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    Topics created by supermestizo

    • S

      HBG Rail Station & Railway Markers [Acrylic Markers] : How should we use it?

      House Rules
      • • • supermestizo
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      Imperious LeaderI

      So where we at on these markers?

      [u][b]Rail Station:[/b][/u]

      Cost: 12-15 Attack: - Defense: - Move: -

      These can only be build in controlled areas that contain a factory and only one per territory. If placed in an area that contains a major factory they can move 10 units, and 3 if placed in a minor factory, and they must start from Rail Station. If the factory is damaged the  rail movement is equal to placement value.

      Rail Stations have a fixed AA defense of 1 roll like AB or NB.

      In order to move units you must also build Rail Markers to indicate direction of travel.

      [u][b]Rail Markers:[/b][/u]

      These markers cost 6 IPC each and allow land units to move from rail station along whatever path of Rail Markers have been built. They can be damaged by SBR up to six points. the first points reduce the number of land units that may move to a total of 6. ( if the Rail Station starts with a major factory you may still move 4 units) The distance is unlimited as long as you built a connected line of Rail Markers. Rail markers have no fixed AA gun defense. If the enemy captures the area where a Rail Marker is present, it is destroyed.

    • S

      HBG Train Station & Rail Markers : How should it be used ?

      Other Axis & Allies Variants
      • • • supermestizo
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      S

      Hi

      Here is my opinion about Rail Station Markers and Rail Markers.

      Railing Units takes part in Non-Combat Movement. Any Land Unit can Move/Rail up 4 Territories. (I feel the range must be the same for all land units)
      -It has to start in a territory with a Rail Station Marker, but can stop/off-load in a territory with a Rail Station Marker OR Rail Marker.
      -The Rail Capacity is the same as the Territories IPC value. A Territory with a IPC value of 5 can rail up to 5 land units, this also the number of units it can receive. A territory with IPC value of example 3, can only Rail 3 or receive 3 railed units per turn/round. A territories Rail Capacity is the same as the territories IPC value.

      Rail Station Marker Cost : 10.IPC (Can both Rail/Receive Railed Units)
      Rail Marker Cost : 5.IPC (Can only Receive Railed Units)

      Or to make it more easy:

      Rail Station Marker [Cardbord] : Gives Land Units with a Movement of 2, +1 Movement and Land Units with Movement of 1, +2 Movement. This way you can Rail (Move) all Land Units, Infantry, Artillery, AA Guns, Mechanized Infantry and Tanks 3 Spaces/Territories. I think that would make sense.

    • S

      HBG pieces smell like sh*t !

      Other Axis & Allies Variants
      • • • supermestizo
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      ViracochaV

      hehehe… just when I thought I was towing the line, Paul walks over it.  8-)

    • S

      Railway : Train Station [Cardbord counter]

      House Rules
      • • • supermestizo
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      ?

      The Terrain Pack in the Memoir '44 system has some train and rail markers that could work for AA. Here is a picture:  http://www.boardgamegeek.com/image/107837/memoir-44-terrain-pack      the 2 at the top of the picture are the train tokens. And the picture here http://www.boardgamegeek.com/image/107838/memoir-44-terrain-pack has an example of what some of the train tracks look like. They are on the bottom left and right.

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