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    Topics created by SuperbattleshipYamato

    • S

      Strategies for Larry Harris 1942?

      Axis & Allies Global 1940
      • • • SuperbattleshipYamato
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      @SuperbattleshipYamato

      Right, so I found the thread discussing this variant, but I didn’t notice until after I created this thread, but in case you are still confused what I’m talking about:

      https://www.axisandallies.org/forums/topic/23900/global-1942-scenario-by-larry-harris/25

    • S

      Foreign amphibious reinforcement and bombardment

      Axis & Allies 1914
      • • • SuperbattleshipYamato
      5
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      @Krieghund

      Thank you so much!

    • S

      What if...

      World War II History
      • • • SuperbattleshipYamato
      5
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      5
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      710
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      @Linkon

      I don’t understand. What are you trying to say? Thank you!

    • S

      Anyone in Washington State?

      Player Locator
      • • • SuperbattleshipYamato
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      861
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      @PGsquig

      Sweet! Let me know when you’re available.

      @Schroeder

      Great! That works.

    • S

      First vs second edition differences?

      Axis & Allies Global 1940
      • • • SuperbattleshipYamato
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      @AndrewAAGamer

      :laughing:

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      An Axis and Allies Global 1940 TripleA "puzzle" if you have a lot of time (or as I like to call it, Axis and Allies Jumbo)

      Axis & Allies Global 1940
      • • • SuperbattleshipYamato
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      @surfer

      Thanks for the advice! Yeah, I really messed up on those British and French bids.

      Thanks for the advice regarding the other bid purchases.

    • S

      Moving through friendly neutrals

      Axis & Allies Global 1940
      • • • SuperbattleshipYamato
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      @Panther

      Thank you!

    • S

      Axis and Allies Global 1940: Armies vs Navies (compatible with TripleA)

      Other Axis & Allies Variants
      • • • SuperbattleshipYamato
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      @SuperbattleshipYamato

      Added new rule clarification:

      If the British units in Paris are destroyed prior to France’s turn, France gets 4 infantry for free.

    • S

      Anyone wanna analyse this game?

      Play Boardgames
      • • • SuperbattleshipYamato
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      @Tamer-of-Beasts

      Hi!

      This is the same game as the last one:

      yamato-v-mike-g40-low-luck-usuk-5.tsvg

      Due to a… miscalculation and the underestimation of the use of carriers as cannon fodder, the IJN lost huge.

      Is there any way I can rebound? Thank you!

      By the way, what are your thoughts on using carriers as cannon fodder?

      I always thought that was stupid given their high cost, but the battle has made me rethink that. What is your opinion? Thank you!

    • S

      Question about Charles De Gualle's neutral rules

      Other Axis & Allies Variants
      • • • SuperbattleshipYamato
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      @cds

      I’m referring to the new neutral rules for Global 1940 created by @Charles-de-Gaulle :

      https://www.axisandallies.org/forums/topic/28180/should-we-make-better-rules-for-invadable-neutrals-1940?page=1

    • S

      SBY vs mike64 (was: Anyone wanna play a 1940 Second Edition out of box rules with low luck?)

      Play Boardgames
      • • • SuperbattleshipYamato
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      @mike64

      Wanna continue?

    • S

      Crazy game I played on TripleA

      Axis & Allies Global 1940
      • • • SuperbattleshipYamato
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      @Arthur-Bomber-Harris

      I think giving the Axis and 980 IPC bid advantage was a bit too much for me…

      https://www.axisandallies.org/forums/topic/40031/an-axis-and-allies-global-1940-triplea-puzzle-if-you-have-a-lot-of-time-or-as-i-like-to-call-it-axis-and-allies-jumbo

    • S

      Surprising game I played

      Axis & Allies 1942 2nd Edition
      • • • SuperbattleshipYamato
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      As the Axis I beat the Allies, controlled by the hard AI.

      The Allies had a 30 IPC bid, 10 IPCs per power.

      To be honest, this game along with this game

      https://www.axisandallies.org/forums/topic/39997/crazy-game-i-played-on-triplea

      really underscores just how inept the AI, even the best one, is when it can’t beat me even with a 30 IPC bid (and I’m not particularly good either).

    • S

      TheVeteran (Axis) v SuperbattleshipYamato (Allies), Global 1940 alliance switch house rules

      Play Boardgames
      • • • SuperbattleshipYamato
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      Actually, probably not. The Mongolia rule’s status still hasn’t been clarified, so the game is unplayable.

      If I’m being honest, while I really like alliance/side switches, this definitely isn’t my favourite.

      So I guess that’s it. Bye!

    • S

      Fun game on TripleA I played

      Play Boardgames
      • • • SuperbattleshipYamato
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      As the Axis, I beat the Allies, played by the hard AI.

      The Allies had a 27 IPC bid (9 IPCs per power).

    • S

      Fighters moving out of contested zones and attacking

      Axis & Allies 1914
      • • • SuperbattleshipYamato
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      @theveteran

      Thank you.

    • S

      Question about 1942

      TripleA Support
      • • • SuperbattleshipYamato
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      @panther

      Thanks.

      In my opinion the option seems rather poorly named.

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      [1914] TripleA and editing contested territories

      TripleA Support
      • • • SuperbattleshipYamato
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      @panther

      Thanks for clarifying.

    • S

      Why is surrender not an option in the original game?

      Axis & Allies Global 1940
      • • • SuperbattleshipYamato
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      Maby if the allies are winning they could make your stay at the game verry annoying.
      Once japan lost its fleet and has the US parked around its mainland its as good as dead.

      So maby the allied player could first capture all the islands japan has with a single transport. Your turn will consist of skipping because no money and nothing to move. Allied player will have all countries to play with guess you will get bored from the game.

    • S

      Question about moving to contested territories

      Axis & Allies 1914
      • • • SuperbattleshipYamato
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      @colt45554

      Thank you!

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