 Sea Zone to 6 Sea Zone
                  1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                  2 infantry moved from Korea to Manchuria
                  1 destroyer moved from 33 Sea Zone to 16 Sea Zone
                  1 submarine moved from 33 Sea Zone to 62 Sea Zone

      Combat - Japanese
                  Battle in Hopei
                      Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry
                      Chinese defend with 1 infantry
                          Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry in Hopei, round 2 :  0/5 hits
                          Chinese roll dice for 1 infantry in Hopei, round 2 :  0/1 hits
                          Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry in Hopei, round 3 :  1/5 hits
                          Chinese roll dice for 1 infantry in Hopei, round 3 :  1/1 hits
                          1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                      Japanese win, taking Hopei from Chinese with 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
                      Casualties for Japanese: 1 infantry
                      Casualties for Chinese: 1 infantry
                  Battle in Suiyuyan
                      Japanese attack with 1 artillery and 2 infantry
                      Chinese defend with 1 infantry
                          Japanese roll dice for 1 artillery and 2 infantry in Suiyuyan, round 2 :  0/3 hits
                          Chinese roll dice for 1 infantry in Suiyuyan, round 2 :  0/1 hits
                          Japanese roll dice for 1 artillery and 2 infantry in Suiyuyan, round 3 :  0/3 hits
                          Chinese roll dice for 1 infantry in Suiyuyan, round 3 :  0/1 hits
                          Japanese roll dice for 1 artillery and 2 infantry in Suiyuyan, round 4 :  1/3 hits
                          Chinese roll dice for 1 infantry in Suiyuyan, round 4 :  0/1 hits
                          1 infantry owned by the Chinese lost in Suiyuyan
                      Japanese win, taking Suiyuyan from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                      Casualties for Chinese: 1 infantry
                  Battle in Kweichow
                      Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
                      Chinese defend with 1 infantry
                          Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Kweichow, round 2 :  2/5 hits
                          Chinese roll dice for 1 infantry in Kweichow, round 2 :  0/1 hits
                          1 infantry owned by the Chinese lost in Kweichow
                      Japanese win, taking Kweichow from Chinese with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                      Casualties for Chinese: 1 infantry
                  Battle in Szechwan
                      Japanese attack with 1 armour, 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
                      Chinese defend with 1 infantry
                          Japanese roll dice for 1 armour, 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Szechwan, round 2 :  1/7 hits
                          Chinese roll dice for 1 infantry in Szechwan, round 2 :  0/1 hits
                          1 infantry owned by the Chinese lost in Szechwan
                      Japanese win, taking Szechwan from Chinese with 1 armour, 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                      Casualties for Chinese: 1 infantry

      Non Combat Move - Japanese
                  1 fighter and 1 tactical_bomber moved from Szechwan to Yunnan
                  1 fighter and 1 tactical_bomber moved from Kweichow to Yunnan
                  5 fighters moved from Kwangsi to Yunnan
                  2 bombers moved from Kwangsi to Yunnan
                  3 tactical_bombers moved from Kwangsi to Yunnan
                  1 fighter moved from Hopei to Yunnan
                  1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
                  1 artillery and 1 infantry moved from 6 Sea Zone to Korea
                  1 battleship, 1 cruiser and 1 destroyer moved from 20 Sea Zone to 19 Sea Zone

      Place Units - Japanese
                  1 harbour placed in Hainan
                  1 armour and 2 mech_infantrys placed in Kiangsu
                  1 transport placed in 6 Sea Zone
                  1 artillery placed in Japan

      Turn Complete - Japanese
                  Japanese collect 34 PUs; end with 34 PUs total
                  Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 44 PUs

      Dice Statistics:

      Total
                  1 was rolled 3 times
                  2 was rolled 4 times
                  3 was rolled 7 times
                  4 was rolled 10 times
                  5 was rolled 5 times
                  6 was rolled 9 times
              Average roll : 3.974
              Median : 4.000
              Variance : 1.081
              Standard Deviation : 1.040
              Total rolls : 38

      Japanese Combat
                  1 was rolled 3 times
                  2 was rolled 3 times
                  3 was rolled 4 times
                  4 was rolled 8 times
                  5 was rolled 5 times
                  6 was rolled 8 times
              Average roll : 4.065
              Median : 4.000
              Variance : 0.900
              Standard Deviation : 0.949
              Total rolls : 31

      Chinese Combat
                  2 was rolled 1 times
                  3 was rolled 3 times
                  4 was rolled 2 times
                  6 was rolled 1 times
              Average roll : 3.571
              Median : 3.000
              Variance : 1.167
              Standard Deviation : 1.080
              Total rolls : 7

    • suprise attackS

      S.A. & Blastrfstr

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      blastherfastB

      I did send Veqryn a pm. just waiting for a response.

      just waiting.jpg

    • suprise attackS

      Axis Suprise Attack vs Allies I Robot

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      suprise attackS

      Bump

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