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    Topics created by SuperbattleshipYamato

    • S

      Moving out of mined sea zones

      Axis & Allies 1914
      • • • SuperbattleshipYamato
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      @krieghund

      Really? Crap, I was wrong the whole time. Thanks for clarifying.

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      What would an Axis and Allies movie look like?

      General Discussion
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      @mr-kell

      I also thought of that. I think that’s a good idea.

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      Attackers taking casualties question

      Axis & Allies 1914
      • • • SuperbattleshipYamato
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      AndrewAAGamerA

      No.

      As the Attacker you may only take casualties from the active Power. As a defender, with multinational forces, all defending units fight and can be taken as casualties.

      From the 1914 Rulebook (page 17)
      Phase 3: Conduct Combat
      Combat occurs when your units share the same space with units belonging to one or more opposing powers and you decide to commit your units to an attack. Only enemy units may be attacked. When attacking, all units in the space belonging to your power must attack. You are required to attack only in territories that have become contested this turn due to your movement of units into them. Attacks in territories that were already contested at the beginning of the turn and in sea zones are always optional, even if you have moved units into them this turn.

      Only one power can attack while in a sea zone or contested territory, but all enemy forces that may be present in such a territory must defend together (see “Multinational Forces”, page 22). Players must always defend with all units in the space if attacked.

      Page 22
      dbe797aa-25c2-44bb-a264-7a10922c6f16-image.png

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      Thoughts on invading neutrals?

      Axis & Allies 1914
      • • • SuperbattleshipYamato
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      @TheVeteran

      It sure was!

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      One on one wars (compatible with TripleA)

      Other Axis & Allies Variants
      • • • SuperbattleshipYamato
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      I came up with an idea for one on one wars between two powers using the Global 1940 map. Here are the instructions for two versions (Soviet Union vs US and Germany vs Japan):

      Common rules:

      All other powers are neutral. No pro-Axis or pro-Allied neutrals are involved on either side. Attacking true neutrals is allowed with the usual effects of them siding with the other enemy of the attacker. Only territory of the belligerents (with exceptions detailed below) may be crossed.

      For TripleA, use edit mode to make all powers neutral, including pro-Axis and pro-Allies.

      An optional rule is to make pro-Axis and pro-Allied territories also true neutrals.

      One side wins when all the units of the other side have been destroyed and all the territory of the enemy has been conquered.

      Japan vs Germany:

      To make the game faster, Trans-Jordan and Egypt will be under Japanese control and Gibraltar is under German rule.

      All starting units and income is the same (Japan’s starting IPCs are still 26 even with the addition of Egypt and Trans-Jordan and the income effects of these two territories will only start at turn 2).

      For TripleA, edit mode can be done to change the territories to their correct owners.

      Additionally, Germany’s 10 IPC national objectives that are achieved (Iron Ore and Soviet trading) are kept, and no other national objectives are changed.

      Japan’s trade with the US 10 IPC national objective is also kept.

      For TripleA, edit mode is necessary for the US to be recorrected to be neutral as the US automatically declares war on turn 3.

      Soviet Union vs US:

      All starting units and income are the same.

      The Soviets control Denmark, and like above the income change only applies starting at turn 2.

      The US does not get their “at war” national objectives. This means that the US will only ever get 52 IPCs per turn until the US conquered Soviet territory.

      Edit mode is required to make the US neutral with the Axis because the US automatically declares war on them at turn 3 for TripleA.

      Soviet national objectives are the same. Due to not fighting the Axis, the Soviets will not achieve any. This intentional.

      Remember to use edit mode to make all relationships between powers neutral.

      Here are two test games I played on TripleA (TripleA is required to access these files) for both of these ideas. Keep in mind that since these were tests, what was done there may be inconsistent with what I outlined here, which are the definitive and final versions of the rules. Keep in mind I also used edit mode to change unit buys and to correct movement, but no moves or purchases were illegal. They might also give you some ideas of strategies.

      Soviet Union vs US.tsvg

      Germany vs Japan.tsvg

    • S

      What are your thoughts on warfare currently?

      General Discussion
      • • • SuperbattleshipYamato
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      @al3xanderthegr8

      People say that carriers are obsolete because:

      Hypersonic missiles are getting increasingly more powerful, to the point where it isn’t possible or economical to defend a carrier. Not only that, hypersonic missiles might have a longer range than carrier aircraft in the future (based on my own research, the F-35 still has a longer combat radius than most current missiles, though that’s because the Zicron doesn’t exist).

      Submarines are getting quieter, to the point where they can easily destroy carriers.

      Carriers are too big of a target. Some people use this argument and extend it to all surface ships.

      If you’re curious, I personally disagree that these developments are too big of a problem, making them obsolete. Just my opinion.

      People say tanks are obsolete because:

      Tanks are easier to be targeted by anti-tank missiles, which have longer range than tanks.

      Tanks are too expensive.

      Aircraft have gotten more powerful to the point where they can replace the role of tanks.

      Keep in mind my summary might be wrong, this is just what it seems reading some articles saying they’re obsolete.

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      Question about the first days of this forum

      Website/Forum Discussion
      • • • SuperbattleshipYamato
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      Imperious LeaderI

      @superbattleshipyamato “Politics is a can of worms and causes more problems than it solves”-Plato

    • S

      Can battleships be repaired in friendly ports?

      Axis & Allies 1914
      • • • SuperbattleshipYamato
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      PantherP

      @superbattleshipyamato

      From the official FAQ:

      "Page 14, Phase 1: Purchase and Repair Units, Step 1: Order Units and Repair Battleships: The
      second sentence of the second paragraph should read “During this phase, your damaged battleships can be repaired, but only if they are in sea zones that have a naval base that is controlled by either you or a friendly power.”

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      Any 100% upsets?

      Axis & Allies Global 1940
      • • • SuperbattleshipYamato
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      General 6 StarsG

      Depends on game pieces somewhat. Played 50 hbg 39 games and only once did Germany not take Paris turn 1. France rolled 98% defense hits. Some other results close but was based on more or less Germany didn’t bring enough.
      If that is what your looking for.

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      Help with Axis game

      Axis & Allies Global 1940
      • • • SuperbattleshipYamato
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      @arthur-bomber-harris

      I play against myself.

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      Can the US navy go anywhere?

      Axis & Allies 1914
      • • • SuperbattleshipYamato
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      @krieghund

      Thank you so much!

    • S

      Ships in hostile sea zones

      Axis & Allies 1914
      • • • SuperbattleshipYamato
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      KrieghundK

      @superbattleshipyamato Yes, that’s correct. Combat is required only in territories that have become contested this turn due to your movement of units into them and in unoccupied hostile or neutral territories that you have moved units into.

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      What devices do you mainly use for this forum?

      General Discussion
      • • • SuperbattleshipYamato
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      ABWorsham4A

      Phone mostly.

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      Moving next to captured Japanese islands

      Axis & Allies Global 1940
      • • • SuperbattleshipYamato
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      @andrewaagamer

      Thank you!

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      Capitals

      House Rules
      • • • SuperbattleshipYamato
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      @tincanofthesea

      True.

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      Bunch of questions about playing online, on forums, and by email

      TripleA Support
      • • • SuperbattleshipYamato
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      @panther

      Thank you for bringing me to the direct links. I admit this was what I was looking for,

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      Global 1940 Second Edition game test

      Play Boardgames
      • • • SuperbattleshipYamato
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      Wish me luck!

    • S

      Is it just me, or is Chess not available to everyone?

      TripleA Support
      • • • SuperbattleshipYamato
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      @panther 03ECBA5C-E5AE-4379-9356-D75AA118835B.jpeg

      This photo.

      Anyhow, I apologise for the inconvenience. I just remember I already reported it and someone else had this problem. Sorry for forgetting.

    • S

      Stories of winning as the Allies with no bid at this game

      Axis & Allies Global 1940
      • • • SuperbattleshipYamato
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      @thedesertfox

      Yeah, I’ve read that and I believe it. I think until 1943 or 1944 the Americans had more ground units in the Pacific?

      Yeah, the US built a ton of ships. For some reason the US never gets to seemingly similar numbers in the game.

    • S

      Minor industrial complex in China strategy.

      Axis & Allies Global 1940
      • • • SuperbattleshipYamato
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      @polishpowerhouse

      I agree.

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