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    Topics created by SuperbattleshipYamato

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      Longest game ever

      General Discussion
      • • • SuperbattleshipYamato
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      Hi! I’m not too sure where this post goes, so @Panther feel free to move it.

      What’s the longest game ever played on this forum? As in, the longest gap between the first turn played in a game and the last turn played? Games that achieved this number due to huge gaps in between turns count. Thank you!

    • S

      Who wants to play Global 1940 with no income?

      Find Online Players
      • • • SuperbattleshipYamato
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      salteadorgatoS

      @SuperbattleshipYamato Cool. I’m not really into that… :) Just looking for a regular G1940 PBEM game.

      Cheers!

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      Flying over neutrals aligned to the other side

      Axis & Allies Global 1940
      • • • SuperbattleshipYamato
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      PantherP

      @Imperious-Leader
      Sure - I was addressing the specific scenario.

    • S

      80th Anniversary of the Battle of the Phillipine Sea

      World War II History
      • • • SuperbattleshipYamato
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      Today or yesterday (depending on where you live) was the 80th anniversary of the Battle of the Phillipine Sea.

      When the US landed in Saipan, the Japanese responded with a massive carrier attack (supported by aircraft from land bases), the first major Japanese carrier operation in a year and a half. Numerically, at least, this was the largest Japanese carrier force ever committed to battle and was faced by the largest and most powerful fleet ever put together in the history of warfare up to that point, America’s Fast Carrier Task Force.

      Due to the sharp decline of Japanese pilot quality and a massive technological and numerical advantage from the American side, the Japanese 1st Mobile Fleet was dealt a giant defeat, losing 3 carriers and irreverisble numbers of aircraft for essentially no results.

      The battle saw the combat debut of Admiral Jisaburo Ozawa, arguablly one of the best Japanese carrier commanders, in command of a major Japanese carrier force. Previously Ozawa commanded various fleets and formations containing carriers, but never the Kido Butai (or its successor, the 1st Mobile Fleet) in combat.

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      Question about neutrals and powers at war with each other

      Axis & Allies Global 1940
      • • • SuperbattleshipYamato
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      @Krieghund

      Thank you so much!

    • S

      Battle of Midway at the Coral Sea?

      World War II History
      • • • SuperbattleshipYamato
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      General 6 StarsG

      )89f8de53-eb0c-4026-990b-e3b6aca4969f-image.jpeg

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      Sevastpol controlled by the Central Powers?

      Axis & Allies 1914
      • • • SuperbattleshipYamato
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      Tamer of BeastsT

      @SuperbattleshipYamato You’re on. And no offense taken. I look forward to being handed a solid walloping.

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      French divisions mobilized in 1939

      World War II History
      • • • SuperbattleshipYamato
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      @Lancasterlaw1175

      I think your hypothesis is broadly correct.

      But I think on a technical and logistical level (not sure about political), it seems to me that it was perfectly possible for the French to mobilize and brings the guns to the front much earlier, before September. This would’ve allowed them to begin attacking almost immediately and shatter the German lines. In retrospect, the French should be at fault for not mobilizing (and preventing the Poles from doing so).

      The vast majority of Army Group C divisions were undersized (or even just command headquarters), while only about half of the French ones were deficient in some way (Nafziger’s book also lists the condition of French divisions in September-October 193o).

      I got the book online here:

      https://www.amazon.com/French-Order-Battle-World-1939-1945/dp/1585450189

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      US wartime rules

      Axis & Allies Pacific 1940
      • • • SuperbattleshipYamato
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      @Krieghund

      Thank you for clarifying!

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      Transporting from contested zones

      Axis & Allies 1914
      • • • SuperbattleshipYamato
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      @Krieghund

      Thank you [I’m trying very hard to hide my disappointment]!

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      Insane Axis and Allies challenge (Axis and Allies 1914)

      Find Online Players
      • • • SuperbattleshipYamato
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      Here’s a solo game I created of Axis and Allies 1914 where the Allies have a big advantage (out of box rules with low luck):

      2024-3-9-World-War-I-1914.tsvg

      I’m not the best player myself, so I challenge anybody who thinks they can salvage this tough situation if to face me as the Central Powers (I’ll be the Allies).

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      Anyone up for a game of Diplomacy 1914?

      Find Online Players
      • • • SuperbattleshipYamato
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      I would like to try to play a game using those rules. Use the “Diplomacy 1914” map on TripleA.

      I’ll be the Allies. I already rolled for Italy and it’s on the Allied side.

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      How do you play the Diplomacy map?

      TripleA Support
      • • • SuperbattleshipYamato
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      PantherP

      @SuperbattleshipYamato

      This game is unrelated to A&A, so I am closing this topic here in favor of your similar question here:
      https://forums.triplea-game.org/topic/3735/how-does-the-diplomacy-map-work

    • S

      D-Day, SuperbattleshipYamato (Allies) vs The Good Captain (German)

      Play Boardgames
      • • • SuperbattleshipYamato
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      @The_Good_Captain

      The dynamics here were definitely different compared to most of the solo games I played by myself.

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      [Global 1940] Balance idea for the Allies

      House Rules
      • global 1940 • • SuperbattleshipYamato
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      C

      @SuperbattleshipYamato said in [Global 1940] Balance idea for the Allies:

      Give all the technologies of one row (the Allied player(s) chooses) to one Allied power (Allied player(s) choose), free of charge. These technologies apply at the beginning of the game on Germany’s very first turn for those powers. These powers cannot research further. Other powers research normally.

      Do this twice with two different Allied powers.

      If the Allied player(s) cannot make a decision the Axis player(s) choose (s).

      For example, the Soviet Union chooses the first row and therefore has the technologies Rockets, War Bonds, Improved Mechanized Infantry, Advanced Artillery, Paratroopers, and Increased Factory Production, at the start of the game, and the US chooses the second row and gets the technologies Improved Shipyards, Super Submarines, Radar, Jet Fighters, Long Range Aircraft, and Heavy Bombers.

      I think this can balance the game significantly for the Allies instead of a bid. If the game still isn’t balanced enough, do this with more Allied powers.

      My contention is that Global 1940 is NOT a World War 2 game without technology. It is stuck in 1940l

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      Tanks blitzing and returning in the same turn

      Axis & Allies Global 1940
      • • • SuperbattleshipYamato
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      @AndrewAAGamer

      Huh. I always thought the opposite. Thanks for letting me know.

    • S

      Global 1940 Low Luck Allied 14 IPC bid

      Play Boardgames
      • • • SuperbattleshipYamato
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      @gazza

      Are we still playing?

      I can’t make my moves since you haven’t done the French turn yet.

    • S

      Axis and Allies Global 1940 Italy neutral

      Find Online Players
      • • • SuperbattleshipYamato
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      Let me know if somebody wants to play a game of Global 1940 (low luck, no bid) with Italy neutral and uninvadvable.

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      Anti-aircraft artillery advise

      Axis & Allies Global 1940
      • • • SuperbattleshipYamato
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      surferS

      @SuperbattleshipYamato All good. Glad it clarified the rule for you.

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      [1914] Naval battle of supplies house rule

      House Rules
      • 1914 • • SuperbattleshipYamato
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      @Eqqman

      Nice personal story.

      It’s amusing, for almost every point you wrote I heard someone say that was a World War 1 myth. I’m not saying it is.

      So yeah, thank you for letting me know. As demonstrated by my games with The Good Captain, the Central Powers can indeed win in the game if the skill level between players is different enough.

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